// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,d){this.r=a;this.g=c;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(a,c,d){var e,f,b,h,j,g;if(d==0)e=f=b=0;else{h=Math.floor(a*6);j=a*6-h;a=d*(1-c);g=d*(1-c*j);c=d*(1-c*(1-j));switch(h){case 1:e=g;f=d;b=a;break;case 2:e=a;f=d;b=c;break;case 3:e=a;f=g;b=d;break;case 4:e=c;f=a;b=d;break;case 5:e=d;f=a;b=g;break;case 6:case 0:e=d;f=c;b=a}}this.r=e;this.g=f;this.b=b;if(this.autoUpdate){this.updateHex();this.updateStyleString()}}, setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+ this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,d){this.x=a||0;this.y=c||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,c,d){this.x=a;this.y=c;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+d*d+a*a)},distanceToSquared:function(a){var c=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return c*c+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,d,e){this.x=a||0;this.y=c||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,d,e){this.x=a;this.y=c;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,d,e=a.objects,f=[];a=0;for(c=e.length;a0&&G>0&&v+G<1}var d,e,f,b,h,j,g,m,n,y, u,o=a.geometry,A=o.vertices,C=[];d=0;for(e=o.faces.length;dg?e:g;f=f>m? f:m}a()};this.add3Points=function(g,m,n,y,u,o){if(j){j=false;c=gn?g>u?g:u:n>u?n:u;f=m>y?m>o?m:o:y>o?y:o}else{c=gn?g>u?g>e?g:e:u>e?u:e:n>u?n>e?n:e:u>e?u:e;f=m>y?m>o?m>f?m:f:o>f?o:f:y>o?y>f?y:f:o>f?o:f}a()};this.addRectangle=function(g){if(j){j=false;c=g.getLeft();d=g.getTop();e=g.getRight();f=g.getBottom()}else{c=cg.getRight()?e:g.getRight();f=f>g.getBottom()?f:g.getBottom()}a()};this.inflate=function(g){c-=g;d-=g;e+=g;f+=g;a()};this.minSelf=function(g){c=c>g.getLeft()?c:g.getLeft();d=d>g.getTop()?d:g.getTop();e=e=0&&Math.min(f,g.getBottom())-Math.max(d,g.getTop())>=0};this.empty=function(){j=true;f=e=d=c=0;a()};this.isEmpty=function(){return j};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+d+", bottom: "+f+", width: "+b+", height: "+h+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this}}; THREE.Matrix4=function(a,c,d,e,f,b,h,j,g,m,n,y,u,o,A,C){this.n11=a||1;this.n12=c||0;this.n13=d||0;this.n14=e||0;this.n21=f||0;this.n22=b||1;this.n23=h||0;this.n24=j||0;this.n31=g||0;this.n32=m||0;this.n33=n||1;this.n34=y||0;this.n41=u||0;this.n42=o||0;this.n43=A||0;this.n44=C||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,d,e,f,b,h,j,g,m,n,y,u,o,A,C){this.n11=a;this.n12=c;this.n13=d;this.n14=e;this.n21=f;this.n22=b;this.n23=h;this.n24=j;this.n31=g;this.n32=m;this.n33=n;this.n34=y;this.n41=u;this.n42=o;this.n43=A;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,d){var e=THREE.Matrix4.__tmpVec1,f=THREE.Matrix4.__tmpVec2,b=THREE.Matrix4.__tmpVec3;b.sub(a,c).normalize();e.cross(d,b).normalize();f.cross(b,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a); this.n31=b.x;this.n32=b.y;this.n33=b.z;this.n34=-b.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,d=a.y,e=a.z,f=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*f;a.y=(this.n21*c+this.n22*d+this.n23*e+this.n24)*f;a.z=(this.n31*c+this.n32*d+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var c=a.x,d=a.y,e=a.z,f=a.w;a.x=this.n11*c+this.n12*d+this.n13*e+this.n14*f;a.y=this.n21*c+this.n22*d+this.n23* e+this.n24*f;a.z=this.n31*c+this.n32*d+this.n33*e+this.n34*f;a.w=this.n41*c+this.n42*d+this.n43*e+this.n44*f;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var d=a.n11,e=a.n12,f=a.n13,b=a.n14,h=a.n21,j=a.n22,g=a.n23,m=a.n24,n=a.n31, y=a.n32,u=a.n33,o=a.n34,A=a.n41,C=a.n42,G=a.n43,w=a.n44,H=c.n11,p=c.n12,l=c.n13,v=c.n14,t=c.n21,k=c.n22,q=c.n23,x=c.n24,z=c.n31,F=c.n32,B=c.n33,D=c.n34,I=c.n41,N=c.n42,O=c.n43,Q=c.n44;this.n11=d*H+e*t+f*z+b*I;this.n12=d*p+e*k+f*F+b*N;this.n13=d*l+e*q+f*B+b*O;this.n14=d*v+e*x+f*D+b*Q;this.n21=h*H+j*t+g*z+m*I;this.n22=h*p+j*k+g*F+m*N;this.n23=h*l+j*q+g*B+m*O;this.n24=h*v+j*x+g*D+m*Q;this.n31=n*H+y*t+u*z+o*I;this.n32=n*p+y*k+u*F+o*N;this.n33=n*l+y*q+u*B+o*O;this.n34=n*v+y*x+u*D+o*Q;this.n41=A*H+C*t+ G*z+w*I;this.n42=A*p+C*k+G*F+w*N;this.n43=A*l+C*q+G*B+w*O;this.n44=A*v+C*x+G*D+w*Q;return this},multiplySelf:function(a){var c=this.n11,d=this.n12,e=this.n13,f=this.n14,b=this.n21,h=this.n22,j=this.n23,g=this.n24,m=this.n31,n=this.n32,y=this.n33,u=this.n34,o=this.n41,A=this.n42,C=this.n43,G=this.n44,w=a.n11,H=a.n21,p=a.n31,l=a.n41,v=a.n12,t=a.n22,k=a.n32,q=a.n42,x=a.n13,z=a.n23,F=a.n33,B=a.n43,D=a.n14,I=a.n24,N=a.n34;a=a.n44;this.n11=c*w+d*H+e*p+f*l;this.n12=c*v+d*t+e*k+f*q;this.n13=c*x+d*z+e*F+f* B;this.n14=c*D+d*I+e*N+f*a;this.n21=b*w+h*H+j*p+g*l;this.n22=b*v+h*t+j*k+g*q;this.n23=b*x+h*z+j*F+g*B;this.n24=b*D+h*I+j*N+g*a;this.n31=m*w+n*H+y*p+u*l;this.n32=m*v+n*t+y*k+u*q;this.n33=m*x+n*z+y*F+u*B;this.n34=m*D+n*I+y*N+u*a;this.n41=o*w+A*H+C*p+G*l;this.n42=o*v+A*t+C*k+G*q;this.n43=o*x+A*z+C*F+G*B;this.n44=o*D+A*I+C*N+G*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=this.n11,c=this.n12,d=this.n13,e=this.n14,f=this.n21,b=this.n22,h=this.n23,j=this.n24,g=this.n31,m=this.n32,n=this.n33,y=this.n34,u=this.n41,o=this.n42,A=this.n43,C=this.n44;return e*h*m*u-d*j*m*u-e*b*n*u+c*j*n*u+d*b*y*u-c*h*y*u-e*h*g*o+d*j*g*o+e*f*n*o-a*j*n*o-d*f*y*o+a*h*y*o+e*b*g*A-c*j*g*A-e*f*m*A+a*j*m*A+c*f*y*A-a*b*y*A-d*b*g*C+c*h*g*C+d*f*m*C-a*h*m*C-c*f*n*C+a*b*n*C},transpose:function(){function a(c,d, e){var f=c[d];c[d]=c[e];c[e]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){var a=this.flat;a[0]=this.n11; a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},setTranslation:function(a,c,d){this.set(1,0,0,a,0,1,0,c,0,0,1,d,0,0,0,1);return this},setScale:function(a,c,d){this.set(a,0,0,0,0,c,0,0,0,0,d,0,0,0,0,1);return this},setRotX:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotY:function(a){var c= Math.cos(a);a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotZ:function(a){var c=Math.cos(a);a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},setRotAxis:function(a,c){var d=Math.cos(c),e=Math.sin(c),f=1-d,b=a.x,h=a.y,j=a.z,g=f*b,m=f*h;this.set(g*b+d,g*h-e*j,g*j+e*h,0,g*h+e*j,m*h+d,m*j-e*b,0,g*j-e*h,m*j+e*b,f*j*j+d,0,0,0,0,1);return this},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+ this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setTranslation(a,c,d);return e};THREE.Matrix4.scaleMatrix=function(a,c,d){var e=new THREE.Matrix4;e.setScale(a,c,d);return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.setRotX(a);return c}; THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.setRotY(a);return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.setRotZ(a);return c};THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var d=new THREE.Matrix4;d.setRotAxis(a,c);return d}; THREE.Matrix4.makeInvert=function(a){var c=a.n11,d=a.n12,e=a.n13,f=a.n14,b=a.n21,h=a.n22,j=a.n23,g=a.n24,m=a.n31,n=a.n32,y=a.n33,u=a.n34,o=a.n41,A=a.n42,C=a.n43,G=a.n44,w=new THREE.Matrix4;w.n11=j*u*A-g*y*A+g*n*C-h*u*C-j*n*G+h*y*G;w.n12=f*y*A-e*u*A-f*n*C+d*u*C+e*n*G-d*y*G;w.n13=e*g*A-f*j*A+f*h*C-d*g*C-e*h*G+d*j*G;w.n14=f*j*n-e*g*n-f*h*y+d*g*y+e*h*u-d*j*u;w.n21=g*y*o-j*u*o-g*m*C+b*u*C+j*m*G-b*y*G;w.n22=e*u*o-f*y*o+f*m*C-c*u*C-e*m*G+c*y*G;w.n23=f*j*o-e*g*o-f*b*C+c*g*C+e*b*G-c*j*G;w.n24=e*g*m-f*j*m+ f*b*y-c*g*y-e*b*u+c*j*u;w.n31=h*u*o-g*n*o+g*m*A-b*u*A-h*m*G+b*n*G;w.n32=f*n*o-d*u*o-f*m*A+c*u*A+d*m*G-c*n*G;w.n33=e*g*o-f*h*o+f*b*A-c*g*A-d*b*G+c*h*G;w.n34=f*h*m-d*g*m-f*b*n+c*g*n+d*b*u-c*h*u;w.n41=j*n*o-h*y*o-j*m*A+b*y*A+h*m*C-b*n*C;w.n42=d*y*o-e*n*o+e*m*A-c*y*A-d*m*C+c*n*C;w.n43=e*h*o-d*j*o-e*b*A+c*j*A+d*b*C-c*h*C;w.n44=d*j*m-e*h*m+e*b*n-c*j*n-d*b*y+c*h*y;w.multiplyScalar(1/a.determinant());return w}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=a.m33;var d=a.m,e=c[10]*c[5]-c[6]*c[9],f=-c[10]*c[1]+c[2]*c[9],b=c[6]*c[1]-c[2]*c[5],h=-c[10]*c[4]+c[6]*c[8],j=c[10]*c[0]-c[2]*c[8],g=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],y=c[5]*c[0]-c[1]*c[4];c=c[0]*e+c[1]*h+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;d[0]=c*e;d[1]=c*f;d[2]=c*b;d[3]=c*h;d[4]=c*j;d[5]=c*g;d[6]=c*m;d[7]=c*n;d[8]=c*y;return a}; THREE.Matrix4.makeFrustum=function(a,c,d,e,f,b){var h,j,g;h=new THREE.Matrix4;j=2*f/(c-a);g=2*f/(e-d);a=(c+a)/(c-a);d=(e+d)/(e-d);e=-(b+f)/(b-f);f=-2*b*f/(b-f);h.n11=j;h.n12=0;h.n13=a;h.n14=0;h.n21=0;h.n22=g;h.n23=d;h.n24=0;h.n31=0;h.n32=0;h.n33=e;h.n34=f;h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(a,c,d,e){var f;a=d*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*c,a*c,f,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,c,d,e,f,b){var h,j,g,m;h=new THREE.Matrix4;j=c-a;g=d-e;m=b-f;a=(c+a)/j;d=(d+e)/g;f=(b+f)/m;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-a;h.n21=0;h.n22=2/g;h.n23=0;h.n24=-d;h.n31=0;h.n32=0;h.n33=-2/m;h.n34=-f;h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,d,e,f){this.a=a;this.b=c;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,d,e,f,b){this.a=a;this.b=c;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=b instanceof Array?b:[b]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.uvs2=[];this.colors=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,d;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,d=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,d=this.vertices.length;c65535){m[j].counter+=1;g=m[j].hash+"_"+m[j].counter;if(this.geometryChunks[g]==undefined)this.geometryChunks[g]={faces:[],materials:h,vertices:0}}this.geometryChunks[g].faces.push(e);this.geometryChunks[g].vertices+=b}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,d,e){this.fov=a;this.aspect=c;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.tmpVec=new THREE.Vector3;this.translateX=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.tmpVec.crossSelf(this.up);this.position.addSelf(this.tmpVec);this.target.position.addSelf(this.tmpVec)}; this.translateZ=function(f){this.tmpVec.sub(this.target.position,this.position).normalize().multiplyScalar(f);this.position.subSelf(this.tmpVec);this.target.position.subSelf(this.tmpVec)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()}; THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light; THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.tmpMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){var a=this.position,c=this.rotation,d=this.scale,e=this.tmpMatrix;this.matrix.setTranslation(a.x,a.y,a.z);this.rotationMatrix.setRotX(c.x);if(c.y!=0){e.setRotY(c.y);this.rotationMatrix.multiplySelf(e)}if(c.z!=0){e.setRotZ(c.z);this.rotationMatrix.multiplySelf(e)}this.matrix.multiplySelf(this.rotationMatrix);if(d.x!=0||d.y!=0||d.z!=0){e.setScale(d.x,d.y,d.z);this.matrix.multiplySelf(e)}}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.sortParticles=false};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem; THREE.Line=function(a,c,d){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()}; THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.BillboardBlending=3; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!== undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!== undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
light_map: "+this.light_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.light_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color); if(a.map!==undefined)this.map=a.map;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending; if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.light_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth= 1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.light_map!==undefined)this.light_map=a.light_map;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map; if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth; if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.size=this.opacity=1;this.vertex_colors=false;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.size!==undefined)this.size=a.size;if(a.blending!==undefined)this.blending=a.blending;if(a.vertex_colors!==undefined)this.vertex_colors=a.vertex_colors}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
size: "+this.size+"
blending: "+this.blending+"
vertex_colors: "+this.vertex_colors+"
)"}}; THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}};THREE.Texture=function(a,c,d,e,f,b){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=b!==undefined?b:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,c,d){this.width=a;this.height=c;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var c,d,e,f={};for(c in a){f[c]={};for(d in a[c]){e=a[c][d];f[c][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return f},merge:function(a){var c,d,e,f={};for(c=0;c=0&&B>=0&&D>=0&&I>=0)return true;else if(F<0&&B<0||D<0&&I<0)return false;else{if(F<0)x=Math.max(x,F/(F-B));else if(B<0)z=Math.min(z,F/(F-B));if(D<0)x=Math.max(x,D/(D-I));else if(I<0)z=Math.min(z,D/(D-I));if(zF&&O.z0&&G.z<1){u=A[o]=A[o]||new THREE.RenderableParticle;u.x=G.x/G.w;u.y=G.y/G.w;u.z=G.z;u.rotation=U.rotation.z;u.scale.x=U.scale.x*Math.abs(u.x-(G.x+q.projectionMatrix.n11)/(G.w+q.projectionMatrix.n14)); u.scale.y=U.scale.y*Math.abs(u.y-(G.y+q.projectionMatrix.n22)/(G.w+q.projectionMatrix.n24));u.materials=U.materials;z.push(u);o++}}}}x&&z.sort(a);return z};this.unprojectVector=function(k,q){var x=THREE.Matrix4.makeInvert(q.matrix);x.multiplySelf(THREE.Matrix4.makeInvert(q.projectionMatrix));x.multiplyVector3(k);return k}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,d,e,f,b;this.domElement=document.createElement("div");this.setSize=function(h,j){d=h;e=j;f=d/2;b=e/2};this.render=function(h,j){var g,m,n,y,u,o,A,C;a=c.projectScene(h,j);g=0;for(m=a.length;g0){R.r+=na.r*ga;R.g+=na.g*ga;R.b+=na.b*ga}}else if(ga instanceof THREE.PointLight){J.sub(ga.position,fa);J.normalize(); ga=aa.dot(J)*oa;if(ga>0){R.r+=na.r*ga;R.g+=na.g*ga;R.b+=na.b*ga}}}}function Qa(M,fa,aa){if(aa.opacity!=0){a(aa.opacity);c(aa.blending);var R,Y,ga,na,oa,pa;if(aa instanceof THREE.ParticleBasicMaterial){if(aa.map&&aa.map.image.loaded){na=aa.map.image;oa=na.width>>1;pa=na.height>>1;Y=fa.scale.x*j;ga=fa.scale.y*g;aa=Y*oa;R=ga*pa;P.set(M.x-aa,M.y-R,M.x+aa,M.y+R);if(Z.instersects(P)){m.save();m.translate(M.x,M.y);m.rotate(-fa.rotation);m.scale(Y,-ga);m.translate(-oa,-pa);m.drawImage(na,0,0);m.restore()}}}else if(aa instanceof THREE.ParticleCircleMaterial){if(W){$.r=da.r+ha.r+E.r;$.g=da.g+ha.g+E.g;$.b=da.b+ha.b+E.b;z.r=aa.color.r*$.r;z.g=aa.color.g*$.g;z.b=aa.color.b*$.b;z.updateStyleString()}else z.__styleString=aa.color.__styleString;aa=fa.scale.x*j;R=fa.scale.y*g;P.set(M.x-aa,M.y-R,M.x+aa,M.y+R);if(Z.instersects(P)){Y=z.__styleString;if(C!=Y)m.fillStyle=C=Y;m.save();m.translate(M.x,M.y);m.rotate(-fa.rotation);m.scale(aa,R);m.beginPath();m.arc(0,0,1,0,L,true);m.closePath();m.fill();m.restore()}}}}function Ra(M,fa,aa, R){if(R.opacity!=0){a(R.opacity);c(R.blending);m.beginPath();m.moveTo(M.positionScreen.x,M.positionScreen.y);m.lineTo(fa.positionScreen.x,fa.positionScreen.y);m.closePath();if(R instanceof THREE.LineBasicMaterial){z.__styleString=R.color.__styleString;M=R.linewidth;if(G!=M)m.lineWidth=G=M;M=z.__styleString;if(A!=M)m.strokeStyle=A=M;m.stroke();P.inflate(R.linewidth*2)}}}function Ma(M,fa,aa,R,Y,ga){if(Y.opacity!=0){a(Y.opacity);c(Y.blending);l=M.positionScreen.x;v=M.positionScreen.y;t=fa.positionScreen.x; k=fa.positionScreen.y;q=aa.positionScreen.x;x=aa.positionScreen.y;m.beginPath();m.moveTo(l,v);m.lineTo(t,k);m.lineTo(q,x);m.lineTo(l,v);m.closePath();if(Y instanceof THREE.MeshBasicMaterial)if(Y.map)Y.map.image.loaded&&Y.map.mapping instanceof THREE.UVMapping&&Aa(l,v,t,k,q,x,Y.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);else if(Y.env_map){if(Y.env_map.image.loaded)if(Y.env_map.mapping instanceof THREE.SphericalReflectionMapping){M=ra.matrix;J.copy(R.vertexNormalsWorld[0]); T=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;U=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;J.copy(R.vertexNormalsWorld[1]);ba=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;ca=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;J.copy(R.vertexNormalsWorld[2]);S=(J.x*M.n11+J.y*M.n12+J.z*M.n13)*0.5+0.5;K=-(J.x*M.n21+J.y*M.n22+J.z*M.n23)*0.5+0.5;Aa(l,v,t,k,q,x,Y.env_map.image,T,U,ba,ca,S,K)}}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString);else if(Y instanceof THREE.MeshLambertMaterial){if(Y.map&& !Y.wireframe){Y.map.mapping instanceof THREE.UVMapping&&Aa(l,v,t,k,q,x,Y.map.image,R.uvs[0].u,R.uvs[0].v,R.uvs[1].u,R.uvs[1].v,R.uvs[2].u,R.uvs[2].v);c(THREE.SubtractiveBlending)}if(W)if(!Y.wireframe&&Y.shading==THREE.SmoothShading&&R.vertexNormalsWorld.length==3){F.r=B.r=D.r=da.r;F.g=B.g=D.g=da.g;F.b=B.b=D.b=da.b;Da(ga,R.v1.positionWorld,R.vertexNormalsWorld[0],F);Da(ga,R.v2.positionWorld,R.vertexNormalsWorld[1],B);Da(ga,R.v3.positionWorld,R.vertexNormalsWorld[2],D);I.r=(B.r+D.r)*0.5;I.g=(B.g+D.g)* 0.5;I.b=(B.b+D.b)*0.5;Q=Na(F,B,D,I);Aa(l,v,t,k,q,x,Q,0,0,1,0,0,1)}else{$.r=da.r;$.g=da.g;$.b=da.b;Da(ga,R.centroidWorld,R.normalWorld,$);z.r=Y.color.r*$.r;z.g=Y.color.g*$.g;z.b=Y.color.b*$.b;z.updateStyleString();Y.wireframe?Ea(z.__styleString,Y.wireframe_linewidth):Fa(z.__styleString)}else Y.wireframe?Ea(Y.color.__styleString,Y.wireframe_linewidth):Fa(Y.color.__styleString)}else if(Y instanceof THREE.MeshDepthMaterial){N=ra.near;O=ra.far;F.r=F.g=F.b=1-Ia(M.positionScreen.z,N,O);B.r=B.g=B.b=1-Ia(fa.positionScreen.z, N,O);D.r=D.g=D.b=1-Ia(aa.positionScreen.z,N,O);I.r=(B.r+D.r)*0.5;I.g=(B.g+D.g)*0.5;I.b=(B.b+D.b)*0.5;Q=Na(F,B,D,I);Aa(l,v,t,k,q,x,Q,0,0,1,0,0,1)}else if(Y instanceof THREE.MeshNormalMaterial){z.r=Ja(R.normalWorld.x);z.g=Ja(R.normalWorld.y);z.b=Ja(R.normalWorld.z);z.updateStyleString();Y.wireframe?Ea(z.__styleString,Y.wireframe_linewidth):Fa(z.__styleString)}}}function Ea(M,fa){if(A!=M)m.strokeStyle=A=M;if(G!=fa)m.lineWidth=G=fa;m.stroke();P.inflate(fa*2)}function Fa(M){if(C!=M)m.fillStyle=C=M;m.fill()} function Aa(M,fa,aa,R,Y,ga,na,oa,pa,va,sa,wa,Ba){var ya,xa;ya=na.width-1;xa=na.height-1;oa*=ya;pa*=xa;va*=ya;sa*=xa;wa*=ya;Ba*=xa;aa-=M;R-=fa;Y-=M;ga-=fa;va-=oa;sa-=pa;wa-=oa;Ba-=pa;xa=1/(va*Ba-wa*sa);ya=(Ba*aa-sa*Y)*xa;sa=(Ba*R-sa*ga)*xa;aa=(va*Y-wa*aa)*xa;R=(va*ga-wa*R)*xa;M=M-ya*oa-aa*pa;fa=fa-sa*oa-R*pa;m.save();m.transform(ya,sa,aa,R,M,fa);m.clip();m.drawImage(na,0,0);m.restore()}function Na(M,fa,aa,R){var Y=~~(M.r*255),ga=~~(M.g*255);M=~~(M.b*255);var na=~~(fa.r*255),oa=~~(fa.g*255);fa=~~(fa.b* 255);var pa=~~(aa.r*255),va=~~(aa.g*255);aa=~~(aa.b*255);var sa=~~(R.r*255),wa=~~(R.g*255);R=~~(R.b*255);ia[0]=Y<0?0:Y>255?255:Y;ia[1]=ga<0?0:ga>255?255:ga;ia[2]=M<0?0:M>255?255:M;ia[4]=na<0?0:na>255?255:na;ia[5]=oa<0?0:oa>255?255:oa;ia[6]=fa<0?0:fa>255?255:fa;ia[8]=pa<0?0:pa>255?255:pa;ia[9]=va<0?0:va>255?255:va;ia[10]=aa<0?0:aa>255?255:aa;ia[12]=sa<0?0:sa>255?255:sa;ia[13]=wa<0?0:wa>255?255:wa;ia[14]=R<0?0:R>255?255:R;ea.putImageData(ja,0,0);ma.drawImage(X,0,0);return qa}function Ia(M,fa,aa){M= (M-fa)/(aa-fa);return M*M*(3-2*M)}function Ja(M){M=(M+1)*0.5;return M<0?0:M>1?1:M}function Ka(M,fa){var aa=fa.x-M.x,R=fa.y-M.y,Y=1/Math.sqrt(aa*aa+R*R);aa*=Y;R*=Y;fa.x+=aa;fa.y+=R;M.x-=aa;M.y-=R}var Ga,Oa,ka,ta,za,La,Pa,Ca;this.autoClear?this.clear():m.setTransform(1,0,0,-1,j,g);d=e.projectScene(la,ra,this.sortElements);(W=la.lights.length>0)&&Ha(la);Ga=0;for(Oa=d.length;Ga0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}else if(K instanceof THREE.PointLight){x.sub(K.position,U.centroidWorld);x.normalize();Z=U.normalWorld.dot(x)*K.intensity;if(Z>0){ba.r+=K.color.r*Z;ba.g+=K.color.g*Z;ba.b+=K.color.b*Z}}}}function c(T,U,ba,ca,S,K){D=e(I++);D.setAttribute("d", "M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)p.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(H){l.r=v.r;l.g=v.g;l.b=v.b;a(K,ca,l);p.r=S.color.r*l.r;p.g=S.color.g*l.g;p.b=S.color.b*l.b;p.updateStyleString()}else p.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){q=1-S.__2near/(S.__farPlusNear- ca.z*S.__farMinusNear);p.setRGB(q,q,q)}else S instanceof THREE.MeshNormalMaterial&&p.setRGB(f(ca.normalWorld.x),f(ca.normalWorld.y),f(ca.normalWorld.z));S.wireframe?D.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):D.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+S.opacity);j.appendChild(D)}function d(T,U,ba,ca,S, K,Z){D=e(I++);D.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+U.positionScreen.x+" "+U.positionScreen.y+" L "+ba.positionScreen.x+","+ba.positionScreen.y+" L "+ca.positionScreen.x+","+ca.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)p.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(H){l.r=v.r;l.g=v.g;l.b=v.b;a(Z,S,l);p.r=K.color.r*l.r;p.g=K.color.g*l.g;p.b=K.color.b*l.b;p.updateStyleString()}else p.__styleString=K.color.__styleString; else if(K instanceof THREE.MeshDepthMaterial){q=1-K.__2near/(K.__farPlusNear-S.z*K.__farMinusNear);p.setRGB(q,q,q)}else K instanceof THREE.MeshNormalMaterial&&p.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));K.wireframe?D.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):D.setAttribute("style","fill: "+p.__styleString+ "; fill-opacity: "+K.opacity);j.appendChild(D)}function e(T){if(z[T]==null){z[T]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&z[T].setAttribute("shape-rendering","crispEdges");return z[T]}return z[T]}function f(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var b=null,h=new THREE.Projector,j=document.createElementNS("http://www.w3.org/2000/svg","svg"),g,m,n,y,u,o,A,C,G=new THREE.Rectangle,w=new THREE.Rectangle,H=false,p=new THREE.Color(16777215),l=new THREE.Color(16777215), v=new THREE.Color(0),t=new THREE.Color(0),k=new THREE.Color(0),q,x=new THREE.Vector3,z=[],F=[],B=[],D,I,N,O,Q=1;this.domElement=j;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(T,U){g=T;m=U;n=g/2;y=m/2;j.setAttribute("viewBox",-n+" "+-y+" "+g+" "+m);j.setAttribute("width",g);j.setAttribute("height",m);G.set(-n,-y,n,y)};this.clear=function(){for(;j.childNodes.length>0;)j.removeChild(j.childNodes[0])}; this.render=function(T,U){var ba,ca,S,K,Z,V,P,W;this.autoClear&&this.clear();b=h.projectScene(T,U,this.sortElements);O=N=I=0;if(H=T.lights.length>0){P=T.lights;v.setRGB(0,0,0);t.setRGB(0,0,0);k.setRGB(0,0,0);ba=0;for(ca=P.length;ba0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUVBuffer);b.bufferData(b.ARRAY_BUFFER,P,t)}if(ja&&ba>0){b.bindBuffer(b.ARRAY_BUFFER,l.__webGLUV2Buffer);b.bufferData(b.ARRAY_BUFFER,W,t)}if(ea){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER,ha,t);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);b.bufferData(b.ELEMENT_ARRAY_BUFFER, E,t)}};this.setLineBuffers=function(l,v){var t,k,q,x=l.vertices,z=x.length,F=l.__vertexArray,B=l.__lineArray,D=l.__dirtyElements;if(l.__dirtyVertices){for(t=0;t0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+ x.maxPointLights,x.map?"#define USE_MAP":"",x.env_map?"#define USE_ENVMAP":"",x.light_map?"#define USE_LIGHTMAP":"",x.vertex_colors?"#define USE_COLOR":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\n"].join("\n");b.attachShader(t,d("fragment",q+B));b.attachShader(t, d("vertex",x+v));b.linkProgram(t);b.getProgramParameter(t,b.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+b.getProgramParameter(t,b.VALIDATE_STATUS)+", gl error ["+b.getError()+"]");t.uniforms={};t.attributes={};l.program=t;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(k in l.uniforms)t.push(k);k=l.program;B=0;for(v=t.length;B=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLColorBuffer);b.vertexAttribPointer(l.color,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.color)}if(l.normal>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLNormalBuffer);b.vertexAttribPointer(l.normal,3,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.normal)}if(l.tangent>=0){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLTangentBuffer);b.vertexAttribPointer(l.tangent,4,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.tangent)}if(l.uv>= 0)if(q.__webGLUVBuffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUVBuffer);b.vertexAttribPointer(l.uv,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv)}else b.disableVertexAttribArray(l.uv);if(l.uv2>=0)if(q.__webGLUV2Buffer){b.bindBuffer(b.ARRAY_BUFFER,q.__webGLUV2Buffer);b.vertexAttribPointer(l.uv2,2,b.FLOAT,false,0,0);b.enableVertexAttribArray(l.uv2)}else b.disableVertexAttribArray(l.uv2);if(k.wireframe||k instanceof THREE.LineBasicMaterial){l=k.wireframe_linewidth!==undefined?k.wireframe_linewidth: k.linewidth!==undefined?k.linewidth:1;k=k instanceof THREE.LineBasicMaterial&&x.type==THREE.LineStrip?b.LINE_STRIP:b.LINES;b.lineWidth(l);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLLineBuffer);b.drawElements(k,q.__webGLLineCount,b.UNSIGNED_SHORT,0)}else if(k instanceof THREE.ParticleBasicMaterial){b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLParticleBuffer);b.drawElements(b.POINTS,q.__webGLParticleCount,b.UNSIGNED_SHORT,0)}else{b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,q.__webGLFaceBuffer);b.drawElements(b.TRIANGLES, q.__webGLFaceCount,b.UNSIGNED_SHORT,0)}};this.renderPass=function(l,v,t,k,q,x,z){var F,B,D,I,N;D=0;for(I=k.materials.length;D=0;t--){k=l.__webGLObjects[t].object;v==k&&l.__webGLObjects.splice(t,1)}};this.setupMatrices=function(l,v){g.multiply(v.matrix,l.matrix);y.set(g.flatten());m=THREE.Matrix4.makeInvert3x3(g).transpose();o.set(m.m);A.set(l.matrix.flatten())};this.loadMatrices=function(l){b.uniformMatrix4fv(l.uniforms.viewMatrix,false,n);b.uniformMatrix4fv(l.uniforms.modelViewMatrix, false,y);b.uniformMatrix4fv(l.uniforms.projectionMatrix,false,u);b.uniformMatrix3fv(l.uniforms.normalMatrix,false,o);b.uniformMatrix4fv(l.uniforms.objectMatrix,false,A)};this.loadCamera=function(l,v){b.uniform3f(l.uniforms.cameraPosition,v.position.x,v.position.y,v.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE);break;case THREE.SubtractiveBlending:b.blendFunc(b.DST_COLOR,b.ZERO);break;case THREE.BillboardBlending:b.blendEquation(b.FUNC_ADD); b.blendFunc(b.SRC_ALPHA,b.ONE_MINUS_SRC_ALPHA);break;default:b.blendEquation(b.FUNC_ADD);b.blendFunc(b.ONE,b.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(l,v){if(l){!v||v=="ccw"?b.frontFace(b.CCW):b.frontFace(b.CW);if(l=="back")b.cullFace(b.BACK);else l=="front"?b.cullFace(b.FRONT):b.cullFace(b.FRONT_AND_BACK);b.enable(b.CULL_FACE)}else b.disable(b.CULL_FACE)};this.supportsVertexTextures=function(){return b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif", map_particle_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D light_map;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif", lightmap_fragment:"#ifdef USE_LIGHTMAP\nlightmapColor = texture2D( light_map, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\nvertexColor = vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},light_map:{type:"t",value:2,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i", value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}, lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment, THREE.Snippets.lightmap_fragment,"gl_FragColor = mColor * mapColor * lightmapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex, THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.lightmap_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 lightmapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,THREE.Snippets.lightmap_fragment,"gl_FragColor = mapColor * lightmapColor * totalLight * vec4( vLightWeighting, 1.0 );", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.lightmap_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.lightmap_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragment_shader:["uniform vec3 psColor;\nuniform float opacity;",THREE.Snippets.color_pars_fragment,THREE.Snippets.map_particle_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( psColor, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 vertexColor = vec4( 1.0 );",THREE.Snippets.map_particle_fragment,THREE.Snippets.color_fragment, "gl_FragColor = mColor * mapColor * vertexColor;",THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["uniform float size;",THREE.Snippets.color_pars_vertex,"void main() {",THREE.Snippets.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\ngl_PointSize = size;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var d=c instanceof THREE.Mesh,e=a.vertices.length,f=d?c.geometry:c,b=a.vertices,h=f.vertices,j=a.faces,g=f.faces,m=a.uvs;f=f.uvs;d&&c.autoUpdateMatrix&&c.updateMatrix();for(var n=0,y=h.length;n= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertex_shader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25)b=25;f=(b-1)*0.5;d=Array(b);for(c=e=0;c0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(y,j,u)))-1);m.push(n)}c.push(m)}var o,A,C;f=c.length;for(d=0;d0)for(e=0;e1){o=this.vertices[h].position.clone(); A=this.vertices[g].position.clone();C=this.vertices[m].position.clone();o.normalize();A.normalize();C.normalize();this.faces.push(new THREE.Face3(h,g,m,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([n,y,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(a,c,d,e){this.radius=a||100;this.tube=c||40;this.segmentsR=d||8;this.segmentsT=e||6;a=[];THREE.Geometry.call(this);for(c=0;c<=this.segmentsR;++c)for(d=0;d<=this.segmentsT;++d){e=d/this.segmentsT*2*Math.PI;var f=c/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(f))*Math.cos(e),(this.radius+this.tube*Math.cos(f))*Math.sin(e),this.tube*Math.sin(f))));a.push([d/this.segmentsT,1-c/this.segmentsR])}for(c=1;c<=this.segmentsR;++c)for(d= 1;d<=this.segmentsT;++d){e=(this.segmentsT+1)*c+d;f=(this.segmentsT+1)*c+d-1;var b=(this.segmentsT+1)*(c-1)+d-1,h=(this.segmentsT+1)*(c-1)+d;this.faces.push(new THREE.Face4(e,f,b,h));this.uvs.push([new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[b][0],a[b][1]),new THREE.UV(a[h][0],a[h][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var Icosahedron=function(a){function c(y,u,o){var A=Math.sqrt(y*y+u*u+o*o);return f.vertices.push(new THREE.Vertex(new THREE.Vector3(y/A,u/A,o/A)))-1}function d(y,u,o,A){A.faces.push(new THREE.Face3(y,u,o))}function e(y,u){var o=f.vertices[y].position,A=f.vertices[u].position;return c((o.x+A.x)/2,(o.y+A.y)/2,(o.z+A.z)/2)}var f=this,b=new THREE.Geometry,h;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,-a);c(0, 1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);d(0,11,5,b);d(0,5,1,b);d(0,1,7,b);d(0,7,10,b);d(0,10,11,b);d(1,5,9,b);d(5,11,4,b);d(11,10,2,b);d(10,7,6,b);d(7,1,8,b);d(3,9,4,b);d(3,4,2,b);d(3,2,6,b);d(3,6,8,b);d(3,8,9,b);d(4,9,5,b);d(2,4,11,b);d(6,2,10,b);d(8,6,7,b);d(9,8,1,b);for(a=0;a=this.maxCount-3&&j(this)};this.begin= function(){this.count=0;this.hasNormal=this.hasPos=false};this.end=function(d){if(this.count!=0){for(var e=this.count*3;ethis.size-1)g=this.size-1;var u=Math.floor(m-j);if(u<1)u=1;m=Math.floor(m+j);if(m>this.size-1)m=this.size-1;var o=Math.floor(n-j);if(o<1)o=1;j=Math.floor(n+j); if(j>this.size-1)j=this.size-1;var A,C,G,w,H,p;for(y=y;y0)this.field[G+A]+=w}}}};this.addPlaneX=function(d,e){var f,b,h,j,g,m=this.size,n=this.yd,y=this.zd,u=this.field,o=m*Math.sqrt(d/e);if(o>m)o=m;for(f=0;f0)for(b=0;bn)A=n;for(b=0;b0){g=b*y;for(f=0;fsize)dist=size;for(h=0;h0){g=zd*h;for(b=0;b>7)-127;J=(ea&127)<<16|X<<8|J;if(J==0&&ia==-127)return 0;return(1-2*(ja>>7))*(1+J*Math.pow(2,-23))*Math.pow(2,ia)}function j(E,L){var J=n(E,L),X=n(E,L+1),ea=n(E,L+2);return(n(E,L+3)<<24)+(ea<<16)+(X<<8)+J}function g(E,L){var J=n(E,L);return(n(E,L+1)<<8)+J}function m(E,L){var J=n(E,L);return J>127?J-256:J}function n(E,L){return E.charCodeAt(L)&255}function y(E){var L, J,X;L=j(a,E);J=j(a,E+t);X=j(a,E+k);E=g(a,E+q);THREE.Loader.prototype.f3(w,L,J,X,E)}function u(E){var L,J,X,ea,ja,ia;L=j(a,E);J=j(a,E+t);X=j(a,E+k);ea=g(a,E+q);ja=j(a,E+x);ia=j(a,E+z);E=j(a,E+F);THREE.Loader.prototype.f3n(w,l,L,J,X,ea,ja,ia,E)}function o(E){var L,J,X,ea;L=j(a,E);J=j(a,E+B);X=j(a,E+D);ea=j(a,E+I);E=g(a,E+N);THREE.Loader.prototype.f4(w,L,J,X,ea,E)}function A(E){var L,J,X,ea,ja,ia,qa,ma;L=j(a,E);J=j(a,E+B);X=j(a,E+D);ea=j(a,E+I);ja=g(a,E+N);ia=j(a,E+O);qa=j(a,E+Q);ma=j(a,E+T);E=j(a,E+ U);THREE.Loader.prototype.f4n(w,l,L,J,X,ea,ja,ia,qa,ma,E)}function C(E){var L,J;L=j(a,E);J=j(a,E+ba);E=j(a,E+ca);THREE.Loader.prototype.uv3(w.uvs,v[L*2],v[L*2+1],v[J*2],v[J*2+1],v[E*2],v[E*2+1])}function G(E){var L,J,X;L=j(a,E);J=j(a,E+S);X=j(a,E+K);E=j(a,E+Z);THREE.Loader.prototype.uv4(w.uvs,v[L*2],v[L*2+1],v[J*2],v[J*2+1],v[X*2],v[X*2+1],v[E*2],v[E*2+1])}var w=this,H=0,p,l=[],v=[],t,k,q,x,z,F,B,D,I,N,O,Q,T,U,ba,ca,S,K,Z,V,P,W,$,da,ha;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w, e,b);p={signature:a.substr(H,8),header_bytes:n(a,H+8),vertex_coordinate_bytes:n(a,H+9),normal_coordinate_bytes:n(a,H+10),uv_coordinate_bytes:n(a,H+11),vertex_index_bytes:n(a,H+12),normal_index_bytes:n(a,H+13),uv_index_bytes:n(a,H+14),material_index_bytes:n(a,H+15),nvertices:j(a,H+16),nnormals:j(a,H+16+4),nuvs:j(a,H+16+8),ntri_flat:j(a,H+16+12),ntri_smooth:j(a,H+16+16),ntri_flat_uv:j(a,H+16+20),ntri_smooth_uv:j(a,H+16+24),nquad_flat:j(a,H+16+28),nquad_smooth:j(a,H+16+32),nquad_flat_uv:j(a,H+16+36), nquad_smooth_uv:j(a,H+16+40)};H+=p.header_bytes;t=p.vertex_index_bytes;k=p.vertex_index_bytes*2;q=p.vertex_index_bytes*3;x=p.vertex_index_bytes*3+p.material_index_bytes;z=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;F=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;B=p.vertex_index_bytes;D=p.vertex_index_bytes*2;I=p.vertex_index_bytes*3;N=p.vertex_index_bytes*4;O=p.vertex_index_bytes*4+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes+ p.normal_index_bytes;T=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;U=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;ba=p.uv_index_bytes;ca=p.uv_index_bytes*2;S=p.uv_index_bytes;K=p.uv_index_bytes*2;Z=p.uv_index_bytes*3;b=p.vertex_index_bytes*3+p.material_index_bytes;ha=p.vertex_index_bytes*4+p.material_index_bytes;V=p.ntri_flat*b;P=p.ntri_smooth*(b+p.normal_index_bytes*3);W=p.ntri_flat_uv*(b+p.uv_index_bytes*3);$=p.ntri_smooth_uv*(b+p.normal_index_bytes* 3+p.uv_index_bytes*3);da=p.nquad_flat*ha;b=p.nquad_smooth*(ha+p.normal_index_bytes*4);ha=p.nquad_flat_uv*(ha+p.uv_index_bytes*4);H+=function(E){var L,J,X,ea=p.vertex_coordinate_bytes*3,ja=E+p.nvertices*ea;for(E=E;E