[page:Object3D] →
[name]
A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh].
Bones are almost identical to a blank [page:Object3D].
Example
var root = new THREE.Bone();
var child = new THREE.Bone();
root.add( child );
child.position.y = 5;
Constructor
[name]([page:SkinnedMesh skin])
skin — (optional) The [page:SkinnedMesh] to which the bone belongs.
Properties
[property:SkinnedMesh skin]
An optional reference to the [page:SkinnedMesh].
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]