[page:Object3D] → [page:Camera] →
[name]
Camera with orthographic projection
Example
var camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 );
scene.add( camera );
Constructor
[name]( [page:Number left], [page:Number right], [page:Number top], [page:Number bottom], [page:Number near], [page:Number far] )
left — Camera frustum left plane.
right — Camera frustum right plane.
top — Camera frustum top plane.
bottom — Camera frustum bottom plane.
near — Camera frustum near plane.
far — Camera frustum far plane.
Properties
.[page:Number left]
Camera frustum left plane.
.[page:Number right]
Camera frustum right plane.
.[page:Number left]
Camera frustum top plane.
.[page:Number right]
Camera frustum bottom plane.
.[page:Number near]
Camera frustum near plane.
.[page:Number far]
Camera frustum far plane.
Methods
.updateProjectionMatrix()
Updates the camera projection matrix. Must be called after change of parameters.
Source
src/[path].js