// ThreeExtras.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,g=[];a=0;for(b=d.length;a0&&J>0&&M+J<1}var e,d,g,f,j,h,i,c,x,C, s,u=a.geometry,y=u.vertices,A=[];e=0;for(d=u.faces.length;ei?d:i;g=g>c? g:c}a()};this.add3Points=function(i,c,x,C,s,u){if(h){h=false;b=ix?i>s?i:s:x>s?x:s;g=c>C?c>u?c:u:C>u?C:u}else{b=ix?i>s?i>d?i:d:s>d?s:d:x>s?x>d?x:d:s>d?s:d;g=c>C?c>u?c>g?c:g:u>g?u:g:C>u?C>g?C:g:u>g?u:g}a()};this.addRectangle=function(i){if(h){h=false;b=i.getLeft();e=i.getTop();d=i.getRight();g=i.getBottom()}else{b=bi.getRight()?d:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;d+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();d=d=0&&Math.min(g,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){h=true;g=d=e=b=0;a()};this.isEmpty=function(){return h};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+g+", width: "+f+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,e,d,g,f,j,h,i,c,x,C,s,u,y,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=g||0;this.n22=f||1;this.n23=j||0;this.n24=h||0;this.n31=i||0;this.n32=c||0;this.n33=x||1;this.n34=C||0;this.n41=s||0;this.n42=u||0;this.n43=y||0;this.n44=A||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,g,f,j,h,i,c,x,C,s,u,y,A){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=g;this.n22=f;this.n23=j;this.n24=h;this.n31=i;this.n32=c;this.n33=x;this.n34=C;this.n41=s;this.n42=u;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3;f.sub(a,b).normalize();d.cross(e,f).normalize();g.cross(f,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=f.x; this.n32=f.y;this.n33=f.z;this.n34=-f.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,g=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* g;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,g=a.n13,f=a.n14,j=a.n21,h=a.n22,i=a.n23,c=a.n24,x=a.n31,C=a.n32, s=a.n33,u=a.n34,y=a.n41,A=a.n42,J=a.n43,w=a.n44,E=b.n11,l=b.n12,P=b.n13,M=b.n14,k=b.n21,p=b.n22,n=b.n23,m=b.n24,r=b.n31,q=b.n32,v=b.n33,z=b.n34,D=b.n41,I=b.n42,X=b.n43,G=b.n44;this.n11=e*E+d*k+g*r+f*D;this.n12=e*l+d*p+g*q+f*I;this.n13=e*P+d*n+g*v+f*X;this.n14=e*M+d*m+g*z+f*G;this.n21=j*E+h*k+i*r+c*D;this.n22=j*l+h*p+i*q+c*I;this.n23=j*P+h*n+i*v+c*X;this.n24=j*M+h*m+i*z+c*G;this.n31=x*E+C*k+s*r+u*D;this.n32=x*l+C*p+s*q+u*I;this.n33=x*P+C*n+s*v+u*X;this.n34=x*M+C*m+s*z+u*G;this.n41=y*E+A*k+J*r+w*D; this.n42=y*l+A*p+J*q+w*I;this.n43=y*P+A*n+J*v+w*X;this.n44=y*M+A*m+J*z+w*G;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,g=this.n14,f=this.n21,j=this.n22,h=this.n23,i=this.n24,c=this.n31,x=this.n32,C=this.n33,s=this.n34,u=this.n41,y=this.n42,A=this.n43,J=this.n44,w=a.n11,E=a.n21,l=a.n31,P=a.n41,M=a.n12,k=a.n22,p=a.n32,n=a.n42,m=a.n13,r=a.n23,q=a.n33,v=a.n43,z=a.n14,D=a.n24,I=a.n34;a=a.n44;this.n11=b*w+e*E+d*l+g*P;this.n12=b*M+e*k+d*p+g*n;this.n13=b*m+e*r+d*q+g*v;this.n14= b*z+e*D+d*I+g*a;this.n21=f*w+j*E+h*l+i*P;this.n22=f*M+j*k+h*p+i*n;this.n23=f*m+j*r+h*q+i*v;this.n24=f*z+j*D+h*I+i*a;this.n31=c*w+x*E+C*l+s*P;this.n32=c*M+x*k+C*p+s*n;this.n33=c*m+x*r+C*q+s*v;this.n34=c*z+x*D+C*I+s*a;this.n41=u*w+y*E+A*l+J*P;this.n42=u*M+y*k+A*p+J*n;this.n43=u*m+y*r+A*q+J*v;this.n44=u*z+y*D+A*I+J*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var g=b[e];b[e]=b[d]; b[d]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),g=Math.sin(b),f=1-d,j=a.x,h=a.y,i=a.z;e.n11=f*j*j+d;e.n12=f*j*h-g*i;e.n13=f*j*i+g*h;e.n21=f*j*h+g*i;e.n22=f*h*h+d;e.n23=f*h*i-g*j;e.n31=f*j*i-g*h;e.n32=f*h*i+g*j;e.n33=f*i*i+d;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],c=-b[9]*b[0]+b[1]*b[8],x=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*f+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*g;a.m[3]=b*f;a.m[4]=b*j;a.m[5]=b*h;a.m[6]=b*i;a.m[7]=b*c;a.m[8]=b*x;return a}; THREE.Matrix4.makeFrustum=function(a,b,e,d,g,f){var j,h,i;j=new THREE.Matrix4;h=2*g/(b-a);i=2*g/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(f+g)/(f-g);g=-2*f*g/(f-g);j.n11=h;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=d;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,d){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,d)}; THREE.Matrix4.makeOrtho=function(a,b,e,d,g,f){var j,h,i,c;j=new THREE.Matrix4;h=b-a;i=e-d;c=f-g;a=(b+a)/h;e=(e+d)/i;g=(f+g)/c;j.n11=2/h;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/c;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,e,d,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.material=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,e,d,g,f){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.material=f instanceof Array?f:[f]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.bbox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.bbox.x[1])this.bbox.x[1]=a.position.x;if(a.position.ythis.bbox.y[1])this.bbox.y[1]=a.position.y;if(a.position.z this.bbox.z[1])this.bbox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){c[h].counter+=1;i=c[h].hash+"_"+c[h].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],material:j,vertices:0}}this.geometryChunks[i].faces.push(d);this.geometryChunks[i].vertices+=f}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,e,d){this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.up=new THREE.Vector3(0,1,0);this.matrix=new THREE.Matrix4;this.projectionMatrix=THREE.Matrix4.makePerspective(a,b,e,d);this.autoUpdateMatrix=true;this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.toString=function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)};THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight; THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.autoUpdateMatrix=this.visible=true;this.updateMatrix=function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z); this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition);this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0}; THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}this.toString=function(){return"THREE.LineBasicMaterial (
color: "+ this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth= a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+ this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap= "round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin= a.wireframe_linejoin}this.toString=function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
"+ +")"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.near=1;this.far=1E3;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.near!==undefined)this.near=a.near;if(a.far!==undefined)this.far=a.far;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.__2near=2*this.near;this.__farPlusNear=this.far+this.near;this.__farMinusNear= this.far-this.near;this.toString=function(){return"THREE.MeshDepthMaterial"}};THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){this.toString=function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}this.toString=function(){return"THREE.MeshShaderMaterial (
id: "+this.id+ "
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+ this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}this.toString=function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}}; THREE.ParticleDOMMaterial=function(a){this.domElement=a;this.toString=function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,e,d,g,f){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=f!==undefined?f:THREE.LinearMipMapLinearFilter;this.toString=function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+ this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){}; THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; THREE.Projector=function(){function a(p,n){return n.z-p.z}function b(p,n){var m=0,r=1,q=p.z+p.w,v=n.z+n.w,z=-p.z+p.w,D=-n.z+n.w;if(q>=0&&v>=0&&z>=0&&D>=0)return true;else if(q<0&&v<0||z<0&&D<0)return false;else{if(q<0)m=Math.max(m,q/(q-v));else if(v<0)r=Math.min(r,q/(q-v));if(z<0)m=Math.max(m,z/(z-D));else if(D<0)r=Math.min(r,z/(z-D));if(r0&&D.z<1}N=N.faces;v=0;for(z=N.length;v0&&J.z<1){s=y[u]=y[u]||new THREE.RenderableParticle;s.x=J.x/J.w;s.y=J.y/J.w;s.z=J.z;s.rotation=G.rotation.z;s.scale.x=G.scale.x*Math.abs(s.x-(J.x+n.projectionMatrix.n11)/(J.w+n.projectionMatrix.n14));s.scale.y=G.scale.y* Math.abs(s.y-(J.y+n.projectionMatrix.n22)/(J.w+n.projectionMatrix.n24));s.material=G.material;r.push(s);u++}}}}m&&r.sort(a);return r};this.unprojectVector=function(p,n){var m=new THREE.Matrix4;m.multiply(THREE.Matrix4.makeInvert(n.matrix),THREE.Matrix4.makeInvert(n.projectionMatrix));m.multiplyVector3(p);return p}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,g,f;this.domElement=document.createElement("div");this.setSize=function(j,h){e=j;d=h;g=e/2;f=d/2};this.render=function(j,h){var i,c,x,C,s,u,y,A;a=b.projectScene(j,h);i=0;for(c=a.length;i0){L.r+=ba.r*$;L.g+=ba.g*$;L.b+=ba.b*$}}else if($ instanceof THREE.PointLight){Z.sub($.position,W);Z.normalize();$=T.dot(Z)*ca;if($>0){L.r+=ba.r*$;L.g+=ba.g*$;L.b+=ba.b*$}}}}function La(H,W,T){if(T.opacity!=0){Ca(T.opacity);ya(T.blending);var L,S,$,ba,ca,da;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ba=T.map;ca=ba.width>>1;da=ba.height>>1;S=W.scale.x*f;$=W.scale.y*j;T=S*ca;L=$*da;B.set(H.x-T,H.y-L,H.x+T, H.y+L);if(V.instersects(B)){h.save();h.translate(H.x,H.y);h.rotate(-W.rotation);h.scale(S,-$);h.translate(-ca,-da);h.drawImage(ba,0,0);h.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(K){o.r=t.r+F.r+O.r;o.g=t.g+F.g+O.g;o.b=t.b+F.b+O.b;k.r=T.color.r*o.r;k.g=T.color.g*o.g;k.b=T.color.b*o.b;k.updateStyleString()}else k.__styleString=T.color.__styleString;T=W.scale.x*f;L=W.scale.y*j;B.set(H.x-T,H.y-L,H.x+T,H.y+L);if(V.instersects(B)){S=k.__styleString;if(C!=S)h.fillStyle=C=S;h.save(); h.translate(H.x,H.y);h.rotate(-W.rotation);h.scale(T,L);h.beginPath();h.arc(0,0,1,0,Y,true);h.closePath();h.fill();h.restore()}}}}function Ma(H,W,T,L){if(L.opacity!=0){Ca(L.opacity);ya(L.blending);h.beginPath();h.moveTo(H.positionScreen.x,H.positionScreen.y);h.lineTo(W.positionScreen.x,W.positionScreen.y);h.closePath();if(L instanceof THREE.LineBasicMaterial){k.__styleString=L.color.__styleString;H=L.linewidth;if(s!=H)h.lineWidth=s=H;H=k.__styleString;if(x!=H)h.strokeStyle=x=H;h.stroke();B.inflate(L.linewidth* 2)}}}function Ga(H,W,T,L,S,$){if(S.opacity!=0){Ca(S.opacity);ya(S.blending);J=H.positionScreen.x;w=H.positionScreen.y;E=W.positionScreen.x;l=W.positionScreen.y;P=T.positionScreen.x;M=T.positionScreen.y;h.beginPath();h.moveTo(J,w);h.lineTo(E,l);h.lineTo(P,M);h.lineTo(J,w);h.closePath();if(S instanceof THREE.MeshBasicMaterial)if(S.map)S.map.image.loaded&&S.map.mapping instanceof THREE.UVMapping&&sa(J,w,E,l,P,M,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);else if(S.env_map){if(S.env_map.image.loaded)if(S.env_map.mapping instanceof THREE.SphericalReflectionMapping){H=wa.matrix;Z.copy(L.vertexNormalsWorld[0]);I=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;X=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;Z.copy(L.vertexNormalsWorld[1]);G=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;Q=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;Z.copy(L.vertexNormalsWorld[2]);R=(Z.x*H.n11+Z.y*H.n12+Z.z*H.n13)*0.5+0.5;U=-(Z.x*H.n21+Z.y*H.n22+Z.z*H.n23)*0.5+0.5;sa(J,w,E,l,P,M,S.env_map.image,I,X,G,Q,R,U)}}else S.wireframe?za(S.color.__styleString,S.wireframe_linewidth): Aa(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&sa(J,w,E,l,P,M,S.map.image,L.uvs[0].u,L.uvs[0].v,L.uvs[1].u,L.uvs[1].v,L.uvs[2].u,L.uvs[2].v);ya(THREE.SubtractiveBlending)}if(K)if(!S.wireframe&&S.shading==THREE.SmoothShading&&L.vertexNormalsWorld.length==3){p.r=n.r=m.r=t.r;p.g=n.g=m.g=t.g;p.b=n.b=m.b=t.b;xa($,L.v1.positionWorld,L.vertexNormalsWorld[0],p);xa($,L.v2.positionWorld,L.vertexNormalsWorld[1],n);xa($, L.v3.positionWorld,L.vertexNormalsWorld[2],m);r.r=(n.r+m.r)*0.5;r.g=(n.g+m.g)*0.5;r.b=(n.b+m.b)*0.5;D=Ha(p,n,m,r);sa(J,w,E,l,P,M,D,0,0,1,0,0,1)}else{o.r=t.r;o.g=t.g;o.b=t.b;xa($,L.centroidWorld,L.normalWorld,o);k.r=S.color.r*o.r;k.g=S.color.g*o.g;k.b=S.color.b*o.b;k.updateStyleString();S.wireframe?za(k.__styleString,S.wireframe_linewidth):Aa(k.__styleString)}else S.wireframe?za(S.color.__styleString,S.wireframe_linewidth):Aa(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){q=S.__2near; v=S.__farPlusNear;z=S.__farMinusNear;p.r=p.g=p.b=1-q/(v-H.positionScreen.z*z);n.r=n.g=n.b=1-q/(v-W.positionScreen.z*z);m.r=m.g=m.b=1-q/(v-T.positionScreen.z*z);r.r=(n.r+m.r)*0.5;r.g=(n.g+m.g)*0.5;r.b=(n.b+m.b)*0.5;D=Ha(p,n,m,r);sa(J,w,E,l,P,M,D,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){k.r=Da(L.normalWorld.x);k.g=Da(L.normalWorld.y);k.b=Da(L.normalWorld.z);k.updateStyleString();S.wireframe?za(k.__styleString,S.wireframe_linewidth):Aa(k.__styleString)}}}function za(H,W){if(x!=H)h.strokeStyle= x=H;if(s!=W)h.lineWidth=s=W;h.stroke();B.inflate(W*2)}function Aa(H){if(C!=H)h.fillStyle=C=H;h.fill()}function sa(H,W,T,L,S,$,ba,ca,da,ja,ga,ka,ta){var na,la;na=ba.width-1;la=ba.height-1;ca*=na;da*=la;ja*=na;ga*=la;ka*=na;ta*=la;T-=H;L-=W;S-=H;$-=W;ja-=ca;ga-=da;ka-=ca;ta-=da;la=1/(ja*ta-ka*ga);na=(ta*T-ga*S)*la;ga=(ta*L-ga*$)*la;T=(ja*S-ka*T)*la;L=(ja*$-ka*L)*la;H=H-na*ca-T*da;W=W-ga*ca-L*da;h.save();h.transform(na,ga,T,L,H,W);h.clip();h.drawImage(ba,0,0);h.restore()}function Ca(H){if(i!=H)h.globalAlpha= i=H}function ya(H){if(c!=H){switch(H){case THREE.NormalBlending:h.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:h.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:h.globalCompositeOperation="darker"}c=H}}function Ha(H,W,T,L){var S=~~(H.r*255),$=~~(H.g*255);H=~~(H.b*255);var ba=~~(W.r*255),ca=~~(W.g*255);W=~~(W.b*255);var da=~~(T.r*255),ja=~~(T.g*255);T=~~(T.b*255);var ga=~~(L.r*255),ka=~~(L.g*255);L=~~(L.b*255);fa[0]=S<0?0:S>255?255:S;fa[1]=$<0?0: $>255?255:$;fa[2]=H<0?0:H>255?255:H;fa[4]=ba<0?0:ba>255?255:ba;fa[5]=ca<0?0:ca>255?255:ca;fa[6]=W<0?0:W>255?255:W;fa[8]=da<0?0:da>255?255:da;fa[9]=ja<0?0:ja>255?255:ja;fa[10]=T<0?0:T>255?255:T;fa[12]=ga<0?0:ga>255?255:ga;fa[13]=ka<0?0:ka>255?255:ka;fa[14]=L<0?0:L>255?255:L;ma.putImageData(oa,0,0);va.drawImage(ea,0,0);return ra}function Da(H){H=(H+1)*0.5;return H<0?0:H>1?1:H}function Ea(H,W){var T=W.x-H.x,L=W.y-H.y,S=1/Math.sqrt(T*T+L*L);T*=S;L*=S;W.x+=T;W.y+=L;H.x-=T;H.y-=L}var Ba,Ia,aa,ha,qa,Fa, Ja,ua;h.setTransform(1,0,0,-1,f,j);this.autoClear&&this.clear();a=b.projectScene(ia,wa,this.sortElements);(K=ia.lights.length>0)&&Ka(ia);Ba=0;for(Ia=a.length;Ba0){U.r+=B.color.r*K;U.g+=B.color.g*K;U.b+=B.color.b*K}}else if(B instanceof THREE.PointLight){m.sub(B.position,R.centroidWorld);m.normalize();K=R.normalWorld.dot(m)*B.intensity;if(K>0){U.r+=B.color.r*K;U.g+=B.color.g*K;U.b+=B.color.b*K}}}}function b(Q,R,U,V,N,B){z=d(D++);z.setAttribute("d","M "+Q.positionScreen.x+ " "+Q.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(N instanceof THREE.MeshBasicMaterial)l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshLambertMaterial)if(E){P.r=M.r;P.g=M.g;P.b=M.b;a(B,V,P);l.r=N.color.r*P.r;l.g=N.color.g*P.g;l.b=N.color.b*P.b;l.updateStyleString()}else l.__styleString=N.color.__styleString;else if(N instanceof THREE.MeshDepthMaterial){n=1-N.__2near/(N.__farPlusNear-V.z*N.__farMinusNear); l.setRGB(n,n,n)}else N instanceof THREE.MeshNormalMaterial&&l.setRGB(g(V.normalWorld.x),g(V.normalWorld.y),g(V.normalWorld.z));N.wireframe?z.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+N.wireframe_linewidth+"; stroke-opacity: "+N.opacity+"; stroke-linecap: "+N.wireframe_linecap+"; stroke-linejoin: "+N.wireframe_linejoin):z.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+N.opacity);h.appendChild(z)}function e(Q,R,U,V,N,B,K){z=d(D++);z.setAttribute("d", "M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+R.positionScreen.x+" "+R.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(B instanceof THREE.MeshBasicMaterial)l.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshLambertMaterial)if(E){P.r=M.r;P.g=M.g;P.b=M.b;a(K,N,P);l.r=B.color.r*P.r;l.g=B.color.g*P.g;l.b=B.color.b*P.b;l.updateStyleString()}else l.__styleString=B.color.__styleString;else if(B instanceof THREE.MeshDepthMaterial){n= 1-B.__2near/(B.__farPlusNear-N.z*B.__farMinusNear);l.setRGB(n,n,n)}else B instanceof THREE.MeshNormalMaterial&&l.setRGB(g(N.normalWorld.x),g(N.normalWorld.y),g(N.normalWorld.z));B.wireframe?z.setAttribute("style","fill: none; stroke: "+l.__styleString+"; stroke-width: "+B.wireframe_linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframe_linecap+"; stroke-linejoin: "+B.wireframe_linejoin):z.setAttribute("style","fill: "+l.__styleString+"; fill-opacity: "+B.opacity);h.appendChild(z)} function d(Q){if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");G==0&&r[Q].setAttribute("shape-rendering","crispEdges");return r[Q]}return r[Q]}function g(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var f=null,j=new THREE.Projector,h=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,c,x,C,s,u,y,A,J=new THREE.Rectangle,w=new THREE.Rectangle,E=false,l=new THREE.Color(16777215),P=new THREE.Color(16777215),M=new THREE.Color(0),k=new THREE.Color(0), p=new THREE.Color(0),n,m=new THREE.Vector3,r=[],q=[],v=[],z,D,I,X,G=1;this.domElement=h;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":G=1;break;case "low":G=0}};this.setSize=function(Q,R){i=Q;c=R;x=i/2;C=c/2;h.setAttribute("viewBox",-x+" "+-C+" "+i+" "+c);h.setAttribute("width",i);h.setAttribute("height",c);J.set(-x,-C,x,C)};this.clear=function(){for(;h.childNodes.length>0;)h.removeChild(h.childNodes[0])};this.render=function(Q,R){var U,V, N,B,K,o,t,F;this.autoClear&&this.clear();f=j.projectScene(Q,R,this.sortElements);X=I=D=0;if(E=Q.lights.length>0){t=Q.lights;M.setRGB(0,0,0);k.setRGB(0,0,0);p.setRGB(0,0,0);U=0;for(V=t.length;U0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); c.attachShader(m,j("fragment",n+k));c.attachShader(m,j("vertex",r+p));c.linkProgram(m);c.getProgramParameter(m,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(m,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");m.uniforms={};m.attributes={};return m}function e(k,p){if(k.image.length==6){if(!k.image.__webGLTextureCube&&!k.image.__cubeMapInitialized&&k.image.loadCount==6){k.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube); c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var n=0;n<6;++n)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[n]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+ p);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webGLTextureCube)}}function d(k,p){if(!k.__webGLTexture&&k.image.loaded){k.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,k.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(k.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(k.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(k.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER, h(k.min_filter));c.generateMipmap(c.TEXTURE_2D);c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+p);c.bindTexture(c.TEXTURE_2D,k.__webGLTexture)}function g(k,p){var n,m,r;n=0;for(m=p.length;n= 0.0 )": "",p?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",p?"pointDiffuse += mColor * pointDiffuseWeight;":"",p?"pointSpecular += mSpecular * pointSpecularWeight;":"",p?"}":"",k?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",k?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",k?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",k?"vec3 dirVector = normalize( lDirection.xyz );":"",k?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",k?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",k?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",k?"float dirSpecularWeight = 0.0;":"",k?"if ( dirDotNormalHalf >= 0.0 )":"",k?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",k?"dirDiffuse += mColor * dirDiffuseWeight;":"",k?"dirSpecular += mSpecular * dirSpecularWeight;":"",k?"}":"","vec4 totalLight = mAmbient;",k?"totalLight += dirDiffuse + dirSpecular;":"",p?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nconst float LOG2 = 1.442695;\nfloat z = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = exp2( - fogDensity * fogDensity * z * z * LOG2 );\nfogFactor = clamp( fogFactor, 0.0, 1.0 );\ngl_FragColor = mix( vec4( fogColor, 1.0 ), gl_FragColor, fogFactor );\n#endif\n}"].join("\n"); m=b(r,m,n);c.useProgram(m);g(m,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);n&&g(m,["fogColor","fogDensity"]);k&&g(m,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);p&&g(m,["pointLightNumber","pointLightColor", "pointLightPosition"]);c.uniform1i(m.uniforms.enableMap,0);c.uniform1i(m.uniforms.tMap,0);c.uniform1i(m.uniforms.enableCubeMap,0);c.uniform1i(m.uniforms.tCube,1);c.uniform1i(m.uniforms.mixEnvMap,0);c.uniform1i(m.uniforms.useRefract,0);f(m,["position","normal","uv"]);return m}(l.directional,l.point,fog);this.setSize=function(k,p){i.width=k;i.height=p;c.viewport(0,0,i.width,i.height)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(k,p){var n,m,r,q,v, z=[],D=[],I=[];q=[];v=[];c.uniform1i(k.uniforms.enableLighting,p.length);n=0;for(m=p.length;n0){K.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,K.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(N),c.STATIC_DRAW)}K.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,K.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),c.STATIC_DRAW);K.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, K.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);K.__webGLFaceCount=G.length;K.__webGLLineCount=Q.length}};this.renderBuffer=function(k,p,n,m,r){var q,v,z,D,I,X,G,Q,R;if(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshDepthMaterial||m instanceof THREE.MeshNormalMaterial){if(!m.program){if(m instanceof THREE.MeshDepthMaterial){G=M.depth;m.fragment_shader=G.fragment_shader;m.vertex_shader=G.vertex_shader;m.uniforms=G.uniforms;m.uniforms.mNear.value= m.near;m.uniforms.mFar.value=m.far}else if(m instanceof THREE.MeshNormalMaterial){G=M.normal;m.fragment_shader=G.fragment_shader;m.vertex_shader=G.vertex_shader;m.uniforms=G.uniforms}m.program=b(m.fragment_shader,m.vertex_shader,null);G=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(R in m.uniforms)G.push(R);g(m.program,G);f(m.program,["position","normal","uv","tangent"])}R=m.program}else R=C;if(R!=x){c.useProgram(R);x=R}R==C&&this.setupLights(R, p);this.loadCamera(R,k);this.loadMatrices(R);if(m instanceof THREE.MeshShaderMaterial||m instanceof THREE.MeshDepthMaterial||m instanceof THREE.MeshNormalMaterial){z=m.wireframe;D=m.wireframe_linewidth;k=R;p=m.uniforms;var U;for(q in p){Q=p[q].type;G=p[q].value;U=k.uniforms[q];if(Q=="i")c.uniform1i(U,G);else if(Q=="f")c.uniform1f(U,G);else if(Q=="v3")c.uniform3f(U,G.x,G.y,G.z);else if(Q=="c")c.uniform3f(U,G.r,G.g,G.b);else if(Q=="t"){c.uniform1i(U,G);if(Q=p[q].texture)Q.image instanceof Array&&Q.image.length== 6?e(Q,G):d(Q,G)}}}if(m instanceof THREE.MeshPhongMaterial||m instanceof THREE.MeshLambertMaterial||m instanceof THREE.MeshBasicMaterial){q=m.color;v=m.opacity;z=m.wireframe;D=m.wireframe_linewidth;I=m.map;X=m.env_map;p=m.combine==THREE.MixOperation;k=m.reflectivity;Q=m.env_map&&m.env_map.mapping instanceof THREE.CubeRefractionMapping;G=m.refraction_ratio;c.uniform4f(R.uniforms.mColor,q.r*v,q.g*v,q.b*v,v);c.uniform1i(R.uniforms.mixEnvMap,p);c.uniform1f(R.uniforms.mReflectivity,k);c.uniform1i(R.uniforms.useRefract, Q);c.uniform1f(R.uniforms.mRefractionRatio,G);if(n){c.uniform1f(R.uniforms.fogDensity,n.density);c.uniform3f(R.uniforms.fogColor,n.color.r,n.color.g,n.color.b)}}if(m instanceof THREE.MeshPhongMaterial){n=m.ambient;q=m.specular;m=m.shininess;c.uniform4f(R.uniforms.mAmbient,n.r,n.g,n.b,v);c.uniform4f(R.uniforms.mSpecular,q.r,q.g,q.b,v);c.uniform1f(R.uniforms.mShininess,m);c.uniform1i(R.uniforms.material,2)}else if(m instanceof THREE.MeshLambertMaterial)c.uniform1i(R.uniforms.material,1);else m instanceof THREE.MeshBasicMaterial&&c.uniform1i(R.uniforms.material,0);if(I){d(I,0);c.uniform1i(R.uniforms.tMap,0);c.uniform1i(R.uniforms.enableMap,1)}else c.uniform1i(R.uniforms.enableMap,0);if(X){e(X,1);c.uniform1i(R.uniforms.tCube,1);c.uniform1i(R.uniforms.enableCubeMap,1)}else c.uniform1i(R.uniforms.enableCubeMap,0);v=R.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(v.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.position);if(v.normal>=0){c.bindBuffer(c.ARRAY_BUFFER, r.__webGLNormalBuffer);c.vertexAttribPointer(v.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.normal)}if(v.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(v.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.tangent)}if(v.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(v.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(v.uv)}else c.disableVertexAttribArray(v.uv);if(z){c.lineWidth(D);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(k,p,n,m,r,q,v){var z,D,I,X,G;I=0;for(X=m.material.length;I=0;n--){m=k.__webGLObjects[n].object;p==m&&k.__webGLObjects.splice(n, 1)}};this.setupMatrices=function(k,p){k.autoUpdateMatrix&&k.updateMatrix();s.multiply(p.matrix,k.matrix);A.set(s.flatten());u=THREE.Matrix4.makeInvert3x3(s).transpose();w.set(u.m);E.set(k.matrix.flatten())};this.loadMatrices=function(k){c.uniformMatrix4fv(k.uniforms.viewMatrix,false,y);c.uniformMatrix4fv(k.uniforms.modelViewMatrix,false,A);c.uniformMatrix4fv(k.uniforms.projectionMatrix,false,J);c.uniformMatrix3fv(k.uniforms.normalMatrix,false,w);c.uniformMatrix4fv(k.uniforms.objectMatrix,false,E)}; this.loadCamera=function(k,p){c.uniform3f(k.uniforms.cameraPosition,p.position.x,p.position.y,p.position.z)};this.setBlending=function(k){switch(k){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(k,p){if(k){!p||p=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(k=="back")c.cullFace(c.BACK); else k=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var M={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterial=this.meshMaterial=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.material=null}; var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,g=e?b.geometry:b,f=a.vertices,j=g.vertices,h=a.faces,i=g.faces,c=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var x=0,C=j.length;x= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientColor, 1.0 );\ntotalLight += dirDiffuse + dirSpecular;\ntotalLight += pointDiffuse + pointSpecular;\ngl_FragColor = vec4( totalLight.xyz * vLightWeighting * aoTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uDirLightPos;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightPos;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientLightColor;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvLightWeighting = uAmbientLightColor;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( vNormal, vPointLightVector ), 0.0 );\nvLightWeighting += uPointLightColor * pointLightWeighting;\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nfloat directionalLightWeighting = max( dot( vNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += uDirLightColor * directionalLightWeighting;\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( -wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,g,f,j,h){function i(A,J,w,E,l,P,M,k){var p,n=d||1,m=g||1,r=n+1,q=m+1,v=l/2,z=P/2;l=l/n;P=P/m;var D=c.vertices.length;if(A=="x"&&J=="y"||A=="y"&&J=="x")p="z";else if(A=="x"&&J=="z"||A=="z"&&J=="x")p="y";else if(A=="z"&&J=="y"||A=="y"&&J=="z")p="x";for(iy=0;iy0||(x=this.vertices.push(new THREE.Vertex(new THREE.Vector3(C,h,s)))-1);c.push(x)}b.push(c)}var u,y,A;g=b.length;for(e=0;e0)for(d=0;d1){u=this.vertices[j].position.clone(); y=this.vertices[i].position.clone();A=this.vertices[c].position.clone();u.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,c,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([x,C,J])}}}this.boundingSphere={radius:a};this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial()};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var g=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(f){THREE.Loader.prototype.loadAjaxBuffers(f.data.buffers, f.data.materials,b,e,g)};a.onerror=function(f){alert("worker.onerror: "+f.message+"\n"+f.data);f.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,g){var f=new XMLHttpRequest,j=d+"/"+a,h=0;f.onreadystatechange=function(){if(f.readyState==4)f.status==200||f.status==0?THREE.Loader.prototype.createBinModel(f.responseText,e,d,b):alert("Couldn't load ["+j+"] ["+f.status+"]");else if(f.readyState==3){if(g){if(h==0)h=f.getResponseHeader("Content-Length");g({total:h,loaded:f.responseText.length})}}else if(f.readyState== 2)h=f.getResponseHeader("Content-Length")};f.open("GET",j,true);f.overrideMimeType("text/plain; charset=x-user-defined");f.setRequestHeader("Content-Type","text/plain");f.send(null)},createBinModel:function(a,b,e,d){var g=function(f){function j(o,t){var F=x(o,t),O=x(o,t+1),Y=x(o,t+2),Z=x(o,t+3),ea=(Z<<1&255|Y>>7)-127;F=(Y&127)<<16|O<<8|F;if(F==0&&ea==-127)return 0;return(1-2*(Z>>7))*(1+F*Math.pow(2,-23))*Math.pow(2,ea)}function h(o,t){var F=x(o,t),O=x(o,t+1),Y=x(o,t+2);return(x(o,t+3)<<24)+(Y<<16)+ (O<<8)+F}function i(o,t){var F=x(o,t);return(x(o,t+1)<<8)+F}function c(o,t){var F=x(o,t);return F>127?F-256:F}function x(o,t){return o.charCodeAt(t)&255}function C(o){var t,F,O;t=h(a,o);F=h(a,o+k);O=h(a,o+p);o=i(a,o+n);THREE.Loader.prototype.f3(w,t,F,O,o)}function s(o){var t,F,O,Y,Z,ea;t=h(a,o);F=h(a,o+k);O=h(a,o+p);Y=i(a,o+n);Z=h(a,o+m);ea=h(a,o+r);o=h(a,o+q);THREE.Loader.prototype.f3n(w,P,t,F,O,Y,Z,ea,o)}function u(o){var t,F,O,Y;t=h(a,o);F=h(a,o+v);O=h(a,o+z);Y=h(a,o+D);o=i(a,o+I);THREE.Loader.prototype.f4(w, t,F,O,Y,o)}function y(o){var t,F,O,Y,Z,ea,ma,oa;t=h(a,o);F=h(a,o+v);O=h(a,o+z);Y=h(a,o+D);Z=i(a,o+I);ea=h(a,o+X);ma=h(a,o+G);oa=h(a,o+Q);o=h(a,o+R);THREE.Loader.prototype.f4n(w,P,t,F,O,Y,Z,ea,ma,oa,o)}function A(o){var t,F;t=h(a,o);F=h(a,o+U);o=h(a,o+V);THREE.Loader.prototype.uv3(w,M[t*2],M[t*2+1],M[F*2],M[F*2+1],M[o*2],M[o*2+1])}function J(o){var t,F,O;t=h(a,o);F=h(a,o+N);O=h(a,o+B);o=h(a,o+K);THREE.Loader.prototype.uv4(w,M[t*2],M[t*2+1],M[F*2],M[F*2+1],M[O*2],M[O*2+1],M[o*2],M[o*2+1])}var w=this, E=0,l,P=[],M=[],k,p,n,m,r,q,v,z,D,I,X,G,Q,R,U,V,N,B,K;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(w,d,f);l={signature:a.substr(E,8),header_bytes:x(a,E+8),vertex_coordinate_bytes:x(a,E+9),normal_coordinate_bytes:x(a,E+10),uv_coordinate_bytes:x(a,E+11),vertex_index_bytes:x(a,E+12),normal_index_bytes:x(a,E+13),uv_index_bytes:x(a,E+14),material_index_bytes:x(a,E+15),nvertices:h(a,E+16),nnormals:h(a,E+16+4),nuvs:h(a,E+16+8),ntri_flat:h(a,E+16+12),ntri_smooth:h(a,E+16+16),ntri_flat_uv:h(a, E+16+20),ntri_smooth_uv:h(a,E+16+24),nquad_flat:h(a,E+16+28),nquad_smooth:h(a,E+16+32),nquad_flat_uv:h(a,E+16+36),nquad_smooth_uv:h(a,E+16+40)};E+=l.header_bytes;k=l.vertex_index_bytes;p=l.vertex_index_bytes*2;n=l.vertex_index_bytes*3;m=l.vertex_index_bytes*3+l.material_index_bytes;r=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes;q=l.vertex_index_bytes*3+l.material_index_bytes+l.normal_index_bytes*2;v=l.vertex_index_bytes;z=l.vertex_index_bytes*2;D=l.vertex_index_bytes*3;I=l.vertex_index_bytes* 4;X=l.vertex_index_bytes*4+l.material_index_bytes;G=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes;Q=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*2;R=l.vertex_index_bytes*4+l.material_index_bytes+l.normal_index_bytes*3;U=l.uv_index_bytes;V=l.uv_index_bytes*2;N=l.uv_index_bytes;B=l.uv_index_bytes*2;K=l.uv_index_bytes*3;E+=function(o){var t,F,O,Y=l.vertex_coordinate_bytes*3,Z=o+l.nvertices*Y;for(o=o;o