/** * Created by Daniel on 23.07.15. */ CmdSetRotation = function ( object, newRotationEuler, oldRotationEuler ) { Cmd.call( this ); this.type = 'CmdSetRotation'; this.updatable = true; this.object = object; this.objectUuid = object !== undefined ? object.uuid : undefined; if ( object !== undefined && newRotationEuler !== undefined) { this.oldRotation = object.rotation.clone(); this.newRotation = newRotationEuler.clone(); } if ( oldRotationEuler !== undefined ) { this.oldRotation = oldRotationEuler.clone(); } }; CmdSetRotation.prototype = { execute: function () { this.object.rotation.copy( this.newRotation ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); }, undo: function () { this.object.rotation.copy( this.oldRotation ); this.object.updateMatrixWorld( true ); this.editor.signals.objectChanged.dispatch( this.object ); }, update: function ( command ) { this.newRotation.copy( command.newRotation ); }, toJSON: function () { var output = Cmd.prototype.toJSON.call( this ); output.objectUuid = this.objectUuid; output.oldRotation = this.oldRotation.toArray(); output.newRotation = this.newRotation.toArray(); return output; }, fromJSON: function ( json ) { Cmd.prototype.fromJSON.call( this, json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.objectUuid = json.objectUuid; this.oldRotation = new THREE.Euler().fromArray(json.oldRotation); this.newRotation = new THREE.Euler().fromArray(json.newRotation); } };