Sidebar.Animation = function ( editor ) { var signals = editor.signals; var options = {}; var possibleAnimations = {}; var container = new UI.CollapsiblePanel(); container.setDisplay( 'none' ); container.addStatic( new UI.Text( 'ANIMATION' ) ); container.add( new UI.Break() ); var AnimationsRow = new UI.Panel(); var Animations = new UI.Select().setOptions( options ).setWidth( '130px' ).setColor( '#444' ).setFontSize( '12px' ); AnimationsRow.add( new UI.Text( 'animations' ).setWidth( '90px' ) ); AnimationsRow.add( Animations ); container.add( AnimationsRow ); container.add( new UI.Break() ); var PlayRow = new UI.Panel(); var playButton = new UI.Button().setLabel( 'Play' ).onClick( play ); PlayRow.add( playButton ); container.add( PlayRow ); container.add( new UI.Break() ); function play() { var value = Animations.getValue(); if ( possibleAnimations[ value ] ) { var anims = possibleAnimations[value] for ( var i = 0; i < anims.length; i ++ ) { anims[ i ].play(); } signals.playAnimations.dispatch( anims ); }; } signals.objectAdded.add( function ( object ) { if ( object instanceof THREE.SkinnedMesh ) { var geometry = object.geometry; var material = object.material; material.skinning = true; var name = geometry.animation.name; options[ name ] = name Animations.setOptions( options ); THREE.AnimationHandler.add( geometry.animation ); var animation = new THREE.Animation( object, name ); if ( possibleAnimations[ name ] ){ possibleAnimations[ name ].push( animation ); } else { possibleAnimations[ name ] = [ animation ]; } } } ); signals.objectSelected.add( function ( object ) { if ( object && object.geometry && object.geometry.animation ) { container.setDisplay( 'block' ); } else { container.setDisplay( 'none' ); } } ); return container; }