Helper object to show the world-axis-aligned bounding box around an object. It can be used in synergy with [page:Box3] items in order to easily compute the [link:https://en.wikipedia.org/wiki/Minimum_bounding_box Minimum Bounding Boxes] for objects, and use them for fast collision detection. See [page:Box3.intersect]. Note that the object must have a [page:Geometry] or [page:BufferGeometry] for this to work, so it won't work with [page:Sprite Sprites].
// Creating the object whose bounding box we want to compute
var sphereGeom = new THREE.SphereGeometry();
var sphereObject = new THREE.Mesh( sphereGeom, new THREE.MeshBasicMaterial( 0xff0000 ) );
// Creating the helper and displaying it in the scene
var helper = new THREE.BoxHelper( sphereObject, 0xffff00 );
scene.add( helper );
// Creating the actual bounding box (on which we can test intersection with other Box3 objects)
var box3 = new THREE.Box3();
// Shape and position the box after the helper
box3.setFromObject( helper );
// Let's move the sphere
sphereObject.position.set( 7, 7, 7 );
// Whenever the object is moved or rotated or scaled:
helper.update();
box3.setFromObject( helper );
[page:Object3D object] -- (optional) the object3D to show the world-axis-aligned boundingbox.
[page:Color color] -- (optional) hexadecimal value that defines the box's color. Default is 0xffff00.
Creates a new wireframe box that bounds the passed object. Internally this uses [page:Box3.setFromObject]
to calculate the dimensions. Note that this includes any children.
See the base [page:LineSegments] class for common properties.
See the base [page:LineSegments] class for common methods.
Updates the helper's geometry to match the dimensions of the object, including any children. See [page:Box3.setFromObject].
[page:Object3D object] - [page:Object3D] to create the helper of.
Updates the wireframe box for the passed object.