/** * @author mrdoob / http://mrdoob.com/ */ function WebGLAttributes( gl ) { var buffers = {}; function createBuffer( attribute, bufferType ) { var array = attribute.array; var usage = attribute.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; var buffer = gl.createBuffer(); gl.bindBuffer( bufferType, buffer ); gl.bufferData( bufferType, array, usage ); attribute.onUploadCallback(); var type = gl.FLOAT; if ( array instanceof Float32Array ) { type = gl.FLOAT; } else if ( array instanceof Float64Array ) { console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' ); } else if ( array instanceof Uint16Array ) { type = gl.UNSIGNED_SHORT; } else if ( array instanceof Int16Array ) { type = gl.SHORT; } else if ( array instanceof Uint32Array ) { type = gl.UNSIGNED_INT; } else if ( array instanceof Int32Array ) { type = gl.INT; } else if ( array instanceof Int8Array ) { type = gl.BYTE; } else if ( array instanceof Uint8Array ) { type = gl.UNSIGNED_BYTE; } return { buffer: buffer, type: type, bytesPerElement: array.BYTES_PER_ELEMENT, version: attribute.version }; } function updateBuffer( buffer, attribute, bufferType ) { var array = attribute.array; var updateRange = attribute.updateRange; gl.bindBuffer( bufferType, buffer ); if ( attribute.dynamic === false ) { gl.bufferData( bufferType, array, gl.STATIC_DRAW ); } else if ( updateRange.count === - 1 ) { // Not using update ranges gl.bufferSubData( bufferType, 0, array ); } else if ( updateRange.count === 0 ) { console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); } else { gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT, array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) ); updateRange.count = - 1; // reset range } } // function get( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; return buffers[ attribute.uuid ]; } function remove( attribute ) { if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; var data = buffers[ attribute.uuid ]; if ( data ) { gl.deleteBuffer( data.buffer ); delete buffers[ attribute.uuid ]; } } function update( attribute, bufferType ) { if (attribute.isDynamicBufferAttribute) { var cached = buffers[ attribute.uuid ]; if (cached && cached.version >= attribute.version) { return; } buffers[ attribute.uuid ] = { buffer: attribute.buffer, type: attribute.type, bytesPerElement: attribute.elementSize, version: attribute.version }; return; } if ( attribute.isInterleavedBufferAttribute ) attribute = attribute.data; var data = buffers[ attribute.uuid ]; if ( data === undefined ) { buffers[ attribute.uuid ] = createBuffer( attribute, bufferType ); } else if ( data.version < attribute.version ) { updateBuffer( data.buffer, attribute, bufferType ); data.version = attribute.version; } } return { get: get, remove: remove, update: update }; } export { WebGLAttributes };