import WebGPUBinding from './WebGPUBinding.js'; class WebGPUSampler extends WebGPUBinding { constructor( name ) { super( name ); this.type = 'sampler'; this.visibility = GPUShaderStage.FRAGMENT; this.samplerGPU = null; // set by the renderer Object.defineProperty( this, 'isSampler', { value: true } ); } } export default WebGPUSampler;