/** * @author alteredq / http://alteredqualia.com/ */ THREE.SceneLoader = function () { this.onLoadStart = function () {}; this.onLoadProgress = function() {}; this.onLoadComplete = function () {}; this.callbackSync = function () {}; this.callbackProgress = function () {}; this.geometryHandlerMap = {}; this.hierarchyHandlerMap = {}; this.addGeometryHandler( "ascii", THREE.JSONLoader ); this.addGeometryHandler( "binary", THREE.BinaryLoader ); }; THREE.SceneLoader.prototype.constructor = THREE.SceneLoader; THREE.SceneLoader.prototype.load = function ( url, callbackFinished ) { var scope = this; var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function () { if ( xhr.readyState === 4 ) { if ( xhr.status === 200 || xhr.status === 0 ) { var json = JSON.parse( xhr.responseText ); scope.parse( json, callbackFinished, url ); } else { console.error( "THREE.SceneLoader: Couldn't load [" + url + "] [" + xhr.status + "]" ); } } }; xhr.open( "GET", url, true ); xhr.send( null ); }; THREE.SceneLoader.prototype.addGeometryHandler = function ( typeID, loaderClass ) { this.geometryHandlerMap[ typeID ] = { "loaderClass": loaderClass }; }; THREE.SceneLoader.prototype.addHierarchyHandler = function ( typeID, loaderClass ) { this.hierarchyHandlerMap[ typeID ] = { "loaderClass": loaderClass }; }; THREE.SceneLoader.prototype.parse = function ( json, callbackFinished, url ) { var scope = this; var urlBase = THREE.Loader.prototype.extractUrlBase( url ); var geometry, material, camera, fog, texture, images, color, light, hex, intensity, counter_models, counter_textures, total_models, total_textures, result; var target_array = []; var data = json; // async geometry loaders for ( var typeID in this.geometryHandlerMap ) { var loaderClass = this.geometryHandlerMap[ typeID ][ "loaderClass" ]; this.geometryHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass(); } // async hierachy loaders for ( var typeID in this.hierarchyHandlerMap ) { var loaderClass = this.hierarchyHandlerMap[ typeID ][ "loaderClass" ]; this.hierarchyHandlerMap[ typeID ][ "loaderObject" ] = new loaderClass(); } counter_models = 0; counter_textures = 0; result = { scene: new THREE.Scene(), geometries: {}, face_materials: {}, materials: {}, textures: {}, objects: {}, cameras: {}, lights: {}, fogs: {}, empties: {} }; if ( data.transform ) { var position = data.transform.position, rotation = data.transform.rotation, scale = data.transform.scale; if ( position ) result.scene.position.set( position[ 0 ], position[ 1 ], position [ 2 ] ); if ( rotation ) result.scene.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation [ 2 ] ); if ( scale ) result.scene.scale.set( scale[ 0 ], scale[ 1 ], scale [ 2 ] ); if ( position || rotation || scale ) { result.scene.updateMatrix(); result.scene.updateMatrixWorld(); } } function get_url( source_url, url_type ) { if ( url_type == "relativeToHTML" ) { return source_url; } else { return urlBase + "/" + source_url; } }; // toplevel loader function, delegates to handle_children function handle_objects() { handle_children( result.scene, data.objects ); } // handle all the children from the loaded json and attach them to given parent function handle_children( parent, children ) { var mat, dst, pos, rot, scl, quat; for ( var objID in children ) { // check by id if child has already been handled, // if not, create new object if ( result.objects[ objID ] === undefined ) { var objJSON = children[ objID ]; var object = null; // meshes if ( objJSON.type && ( objJSON.type in scope.hierarchyHandlerMap ) ) { if ( objJSON.loading === undefined ) { var reservedTypes = { "type": 1, "url": 1, "material": 1, "position": 1, "rotation": 1, "scale" : 1, "visible": 1, "children": 1, "properties": 1, "skin": 1, "morph": 1, "mirroredLoop": 1, "duration": 1 }; var loaderParameters = {}; for ( var parType in objJSON ) { if ( ! ( parType in reservedTypes ) ) { loaderParameters[ parType ] = objJSON[ parType ]; } } material = result.materials[ objJSON.material ]; objJSON.loading = true; var loader = scope.hierarchyHandlerMap[ objJSON.type ][ "loaderObject" ]; // OBJLoader if ( loader.addEventListener ) { loader.addEventListener( 'load', create_callback_hierachy( objID, parent, material, objJSON ) ); loader.load( get_url( objJSON.url, data.urlBaseType ) ); } else { // ColladaLoader if ( loader.options ) { loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ) ); // UTF8Loader } else { loader.load( get_url( objJSON.url, data.urlBaseType ), create_callback_hierachy( objID, parent, material, objJSON ), loaderParameters ); } } } } else if ( objJSON.geometry !== undefined ) { geometry = result.geometries[ objJSON.geometry ]; // geometry already loaded if ( geometry ) { var needsTangents = false; material = result.materials[ objJSON.material ]; needsTangents = material instanceof THREE.ShaderMaterial; pos = objJSON.position; rot = objJSON.rotation; scl = objJSON.scale; mat = objJSON.matrix; quat = objJSON.quaternion; // turn off quaternions, for the moment quat = 0; // use materials from the model file // if there is no material specified in the object if ( ! objJSON.material ) { material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] ); } // use materials from the model file // if there is just empty face material // (must create new material as each model has its own face material) if ( ( material instanceof THREE.MeshFaceMaterial ) && material.materials.length === 0 ) { material = new THREE.MeshFaceMaterial( result.face_materials[ objJSON.geometry ] ); } if ( material instanceof THREE.MeshFaceMaterial ) { for ( var i = 0; i < material.materials.length; i ++ ) { needsTangents = needsTangents || ( material.materials[ i ] instanceof THREE.ShaderMaterial ); } } if ( needsTangents ) { geometry.computeTangents(); } if ( objJSON.skin ) { object = new THREE.SkinnedMesh( geometry, material ); } else if ( objJSON.morph ) { object = new THREE.MorphAnimMesh( geometry, material ); if ( objJSON.duration !== undefined ) { object.duration = objJSON.duration; } if ( objJSON.time !== undefined ) { object.time = objJSON.time; } if ( objJSON.mirroredLoop !== undefined ) { object.mirroredLoop = objJSON.mirroredLoop; } if ( material.morphNormals ) { geometry.computeMorphNormals(); } } else { object = new THREE.Mesh( geometry, material ); } object.name = objID; if ( mat ) { object.matrixAutoUpdate = false; object.matrix.set( mat[0], mat[1], mat[2], mat[3], mat[4], mat[5], mat[6], mat[7], mat[8], mat[9], mat[10], mat[11], mat[12], mat[13], mat[14], mat[15] ); } else { object.position.set( pos[0], pos[1], pos[2] ); if ( quat ) { object.quaternion.set( quat[0], quat[1], quat[2], quat[3] ); object.useQuaternion = true; } else { object.rotation.set( rot[0], rot[1], rot[2] ); } object.scale.set( scl[0], scl[1], scl[2] ); } object.visible = objJSON.visible; object.castShadow = objJSON.castShadow; object.receiveShadow = objJSON.receiveShadow; parent.add( object ); result.objects[ objID ] = object; } // lights } else if ( objJSON.type === "DirectionalLight" || objJSON.type === "PointLight" || objJSON.type === "AmbientLight" ) { hex = ( objJSON.color !== undefined ) ? objJSON.color : 0xffffff; intensity = ( objJSON.intensity !== undefined ) ? objJSON.intensity : 1; if ( objJSON.type === "DirectionalLight" ) { pos = objJSON.direction; light = new THREE.DirectionalLight( hex, intensity ); light.position.set( pos[0], pos[1], pos[2] ); if ( objJSON.target ) { target_array.push( { "object": light, "targetName" : objJSON.target } ); // kill existing default target // otherwise it gets added to scene when parent gets added light.target = null; } } else if ( objJSON.type === "PointLight" ) { pos = objJSON.position; dst = objJSON.distance; light = new THREE.PointLight( hex, intensity, dst ); light.position.set( pos[0], pos[1], pos[2] ); } else if ( objJSON.type === "AmbientLight" ) { light = new THREE.AmbientLight( hex ); } parent.add( light ); light.name = objID; result.lights[ objID ] = light; result.objects[ objID ] = light; // cameras } else if ( objJSON.type === "PerspectiveCamera" || objJSON.type === "OrthographicCamera" ) { if ( objJSON.type === "PerspectiveCamera" ) { camera = new THREE.PerspectiveCamera( objJSON.fov, objJSON.aspect, objJSON.near, objJSON.far ); } else if ( objJSON.type === "OrthographicCamera" ) { camera = new THREE.OrthographicCamera( objJSON.left, objJSON.right, objJSON.top, objJSON.bottom, objJSON.near, objJSON.far ); } pos = objJSON.position; camera.position.set( pos[0], pos[1], pos[2] ); parent.add( camera ); camera.name = objID; result.cameras[ objID ] = camera; result.objects[ objID ] = camera; // pure Object3D } else { pos = objJSON.position; rot = objJSON.rotation; scl = objJSON.scale; quat = objJSON.quaternion; // turn off quaternions, for the moment quat = 0; object = new THREE.Object3D(); object.name = objID; object.position.set( pos[0], pos[1], pos[2] ); if ( quat ) { object.quaternion.set( quat[0], quat[1], quat[2], quat[3] ); object.useQuaternion = true; } else { object.rotation.set( rot[0], rot[1], rot[2] ); } object.scale.set( scl[0], scl[1], scl[2] ); object.visible = ( objJSON.visible !== undefined ) ? objJSON.visible : false; parent.add( object ); result.objects[ objID ] = object; result.empties[ objID ] = object; } if ( object ) { if ( objJSON.properties !== undefined ) { for ( var key in objJSON.properties ) { var value = objJSON.properties[ key ]; object.properties[ key ] = value; } } if ( objJSON.children !== undefined ) { handle_children( object, objJSON.children ); } } } } }; function handle_mesh( geo, mat, id ) { result.geometries[ id ] = geo; result.face_materials[ id ] = mat; handle_objects(); }; function handle_hierarchy( node, id, parent, material, obj ) { var p = obj.position; var r = obj.rotation; var q = obj.quaternion; var s = obj.scale; node.position.set( p[0], p[1], p[2] ); if ( q ) { node.quaternion.set( q[0], q[1], q[2], q[3] ); node.useQuaternion = true; } else { node.rotation.set( r[0], r[1], r[2] ); } node.scale.set( s[0], s[1], s[2] ); // override children materials // if object material was specified in JSON explicitly if ( material ) { node.traverse( function ( child ) { child.material = material; } ); } // override children visibility // with root node visibility as specified in JSON var visible = ( obj.visible !== undefined ) ? obj.visible : true; node.traverse( function ( child ) { child.visible = visible; } ); parent.add( node ); node.name = id; result.objects[ id ] = node; handle_objects(); }; function create_callback_geometry( id ) { return function( geo, mat ) { handle_mesh( geo, mat, id ); counter_models -= 1; scope.onLoadComplete(); async_callback_gate(); } }; function create_callback_hierachy( id, parent, material, obj ) { return function( event ) { var result; // loaders which use EventDispatcher if ( event.content ) { result = event.content; // ColladaLoader } else if ( event.dae ) { result = event.scene; // UTF8Loader } else { result = event; } handle_hierarchy( result, id, parent, material, obj ); counter_models -= 1; scope.onLoadComplete(); async_callback_gate(); } }; function create_callback_embed( id ) { return function( geo, mat ) { result.geometries[ id ] = geo; result.face_materials[ id ] = mat; } }; function async_callback_gate() { var progress = { totalModels : total_models, totalTextures : total_textures, loadedModels : total_models - counter_models, loadedTextures : total_textures - counter_textures }; scope.callbackProgress( progress, result ); scope.onLoadProgress(); if ( counter_models === 0 && counter_textures === 0 ) { finalize(); callbackFinished( result ); } }; function finalize() { // take care of targets which could be asynchronously loaded objects for ( var i = 0; i < target_array.length; i ++ ) { var ta = target_array[ i ]; var target = result.objects[ ta.targetName ]; if ( target ) { ta.object.target = target; } else { // if there was error and target of specified name doesn't exist in the scene file // create instead dummy target // (target must be added to scene explicitly as parent is already added) ta.object.target = new THREE.Object3D(); result.scene.add( ta.object.target ); } ta.object.target.properties.targetInverse = ta.object; } }; var callbackTexture = function ( count ) { counter_textures -= count; async_callback_gate(); scope.onLoadComplete(); }; // must use this instead of just directly calling callbackTexture // because of closure in the calling context loop var generateTextureCallback = function ( count ) { return function() { callbackTexture( count ); }; }; // first go synchronous elements // fogs var fogID, fogJSON; for ( fogID in data.fogs ) { fogJSON = data.fogs[ fogID ]; if ( fogJSON.type === "linear" ) { fog = new THREE.Fog( 0x000000, fogJSON.near, fogJSON.far ); } else if ( fogJSON.type === "exp2" ) { fog = new THREE.FogExp2( 0x000000, fogJSON.density ); } color = fogJSON.color; fog.color.setRGB( color[0], color[1], color[2] ); result.fogs[ fogID ] = fog; } // now come potentially asynchronous elements // geometries // count how many geometries will be loaded asynchronously var geoID, geoJSON; for ( geoID in data.geometries ) { geoJSON = data.geometries[ geoID ]; if ( geoJSON.type in this.geometryHandlerMap ) { counter_models += 1; scope.onLoadStart(); } } // count how many hierarchies will be loaded asynchronously var objID, objJSON; for ( objID in data.objects ) { objJSON = data.objects[ objID ]; if ( objJSON.type && ( objJSON.type in this.hierarchyHandlerMap ) ) { counter_models += 1; scope.onLoadStart(); } } total_models = counter_models; for ( geoID in data.geometries ) { geoJSON = data.geometries[ geoID ]; if ( geoJSON.type === "cube" ) { geometry = new THREE.CubeGeometry( geoJSON.width, geoJSON.height, geoJSON.depth, geoJSON.widthSegments, geoJSON.heightSegments, geoJSON.depthSegments ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type === "plane" ) { geometry = new THREE.PlaneGeometry( geoJSON.width, geoJSON.height, geoJSON.widthSegments, geoJSON.heightSegments ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type === "sphere" ) { geometry = new THREE.SphereGeometry( geoJSON.radius, geoJSON.widthSegments, geoJSON.heightSegments ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type === "cylinder" ) { geometry = new THREE.CylinderGeometry( geoJSON.topRad, geoJSON.botRad, geoJSON.height, geoJSON.radSegs, geoJSON.heightSegs ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type === "torus" ) { geometry = new THREE.TorusGeometry( geoJSON.radius, geoJSON.tube, geoJSON.segmentsR, geoJSON.segmentsT ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type === "icosahedron" ) { geometry = new THREE.IcosahedronGeometry( geoJSON.radius, geoJSON.subdivisions ); result.geometries[ geoID ] = geometry; } else if ( geoJSON.type in this.geometryHandlerMap ) { var loaderParameters = {}; for ( var parType in geoJSON ) { if ( parType !== "type" && parType !== "url" ) { loaderParameters[ parType ] = geoJSON[ parType ]; } } var loader = this.geometryHandlerMap[ geoJSON.type ][ "loaderObject" ]; loader.load( get_url( geoJSON.url, data.urlBaseType ), create_callback_geometry( geoID ), loaderParameters ); } else if ( geoJSON.type === "embedded" ) { var modelJson = data.embeds[ geoJSON.id ], texture_path = ""; // pass metadata along to jsonLoader so it knows the format version modelJson.metadata = data.metadata; if ( modelJson ) { var jsonLoader = this.geometryHandlerMap[ "ascii" ][ "loaderObject" ]; jsonLoader.createModel( modelJson, create_callback_embed( geoID ), texture_path ); } } } // textures // count how many textures will be loaded asynchronously var textureID, textureJSON; for ( textureID in data.textures ) { textureJSON = data.textures[ textureID ]; if ( textureJSON.url instanceof Array ) { counter_textures += textureJSON.url.length; for( var n = 0; n < textureJSON.url.length; n ++ ) { scope.onLoadStart(); } } else { counter_textures += 1; scope.onLoadStart(); } } total_textures = counter_textures; for ( textureID in data.textures ) { textureJSON = data.textures[ textureID ]; if ( textureJSON.mapping !== undefined && THREE[ textureJSON.mapping ] !== undefined ) { textureJSON.mapping = new THREE[ textureJSON.mapping ](); } if ( textureJSON.url instanceof Array ) { var count = textureJSON.url.length; var url_array = []; for( var i = 0; i < count; i ++ ) { url_array[ i ] = get_url( textureJSON.url[ i ], data.urlBaseType ); } var isCompressed = url_array[ 0 ].endsWith( ".dds" ); if ( isCompressed ) { texture = THREE.ImageUtils.loadCompressedTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) ); } else { texture = THREE.ImageUtils.loadTextureCube( url_array, textureJSON.mapping, generateTextureCallback( count ) ); } } else { var isCompressed = textureJSON.url.toLowerCase().endsWith( ".dds" ); var fullUrl = get_url( textureJSON.url, data.urlBaseType ); var textureCallback = generateTextureCallback( 1 ); if ( isCompressed ) { texture = THREE.ImageUtils.loadCompressedTexture( fullUrl, textureJSON.mapping, textureCallback ); } else { texture = THREE.ImageUtils.loadTexture( fullUrl, textureJSON.mapping, textureCallback ); } if ( THREE[ textureJSON.minFilter ] !== undefined ) texture.minFilter = THREE[ textureJSON.minFilter ]; if ( THREE[ textureJSON.magFilter ] !== undefined ) texture.magFilter = THREE[ textureJSON.magFilter ]; if ( textureJSON.anisotropy ) texture.anisotropy = textureJSON.anisotropy; if ( textureJSON.repeat ) { texture.repeat.set( textureJSON.repeat[ 0 ], textureJSON.repeat[ 1 ] ); if ( textureJSON.repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; if ( textureJSON.repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; } if ( textureJSON.offset ) { texture.offset.set( textureJSON.offset[ 0 ], textureJSON.offset[ 1 ] ); } // handle wrap after repeat so that default repeat can be overriden if ( textureJSON.wrap ) { var wrapMap = { "repeat" : THREE.RepeatWrapping, "mirror" : THREE.MirroredRepeatWrapping } if ( wrapMap[ textureJSON.wrap[ 0 ] ] !== undefined ) texture.wrapS = wrapMap[ textureJSON.wrap[ 0 ] ]; if ( wrapMap[ textureJSON.wrap[ 1 ] ] !== undefined ) texture.wrapT = wrapMap[ textureJSON.wrap[ 1 ] ]; } } result.textures[ textureID ] = texture; } // materials var matID, matJSON; var parID; for ( matID in data.materials ) { matJSON = data.materials[ matID ]; for ( parID in matJSON.parameters ) { if ( parID === "envMap" || parID === "map" || parID === "lightMap" || parID === "bumpMap" ) { matJSON.parameters[ parID ] = result.textures[ matJSON.parameters[ parID ] ]; } else if ( parID === "shading" ) { matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] === "flat" ) ? THREE.FlatShading : THREE.SmoothShading; } else if ( parID === "side" ) { if ( matJSON.parameters[ parID ] == "double" ) { matJSON.parameters[ parID ] = THREE.DoubleSide; } else if ( matJSON.parameters[ parID ] == "back" ) { matJSON.parameters[ parID ] = THREE.BackSide; } else { matJSON.parameters[ parID ] = THREE.FrontSide; } } else if ( parID === "blending" ) { matJSON.parameters[ parID ] = matJSON.parameters[ parID ] in THREE ? THREE[ matJSON.parameters[ parID ] ] : THREE.NormalBlending; } else if ( parID === "combine" ) { matJSON.parameters[ parID ] = ( matJSON.parameters[ parID ] == "MixOperation" ) ? THREE.MixOperation : THREE.MultiplyOperation; } else if ( parID === "vertexColors" ) { if ( matJSON.parameters[ parID ] == "face" ) { matJSON.parameters[ parID ] = THREE.FaceColors; // default to vertex colors if "vertexColors" is anything else face colors or 0 / null / false } else if ( matJSON.parameters[ parID ] ) { matJSON.parameters[ parID ] = THREE.VertexColors; } } else if ( parID === "wrapRGB" ) { var v3 = matJSON.parameters[ parID ]; matJSON.parameters[ parID ] = new THREE.Vector3( v3[ 0 ], v3[ 1 ], v3[ 2 ] ); } } if ( matJSON.parameters.opacity !== undefined && matJSON.parameters.opacity < 1.0 ) { matJSON.parameters.transparent = true; } if ( matJSON.parameters.normalMap ) { var shader = THREE.ShaderUtils.lib[ "normal" ]; var uniforms = THREE.UniformsUtils.clone( shader.uniforms ); var diffuse = matJSON.parameters.color; var specular = matJSON.parameters.specular; var ambient = matJSON.parameters.ambient; var shininess = matJSON.parameters.shininess; uniforms[ "tNormal" ].value = result.textures[ matJSON.parameters.normalMap ]; if ( matJSON.parameters.normalScale ) { uniforms[ "uNormalScale" ].value.set( matJSON.parameters.normalScale[ 0 ], matJSON.parameters.normalScale[ 1 ] ); } if ( matJSON.parameters.map ) { uniforms[ "tDiffuse" ].value = matJSON.parameters.map; uniforms[ "enableDiffuse" ].value = true; } if ( matJSON.parameters.envMap ) { uniforms[ "tCube" ].value = matJSON.parameters.envMap; uniforms[ "enableReflection" ].value = true; uniforms[ "uReflectivity" ].value = matJSON.parameters.reflectivity; } if ( matJSON.parameters.lightMap ) { uniforms[ "tAO" ].value = matJSON.parameters.lightMap; uniforms[ "enableAO" ].value = true; } if ( matJSON.parameters.specularMap ) { uniforms[ "tSpecular" ].value = result.textures[ matJSON.parameters.specularMap ]; uniforms[ "enableSpecular" ].value = true; } if ( matJSON.parameters.displacementMap ) { uniforms[ "tDisplacement" ].value = result.textures[ matJSON.parameters.displacementMap ]; uniforms[ "enableDisplacement" ].value = true; uniforms[ "uDisplacementBias" ].value = matJSON.parameters.displacementBias; uniforms[ "uDisplacementScale" ].value = matJSON.parameters.displacementScale; } uniforms[ "uDiffuseColor" ].value.setHex( diffuse ); uniforms[ "uSpecularColor" ].value.setHex( specular ); uniforms[ "uAmbientColor" ].value.setHex( ambient ); uniforms[ "uShininess" ].value = shininess; if ( matJSON.parameters.opacity ) { uniforms[ "uOpacity" ].value = matJSON.parameters.opacity; } var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true, fog: true }; material = new THREE.ShaderMaterial( parameters ); } else { material = new THREE[ matJSON.type ]( matJSON.parameters ); } result.materials[ matID ] = material; } // second pass through all materials to initialize MeshFaceMaterials // that could be referring to other materials out of order for ( matID in data.materials ) { matJSON = data.materials[ matID ]; if ( matJSON.parameters.materials ) { var materialArray = []; for ( var i = 0; i < matJSON.parameters.materials.length; i ++ ) { var label = matJSON.parameters.materials[ i ]; materialArray.push( result.materials[ label ] ); } result.materials[ matID ].materials = materialArray; } } // objects ( synchronous init of procedural primitives ) handle_objects(); // defaults if ( result.cameras && data.defaults.camera ) { result.currentCamera = result.cameras[ data.defaults.camera ]; } if ( result.fogs && data.defaults.fog ) { result.scene.fog = result.fogs[ data.defaults.fog ]; } color = data.defaults.bgcolor; result.bgColor = new THREE.Color(); result.bgColor.setRGB( color[0], color[1], color[2] ); result.bgColorAlpha = data.defaults.bgalpha; // synchronous callback scope.callbackSync( result ); // just in case there are no async elements async_callback_gate(); };