/** * Created by Daniel on 23.07.15. */ CmdSetPosition = function ( object, newPositionVector, oldPositionVector ) { Cmd.call( this ); this.type = 'CmdSetPosition'; this.updatable = true; this.object = object; this.objectUuid = object !== undefined ? object.uuid : undefined; if (object !== undefined && newPositionVector !== undefined) { this.oldPosition = object.position.clone(); this.newPosition = newPositionVector.clone(); } if (oldPositionVector !== undefined) { this.oldPosition = oldPositionVector.clone(); } }; CmdSetPosition.prototype = { execute: function () { this.object.position.copy( this.newPosition ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); }, undo: function () { this.object.position.copy( this.oldPosition ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); }, update: function ( command ) { this.newPosition.copy( command.newPosition ); }, toJSON: function () { var output = Cmd.prototype.toJSON.call( this ); output.objectUuid = this.objectUuid; output.oldPosition = this.oldPosition.toArray(); output.newPosition = this.newPosition.toArray(); return output; }, fromJSON: function ( json ) { Cmd.prototype.fromJSON.call( this, json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.objectUuid = json.objectUuid; this.oldPosition = new THREE.Vector3().fromArray(json.oldPosition); this.newPosition = new THREE.Vector3().fromArray(json.newPosition); } };