// ThreeExtras.js - http://github.com/mrdoob/three.js 'use strict';THREE.ColorUtils={adjustHSV:function(a,b,c,d){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.Math.clamp(f.h+b,0,1);f.s=THREE.Math.clamp(f.s+c,0,1);f.v=THREE.Math.clamp(f.v+d,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,f=a.b,e=Math.max(Math.max(c,d),f),g=Math.min(Math.min(c,d),f);if(g===e)g=c=0;else{var h=e-g,g=h/e,c=(c===e?(d-f)/h:d===e?2+(f-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1a?b(c,f-1):k[f]b||n>b||q>b){h=a.vertices.length;r=d.clone();t=d.clone();l>=n&&l>=q?(i=i.clone(),i.position.lerpSelf(k.position,0.5),r.a=f,r.b=h,r.c=g,t.a=h,t.b=e,t.c=g,3===d.vertexNormals.length&&(f=d.vertexNormals[0].clone(),f.lerpSelf(d.vertexNormals[1], 0.5),r.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===d.vertexColors.length&&(f=d.vertexColors[0].clone(),f.lerpSelf(d.vertexColors[1],0.5),r.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),d=0):n>=l&&n>=q?(i=k.clone(),i.position.lerpSelf(j.position,0.5),r.a=f,r.b=e,r.c=h,t.a=h,t.b=g,t.c=f,3===d.vertexNormals.length&&(f=d.vertexNormals[1].clone(),f.lerpSelf(d.vertexNormals[2],0.5),r.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(d.vertexNormals[2]),t.vertexNormals[2].copy(d.vertexNormals[0])), 3===d.vertexColors.length&&(f=d.vertexColors[1].clone(),f.lerpSelf(d.vertexColors[2],0.5),r.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(d.vertexColors[2]),t.vertexColors[2].copy(d.vertexColors[0])),d=1):(i=i.clone(),i.position.lerpSelf(j.position,0.5),r.a=f,r.b=e,r.c=h,t.a=h,t.b=e,t.c=g,3===d.vertexNormals.length&&(f=d.vertexNormals[0].clone(),f.lerpSelf(d.vertexNormals[2],0.5),r.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===d.vertexColors.length&&(f=d.vertexColors[0].clone(), f.lerpSelf(d.vertexColors[2],0.5),r.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),d=2);a.faces.splice(c,1,r,t);a.vertices.push(i);for(f=0;fb||n>b||s>b||m>b){o=a.vertices.length;p=a.vertices.length+1;r=d.clone();t=d.clone();l>=n&&l>=s&&l>=m||s>=n&&s>=l&&s>=m?(l=i.clone(),l.position.lerpSelf(k.position,0.5), k=j.clone(),k.position.lerpSelf(q.position,0.5),r.a=f,r.b=o,r.c=p,r.d=h,t.a=o,t.b=e,t.c=g,t.d=p,4===d.vertexNormals.length&&(f=d.vertexNormals[0].clone(),f.lerpSelf(d.vertexNormals[1],0.5),e=d.vertexNormals[2].clone(),e.lerpSelf(d.vertexNormals[3],0.5),r.vertexNormals[1].copy(f),r.vertexNormals[2].copy(e),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(e)),4===d.vertexColors.length&&(f=d.vertexColors[0].clone(),f.lerpSelf(d.vertexColors[1],0.5),e=d.vertexColors[2].clone(),e.lerpSelf(d.vertexColors[3], 0.5),r.vertexColors[1].copy(f),r.vertexColors[2].copy(e),t.vertexColors[0].copy(f),t.vertexColors[3].copy(e)),d=0):(l=k.clone(),l.position.lerpSelf(j.position,0.5),k=q.clone(),k.position.lerpSelf(i.position,0.5),r.a=f,r.b=e,r.c=o,r.d=p,t.a=p,t.b=o,t.c=g,t.d=h,4===d.vertexNormals.length&&(f=d.vertexNormals[1].clone(),f.lerpSelf(d.vertexNormals[2],0.5),e=d.vertexNormals[3].clone(),e.lerpSelf(d.vertexNormals[0],0.5),r.vertexNormals[2].copy(f),r.vertexNormals[3].copy(e),t.vertexNormals[0].copy(e),t.vertexNormals[1].copy(f)), 4===d.vertexColors.length&&(f=d.vertexColors[1].clone(),f.lerpSelf(d.vertexColors[2],0.5),e=d.vertexColors[3].clone(),e.lerpSelf(d.vertexColors[0],0.5),r.vertexColors[2].copy(f),r.vertexColors[3].copy(e),t.vertexColors[0].copy(e),t.vertexColors[1].copy(f)),d=1);a.faces.splice(c,1,r,t);a.vertices.push(l);a.vertices.push(k);for(f=0;fq-1?f-1:q-1,n=(q+1)%f,s=0>j-1?d-1:j-1,m=(j+1)%d,o=[],p=[0,0,h[4*(q*d+j)]/255*b];o.push([-1,0,h[4*(q*d+s)]/255*b]);o.push([-1,-1,h[4*(l*d+s)]/255*b]);o.push([0,-1, h[4*(l*d+j)]/255*b]);o.push([1,-1,h[4*(l*d+m)]/255*b]);o.push([1,0,h[4*(q*d+m)]/255*b]);o.push([1,1,h[4*(n*d+m)]/255*b]);o.push([0,1,h[4*(n*d+j)]/255*b]);o.push([-1,1,h[4*(n*d+s)]/255*b]);l=[];s=o.length;for(n=0;n 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nfloat pointDistance = vPointLight[ i ].w;\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}", THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( normalize( vNormal.xyz ) * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif", THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}}; THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,computeBoundingBox:function(){},computeBoundingSphere:function(){}}; THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c}; THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),f,e=0;b.push(0);for(f=1;f<=a;f++)c=this.getPoint(f/a),e+=c.distanceTo(d),b.push(e),d=c;return this.cacheArcLengths=b}; THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};THREE.Curve.prototype.getUtoTmapping=function(a,b){var c=this.getLengths(),d=0,f=c.length,e;e=b?b:a*c[f-1];for(var g=0,h=f-1,i;g<=h;)if(d=Math.floor(g+(h-g)/2),i=c[d]-e,0>i)g=d+1;else if(0b&&(b=0);1d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b}; THREE.ArcCurve=function(a,b,c,d,f,e){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=d;this.aEndAngle=f;this.aClockwise=e};THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.aRadius*Math.cos(b);b=this.aY+this.aRadius*Math.sin(b);return new THREE.Vector2(a,b)}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=0.5*(c-a),d=0.5*(d-b),e=f*f;return(2*b-2*c+a+d)*f*e+(-3*b+3*c-2*a-d)*e+a*f+b}}; THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)}); THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)}); THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f,a=(d.length-1)*a;f=Math.floor(a);a-=f;c[0]=0==f?f:f-1;c[1]=f;c[2]=f>d.length-2?d.length-1:f+1;c[3]=f>d.length-3?d.length-1:f+2;f=d[c[0]];var e=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(f.x,e.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(f.y,e.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(f.z,e.z,g.z,c.z,a);return b}); THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=void 0==a?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-0)*a;a=Math.floor(f);f-=a;a+=0=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb)b=e.x;else if(e.xc)c=e.y;else if(e.yMath.abs(d.x-c[0].x)&&1.0E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c}; THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};THREE.Path.prototype.nltransform=function(a,b,c,d,f,e){var g=this.getPoints(),h,i,k,j,q;for(h=0,i=g.length;h h&&(h+=c.length);h%=c.length;0>g&&(g+=k.length);g%=k.length;f=0<=h-1?h-1:c.length-1;e=0<=g-1?g-1:k.length-1;m=[k[g],c[h],c[f]];m=THREE.FontUtils.Triangulate.area(m);o=[k[g],k[e],c[h]];o=THREE.FontUtils.Triangulate.area(o);q+l>m+o&&(h=n,g=j,0>h&&(h+=c.length),h%=c.length,0>g&&(g+=k.length),g%=k.length,f=0<=h-1?h-1:c.length-1,e=0<=g-1?g-1:k.length-1);q=c.slice(0,h);l=c.slice(h);n=k.slice(g);j=k.slice(0,g);e=[k[g],k[e],c[h]];s.push([k[g],c[h],c[f]]);s.push(e);c=q.concat(n).concat(j).concat(l)}return{shape:c, isolatedPts:s,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),e,g,h,i,k={};for(e=0,g=d.length;ed;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}for(e=0,g=f.length;ed;d++)i=h[d].x+":"+h[d].y,i=k[i],void 0!==i&&(h[d]=i)}return c.concat(f)}, isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,f){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+ this.b3p3(a,f)}};THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){b=b||this.parameters;this.text=a;var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",f=void 0!==b.weight?b.weight:"normal",e=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=f;THREE.FontUtils.style=e}; THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,b=[],c=0,d=a.length;ca.hierarchy[c].keys[d].time)a.hierarchy[c].keys[d].time= 0;if(void 0!==a.hierarchy[c].keys[d].rot&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[c].keys.length&&void 0!==a.hierarchy[c].keys[0].morphTargets){h={};for(d=0;dm;m++){c=b[m];g=i.prevKey[c];h=i.nextKey[c];if(h.time<=l){if(qd||1d?0:1;if("pos"===c)if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(e[0]-f[0])*d,c.y=f[1]+(e[1]-f[1])*d,c.z=f[2]+(e[2]-f[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",n,g.index-1).pos,this.points[1]=f,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos,d=0.33*d+0.33,f=this.interpolateCatmullRom(this.points,d),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,1.01*d),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if("rot"=== c)THREE.Quaternion.slerp(f,e,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0]+(e[0]-f[0])*d,c.y=f[1]+(e[1]-f[1])*d,c.z=f[2]+(e[2]-f[2])*d}}if(this.JITCompile&&void 0===j[0][k]){this.hierarchy[0].updateMatrixWorld(!0);for(n=0;na.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],i[0],k[0],f,c,g);d[1]=this.interpolate(e[1],h[1],i[1],k[1],f,c,g);d[2]=this.interpolate(e[2],h[2],i[2],k[2],f,c,g);return d}; THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=!0}}if(this.JITCompile&&void 0===e[0][f]){this.hierarchy[0].updateMatrixWorld(!0);for(a=0;a(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var f={name:c,fps:0.6,length:d,hierarchy:[]},e,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,p=0;e=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;ei)?1:i));this.object.translateX(b*k);this.object.translateY(b*j);g&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.yc.maxDistance*c.maxDistance&&c.object.position.setLength(c.maxDistance),g.lengthSq()n;n++)this.materials.push(g)}n=0;o=1;s=2;p= 3;m=4;r=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(void 0!=h)for(var t in h)void 0!==this.sides[t]&&(this.sides[t]=h[t]);this.sides.px&&i("z","y",-1,-1,c,b,j,n);this.sides.nx&&i("z","y",1,-1,c,b,-j,o);this.sides.py&&i("x","z",1,1,a,c,q,s);this.sides.ny&&i("x","z",1,-1,a,c,-q,p);this.sides.pz&&i("x","y",1,-1,a,b,l,m);this.sides.nz&&i("x","y",-1,-1,a,b,-l,r);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=new THREE.Geometry; THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry; THREE.CylinderGeometry=function(a,b,c,d,f,e){THREE.Geometry.call(this);var a=void 0!==a?a:20,b=void 0!==b?b:20,c=void 0!==c?c:100,g=c/2,d=d||8,f=f||1,h,i,k=[],j=[];for(i=0;i<=f;i++){var q=[],l=[],n=i/f,s=n*(b-a)+a;for(h=0;h<=d;h++){var m=h/d,o=s*Math.sin(2*m*Math.PI),p=-n*c+g,r=s*Math.cos(2*m*Math.PI);this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,p,r)));q.push(this.vertices.length-1);l.push(new THREE.UV(m,n))}k.push(q);j.push(l)}for(i=0;ig?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,g;for(B=c.length;0<=--B;){e=B;g=B-1;0>g&&(g=c.length-1); for(var f=0,h=n+2*j,f=0;fMath.abs(c-i)?[new THREE.UV(b,f),new THREE.UV(d,e),new THREE.UV(k,g),new THREE.UV(q,a)]:[new THREE.UV(c,f),new THREE.UV(i,e),new THREE.UV(j,g),new THREE.UV(l,a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2; THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2; THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],e=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;hf)return null;var e=[],g=[],h=[],i,k,j;if(0=q--){console.log("Warning, unable to triangulate polygon!");break}i=k;f<=i&&(i=0);k=i+1;f<=k&&(k=0);j=k+1;f<=j&&(j=0);var l;a:{l=a;var n=i,s=k,m=j,o=f,p=g,r=void 0,t=void 0,v=void 0,u=void 0,w=void 0, z=void 0,y=void 0,A=void 0,D=void 0,t=l[p[n]].x,v=l[p[n]].y,u=l[p[s]].x,w=l[p[s]].y,z=l[p[m]].x,y=l[p[m]].y;if(1.0E-10>(u-t)*(y-v)-(w-v)*(z-t))l=!1;else{for(r=0;rd?(d=new THREE.Face3(a.index,b.index,c.index,[a.position.clone(),b.position.clone(),c.position.clone()]),d.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),d.normal=d.centroid.clone().normalize(), i.faces.push(d),d=Math.atan2(d.centroid.z,-d.centroid.x),i.faceVertexUvs[0].push([h(a.uv,a.position,d),h(b.uv,b.position,d),h(c.uv,c.position,d)])):(d-=1,e(a,g(a,b),g(a,c),d),e(g(a,b),b,g(b,c),d),e(g(a,c),g(b,c),c,d),e(g(a,b),g(b,c),g(a,c),d))}function g(a,b){q[a.index]||(q[a.index]=[]);q[b.index]||(q[b.index]=[]);var c=q[a.index][b.index];void 0===c&&(q[a.index][b.index]=q[b.index][a.index]=c=f((new THREE.Vector3).add(a.position,b.position).divideScalar(2)));return c}function h(a,b,c){0>c&&1===a.u&& (a=new THREE.UV(a.u-1,a.v));0===b.x&&0===b.z&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);for(var c=c||1,d=d||0,i=this,k=0,j=a.length;kq;q++){n=i[q];k=new THREE.Color;k.setRGB(0,0,0);for(var p=0;pt.length&&(q[n]=!0)}for(n in s)if(t=s[n],p=t[0],t=t[1],u=n.split("_"),w=u[0],u=u[1],o=new THREE.Vector3,q[n]?(o.addSelf(h[w].position),o.addSelf(h[u].position),o.multiplyScalar(0.5)):(o.addSelf(k[p]),o.addSelf(k[t]),o.addSelf(h[w].position),o.addSelf(h[u].position),o.multiplyScalar(0.25)), j[n]=r+d.length+v,i.push(new THREE.Vertex(o)),v++,g.supportUVs&&0!=l.length)t=new THREE.UV,t.u=l[w].u+l[u].u,t.v=l[w].v+l[u].v,t.u/=2,t.v/=2,l.push(t);var I,J;u=["123","12","2","23"];o=["123","23","3","31"];var A=["123","31","1","12"],D=["1234","12","2","23"],H=["1234","23","3","34"],C=["1234","34","4","41"],x=["1234","41","1","12"];for(n=0,s=k.length;na.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;da.opacity)k.transparent=a.transparent;if(void 0!==a.depthTest)k.depthTest=a.depthTest;if(void 0!==a.vertexColors)if("face"==a.vertexColors)k.vertexColors=THREE.FaceColors;else if(a.vertexColors)k.vertexColors= THREE.VertexColors;if(a.colorDiffuse)k.color=g(a.colorDiffuse);else if(a.DbgColor)k.color=a.DbgColor;if(a.colorSpecular)k.specular=g(a.colorSpecular);if(a.colorAmbient)k.ambient=g(a.colorAmbient);if(a.transparency)k.opacity=a.transparency;if(a.specularCoef)k.shininess=a.specularCoef;a.mapDiffuse&&b&&e(k,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(k,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(k,"normalMap", a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(k,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var i=THREE.ShaderUtils.lib.normal,j=THREE.UniformsUtils.clone(i.uniforms);j.tNormal.texture=k.normalMap;if(a.mapNormalFactor)j.uNormalScale.value=a.mapNormalFactor;if(k.map)j.tDiffuse.texture=k.map,j.enableDiffuse.value=!0;if(k.specularMap)j.tSpecular.texture=k.specularMap,j.enableSpecular.value=!0;if(k.lightMap)j.tAO.texture= k.lightMap,j.enableAO.value=!0;j.uDiffuseColor.value.setHex(k.color);j.uSpecularColor.value.setHex(k.specular);j.uAmbientColor.value.setHex(k.ambient);j.uShininess.value=k.shininess;if(void 0!==k.opacity)j.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:i.fragmentShader,vertexShader:i.vertexShader,uniforms:j,lights:!0,fog:!0})}else k=new THREE[i](k);if(void 0!==a.DbgName)k.name=a.DbgName;return k}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)}; THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)}; THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.overrideMimeType&&g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)}; THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;e.onreadystatechange=function(){4==e.readyState?200==e.status||0==e.status?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+e.status+"]"):3==e.readyState?f&&(0==h&&(h=e.getResponseHeader("Content-Length")),f({total:h,loaded:e.responseText.length})):2==e.readyState&&(h=e.getResponseHeader("Content-Length"))}; e.open("GET",g,!0);e.responseType="arraybuffer";e.send(null)}; THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,i,k,j,q,l,n,s,m,o,p,r,t,v;function u(a){return a%4?4-a%4:0}function w(a,b){return(new Uint8Array(a,b,1))[0]}function z(a,b){return(new Uint32Array(a,b,1))[0]}function y(b,c){var d,e,f,g,h,i,j,k,l=new Uint32Array(a,c,3*b);for(d=0;da.length?".":a.join("/"))+"/");if((a=P.evaluate("//dae:asset",P,B,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&a.childNodes)for(f=0;fp)break}if(!s){s= new L(p);r=-1;t=0;for(u=d.length;t=p&&(r=t);p=r;d.splice(-1==p?d.length:p,0,s)}s.addTarget(g,j,f,o)}}else console.log('Could not find transform "'+b.sid+'" in node '+this.id)}for(c=0;cthis.set)this.set=0;return this};z.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;bthis.transparency,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof A)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid){var e=ea[this.effect.surface.init_from];if(e)e=THREE.ImageUtils.loadTexture(ma+e.init_from),e.wrapS=d.texOpts.wrapU?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping, e.wrapT=d.texOpts.wrapV?THREE.RepeatWrapping:THREE.ClampToEdgeWrapping,e.offset.x=d.texOpts.offsetU,e.offset.y=d.texOpts.offsetV,e.repeat.x=d.texOpts.repeatU,e.repeat.y=d.texOpts.repeatV,a.map=e}}else"diffuse"==c?a.color=d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=na;return this.material=new THREE.MeshLambertMaterial(a)};I.prototype.parse=function(a){for(var b=0;b< a.childNodes.length;b++){var c=a.childNodes[b];if(1==c.nodeType)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+c.nodeName)}}return this};J.prototype.parse=function(a){for(var b=0;bg||1g?0:1;if(h.length)for(var e=[],i=0;io.parameters.opacity)o.parameters.transparent=!0;if(o.parameters.normalMap){a=THREE.ShaderUtils.lib.normal;j=THREE.UniformsUtils.clone(a.uniforms);m=o.parameters.color;H=o.parameters.specular;c=o.parameters.ambient;x=o.parameters.shininess;j.tNormal.texture=E.textures[o.parameters.normalMap];if(o.parameters.normalMapFactor)j.uNormalScale.value=o.parameters.normalMapFactor;if(o.parameters.map)j.tDiffuse.texture=o.parameters.map,j.enableDiffuse.value=!0;if(o.parameters.lightMap)j.tAO.texture= o.parameters.lightMap,j.enableAO.value=!0;if(o.parameters.specularMap)j.tSpecular.texture=E.textures[o.parameters.specularMap],j.enableSpecular.value=!0;j.uDiffuseColor.value.setHex(m);j.uSpecularColor.value.setHex(H);j.uAmbientColor.value.setHex(c);j.uShininess.value=x;if(o.parameters.opacity)j.uOpacity.value=o.parameters.opacity;I=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:j,lights:!0,fog:!0})}else I=new THREE[o.type](o.parameters);E.materials[q]= I}f();i.callbackSync(E);h()};THREE.UTF8Loader=function(){}; THREE.UTF8Loader.prototype.load=function(a,b,c){var d=new XMLHttpRequest,f=void 0!==c.scale?c.scale:1,e=void 0!==c.offsetX?c.offsetX:0,g=void 0!==c.offsetY?c.offsetY:0,h=void 0!==c.offsetZ?c.offsetZ:0;d.onreadystatechange=function(){4==d.readyState?200==d.status||0==d.status?THREE.UTF8Loader.prototype.createModel(d.responseText,b,f,e,g,h):console.error("THREE.UTF8Loader: Couldn't load ["+a+"] ["+d.status+"]"):3!=d.readyState&&2==d.readyState&&d.getResponseHeader("Content-Length")};d.open("GET",a, !0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);57344<=b&&(b-=2048);b++;for(var c=new Float32Array(8*b),d=1,f=0;8>f;f++){for(var e=0,g=0;g>1^-(h&1));c[8*g+f]=e}d+=b}b=a.length-d;e=new Uint16Array(b);for(f=g=0;f=this.maxCount-3&&h(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(0!==this.count){for(var b=3*this.count;bq&&(q=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var l=Math.floor(k-h);1>l&&(l=1);k=Math.floor(k+h);k>this.size-1&&(k=this.size-1);var n=Math.floor(j-h);1>n&&(n=1);h=Math.floor(j+h);h>this.size-1&&(h=this.size- 1);for(var s,m,o,p,r,t,v,j=q;jk&&(n=k);for(f=0;fj&&(s=j);for(e=0;ej&&(s=j);for(g=0;gh.end)h.end=e;c||(c=i)}}for(i in d)h=d[i],this.createAnimation(i,h.start,h.end,a);this.firstAnimation=c}; THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c)c.fps=b,c.duration=(c.end-c.start)/c.fps}; THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c)c.duration=b,c.fps=(c.end-c.start)/c.duration};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b}; THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];b?(b.time=0,b.active=!0):console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=!1}; THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||0>d.time){d.direction*=-1;if(d.time>d.duration)d.time=d.duration,d.directionBackwards=!0;if(0>d.time)d.time=0,d.directionBackwards=!1}}else d.time%=d.duration,0>d.time&&(d.time+=d.duration);var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/f),0,d.length-1),g=d.weight; if(e!==d.currentFrame)this.morphTargetInfluences[d.lastFrame]=0,this.morphTargetInfluences[d.currentFrame]=1*g,this.morphTargetInfluences[e]=0,d.lastFrame=d.currentFrame,d.currentFrame=e;f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}}; THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,i,k,j,q,l,n;this.init=function(s){b=s.context;c=s;d=new Float32Array(16);f=new Uint16Array(6);s=0;d[s++]=-1;d[s++]=-1;d[s++]=0;d[s++]=0;d[s++]=1;d[s++]=-1;d[s++]=1;d[s++]= 0;d[s++]=1;d[s++]=1;d[s++]=1;d[s++]=1;d[s++]=-1;d[s++]=1;d[s++]=0;d[s++]=1;s=0;f[s++]=0;f[s++]=1;f[s++]=2;f[s++]=0;f[s++]=2;f[s++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D, b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST); b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(k=!1,j=a(THREE.ShaderFlares.lensFlare)):(k=!0,j=a(THREE.ShaderFlares.lensFlareVertexTexture));q={};l={};q.vertex=b.getAttribLocation(j,"position");q.uv=b.getAttribLocation(j,"uv");l.renderType=b.getUniformLocation(j,"renderType");l.map=b.getUniformLocation(j,"map");l.occlusionMap=b.getUniformLocation(j,"occlusionMap");l.opacity=b.getUniformLocation(j,"opacity");l.color=b.getUniformLocation(j, "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,p){var a=a.__webglFlares,r=a.length;if(r){var t=new THREE.Vector3,v=p/f,u=0.5*f,w=0.5*p,z=16/p,y=new THREE.Vector2(z*v,z),A=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),I=l,z=q;b.useProgram(j);n||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),n=!0);b.uniform1i(I.occlusionMap,0);b.uniform1i(I.map, 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var J,H,C,x,F;for(J=0;Ju;u++)p[u]=new THREE.Vector3,m[u]=new THREE.Vector3;p=r.shadowCascadeNearZ[o];r=r.shadowCascadeFarZ[o];m[0].set(-1,-1,p);m[1].set(1,-1,p);m[2].set(-1,1,p);m[3].set(1,1,p);m[4].set(-1,-1,r);m[5].set(1,-1,r);m[6].set(-1,1,r);m[7].set(1,1,r);v.originalCamera=k;m=new THREE.Gyroscope;m.position=l.shadowCascadeOffset;m.add(v);m.add(v.target);k.add(m);l.shadowCascadeArray[s]=v;console.log("Created virtualLight",v)}o=l;p=s;r=o.shadowCascadeArray[p];r.position.copy(o.position); r.target.position.copy(o.target.position);r.lookAt(r.target);r.shadowCameraVisible=o.shadowCameraVisible;r.shadowDarkness=o.shadowDarkness;r.shadowBias=o.shadowCascadeBias[p];m=o.shadowCascadeNearZ[p];o=o.shadowCascadeFarZ[p];r=r.pointsFrustum;r[0].z=m;r[1].z=m;r[2].z=m;r[3].z=m;r[4].z=o;r[5].z=o;r[6].z=o;r[7].z=o;t[n]=v;n++}else t[n]=l,n++;for(j=0,q=t.length;jo;o++){p=r[o];p.copy(m[o]);THREE.ShadowMapPlugin.__projector.unprojectVector(p, s);n.matrixWorldInverse.multiplyVector3(p);if(p.xh.x)h.x=p.x;if(p.yh.y)h.y=p.y;if(p.zh.z)h.z=p.z}n.left=g.x;n.right=h.x;n.top=h.y;n.bottom=g.y;n.updateProjectionMatrix()}n=l.shadowMap;m=l.shadowMatrix;s=l.shadowCamera;s.position.copy(l.matrixWorld.getPosition());s.lookAt(l.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(l.cameraHelper)l.cameraHelper.lines.visible=l.shadowCameraVisible; l.shadowCameraVisible&&l.cameraHelper.update(l.shadowCamera);m.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);m.multiplySelf(s.projectionMatrix);m.multiplySelf(s.matrixWorldInverse);if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);e.multiply(s.projectionMatrix,s.matrixWorldInverse);f.setFromMatrix(e); b.setRenderTarget(n);b.clear();r=i.__webglObjects;for(l=0,n=r.length;l