[page:BufferGeometry] →
[name]
You can use this geometry to create a decal mesh, that serves different kinds of purposes e.g.:
adding unique details to models, performing dynamic visual environmental changes or covering seams.
Example
[example:webgl_decals decals]
var geometry = new THREE.DecalGeometry( mesh, position, orientation, size );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var decal = new THREE.Mesh( geometry, material );
scene.add( decal );
Constructor
[name]( [page:Mesh mesh], [page:Vector3 position], [page:Euler orientation], [page:Vector3 size] )
mesh — Any mesh object.
position — Position of the decal projector.
orientation — Orientation of the decal projector.
size — Size of the decal projector.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]