// ThreeDebug.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var g,h,b,r,q,l;if(d==0)g=h=b=0;else{r=Math.floor(a*6);q=a*6-r;a=d*(1-c);l=d*(1-c*q);c=d*(1-c*(1-q));switch(r){case 1:g=l;h=d;b=a;break;case 2:g=a;h=d;b=c;break;case 3:g=a;h=l;b=d;break;case 4:g=c;h=a;b=d;break;case 5:g=d;h=a;b=l;break;case 6:case 0:g=d;h=c;b=a}}this.r=g;this.g=h;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,g=this.z;this.x=d*a.z-g*a.y;this.y=g*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,g){this.x=a||0;this.y=c||0;this.z=d||0;this.w=g||1}; THREE.Vector4.prototype={set:function(a,c,d,g){this.x=a;this.y=c;this.z=d;this.w=g;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,g=a.objects,h=[];a=0;for(c=g.length;a0&&M>0&&n+M<1}var d,g,h,b,r,q,l,m,z,y, u,x=a.geometry,H=x.vertices,K=[];d=0;for(g=x.faces.length;dl?g:l;h=h>m? h:m}a()};this.add3Points=function(l,m,z,y,u,x){if(q){q=false;c=lz?l>u?l:u:z>u?z:u;h=m>y?m>x?m:x:y>x?y:x}else{c=lz?l>u?l>g?l:g:u>g?u:g:z>u?z>g?z:g:u>g?u:g;h=m>y?m>x?m>h?m:h:x>h?x:h:y>x?y>h?y:h:x>h?x:h}a()};this.addRectangle=function(l){if(q){q=false;c=l.getLeft();d=l.getTop();g=l.getRight();h=l.getBottom()}else{c=cl.getRight()?g:l.getRight();h=h>l.getBottom()?h:l.getBottom()}a()};this.inflate=function(l){c-=l;d-=l;g+=l;h+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();d=d>l.getTop()?d:l.getTop();g=g=0&&Math.min(h,l.getBottom())-Math.max(d,l.getTop())>=0};this.empty=function(){q=true;h=g=d=c=0;a()};this.isEmpty=function(){return q};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+g+", top: "+d+", bottom: "+h+", width: "+b+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; THREE.Matrix4=function(a,c,d,g,h,b,r,q,l,m,z,y,u,x,H,K){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=g||0;this.n21=h||0;this.n22=b||1;this.n23=r||0;this.n24=q||0;this.n31=l||0;this.n32=m||0;this.n33=z||1;this.n34=y||0;this.n41=u||0;this.n42=x||0;this.n43=H||0;this.n44=K||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,g,h,b,r,q,l,m,z,y,u,x,H,K){this.n11=a;this.n12=c;this.n13=d;this.n14=g;this.n21=h;this.n22=b;this.n23=r;this.n24=q;this.n31=l;this.n32=m;this.n33=z;this.n34=y;this.n41=u;this.n42=x;this.n43=H;this.n44=K;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var g=THREE.Matrix4.__tmpVec1,h=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();g.cross(d,b).normalize();h.cross(b,g).normalize();this.n11=g.x;this.n12=g.y;this.n13=g.z;this.n14=-g.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a); this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,g=a.z,h=1/(this.n41*c+this.n42*d+this.n43*g+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*g+this.n14)*h;a.y=(this.n21*c+this.n22*d+this.n23*g+this.n24)*h;a.z=(this.n31*c+this.n32*d+this.n33*g+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,d=a.y,g=a.z,h=a.w;a.x=this.n11*c+this.n12*d+this.n13*g+this.n14*h;a.y=this.n21*c+this.n22*d+this.n23* g+this.n24*h;a.z=this.n31*c+this.n32*d+this.n33*g+this.n34*h;a.w=this.n41*c+this.n42*d+this.n43*g+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,g=a.n12,h=a.n13,b=a.n14,r=a.n21,q=a.n22,l=a.n23,m=a.n24,z=a.n31, y=a.n32,u=a.n33,x=a.n34,H=a.n41,K=a.n42,M=a.n43,s=a.n44,T=c.n11,G=c.n12,f=c.n13,n=c.n14,i=c.n21,e=c.n22,j=c.n23,k=c.n24,p=c.n31,w=c.n32,o=c.n33,t=c.n34,v=c.n41,D=c.n42,E=c.n43,I=c.n44;this.n11=d*T+g*i+h*p+b*v;this.n12=d*G+g*e+h*w+b*D;this.n13=d*f+g*j+h*o+b*E;this.n14=d*n+g*k+h*t+b*I;this.n21=r*T+q*i+l*p+m*v;this.n22=r*G+q*e+l*w+m*D;this.n23=r*f+q*j+l*o+m*E;this.n24=r*n+q*k+l*t+m*I;this.n31=z*T+y*i+u*p+x*v;this.n32=z*G+y*e+u*w+x*D;this.n33=z*f+y*j+u*o+x*E;this.n34=z*n+y*k+u*t+x*I;this.n41=H*T+K*i+ M*p+s*v;this.n42=H*G+K*e+M*w+s*D;this.n43=H*f+K*j+M*o+s*E;this.n44=H*n+K*k+M*t+s*I;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,g=this.n13,h=this.n14,b=this.n21,r=this.n22,q=this.n23,l=this.n24,m=this.n31,z=this.n32,y=this.n33,u=this.n34,x=this.n41,H=this.n42,K=this.n43,M=this.n44,s=a.n11,T=a.n21,G=a.n31,f=a.n41,n=a.n12,i=a.n22,e=a.n32,j=a.n42,k=a.n13,p=a.n23,w=a.n33,o=a.n43,t=a.n14,v=a.n24,D=a.n34;a=a.n44;this.n11=c*s+d*T+g*G+h*f;this.n12=c*n+d*i+g*e+h*j;this.n13=c*k+d*p+g*w+h* o;this.n14=c*t+d*v+g*D+h*a;this.n21=b*s+r*T+q*G+l*f;this.n22=b*n+r*i+q*e+l*j;this.n23=b*k+r*p+q*w+l*o;this.n24=b*t+r*v+q*D+l*a;this.n31=m*s+z*T+y*G+u*f;this.n32=m*n+z*i+y*e+u*j;this.n33=m*k+z*p+y*w+u*o;this.n34=m*t+z*v+y*D+u*a;this.n41=x*s+H*T+K*G+M*f;this.n42=x*n+H*i+K*e+M*j;this.n43=x*k+H*p+K*w+M*o;this.n44=x*t+H*v+K*D+M*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,g=this.n14,h=this.n21,b=this.n22,r=this.n23,q=this.n24,l=this.n31,m=this.n32,z=this.n33,y=this.n34,u=this.n41,x=this.n42,H=this.n43,K=this.n44;return g*r*m*u-d*q*m*u-g*b*z*u+c*q*z*u+d*b*y*u-c*r*y*u-g*r*l*x+d*q*l*x+g*h*z*x-a*q*z*x-d*h*y*x+a*r*y*x+g*b*l*H-c*q*l*H-g*h*m*H+a*q*m*H+c*h*y*H-a*b*y*H-d*b*l*K+c*r*l*K+d*h*m*K-a*r*m*K-c*h*z*K+a*b*z*K},transpose:function(){function a(c,d, g){var h=c[d];c[d]=c[g];c[g]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),g=Math.sin(c),h=1-d,b=a.x,r=a.y,q=a.z,l=h*b,m=h*r;this.set(l*b+d,l*r-g*q,l*q+g*r,0,l*r+g*q,m*r+d,m*q-g*b,0,l*q-g*r,m*q+g*b,h*q*q+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setTranslation(a,c,d);return g};THREE.Matrix4.scaleMatrix=function(a,c,d){var g=new THREE.Matrix4;g.setScale(a,c,d);return g};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,g=a.n13,h=a.n14,b=a.n21,r=a.n22,q=a.n23,l=a.n24,m=a.n31,z=a.n32,y=a.n33,u=a.n34,x=a.n41,H=a.n42,K=a.n43,M=a.n44,s=new THREE.Matrix4;s.n11=q*u*H-l*y*H+l*z*K-r*u*K-q*z*M+r*y*M;s.n12=h*y*H-g*u*H-h*z*K+d*u*K+g*z*M-d*y*M;s.n13=g*l*H-h*q*H+h*r*K-d*l*K-g*r*M+d*q*M;s.n14=h*q*z-g*l*z-h*r*y+d*l*y+g*r*u-d*q*u;s.n21=l*y*x-q*u*x-l*m*K+b*u*K+q*m*M-b*y*M;s.n22=g*u*x-h*y*x+h*m*K-c*u*K-g*m*M+c*y*M;s.n23=h*q*x-g*l*x-h*b*K+c*l*K+g*b*M-c*q*M;s.n24=g*l*m-h*q*m+ h*b*y-c*l*y-g*b*u+c*q*u;s.n31=r*u*x-l*z*x+l*m*H-b*u*H-r*m*M+b*z*M;s.n32=h*z*x-d*u*x-h*m*H+c*u*H+d*m*M-c*z*M;s.n33=g*l*x-h*r*x+h*b*H-c*l*H-d*b*M+c*r*M;s.n34=h*r*m-d*l*m-h*b*z+c*l*z+d*b*u-c*r*u;s.n41=q*z*x-r*y*x-q*m*H+b*y*H+r*m*K-b*z*K;s.n42=d*y*x-g*z*x+g*m*H-c*y*H-d*m*K+c*z*K;s.n43=g*r*x-d*q*x-g*b*H+c*q*H+d*b*K-c*r*K;s.n44=d*q*m-g*r*m+g*b*z-c*q*z-d*b*y+c*r*y;s.multiplyScalar(1/a.determinant());return s}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,g=c[10]*c[5]-c[6]*c[9],h=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],r=-c[10]*c[4]+c[6]*c[8],q=c[10]*c[0]-c[2]*c[8],l=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],z=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*g+c[1]*r+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*g;d[1]=c*h;d[2]=c*b;d[3]=c*r;d[4]=c*q;d[5]=c*l;d[6]=c*m;d[7]=c*z;d[8]=c*y;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,g,h,b){var r,q,l;r=new THREE.Matrix4;q=2*h/(c-a);l=2*h/(g-d);a=(c+a)/(c-a);d=(g+d)/(g-d);g=-(b+h)/(b-h);h=-2*b*h/(b-h);r.n11=q;r.n12=0;r.n13=a;r.n14=0;r.n21=0;r.n22=l;r.n23=d;r.n24=0;r.n31=0;r.n32=0;r.n33=g;r.n34=h;r.n41=0;r.n42=0;r.n43=-1;r.n44=0;return r};THREE.Matrix4.makePerspective=function(a,c,d,g){var h;a=d*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,d,g)}; THREE.Matrix4.makeOrtho=function(a,c,d,g,h,b){var r,q,l,m;r=new THREE.Matrix4;q=c-a;l=d-g;m=b-h;a=(c+a)/q;d=(d+g)/l;h=(b+h)/m;r.n11=2/q;r.n12=0;r.n13=0;r.n14=-a;r.n21=0;r.n22=2/l;r.n23=0;r.n24=-d;r.n31=0;r.n32=0;r.n33=-2/m;r.n34=-h;r.n41=0;r.n42=0;r.n43=0;r.n44=1;return r};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,g,h){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,g,h,b){this.a=a;this.b=c;this.c=d;this.d=g;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[q].counter+=1;l=m[q].hash+"_"+m[q].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:r,vertices:0}}this.geometryChunks[l].faces.push(g);this.geometryChunks[l].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,g){this.fov=a;this.aspect=c;this.near=d;this.far=g;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(h){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(h);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,g=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){g.setRotY(c.y);this.rotationMatrix.multiplySelf(g)}if(c.z!=0){g.setRotZ(c.z);this.rotationMatrix.multiplySelf(g)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){g.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(g)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!== undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!== undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color); if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending; if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.light_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth= 1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map; if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
size: "+this.size+"
blending: "+this.blending+"
vertex_colors: "+this.vertex_colors+"
)"}}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,g,h,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=g!==undefined?g:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,g,h={};for(c in a){h[c]={};for(d in a[c]){g=a[c][d];h[c][d]=g instanceof THREE.Color||g instanceof THREE.Vector3||g instanceof THREE.Texture?g.clone():g}}return h},merge:function(a){var c,d,g,h={};for(c=0;c=0&&o>=0&&t>=0&&v>=0)return true;else if(w<0&&o<0||t<0&&v<0)return false;else{if(w<0)k=Math.max(k,w/(w-o));else if(o<0)p=Math.min(p,w/(w-o));if(t<0)k=Math.max(k,t/(t-v));else if(v<0)p=Math.min(p,t/(t-v));if(pw&&E.z0&&M.z<1){u=H[x]=H[x]||new THREE.RenderableParticle;u.x=M.x/M.w;u.y=M.y/M.w;u.z=M.z;u.rotation=N.rotation.z;u.scale.x=N.scale.x*Math.abs(u.x-(M.x+j.projectionMatrix.n11)/(M.w+j.projectionMatrix.n14)); u.scale.y=N.scale.y*Math.abs(u.y-(M.y+j.projectionMatrix.n22)/(M.w+j.projectionMatrix.n24));u.materials=N.materials;p.push(u);x++}}}}k&&p.sort(a);return p};this.unprojectVector=function(e,j){var k=THREE.Matrix4.makeInvert(j.matrix);k.multiplySelf(THREE.Matrix4.makeInvert(j.projectionMatrix));k.multiplyVector3(e);return e}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,g,h,b;this.domElement=document.createElement("div");this.setSize=function(r,q){d=r;g=q;h=d/2;b=g/2};this.render=function(r,q){var l,m,z,y,u,x,H,K;a=c.projectScene(r,q);l=0;for(m=a.length;l0){F.r+=da.r*$;F.g+=da.g*$;F.b+=da.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,X);Z.normalize();$=S.dot(Z)*ha;if($> 0){F.r+=da.r*$;F.g+=da.g*$;F.b+=da.b*$}}}}function Na(A,X,S){if(S.opacity!=0){a(S.opacity);c(S.blending);var F,Q,$,da,ha,ia;if(S instanceof THREE.ParticleBasicMaterial){if(S.map&&S.map.image.loaded){da=S.map.image;ha=da.width>>1;ia=da.height>>1;Q=X.scale.x*q;$=X.scale.y*l;S=Q*ha;F=$*ia;C.set(A.x-S,A.y-F,A.x+S,A.y+F);if(!P.instersects(C))return;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation);m.scale(Q,-$);m.translate(-ha,-ia);m.drawImage(da,0,0);m.restore()}m.beginPath();m.moveTo(A.x-10,A.y);m.lineTo(A.x+ 10,A.y);m.moveTo(A.x,A.y-10);m.lineTo(A.x,A.y+10);m.closePath();m.strokeStyle="rgb(255,255,0)";m.stroke()}else if(S instanceof THREE.ParticleCircleMaterial){if(R){U.r=Y.r+fa.r+aa.r;U.g=Y.g+fa.g+aa.g;U.b=Y.b+fa.b+aa.b;p.r=S.color.r*U.r;p.g=S.color.g*U.g;p.b=S.color.b*U.b;p.updateStyleString()}else p.__styleString=S.color.__styleString;S=X.scale.x*q;F=X.scale.y*l;C.set(A.x-S,A.y-F,A.x+S,A.y+F);if(P.instersects(C)){Q=p.__styleString;if(K!=Q)m.fillStyle=K=Q;m.save();m.translate(A.x,A.y);m.rotate(-X.rotation); 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if(Q.env_map){if(Q.env_map.image.loaded)if(Q.env_map.mapping instanceof THREE.SphericalReflectionMapping){A=ja.matrix;Z.copy(F.vertexNormalsWorld[0]);L=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;N=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(F.vertexNormalsWorld[1]);V=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;W=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;Z.copy(F.vertexNormalsWorld[2]);J=(Z.x*A.n11+Z.y*A.n12+Z.z*A.n13)*0.5+0.5;B=-(Z.x*A.n21+Z.y*A.n22+Z.z*A.n23)*0.5+0.5;wa(f,n,i,e,j,k,Q.env_map.image,L,N,V,W,J,B)}}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth): Ca(Q.color.__styleString);else if(Q instanceof THREE.MeshLambertMaterial){if(Q.map&&!Q.wireframe){Q.map.mapping instanceof THREE.UVMapping&&wa(f,n,i,e,j,k,Q.map.image,F.uvs[0].u,F.uvs[0].v,F.uvs[1].u,F.uvs[1].v,F.uvs[2].u,F.uvs[2].v);c(THREE.SubtractiveBlending)}if(R)if(!Q.wireframe&&Q.shading==THREE.SmoothShading&&F.vertexNormalsWorld.length==3){w.r=o.r=t.r=Y.r;w.g=o.g=t.g=Y.g;w.b=o.b=t.b=Y.b;Aa($,F.v1.positionWorld,F.vertexNormalsWorld[0],w);Aa($,F.v2.positionWorld,F.vertexNormalsWorld[1],o);Aa($, F.v3.positionWorld,F.vertexNormalsWorld[2],t);v.r=(o.r+t.r)*0.5;v.g=(o.g+t.g)*0.5;v.b=(o.b+t.b)*0.5;I=Ka(w,o,t,v);wa(f,n,i,e,j,k,I,0,0,1,0,0,1)}else{U.r=Y.r;U.g=Y.g;U.b=Y.b;Aa($,F.centroidWorld,F.normalWorld,U);p.r=Q.color.r*U.r;p.g=Q.color.g*U.g;p.b=Q.color.b*U.b;p.updateStyleString();Q.wireframe?Ba(p.__styleString,Q.wireframe_linewidth):Ca(p.__styleString)}else Q.wireframe?Ba(Q.color.__styleString,Q.wireframe_linewidth):Ca(Q.color.__styleString)}else if(Q instanceof THREE.MeshDepthMaterial){D=ja.near; E=ja.far;w.r=w.g=w.b=1-Fa(A.positionScreen.z,D,E);o.r=o.g=o.b=1-Fa(X.positionScreen.z,D,E);t.r=t.g=t.b=1-Fa(S.positionScreen.z,D,E);v.r=(o.r+t.r)*0.5;v.g=(o.g+t.g)*0.5;v.b=(o.b+t.b)*0.5;I=Ka(w,o,t,v);wa(f,n,i,e,j,k,I,0,0,1,0,0,1)}else if(Q instanceof THREE.MeshNormalMaterial){p.r=Ga(F.normalWorld.x);p.g=Ga(F.normalWorld.y);p.b=Ga(F.normalWorld.z);p.updateStyleString();Q.wireframe?Ba(p.__styleString,Q.wireframe_linewidth):Ca(p.__styleString)}}}function Ba(A,X){if(H!=A)m.strokeStyle=H=A;if(M!=X)m.lineWidth= M=X;m.stroke();C.inflate(X*2)}function Ca(A){if(K!=A)m.fillStyle=K=A;m.fill()}function wa(A,X,S,F,Q,$,da,ha,ia,ra,ka,sa,xa){var ua,ta;ua=da.width-1;ta=da.height-1;ha*=ua;ia*=ta;ra*=ua;ka*=ta;sa*=ua;xa*=ta;S-=A;F-=X;Q-=A;$-=X;ra-=ha;ka-=ia;sa-=ha;xa-=ia;ta=1/(ra*xa-sa*ka);ua=(xa*S-ka*Q)*ta;ka=(xa*F-ka*$)*ta;S=(ra*Q-sa*S)*ta;F=(ra*$-sa*F)*ta;A=A-ua*ha-S*ia;X=X-ka*ha-F*ia;m.save();m.transform(ua,ka,S,F,A,X);m.clip();m.drawImage(da,0,0);m.restore()}function Ka(A,X,S,F){var Q=~~(A.r*255),$=~~(A.g*255); A=~~(A.b*255);var da=~~(X.r*255),ha=~~(X.g*255);X=~~(X.b*255);var ia=~~(S.r*255),ra=~~(S.g*255);S=~~(S.b*255);var ka=~~(F.r*255),sa=~~(F.g*255);F=~~(F.b*255);ga[0]=Q<0?0:Q>255?255:Q;ga[1]=$<0?0:$>255?255:$;ga[2]=A<0?0:A>255?255:A;ga[4]=da<0?0:da>255?255:da;ga[5]=ha<0?0:ha>255?255:ha;ga[6]=X<0?0:X>255?255:X;ga[8]=ia<0?0:ia>255?255:ia;ga[9]=ra<0?0:ra>255?255:ra;ga[10]=S<0?0:S>255?255:S;ga[12]=ka<0?0:ka>255?255:ka;ga[13]=sa<0?0:sa>255?255:sa;ga[14]=F<0?0:F>255?255:F;oa.putImageData(la,0,0);ea.drawImage(na, 0,0);return pa}function Fa(A,X,S){A=(A-X)/(S-X);return A*A*(3-2*A)}function Ga(A){A=(A+1)*0.5;return A<0?0:A>1?1:A}function Ha(A,X){var S=X.x-A.x,F=X.y-A.y,Q=1/Math.sqrt(S*S+F*F);S*=Q;F*=Q;X.x+=S;X.y+=F;A.x-=S;A.y-=F}var Da,La,ba,ma,va,Ia,Ma,ya;this.autoClear?this.clear():m.setTransform(1,0,0,-1,q,l);d=g.projectScene(ca,ja,this.sortElements);m.fillStyle="rgba( 0, 255, 255, 0.5 )";m.fillRect(P.getX(),P.getY(),P.getWidth(),P.getHeight());(R=ca.lights.length>0)&&Ea(ca);Da=0;for(La=d.length;Da0){V.r+=B.color.r*P;V.g+=B.color.g*P;V.b+=B.color.b*P}}else if(B instanceof THREE.PointLight){k.sub(B.position,N.centroidWorld);k.normalize();P=N.normalWorld.dot(k)*B.intensity;if(P>0){V.r+=B.color.r*P;V.g+=B.color.g*P;V.b+=B.color.b*P}}}}function c(L,N,V,W,J,B){t=g(v++);t.setAttribute("d","M "+L.positionScreen.x+ " "+L.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)G.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(T){f.r=n.r;f.g=n.g;f.b=n.b;a(B,W,f);G.r=J.color.r*f.r;G.g=J.color.g*f.g;G.b=J.color.b*f.b;G.updateStyleString()}else G.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){j=1-J.__2near/(J.__farPlusNear-W.z*J.__farMinusNear); G.setRGB(j,j,j)}else J instanceof THREE.MeshNormalMaterial&&G.setRGB(h(W.normalWorld.x),h(W.normalWorld.y),h(W.normalWorld.z));J.wireframe?t.setAttribute("style","fill: none; stroke: "+G.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):t.setAttribute("style","fill: "+G.__styleString+"; fill-opacity: "+J.opacity);q.appendChild(t)}function d(L,N,V,W,J,B,P){t=g(v++);t.setAttribute("d", "M "+L.positionScreen.x+" "+L.positionScreen.y+" L "+N.positionScreen.x+" "+N.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)G.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(T){f.r=n.r;f.g=n.g;f.b=n.b;a(P,J,f);G.r=B.color.r*f.r;G.g=B.color.g*f.g;G.b=B.color.b*f.b;G.updateStyleString()}else G.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){j= 1-B.__2near/(B.__farPlusNear-J.z*B.__farMinusNear);G.setRGB(j,j,j)}else B instanceof THREE.MeshNormalMaterial&&G.setRGB(h(J.normalWorld.x),h(J.normalWorld.y),h(J.normalWorld.z));B.wireframe?t.setAttribute("style","fill: none; stroke: "+G.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):t.setAttribute("style","fill: "+G.__styleString+"; fill-opacity: "+B.opacity);q.appendChild(t)} function g(L){if(p[L]==null){p[L]=document.createElementNS("http://www.w3.org/2000/svg","path");I==0&&p[L].setAttribute("shape-rendering","crispEdges");return p[L]}return p[L]}function h(L){return L<0?Math.min((1+L)*0.5,0.5):0.5+Math.min(L*0.5,0.5)}var b=null,r=new THREE.Projector,q=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,z,y,u,x,H,K,M=new THREE.Rectangle,s=new THREE.Rectangle,T=false,G=new THREE.Color(16777215),f=new THREE.Color(16777215),n=new THREE.Color(0),i=new THREE.Color(0), e=new THREE.Color(0),j,k=new THREE.Vector3,p=[],w=[],o=[],t,v,D,E,I=1;this.domElement=q;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(L){switch(L){case "high":I=1;break;case "low":I=0}};this.setSize=function(L,N){l=L;m=N;z=l/2;y=m/2;q.setAttribute("viewBox",-z+" "+-y+" "+l+" "+m);q.setAttribute("width",l);q.setAttribute("height",m);M.set(-z,-y,z,y)};this.clear=function(){for(;q.childNodes.length>0;)q.removeChild(q.childNodes[0])};this.render=function(L,N){var V,W, J,B,P,O,C,R;this.autoClear&&this.clear();b=r.projectScene(L,N,this.sortElements);E=D=v=0;if(T=L.lights.length>0){C=L.lights;n.setRGB(0,0,0);i.setRGB(0,0,0);e.setRGB(0,0,0);V=0;for(W=C.length;V0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,C,i)}if(la&&V>0){b.bindBuffer(b.ARRAY_BUFFER,f.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,R,i)}if(oa){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,fa,i);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,aa,i)}};this.setLineBuffers=function(f,n){var i,e,j,k=f.vertices, p=k.length,w=f.__vertexArray,o=f.__lineArray,t=f.__dirtyElements;if(f.__dirtyVertices){for(i=0;i0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+k.maxDirLights,"#define MAX_POINT_LIGHTS "+k.maxPointLights,k.map?"#define USE_MAP":"", k.env_map?"#define USE_ENVMAP":"",k.light_map?"#define USE_LIGHTMAP":"",k.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(i,d("fragment",j+o));b.attachShader(i,d("vertex",k+n));b.linkProgram(i); b.getProgramParameter(i,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(i,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");i.uniforms={};i.attributes={};f.program=i;i=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(e in f.uniforms)i.push(e);e=f.program;o=0;for(n=i.length;o=0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLColorBuffer);b.vertexAttribPointer(f.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.color)}if(f.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLNormalBuffer);b.vertexAttribPointer(f.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.normal)}if(f.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLTangentBuffer);b.vertexAttribPointer(f.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.tangent)}if(f.uv>= 0)if(j.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLUVBuffer);b.vertexAttribPointer(f.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv)}else b.disableVertexAttribArray(f.uv);if(f.uv2>=0)if(j.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,j.__webGLUV2Buffer);b.vertexAttribPointer(f.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(f.uv2)}else b.disableVertexAttribArray(f.uv2);if(e.wireframe||e instanceof THREE.LineBasicMaterial){f=e.wireframe_linewidth!==undefined?e.wireframe_linewidth: e.linewidth!==undefined?e.linewidth:1;e=e instanceof THREE.LineBasicMaterial&&k.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(f);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webGLLineBuffer);b.drawElements(e,j.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(e instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webGLParticleBuffer);b.drawElements(b.POINTS,j.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,j.__webGLFaceBuffer);b.drawElements(b.TRIANGLES, j.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(f,n,i,e,j,k,p){var w,o,t,v,D;t=0;for(v=e.materials.length;t=0;i--){e=f.__webGLObjects[i].object;n==e&&f.__webGLObjects.splice(i,1)}};this.setupMatrices=function(f,n){l.multiply(n.matrix,f.matrix);y.set(l.flatten());m=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(m.m);H.set(f.matrix.flatten())};this.loadMatrices=function(f){b.uniformMatrix4fv(f.uniforms.viewMatrix,false,z);b.uniformMatrix4fv(f.uniforms.modelViewMatrix, false,y);b.uniformMatrix4fv(f.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(f.uniforms.normalMatrix,false,x);b.uniformMatrix4fv(f.uniforms.objectMatrix,false,H)};this.loadCamera=function(f,n){b.uniform3f(f.uniforms.cameraPosition,n.position.x,n.position.y,n.position.z)};this.setBlending=function(f){switch(f){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD); b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,n){if(f){!n||n=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(f=="back")b.cullFace(b.BACK);else f=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}, lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment, THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex, THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment, "gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};