// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,h,g,b,m,k;if(d==0)e=h=g=0;else{b=Math.floor(a*6);m=a*6-b;a=d*(1-c);k=d*(1-c*m);c=d*(1-c*(1-m));switch(b){case 1:e=k;h=d;g=a;break;case 2:e=a;h=d;g=c;break;case 3:e=a;h=k;g=d;break;case 4:e=c;h=a;g=d;break;case 5:e=d;h=a;g=k;break;case 6:case 0:e=d;h=c;g=a}}this.r=e;this.g=h;this.b=g;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,h=[];a=0;for(c=e.length;a0&&j>0&&q+j<1}var d,e,h,g,b,m,k,o,t,y, w,u=a.geometry,z=u.vertices,A=[];d=0;for(e=u.faces.length;dk?e:k;h=h>o? h:o}a()};this.add3Points=function(k,o,t,y,w,u){if(m){m=false;c=kt?k>w?k:w:t>w?t:w;h=o>y?o>u?o:u:y>u?y:u}else{c=kt?k>w?k>e?k:e:w>e?w:e:t>w?t>e?t:e:w>e?w:e;h=o>y?o>u?o>h?o:h:u>h?u:h:y>u?y>h?y:h:u>h?u:h}a()};this.addRectangle=function(k){if(m){m=false;c=k.getLeft();d=k.getTop();e=k.getRight();h=k.getBottom()}else{c=ck.getRight()?e:k.getRight();h=h>k.getBottom()?h:k.getBottom()}a()};this.inflate=function(k){c-=k;d-=k;e+=k;h+=k;a()};this.minSelf=function(k){c=c>k.getLeft()?c:k.getLeft();d=d>k.getTop()?d:k.getTop();e=e=0&&Math.min(h,k.getBottom())-Math.max(d,k.getTop())>=0};this.empty=function(){m=true;h=e=d=c=0;a()};this.isEmpty=function(){return m};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+h+", width: "+g+", height: "+b+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; THREE.Matrix4=function(a,c,d,e,h,g,b,m,k,o,t,y,w,u,z,A){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=h||0;this.n22=g||1;this.n23=b||0;this.n24=m||0;this.n31=k||0;this.n32=o||0;this.n33=t||1;this.n34=y||0;this.n41=w||0;this.n42=u||0;this.n43=z||0;this.n44=A||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,h,g,b,m,k,o,t,y,w,u,z,A){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=h;this.n22=g;this.n23=b;this.n24=m;this.n31=k;this.n32=o;this.n33=t;this.n34=y;this.n41=w;this.n42=u;this.n43=z;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,g=THREE.Matrix4.__tmpVec3;g.sub(a,c).normalize();e.cross(d,g).normalize();h.cross(g,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a); this.n31=g.x;this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,h=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23* e+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,h=a.n13,g=a.n14,b=a.n21,m=a.n22,k=a.n23,o=a.n24,t=a.n31, y=a.n32,w=a.n33,u=a.n34,z=a.n41,A=a.n42,j=a.n43,l=a.n44,n=c.n11,f=c.n12,p=c.n13,q=c.n14,E=c.n21,x=c.n22,v=c.n23,F=c.n24,B=c.n31,G=c.n32,J=c.n33,C=c.n34,I=c.n41,aa=c.n42,O=c.n43,U=c.n44;this.n11=d*n+e*E+h*B+g*I;this.n12=d*f+e*x+h*G+g*aa;this.n13=d*p+e*v+h*J+g*O;this.n14=d*q+e*F+h*C+g*U;this.n21=b*n+m*E+k*B+o*I;this.n22=b*f+m*x+k*G+o*aa;this.n23=b*p+m*v+k*J+o*O;this.n24=b*q+m*F+k*C+o*U;this.n31=t*n+y*E+w*B+u*I;this.n32=t*f+y*x+w*G+u*aa;this.n33=t*p+y*v+w*J+u*O;this.n34=t*q+y*F+w*C+u*U;this.n41=z*n+ A*E+j*B+l*I;this.n42=z*f+A*x+j*G+l*aa;this.n43=z*p+A*v+j*J+l*O;this.n44=z*q+A*F+j*C+l*U;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,h=this.n14,g=this.n21,b=this.n22,m=this.n23,k=this.n24,o=this.n31,t=this.n32,y=this.n33,w=this.n34,u=this.n41,z=this.n42,A=this.n43,j=this.n44,l=a.n11,n=a.n21,f=a.n31,p=a.n41,q=a.n12,E=a.n22,x=a.n32,v=a.n42,F=a.n13,B=a.n23,G=a.n33,J=a.n43,C=a.n14,I=a.n24,aa=a.n34;a=a.n44;this.n11=c*l+d*n+e*f+h*p;this.n12=c*q+d*E+e*x+h*v;this.n13=c*F+d*B+ e*G+h*J;this.n14=c*C+d*I+e*aa+h*a;this.n21=g*l+b*n+m*f+k*p;this.n22=g*q+b*E+m*x+k*v;this.n23=g*F+b*B+m*G+k*J;this.n24=g*C+b*I+m*aa+k*a;this.n31=o*l+t*n+y*f+w*p;this.n32=o*q+t*E+y*x+w*v;this.n33=o*F+t*B+y*G+w*J;this.n34=o*C+t*I+y*aa+w*a;this.n41=u*l+z*n+A*f+j*p;this.n42=u*q+z*E+A*x+j*v;this.n43=u*F+z*B+A*G+j*J;this.n44=u*C+z*I+A*aa+j*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*= a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,h=this.n21,g=this.n22,b=this.n23,m=this.n24,k=this.n31,o=this.n32,t=this.n33,y=this.n34,w=this.n41,u=this.n42,z=this.n43,A=this.n44;return e*b*o*w-d*m*o*w-e*g*t*w+c*m*t*w+d*g*y*w-c*b*y*w-e*b*k*u+d*m*k*u+e*h*t*u-a*m*t*u-d*h*y*u+a*b*y*u+e*g*k*z-c*m*k*z-e*h*o*z+a*m*o*z+c*h*y*z-a*g*y*z-d*g*k*A+c*b*k*A+d*h*o*A-a*b*o*A-c*h*t*A+a*g*t*A},transpose:function(){function a(c, d,e){var h=c[d];c[d]=c[e];c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),h=1-d,g=a.x,b=a.y,m=a.z,k=h*g,o=h*b;this.set(k*g+d,k*b-e*m,k*m+e*b,0,k*b+e*m,o*b+d,o*m-e*g,0,k*m-e*b,o*m+e*g,h*m*m+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,h=a.n14,g=a.n21,b=a.n22,m=a.n23,k=a.n24,o=a.n31,t=a.n32,y=a.n33,w=a.n34,u=a.n41,z=a.n42,A=a.n43,j=a.n44,l=new THREE.Matrix4;l.n11=m*w*z-k*y*z+k*t*A-b*w*A-m*t*j+b*y*j;l.n12=h*y*z-e*w*z-h*t*A+d*w*A+e*t*j-d*y*j;l.n13=e*k*z-h*m*z+h*b*A-d*k*A-e*b*j+d*m*j;l.n14=h*m*t-e*k*t-h*b*y+d*k*y+e*b*w-d*m*w;l.n21=k*y*u-m*w*u-k*o*A+g*w*A+m*o*j-g*y*j;l.n22=e*w*u-h*y*u+h*o*A-c*w*A-e*o*j+c*y*j;l.n23=h*m*u-e*k*u-h*g*A+c*k*A+e*g*j-c*m*j;l.n24=e*k*o-h*m*o+ h*g*y-c*k*y-e*g*w+c*m*w;l.n31=b*w*u-k*t*u+k*o*z-g*w*z-b*o*j+g*t*j;l.n32=h*t*u-d*w*u-h*o*z+c*w*z+d*o*j-c*t*j;l.n33=e*k*u-h*b*u+h*g*z-c*k*z-d*g*j+c*b*j;l.n34=h*b*o-d*k*o-h*g*t+c*k*t+d*g*w-c*b*w;l.n41=m*t*u-b*y*u-m*o*z+g*y*z+b*o*A-g*t*A;l.n42=d*y*u-e*t*u+e*o*z-c*y*z-d*o*A+c*t*A;l.n43=e*b*u-d*m*u-e*g*z+c*m*z+d*g*A-c*b*A;l.n44=d*m*o-e*b*o+e*g*t-c*m*t-d*g*y+c*b*y;l.multiplyScalar(1/a.determinant());return l}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],g=c[6]*c[1]-c[2]*c[5],b=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],o=c[9]*c[4]-c[5]*c[8],t=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*b+c[2]*o;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*h;d[2]=c*g;d[3]=c*b;d[4]=c*m;d[5]=c*k;d[6]=c*o;d[7]=c*t;d[8]=c*y;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,e,h,g){var b,m,k;b=new THREE.Matrix4;m=2*h/(c-a);k=2*h/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(g+h)/(g-h);h=-2*g*h/(g-h);b.n11=m;b.n12=0;b.n13=a;b.n14=0;b.n21=0;b.n22=k;b.n23=d;b.n24=0;b.n31=0;b.n32=0;b.n33=e;b.n34=h;b.n41=0;b.n42=0;b.n43=-1;b.n44=0;return b};THREE.Matrix4.makePerspective=function(a,c,d,e){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,c,d,e,h,g){var b,m,k,o;b=new THREE.Matrix4;m=c-a;k=d-e;o=g-h;a=(c+a)/m;d=(d+e)/k;h=(g+h)/o;b.n11=2/m;b.n12=0;b.n13=0;b.n14=-a;b.n21=0;b.n22=2/k;b.n23=0;b.n24=-d;b.n31=0;b.n32=0;b.n33=-2/o;b.n34=-h;b.n41=0;b.n42=0;b.n43=0;b.n44=1;return b};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,h,g){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){o[m].counter+=1;k=o[m].hash+"_"+o[m].counter;if(this.geometryChunks[k]==undefined)this.geometryChunks[k]={faces:[],materials:b,vertices:0}}this.geometryChunks[k].faces.push(e);this.geometryChunks[k].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; THREE.LineBasicMaterial=function(a){this.id=THREE.LineBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.linewidth=1;this.linejoin=this.linecap="round";this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.linewidth!==undefined)this.linewidth= a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.LineBasicMaterialCounter={value:0}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+ "
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){a.color!== undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!== undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+ "
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.opacity=1;this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth= 1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.env_map!==undefined)this.env_map= a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
opacity: "+this.opacity+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
shading: "+this.shading+"
blending: "+this.blending+"
depth_test: "+ this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.id=THREE.MeshDepthMaterialCounter.value++;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshDepthMaterialCounter={value:0}; THREE.MeshNormalMaterial=function(a){this.id=THREE.MeshNormalMaterialCounter.value++;this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial (
id: "+this.id+"
opacity: "+this.opacity+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
)"}};THREE.MeshNormalMaterialCounter={value:0};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.depth_test=true;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";this.vertex_colors=false;if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader= a.vertex_shader;if(a.uniforms!==undefined)this.uniforms=a.uniforms;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.id=THREE.ParticleBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.opacity=1;this.map=null;this.size=1;this.blending=THREE.NormalBlending;this.depth_test=true;this.offset=new THREE.Vector2;this.vertex_colors=false;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.map!==undefined)this.map=a.map;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending; if(a.depth_test!==undefined)this.depth_test=a.depth_test;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}};THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
id: "+this.id+"
color: "+this.color+"
opacity: "+this.opacity+"
map: "+this.map+"
size: "+this.size+"
blending: "+this.blending+"
depth_test: "+this.depth_test+"
vertex_colors: "+this.vertex_colors+"
)"}};THREE.ParticleBasicMaterialCounter={value:0}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,h,g){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,e,h={};for(c in a){h[c]={};for(d in a[c]){e=a[c][d];h[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h},merge:function(a){var c,d,e,h={};for(c=0;c=0&&J>=0&&C>=0&&I>=0)return true;else if(G<0&&J<0||C<0&&I<0)return false;else{if(G<0)F=Math.max(F,G/(G-J));else if(J<0)B=Math.min(B,G/(G-J));if(C<0)F=Math.max(F,C/(C-I));else if(I<0)B=Math.min(B,C/(C-I));if(BG&&O.z0&&j.z<1){w=z[u]=z[u]||new THREE.RenderableParticle;w.x=j.x/j.w;w.y=j.y/j.w;w.z=j.z;w.rotation=N.rotation.z;w.scale.x=N.scale.x*Math.abs(w.x-(j.x+v.projectionMatrix.n11)/(j.w+v.projectionMatrix.n14)); w.scale.y=N.scale.y*Math.abs(w.y-(j.y+v.projectionMatrix.n22)/(j.w+v.projectionMatrix.n24));w.materials=N.materials;B.push(w);u++}}}}F&&B.sort(a);return B};this.unprojectVector=function(x,v){var F=THREE.Matrix4.makeInvert(v.matrix);F.multiplySelf(THREE.Matrix4.makeInvert(v.projectionMatrix));F.multiplyVector3(x);return x}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,h,g;this.domElement=document.createElement("div");this.setSize=function(b,m){d=b;e=m;h=d/2;g=e/2};this.render=function(b,m){var k,o,t,y,w,u,z,A;a=c.projectScene(b,m);k=0;for(o=a.length;k0){P.r+=ma.r*ga;P.g+=ma.g*ga;P.b+=ma.b*ga}}else if(ga instanceof THREE.PointLight){L.sub(ga.position,ea);L.normalize();ga= Y.dot(L)*oa;if(ga>0){P.r+=ma.r*ga;P.g+=ma.g*ga;P.b+=ma.b*ga}}}}function Qa(M,ea,Y){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);var P,X,ga,ma,oa,pa;if(Y instanceof THREE.ParticleBasicMaterial){if(Y.map&&Y.map.image.loaded){ma=Y.map.image;oa=ma.width>>1;pa=ma.height>>1;X=ea.scale.x*m;ga=ea.scale.y*k;Y=X*oa;P=ga*pa;H.set(M.x-Y,M.y-P,M.x+Y,M.y+P);if(ca.instersects(H)){o.save();o.translate(M.x,M.y);o.rotate(-ea.rotation);o.scale(X,-ga);o.translate(-oa,-pa);o.drawImage(ma,0,0);o.restore()}}}else if(Y instanceof THREE.ParticleCircleMaterial){if(R){Z.r=fa.r+na.r+D.r;Z.g=fa.g+na.g+D.g;Z.b=fa.b+na.b+D.b;B.r=Y.color.r*Z.r;B.g=Y.color.g*Z.g;B.b=Y.color.b*Z.b;B.updateStyleString()}else B.__styleString=Y.color.__styleString;Y=ea.scale.x*m;P=ea.scale.y*k;H.set(M.x-Y,M.y-P,M.x+Y,M.y+P);if(ca.instersects(H)){X=B.__styleString;if(A!=X)o.fillStyle=A=X;o.save();o.translate(M.x,M.y);o.rotate(-ea.rotation);o.scale(Y,P);o.beginPath();o.arc(0,0,1,0,K,true);o.closePath();o.fill();o.restore()}}}}function Ra(M,ea,Y,P){if(P.opacity!= 0){a(P.opacity);c(P.blending);o.beginPath();o.moveTo(M.positionScreen.x,M.positionScreen.y);o.lineTo(ea.positionScreen.x,ea.positionScreen.y);o.closePath();if(P instanceof THREE.LineBasicMaterial){B.__styleString=P.color.__styleString;M=P.linewidth;if(j!=M)o.lineWidth=j=M;M=B.__styleString;if(z!=M)o.strokeStyle=z=M;o.stroke();H.inflate(P.linewidth*2)}}}function Ma(M,ea,Y,P,X,ga){if(X.opacity!=0){a(X.opacity);c(X.blending);p=M.positionScreen.x;q=M.positionScreen.y;E=ea.positionScreen.x;x=ea.positionScreen.y; v=Y.positionScreen.x;F=Y.positionScreen.y;o.beginPath();o.moveTo(p,q);o.lineTo(E,x);o.lineTo(v,F);o.lineTo(p,q);o.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.image.loaded&&X.map.mapping instanceof THREE.UVMapping&&Ba(p,q,E,x,v,F,X.map.image,P.uvs[0].u,P.uvs[0].v,P.uvs[1].u,P.uvs[1].v,P.uvs[2].u,P.uvs[2].v);else if(X.env_map){if(X.env_map.image.loaded)if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=qa.matrix;L.copy(P.vertexNormalsWorld[0]);V=(L.x*M.n11+L.y* M.n12+L.z*M.n13)*0.5+0.5;N=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(P.vertexNormalsWorld[1]);ba=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;$=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;L.copy(P.vertexNormalsWorld[2]);Q=(L.x*M.n11+L.y*M.n12+L.z*M.n13)*0.5+0.5;S=-(L.x*M.n21+L.y*M.n22+L.z*M.n23)*0.5+0.5;Ba(p,q,E,x,v,F,X.env_map.image,V,N,ba,$,Q,S)}}else X.wireframe?Fa(X.color.__styleString,X.wireframe_linewidth):Ga(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof THREE.UVMapping&&Ba(p,q,E,x,v,F,X.map.image,P.uvs[0].u,P.uvs[0].v,P.uvs[1].u,P.uvs[1].v,P.uvs[2].u,P.uvs[2].v);c(THREE.SubtractiveBlending)}if(R)if(!X.wireframe&&X.shading==THREE.SmoothShading&&P.vertexNormalsWorld.length==3){G.r=J.r=C.r=fa.r;G.g=J.g=C.g=fa.g;G.b=J.b=C.b=fa.b;Ea(ga,P.v1.positionWorld,P.vertexNormalsWorld[0],G);Ea(ga,P.v2.positionWorld,P.vertexNormalsWorld[1],J);Ea(ga,P.v3.positionWorld,P.vertexNormalsWorld[2],C);I.r=(J.r+C.r)*0.5;I.g=(J.g+C.g)*0.5;I.b=(J.b+C.b)*0.5;U=Na(G,J,C,I); Ba(p,q,E,x,v,F,U,0,0,1,0,0,1)}else{Z.r=fa.r;Z.g=fa.g;Z.b=fa.b;Ea(ga,P.centroidWorld,P.normalWorld,Z);B.r=X.color.r*Z.r;B.g=X.color.g*Z.g;B.b=X.color.b*Z.b;B.updateStyleString();X.wireframe?Fa(B.__styleString,X.wireframe_linewidth):Ga(B.__styleString)}else X.wireframe?Fa(X.color.__styleString,X.wireframe_linewidth):Ga(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){aa=qa.near;O=qa.far;G.r=G.g=G.b=1-Ia(M.positionScreen.z,aa,O);J.r=J.g=J.b=1-Ia(ea.positionScreen.z,aa,O);C.r=C.g= C.b=1-Ia(Y.positionScreen.z,aa,O);I.r=(J.r+C.r)*0.5;I.g=(J.g+C.g)*0.5;I.b=(J.b+C.b)*0.5;U=Na(G,J,C,I);Ba(p,q,E,x,v,F,U,0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){B.r=Ja(P.normalWorld.x);B.g=Ja(P.normalWorld.y);B.b=Ja(P.normalWorld.z);B.updateStyleString();X.wireframe?Fa(B.__styleString,X.wireframe_linewidth):Ga(B.__styleString)}}}function Fa(M,ea){if(z!=M)o.strokeStyle=z=M;if(j!=ea)o.lineWidth=j=ea;o.stroke();H.inflate(ea*2)}function Ga(M){if(A!=M)o.fillStyle=A=M;o.fill()}function Ba(M, ea,Y,P,X,ga,ma,oa,pa,wa,ra,xa,Ca){var ua,ya;ua=ma.width-1;ya=ma.height-1;oa*=ua;pa*=ya;wa*=ua;ra*=ya;xa*=ua;Ca*=ya;Y-=M;P-=ea;X-=M;ga-=ea;wa-=oa;ra-=pa;xa-=oa;Ca-=pa;ua=wa*Ca-xa*ra;if(ua!=0){ya=1/ua;ua=(Ca*Y-ra*X)*ya;ra=(Ca*P-ra*ga)*ya;Y=(wa*X-xa*Y)*ya;P=(wa*ga-xa*P)*ya;M=M-ua*oa-Y*pa;ea=ea-ra*oa-P*pa;o.save();o.transform(ua,ra,Y,P,M,ea);o.clip();o.drawImage(ma,0,0);o.restore()}}function Na(M,ea,Y,P){var X=~~(M.r*255),ga=~~(M.g*255);M=~~(M.b*255);var ma=~~(ea.r*255),oa=~~(ea.g*255);ea=~~(ea.b*255); var pa=~~(Y.r*255),wa=~~(Y.g*255);Y=~~(Y.b*255);var ra=~~(P.r*255),xa=~~(P.g*255);P=~~(P.b*255);ha[0]=X<0?0:X>255?255:X;ha[1]=ga<0?0:ga>255?255:ga;ha[2]=M<0?0:M>255?255:M;ha[4]=ma<0?0:ma>255?255:ma;ha[5]=oa<0?0:oa>255?255:oa;ha[6]=ea<0?0:ea>255?255:ea;ha[8]=pa<0?0:pa>255?255:pa;ha[9]=wa<0?0:wa>255?255:wa;ha[10]=Y<0?0:Y>255?255:Y;ha[12]=ra<0?0:ra>255?255:ra;ha[13]=xa<0?0:xa>255?255:xa;ha[14]=P<0?0:P>255?255:P;da.putImageData(la,0,0);ta.drawImage(T,0,0);return ia}function Ia(M,ea,Y){M=(M-ea)/(Y-ea); return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,ea){var Y=ea.x-M.x,P=ea.y-M.y,X=1/Math.sqrt(Y*Y+P*P);Y*=X;P*=X;ea.x+=Y;ea.y+=P;M.x-=Y;M.y-=P}var Ha,Oa,ja,va,Aa,La,Pa,Da;this.autoClear?this.clear():o.setTransform(1,0,0,-1,m,k);d=e.projectScene(ka,qa,this.sortElements);(R=ka.lights.length>0)&&sa(ka);Ha=0;for(Oa=d.length;Ha0){ba.r+=S.color.r*ca;ba.g+=S.color.g*ca;ba.b+=S.color.b*ca}}else if(S instanceof THREE.PointLight){F.sub(S.position,N.centroidWorld);F.normalize();ca=N.normalWorld.dot(F)*S.intensity;if(ca>0){ba.r+=S.color.r*ca;ba.g+=S.color.g*ca;ba.b+=S.color.b*ca}}}}function c(V,N,ba,$,Q,S){C=e(I++);C.setAttribute("d", "M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)f.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(n){p.r=q.r;p.g=q.g;p.b=q.b;a(S,$,p);f.r=Q.color.r*p.r;f.g=Q.color.g*p.g;f.b=Q.color.b*p.b;f.updateStyleString()}else f.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){v=1-Q.__2near/(Q.__farPlusNear- $.z*Q.__farMinusNear);f.setRGB(v,v,v)}else Q instanceof THREE.MeshNormalMaterial&&f.setRGB(h($.normalWorld.x),h($.normalWorld.y),h($.normalWorld.z));Q.wireframe?C.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+Q.wireframe_linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframe_linecap+"; stroke-linejoin: "+Q.wireframe_linejoin):C.setAttribute("style","fill: "+f.__styleString+"; fill-opacity: "+Q.opacity);m.appendChild(C)}function d(V,N,ba,$,Q,S,ca){C= e(I++);C.setAttribute("d","M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+$.positionScreen.x+","+$.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)f.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(n){p.r=q.r;p.g=q.g;p.b=q.b;a(ca,Q,p);f.r=S.color.r*p.r;f.g=S.color.g*p.g;f.b=S.color.b*p.b;f.updateStyleString()}else f.__styleString=S.color.__styleString; else if(S instanceof THREE.MeshDepthMaterial){v=1-S.__2near/(S.__farPlusNear-Q.z*S.__farMinusNear);f.setRGB(v,v,v)}else S instanceof THREE.MeshNormalMaterial&&f.setRGB(h(Q.normalWorld.x),h(Q.normalWorld.y),h(Q.normalWorld.z));S.wireframe?C.setAttribute("style","fill: none; stroke: "+f.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):C.setAttribute("style","fill: "+f.__styleString+ "; fill-opacity: "+S.opacity);m.appendChild(C)}function e(V){if(B[V]==null){B[V]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&B[V].setAttribute("shape-rendering","crispEdges");return B[V]}return B[V]}function h(V){return V<0?Math.min((1+V)*0.5,0.5):0.5+Math.min(V*0.5,0.5)}var g=null,b=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,o,t,y,w,u,z,A,j=new THREE.Rectangle,l=new THREE.Rectangle,n=false,f=new THREE.Color(16777215),p=new THREE.Color(16777215), q=new THREE.Color(0),E=new THREE.Color(0),x=new THREE.Color(0),v,F=new THREE.Vector3,B=[],G=[],J=[],C,I,aa,O,U=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(V){switch(V){case "high":U=1;break;case "low":U=0}};this.setSize=function(V,N){k=V;o=N;t=k/2;y=o/2;m.setAttribute("viewBox",-t+" "+-y+" "+k+" "+o);m.setAttribute("width",k);m.setAttribute("height",o);j.set(-t,-y,t,y)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])}; this.render=function(V,N){var ba,$,Q,S,ca,W,H,R;this.autoClear&&this.clear();g=b.projectScene(V,N,this.sortElements);O=aa=I=0;if(n=V.lights.length>0){H=V.lights;q.setRGB(0,0,0);E.setRGB(0,0,0);x.setRGB(0,0,0);ba=0;for($=H.length;ba<$;ba++){Q=H[ba];S=Q.color;if(Q instanceof THREE.AmbientLight){q.r+=S.r;q.g+=S.g;q.b+=S.b}else if(Q instanceof THREE.DirectionalLight){E.r+=S.r;E.g+=S.g;E.b+=S.b}else if(Q instanceof THREE.PointLight){x.r+=S.r;x.g+=S.g;x.b+=S.b}}}ba=0;for($=g.length;ba<$;ba++){H=g[ba];l.empty(); if(H instanceof THREE.RenderableParticle){w=H;w.x*=t;w.y*=-y;Q=0;for(S=H.materials.length;Q0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,S,n)}if(T&&O>0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER, ca,n)}if(L){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,Z,n);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,n)}};this.setLineBuffers=function(j,l){var n,f,p,q=j.vertices,E=j.colors,x=q.length,v=E.length,F=j.__vertexArray,B=j.__colorArray,G=j.__lineArray,J=j.__dirtyColors,C=j.__dirtyElements;if(j.__dirtyVertices){for(n=0;n0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+q.maxDirLights,"#define MAX_POINT_LIGHTS "+q.maxPointLights,q.map?"#define USE_MAP":"", q.env_map?"#define USE_ENVMAP":"",q.light_map?"#define USE_LIGHTMAP":"",q.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(n,e("fragment",p+v));b.attachShader(n,e("vertex",q+l));b.linkProgram(n); b.getProgramParameter(n,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(n,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");n.uniforms={};n.attributes={};j.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(f in j.uniforms)n.push(f);f=j.program;v=0;for(l=n.length;v=0){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLColorBuffer);b.vertexAttribPointer(j.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(j.color)}if(j.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLNormalBuffer);b.vertexAttribPointer(j.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(j.normal)}if(j.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER, p.__webGLTangentBuffer);b.vertexAttribPointer(j.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(j.tangent)}if(j.uv>=0)if(p.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUVBuffer);b.vertexAttribPointer(j.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(j.uv)}else b.disableVertexAttribArray(j.uv);if(j.uv2>=0)if(p.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,p.__webGLUV2Buffer);b.vertexAttribPointer(j.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(j.uv2)}else b.disableVertexAttribArray(j.uv2); if(f.wireframe||f instanceof THREE.LineBasicMaterial){j=f.wireframe_linewidth!==undefined?f.wireframe_linewidth:f.linewidth!==undefined?f.linewidth:1;f=f instanceof THREE.LineBasicMaterial&&q.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(j);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLLineBuffer);b.drawElements(f,p.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(f instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLParticleBuffer);b.drawElements(b.POINTS,p.__webGLParticleCount, b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,p.__webGLFaceBuffer);b.drawElements(b.TRIANGLES,p.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(j,l,n,f,p,q,E){var x,v,F,B,G;F=0;for(B=f.materials.length;F=0;n--){f=j.__webGLObjects[n].object;l==f&&j.__webGLObjects.splice(n,1)}};this.setupMatrices=function(j, l){j._modelViewMatrix.multiply(l.matrix,j.matrix);j._modelViewMatrixArray.set(j._modelViewMatrix.flatten());j._normalMatrix=THREE.Matrix4.makeInvert3x3(j._modelViewMatrix).transpose();j._normalMatrixArray.set(j._normalMatrix.m);j._objectMatrixArray.set(j.matrix.flatten())};this.loadMatrices=function(j,l){b.uniformMatrix4fv(j.uniforms.viewMatrix,false,y);b.uniformMatrix4fv(j.uniforms.projectionMatrix,false,t);b.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,l._modelViewMatrixArray);b.uniformMatrix3fv(j.uniforms.normalMatrix, false,l._normalMatrixArray);b.uniformMatrix4fv(j.uniforms.objectMatrix,false,l._objectMatrixArray)};this.loadCamera=function(j,l){b.uniform3f(j.uniforms.cameraPosition,l.position.x,l.position.y,l.position.z)};this.setDepthTest=function(j){j?b.enable(b.DEPTH_TEST):b.disable(b.DEPTH_TEST)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD); b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,l){if(j){!l||l=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(j=="back")b.cullFace(b.BACK);else j=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f", value:1}},fragment_shader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.color_pars_fragment, THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.color_pars_vertex, "void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment, THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex, THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment, THREE.Snippets.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.Snippets.lights_fragment,THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,THREE.Snippets.color_fragment,THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,THREE.Snippets.color_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,THREE.Snippets.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex, "gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex, "void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,h=d?c.geometry:c,g=a.vertices,b=h.vertices,m=a.faces,k=h.faces,o=a.uvs;h=h.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var t=0,y=b.length;t= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25)g=25;h=(g-1)*0.5;d=Array(g);for(c=e=0;c0||(t=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,m,w)))-1);o.push(t)}c.push(o)}var u,z,A;h=c.length;for(d=0;d0)for(e=0;e1){u=this.vertices[b].position.clone(); z=this.vertices[k].position.clone();A=this.vertices[o].position.clone();u.normalize();z.normalize();A.normalize();this.faces.push(new THREE.Face3(b,k,o,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(z.x,z.y,z.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([t,y,j])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var h=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(h))*Math.cos(e),(this.radius+this.tube*Math.cos(h))*Math.sin(e),this.tube*Math.sin(h))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;h=(this.segmentsT+1)*c+d-1;var g=(this.segmentsT+1)*(c-1)+d-1,b=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,h,g,b));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[h][0],a[h][1]),new THREE.UV(a[g][0],a[g][1]),new THREE.UV(a[b][0],a[b][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function c(y,w,u){var z=Math.sqrt(y*y+w*w+u*u);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(y/z,w/z,u/z)))-1}function d(y,w,u,z){z.faces.push(new THREE.Face3(y,w,u))}function e(y,w){var u=h.vertices[y].position,z=h.vertices[w].position;return c((u.x+z.x)/2,(u.y+z.y)/2,(u.z+z.z)/2)}var h=this,g=new THREE.Geometry,b;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,g);d(0,5,1,g);d(0,1,7,g);d(0,7,10,g);d(0,10,11,g);d(1,5,9,g);d(5,11,4,g);d(11,10,2,g);d(10,7,6,g);d(7,1,8,g);d(3,9,4,g);d(3,4,2,g);d(3,2,6,g);d(3,6,8,g);d(3,8,9,g);d(4,9,5,g);d(2,4,11,g);d(6,2,10,g);d(8,6,7,g);d(9,8,1,g);for(a=0;a=this.maxCount-3&&m(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;ethis.size-1)k=this.size-1;var w=Math.floor(o-m);if(w<1)w=1;o=Math.floor(o+m);if(o>this.size-1)o=this.size-1;var u=Math.floor(t-m);if(u<1)u=1;m=Math.floor(t+m); if(m>this.size-1)m=this.size-1;var z,A,j,l,n,f;for(y=y;y0)this.field[j+z]+=l}}}};this.addPlaneX=function(d,e){var h,g,b,m,k,o=this.size,t=this.yd,y=this.zd,w=this.field,u=o*Math.sqrt(d/e);if(u>o)u=o;for(h=0;h0)for(g=0;gt)z=t;for(g=0;g0){k=g*y;for(h=0;hsize)dist=size;for(b=0;b0){k=zd*b;for(g=0;g>7)-127;L=(da&127)<<16|T<<8|L;if(L==0&&ha==-127)return 0;return(1-2*(la>>7))*(1+L*Math.pow(2,-23))*Math.pow(2,ha)}function m(D,K){var L=t(D,K),T=t(D,K+1),da=t(D,K+2);return(t(D,K+3)<<24)+(da<<16)+(T<<8)+L}function k(D,K){var L=t(D,K);return(t(D,K+1)<<8)+L}function o(D,K){var L=t(D,K);return L>127?L-256:L}function t(D,K){return D.charCodeAt(K)&255}function y(D){var K, L,T;K=m(a,D);L=m(a,D+E);T=m(a,D+x);D=k(a,D+v);THREE.Loader.prototype.f3(l,K,L,T,D)}function w(D){var K,L,T,da,la,ha;K=m(a,D);L=m(a,D+E);T=m(a,D+x);da=k(a,D+v);la=m(a,D+F);ha=m(a,D+B);D=m(a,D+G);THREE.Loader.prototype.f3n(l,p,K,L,T,da,la,ha,D)}function u(D){var K,L,T,da;K=m(a,D);L=m(a,D+J);T=m(a,D+C);da=m(a,D+I);D=k(a,D+aa);THREE.Loader.prototype.f4(l,K,L,T,da,D)}function z(D){var K,L,T,da,la,ha,ia,ta;K=m(a,D);L=m(a,D+J);T=m(a,D+C);da=m(a,D+I);la=k(a,D+aa);ha=m(a,D+O);ia=m(a,D+U);ta=m(a,D+V);D=m(a, D+N);THREE.Loader.prototype.f4n(l,p,K,L,T,da,la,ha,ia,ta,D)}function A(D){var K,L;K=m(a,D);L=m(a,D+ba);D=m(a,D+$);THREE.Loader.prototype.uv3(l.uvs,q[K*2],q[K*2+1],q[L*2],q[L*2+1],q[D*2],q[D*2+1])}function j(D){var K,L,T;K=m(a,D);L=m(a,D+Q);T=m(a,D+S);D=m(a,D+ca);THREE.Loader.prototype.uv4(l.uvs,q[K*2],q[K*2+1],q[L*2],q[L*2+1],q[T*2],q[T*2+1],q[D*2],q[D*2+1])}var l=this,n=0,f,p=[],q=[],E,x,v,F,B,G,J,C,I,aa,O,U,V,N,ba,$,Q,S,ca,W,H,R,Z,fa,na;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(l, e,g);f={signature:a.substr(n,8),header_bytes:t(a,n+8),vertex_coordinate_bytes:t(a,n+9),normal_coordinate_bytes:t(a,n+10),uv_coordinate_bytes:t(a,n+11),vertex_index_bytes:t(a,n+12),normal_index_bytes:t(a,n+13),uv_index_bytes:t(a,n+14),material_index_bytes:t(a,n+15),nvertices:m(a,n+16),nnormals:m(a,n+16+4),nuvs:m(a,n+16+8),ntri_flat:m(a,n+16+12),ntri_smooth:m(a,n+16+16),ntri_flat_uv:m(a,n+16+20),ntri_smooth_uv:m(a,n+16+24),nquad_flat:m(a,n+16+28),nquad_smooth:m(a,n+16+32),nquad_flat_uv:m(a,n+16+36), nquad_smooth_uv:m(a,n+16+40)};n+=f.header_bytes;E=f.vertex_index_bytes;x=f.vertex_index_bytes*2;v=f.vertex_index_bytes*3;F=f.vertex_index_bytes*3+f.material_index_bytes;B=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes;G=f.vertex_index_bytes*3+f.material_index_bytes+f.normal_index_bytes*2;J=f.vertex_index_bytes;C=f.vertex_index_bytes*2;I=f.vertex_index_bytes*3;aa=f.vertex_index_bytes*4;O=f.vertex_index_bytes*4+f.material_index_bytes;U=f.vertex_index_bytes*4+f.material_index_bytes+ f.normal_index_bytes;V=f.vertex_index_bytes*4+f.material_index_bytes+f.normal_index_bytes*2;N=f.vertex_index_bytes*4+f.material_index_bytes+f.normal_index_bytes*3;ba=f.uv_index_bytes;$=f.uv_index_bytes*2;Q=f.uv_index_bytes;S=f.uv_index_bytes*2;ca=f.uv_index_bytes*3;g=f.vertex_index_bytes*3+f.material_index_bytes;na=f.vertex_index_bytes*4+f.material_index_bytes;W=f.ntri_flat*g;H=f.ntri_smooth*(g+f.normal_index_bytes*3);R=f.ntri_flat_uv*(g+f.uv_index_bytes*3);Z=f.ntri_smooth_uv*(g+f.normal_index_bytes* 3+f.uv_index_bytes*3);fa=f.nquad_flat*na;g=f.nquad_smooth*(na+f.normal_index_bytes*4);na=f.nquad_flat_uv*(na+f.uv_index_bytes*4);n+=function(D){var K,L,T,da=f.vertex_coordinate_bytes*3,la=D+f.nvertices*da;for(D=D;D