[page:Mesh] →
[name]
A helper object to show the world-axis-aligned bounding box for an object.
Example
var hex = 0xff0000;
var sphereMaterial = new THREE.MeshLambertMaterial( {color: 0x00ff00} );
var sphere = new THREE.Mesh( new THREE.SphereGeometry( 30, 12, 12), sphereMaterial );
scene.add( sphere );
var bbox = new THREE.BoundingBoxHelper( sphere, hex );
bbox.update();
scene.add( bbox );
Note that this helper will create a wireframe [page:Mesh] object with a [page:BoxGeometry];
the resulting bounding box object will therefore have face diagonals. You may want to
use [page:BoxHelper], which generates a [page:LineSegments] object without face diagonals.
Constructor
[name]( [page:Object3D object], [page:Number hex] )
[page:Object3D object] -- Object3D -- the object3D to show the world-axis-aligned boundingbox.
[page:Number hex] -- hexadecimal value that defines the box's color. Default is 0x888888.
Properties
See the base [page:Mesh] class for common properties.
[property:Object3D object]
Contains the object3D to show the world-axis-aligned boundingbox.
[property:Box3 box]
Contains the bounding box of the object.
Methods
See the base [page:LineSegments] class for common methods.
[method:null update]()
Updates the BoundingBoxHelper based on the object property.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]