/** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ * @author WestLangley / http://github.com/WestLangley */ THREE.SpotLightHelper = function ( light ) { THREE.Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrix = light.matrixWorld; this.matrixAutoUpdate = false; var geometry = new THREE.BufferGeometry(); var positions = []; positions.push( 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, - 1, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, - 1, 1 ); var length = 32; for ( var i = 0; i < length; i ++ ) { var p1 = ( i / length ) * Math.PI * 2; var p2 = ( ( i + 1 ) / length ) * Math.PI * 2; positions.push( Math.cos( p1 ), Math.sin( p1 ), 1 ); positions.push( Math.cos( p2 ), Math.sin( p2 ), 1 ); } geometry.addAttribute( 'position', new THREE.Float32Attribute( positions, 3 ) ); var material = new THREE.LineBasicMaterial( { fog: false } ); this.cone = new THREE.LineSegments( geometry, material ); this.add( this.cone ); this.update(); }; THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype ); THREE.SpotLightHelper.prototype.constructor = THREE.SpotLightHelper; THREE.SpotLightHelper.prototype.dispose = function () { this.cone.geometry.dispose(); this.cone.material.dispose(); }; THREE.SpotLightHelper.prototype.update = function () { var vector = new THREE.Vector3(); var vector2 = new THREE.Vector3(); return function () { var coneLength = this.light.distance ? this.light.distance : 1000; var coneWidth = coneLength * Math.tan( this.light.angle ); this.cone.scale.set( coneWidth, coneWidth, coneLength ); vector.setFromMatrixPosition( this.light.matrixWorld ); vector2.setFromMatrixPosition( this.light.target.matrixWorld ); this.cone.lookAt( vector2.sub( vector ) ); this.cone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); }; }();