// ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,c,b,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+c,0,1);e.s=THREE.ColorUtils.clamp(e.s+b,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,e=a.b,f=Math.max(Math.max(b,d),e),g=Math.min(Math.min(b,d),e);if(g==f)g=b=0;else{var j=f-g,g=j/f,b=b==f?(d-e)/j:d==f?2+(e-b)/j:4+(b-d)/j;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=g;c.v=f;return c}, clamp:function(a,c,b){return ab?b:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(a,c){var b=c instanceof THREE.Mesh,d=a.vertices.length,e=b?c.geometry:c,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,l=a.faceVertexUvs[0],e=e.faceVertexUvs[0];b&&c.matrixAutoUpdate&&c.updateMatrix();for(var k=0,n=g.length;k= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight * pointDiffuseWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight * dirDiffuseWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(f=25);e=(f-1)*0.5;b=Array(f);for(c=d=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=e[0]+(f[0]-e[0])*d,b.y=e[1]+(f[1]-e[1])*d,b.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),b.x=e[0],b.y=e[1],b.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b=== "rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=e[0]+(f[0]-e[0])*d,b.y=e[1]+(f[1]-e[1])*d,b.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?f:f+1;b[3]=f>a.length-3?f:f+2;f=a[b[0]];j=a[b[1]];h=a[b[2]];l=a[b[3]];b=e*e;g=e*b;d[0]=this.interpolate(f[0],j[0],h[0],l[0],e,b,g);d[1]=this.interpolate(f[1],j[1],h[1],l[1],e,b,g);d[2]=this.interpolate(f[2],j[2],h[2],l[2],e,b,g);return d}; THREE.Animation.prototype.interpolate=function(a,c,b,d,e,f,g){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*g+(-3*(c-b)-2*a-d)*f+a*e+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]}; THREE.QuakeCamera=function(a){function c(a,d){return function(){d.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var d=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(d+this.autoSpeedFactor));this.moveBackward&&this.translateZ(d);this.moveLeft&&this.translateX(-d);this.moveRight&&this.translateX(d);d=this.tdiff*this.lookSpeed;this.activeLook||(d=0);this.lon+=this.mouseX*d;this.lookVertical&& (this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,c=this.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;c=this.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype; THREE.QuakeCamera.prototype.translate=function(a,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(a));this.target.position.addSelf(c.multiplyScalar(a))}; THREE.PathCamera=function(a){function c(a,b,d,c){var f={name:d,fps:0.6,length:c,hierarchy:[]},g,e=b.getControlPointsArray(),j=b.getLength(),h=e.length,w=0;g=h-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[g]={time:c,pos:e[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,b,c)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=c(this.animationParent, this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,b){return function(){b.apply(a,arguments)}}(this,this.onMouseMove),!1)}; THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function c(a,d){return function(){d.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var d=this.getContainerDimensions(),c=d.size[0]/2,f=d.size[1]/2;this.moveState.yawLeft=-(a.clientX-d.offset[0]-c)/c;this.moveState.pitchDown=(a.clientY- d.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,d=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*d,this.rotationVector.y*d,this.rotationVector.z*d,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(a,c,b,d){THREE.Camera.call(this,a,c,b,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,l=1,k=0,n=0,p=0,o=0,t=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update= function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.translateZ(a*(k>0||this.autoForward&&!(k<0)?1:k));this.translateX(a*n);this.translateY(a*p);h&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?d.normalize():d.z=Math.sqrt(1-c*c);e=this.position.clone().subSelf(this.target.position);c=this.up.clone().setLength(d.y);c.addSelf(this.up.clone().crossSelf(e).setLength(d.x));c.addSelf(e.setLength(d.z));return c}; this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var b=(new THREE.Vector3).cross(f,g).normalize(),d=new THREE.Quaternion;a*=this.rotateSpeed;d.setFromAxisAngle(b,-a);d.multiplyVector3(e);d.multiplyVector3(this.up);d.multiplyVector3(g);this.staticMoving?f=g:(d.setFromAxisAngle(b,a*(this.dynamicDampingFactor-1)),d.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var a=k.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var b=e.clone().crossSelf(this.up).setLength(a.x);b.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(b);this.target.position.addSelf(b);this.staticMoving?l=k:l.addSelf(a.sub(k,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), e.lengthSq()0){g(0,0,-k-(f||0));for(h=a;h0){g(0,0,k+(e||0)); for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(k)}c.push(l)}for(var o,t,v,e=c.length,b=0;b0)for(d=0;d1&&(o=this.vertices[g].position.clone(), t=this.vertices[h].position.clone(),v=this.vertices[l].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,h,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([k,n,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere; THREE.Torus=function(a,c,b,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;a=[];for(c=0;c<=this.segmentsR;++c)for(b=0;b<=this.segmentsT;++b){var d=b/this.segmentsT*2*Math.PI,e=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([b/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(b= 1;b<=this.segmentsT;++b){var d=(this.segmentsT+1)*c+b,e=(this.segmentsT+1)*c+b-1,f=(this.segmentsT+1)*(c-1)+b-1,g=(this.segmentsT+1)*(c-1)+b;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus; THREE.TorusKnot=function(a,c,b,d,e,f,g){function j(a,b,d,c,f,g){b=d/c*a;d=Math.cos(b);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(a),f*(2+d)*Math.sin(a)*0.5,g*f*Math.sin(b)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,b){var c=k(a,b),d=k(a,b+1),f=k(a,b+2);return(k(a,b+3)<<24)+(f<<16)+(d<<8)+c}function h(a,b){var c=k(a,b);return(k(a,b+1)<<8)+c}function l(a,b){var c=k(a,b);return c>127?c-256:c}function k(a, b){return a.charCodeAt(b)&255}function n(b){var c,d,f;c=e(a,b);d=e(a,b+C);f=e(a,b+D);b=h(a,b+E);THREE.BinaryLoader.prototype.f3(y,c,d,f,b)}function p(b){var c,d,f,g,l,k;c=e(a,b);d=e(a,b+C);f=e(a,b+D);g=h(a,b+E);l=e(a,b+F);k=e(a,b+B);b=e(a,b+N);THREE.BinaryLoader.prototype.f3n(y,x,c,d,f,g,l,k,b)}function o(b){var c,d,f,g;c=e(a,b);d=e(a,b+K);f=e(a,b+H);g=e(a,b+L);b=h(a,b+I);THREE.BinaryLoader.prototype.f4(y,c,d,f,g,b)}function t(b){var c,d,f,g,l,k,n,m;c=e(a,b);d=e(a,b+K);f=e(a,b+H);g=e(a,b+L);l=h(a, b+I);k=e(a,b+z);n=e(a,b+G);m=e(a,b+J);b=e(a,b+M);THREE.BinaryLoader.prototype.f4n(y,x,c,d,f,g,l,k,n,m,b)}function v(b){var c,d;c=e(a,b);d=e(a,b+U);b=e(a,b+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],A[c*2],A[c*2+1],A[d*2],A[d*2+1],A[b*2],A[b*2+1])}function u(b){var c,d,f;c=e(a,b);d=e(a,b+W);f=e(a,b+X);b=e(a,b+Y);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],A[c*2],A[c*2+1],A[d*2],A[d*2+1],A[f*2],A[f*2+1],A[b*2],A[b*2+1])}var y=this,w=0,m,x=[],A=[],C,D,E,F,B,N,K,H,L,I,z,G,J,M,U,V, W,X,Y,P,Q,R,S,T,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,d,b);m={signature:a.substr(w,8),header_bytes:k(a,w+8),vertex_coordinate_bytes:k(a,w+9),normal_coordinate_bytes:k(a,w+10),uv_coordinate_bytes:k(a,w+11),vertex_index_bytes:k(a,w+12),normal_index_bytes:k(a,w+13),uv_index_bytes:k(a,w+14),material_index_bytes:k(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+ 16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=m.header_bytes;C=m.vertex_index_bytes;D=m.vertex_index_bytes*2;E=m.vertex_index_bytes*3;F=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;N=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;K=m.vertex_index_bytes;H=m.vertex_index_bytes*2;L=m.vertex_index_bytes*3;I=m.vertex_index_bytes*4;z=m.vertex_index_bytes* 4+m.material_index_bytes;G=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;J=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;U=m.uv_index_bytes;V=m.uv_index_bytes*2;W=m.uv_index_bytes;X=m.uv_index_bytes*2;Y=m.uv_index_bytes*3;b=m.vertex_index_bytes*3+m.material_index_bytes;O=m.vertex_index_bytes*4+m.material_index_bytes;P=m.ntri_flat*b;Q=m.ntri_smooth*(b+m.normal_index_bytes*3);R=m.ntri_flat_uv* (b+m.uv_index_bytes*3);S=m.ntri_smooth_uv*(b+m.normal_index_bytes*3+m.uv_index_bytes*3);T=m.nquad_flat*O;b=m.nquad_smooth*(O+m.normal_index_bytes*4);O=m.nquad_flat_uv*(O+m.uv_index_bytes*4);w+=function(b){for(var d,e,f,h=m.vertex_coordinate_bytes*3,j=b+m.nvertices*h;b1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(m[0],m[1],m[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;z.scene.addObject(object);z.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);z.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),z.scene.addChild(a), a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},z.triggers[object.name]=a)}}else m=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(m[0],m[1],m[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,z.scene.addObject(object), z.objects[o]=object,z.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},z.triggers[object.name]=a)}function h(a){return function(c){z.geometries[a]=c;j();K-=1;b.onLoadComplete();k()}}function l(a){return function(b){z.geometries[a]=b}}function k(){b.callbackProgress({totalModels:L,totalTextures:I,loadedModels:L-K,loadedTextures:I-H},z);b.onLoadProgress();K==0&&H==0&&c(z)}var n,p,o,t,v,u,y,w,m,x,A,C,D,E,F,B,N,K,H,L,I,z;B=a.data;a=new THREE.BinaryLoader;N=new THREE.JSONLoader; H=K=0;z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var G=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){G=!0;break}if(G)z.scene.collisions=new THREE.CollisionSystem;if(B.transform){G=B.transform.position;x=B.transform.rotation;var J=B.transform.scale;G&&z.scene.position.set(G[0],G[1],G[2]);x&&z.scene.rotation.set(x[0],x[1],x[2]);J&&z.scene.scale.set(J[0],J[1],J[2]);(G||x||J)&&z.scene.updateMatrix()}G=function(){H-= 1;k();b.onLoadComplete()};for(v in B.cameras){x=B.cameras[v];if(x.type=="perspective")D=new THREE.Camera(x.fov,x.aspect,x.near,x.far);else if(x.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(x.left,x.right,x.top,x.bottom,x.near,x.far);m=x.position;x=x.target;D.position.set(m[0],m[1],m[2]);D.target.position.set(x[0],x[1],x[2]);z.cameras[v]=D}for(t in B.lights){v=B.lights[t];D=v.color!==void 0?v.color:16777215;x=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")m= v.direction,light=new THREE.DirectionalLight(D,x),light.position.set(m[0],m[1],m[2]),light.position.normalize();else if(v.type=="point")m=v.position,light=new THREE.PointLight(D,x),light.position.set(m[0],m[1],m[2]);z.scene.addLight(light);z.lights[t]=light}for(u in B.fogs)t=B.fogs[u],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),x=t.color,E.color.setRGB(x[0],x[1],x[2]),z.fogs[u]=E;if(z.cameras&&B.defaults.camera)z.currentCamera=z.cameras[B.defaults.camera]; if(z.fogs&&B.defaults.fog)z.scene.fog=z.fogs[B.defaults.fog];x=B.defaults.bgcolor;z.bgColor=new THREE.Color;z.bgColor.setRGB(x[0],x[1],x[2]);z.bgColorAlpha=B.defaults.bgalpha;for(n in B.geometries)if(u=B.geometries[n],u.type=="bin_mesh"||u.type=="ascii_mesh")K+=1,b.onLoadStart();L=K;for(n in B.geometries)u=B.geometries[n],u.type=="cube"?(C=new THREE.Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),z.geometries[n]=C):u.type=="plane"?(C=new THREE.Plane(u.width, u.height,u.segmentsWidth,u.segmentsHeight),z.geometries[n]=C):u.type=="sphere"?(C=new THREE.Sphere(u.radius,u.segmentsWidth,u.segmentsHeight),z.geometries[n]=C):u.type=="cylinder"?(C=new THREE.Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),z.geometries[n]=C):u.type=="torus"?(C=new THREE.Torus(u.radius,u.tube,u.segmentsR,u.segmentsT),z.geometries[n]=C):u.type=="icosahedron"?(C=new THREE.Icosahedron(u.subdivisions),z.geometries[n]=C):u.type=="bin_mesh"?a.load({model:d(u.url, B.urlBaseType),callback:h(n)}):u.type=="ascii_mesh"?N.load({model:d(u.url,B.urlBaseType),callback:h(n)}):u.type=="embedded_mesh"&&(u=B.embeds[u.id])&&N.createModel(u,l(n),"");for(y in B.textures)if(n=B.textures[y],n.url instanceof Array){H+=n.url.length;for(a=0;a=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(h=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(k-j);o<1&&(o=1);j=Math.floor(k+j);j>this.size-1&&(j=this.size- 1);for(var t,v,u,y,w,m;n0&&(this.field[u+t]+=y)}}};this.addPlaneX=function(a,c){var e,f,g,j,h,l=this.size,k=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/c);o>l&&(o=l);for(e=0;e0)for(f=0;fk&&(t=k);for(f=0;f0){h=f*n;for(e=0;esize&&(dist=size);for(g=0;g0){h=zd*g;for(f=0;ff?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,c[b]);if(d.distc.length)return null;return c[b]}; THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,e,f=0;f=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-c.y,f=b.y-c.y, e=d.y-c.y,j=j.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=j.x-c.x,f=b.x-c.x,e=d.x-c.x,j=j.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-c.x,f=b.x-c.x,e=d.x-c.x,j=j.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=j.x-c.x,f=b.x-c.x,e=d.x-c.x,j=j.y-c.y,b=b.y-c.y,d=d.y-c.y);c=f*d-b*e;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-j*e)*c;if(!(d>=0))return Number.MAX_VALUE;c*=f*j-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return g}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,b);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);b.multiplyVector3(d.origin);b.rotateAxis(d.direction);d.direction.normalize();return d}; THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,l=!0;b.origin.xc.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,l=!1,g=1);b.origin.yc.max.y&&(e=c.max.y-b.origin.y,e/=b.direction.y, l=!1,j=1);b.origin.zc.max.z&&(f=c.max.z-b.origin.z,f/=b.direction.z,l=!1,h=1);if(l)return-1;l=0;e>d&&(l=1,d=e);f>d&&(l=2,d=f);switch(l){case 0:j=b.origin.y+b.direction.y*d;if(jc.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(g,0,0);break;case 1:g=b.origin.x+b.direction.x*d;if(gc.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z* d;if(bc.max.z)return Number.MAX_VALUE;c.normal.set(0,j,0);break;case 2:g=b.origin.x+b.direction.x*d;if(gc.max.x)return Number.MAX_VALUE;j=b.origin.y+b.direction.y*d;if(jc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var c=this,b=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var l=new THREE.Scene;l.addObject(new THREE.Mesh(new THREE.Plane(2,2),_material));this.setSize=function(a,d){b.call(c,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render= function(a,b){e.projectionMatrix=b.projectionMatrix;e.position.copy(b.position);e.target.position.copy(b.target.position);e.translateX(-10);f.projectionMatrix=b.projectionMatrix;f.position.copy(b.position);f.target.position.copy(b.target.position);f.translateX(10);d.call(c,a,e,g,!0);d.call(c,a,f,j,!0);d.call(c,l,h)}};THREE.AnaglyphWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.AnaglyphWebGLRenderer.prototype.constructor=THREE.AnaglyphWebGLRenderer; THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){b.call(c,a,d);e=a/2;f=d};this.render=function(a,b){this.clear();g.fov=b.fov;g.aspect=0.5*b.aspect;g.near=b.near;g.far=b.far;g.updateProjectionMatrix(); g.position.copy(b.position);g.target.position.copy(b.target.position);g.translateX(c.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(b.position);j.target.position.copy(b.target.position);j.translateX(-c.separation);this.setViewport(0,0,e,f);d.call(c,a,g);this.setViewport(e,0,e,f);d.call(c,a,j,!1)}};THREE.CrosseyedWebGLRenderer.prototype=new THREE.WebGLRenderer;THREE.CrosseyedWebGLRenderer.prototype.constructor=THREE.CrosseyedWebGLRenderer;