/** * @author mrdoob / http://mrdoob.com/ */ THREE.SceneExporter2 = function () {}; THREE.SceneExporter2.prototype = { constructor: THREE.SceneExporter2, parse: function ( scene ) { var output = { metadata: { formatVersion : 4.0, type : "scene", generatedBy : "SceneExporter" } }; console.log( scene ); var parseObject = function ( object ) { var data = { name: object.name }; if ( object instanceof THREE.PerspectiveCamera ) { data.type = 'PerspectiveCamera'; data.fov = object.fov; data.aspect = object.aspect; data.near = object.near; data.far = object.far; data.position = object.position.toArray(); data.rotation = object.rotation.toArray(); } else if ( object instanceof THREE.OrthographicCamera ) { data.type = 'OrthographicCamera'; data.left = object.left; data.right = object.right; data.top = object.top; data.bottom = object.bottom; data.near = object.near; data.far = object.far; data.position = object.position.toArray(); data.rotation = object.rotation.toArray(); } else if ( object instanceof THREE.AmbientLight ) { data.type = 'AmbientLight'; data.color = object.color.getHex(); data.intensity = object.intensity; } else if ( object instanceof THREE.DirectionalLight ) { data.type = 'DirectionalLight'; data.color = object.color.getHex(); data.intensity = object.intensity; data.position = object.position.toArray(); } else if ( object instanceof THREE.PointLight ) { data.type = 'PointLight'; data.color = object.color.getHex(); data.intensity = object.intensity; data.position = object.position.toArray(); } else if ( object instanceof THREE.SpotLight ) { data.type = 'SpotLight'; data.color = object.color.getHex(); data.intensity = object.intensity; data.position = object.position.toArray(); } else if ( object instanceof THREE.HemisphereLight ) { data.type = 'HemisphereLight'; data.color = object.color.getHex(); } else if ( object instanceof THREE.Mesh ) { data.type = 'Mesh'; data.position = object.position.toArray(); data.rotation = object.rotation.toArray(); data.scale = object.scale.toArray(); } else { data.type = 'Object3D'; data.position = object.position.toArray(); data.rotation = object.rotation.toArray(); data.scale = object.scale.toArray(); } // parse children if ( object.children.length > 0 ) { data.children = []; for ( var i = 0; i < object.children.length; i ++ ) { data.children.push( parseObject( object.children[ i ] ) ); } } return data; } output.scene = parseObject( scene ).children; return JSON.stringify( output, null, '\t' ); } }