[name]
Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.
Constructor
[name]()
Properties
.[page:Array planes]
Array of 6 [page:Vector4 vectors].
Methods
.setFromMatrix( [page:Matrix4 matrix] )
.intersectsObject( [page:Object3D object] ) [page:Boolean]
Checks whether the object is inside the Frustum.
.clone() [page:todo]
todo
.set([page:todo p0], [page:todo p1], [page:todo p2], [page:todo p3], [page:todo p4], [page:todo p5]) [page:todo]
p0 -- todo
p1 -- todo
p2 -- todo
p3 -- todo
p4 -- todo
p5 -- todo
todo
.copy([page:todo frustum]) [page:todo]
frustum -- todo
todo
.containsPoint([page:todo point]) [page:todo]
point -- todo
todo
.intersectsSphere([page:todo sphere]) [page:todo]
sphere -- todo
todo
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]