[name]

Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.

Constructor

[name]()

Properties

.[page:Array planes]

Array of 6 [page:Vector4 vectors].

Methods

.setFromMatrix( [page:Matrix4 matrix] )

.intersectsObject( [page:Object3D object] ) [page:Boolean]

Checks whether the object is inside the Frustum.

.clone() [page:todo]

todo

.set([page:todo p0], [page:todo p1], [page:todo p2], [page:todo p3], [page:todo p4], [page:todo p5]) [page:todo]

p0 -- todo
p1 -- todo
p2 -- todo
p3 -- todo
p4 -- todo
p5 -- todo
todo

.copy([page:todo frustum]) [page:todo]

frustum -- todo
todo

.containsPoint([page:todo point]) [page:todo]

point -- todo
todo

.intersectsSphere([page:todo sphere]) [page:todo]

sphere -- todo
todo

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]