import { Vector3, Vector4 } from '../../../src/Three'; export namespace NURBSUtils { export function findSpan(p: number, u: number, U: number[]): number; export function calcBasisFunctions(span: number, u: number, p: number, U: number[]): number[]; export function calcBSplinePoint(p: number, U: number[], P: Vector4[], u: number): Vector4; export function calcBasisFunctionDerivatives(span: number,u: number, p: number, n: number, U: number[]): number[][]; export function calcBSplineDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector4[]; export function calcKoverI(k: number, i: number): number; export function calcRationalCurveDerivatives(Pders: Vector4[]): Vector3[]; export function calcNURBSDerivatives(p: number, U: number[], P: Vector4[], u: number, nd: number): Vector3[]; export function calcSurfacePoint(p: number, q: number, U: number[], V: number[], P: Vector4[], u: number, v: number, target: Vector3): Vector3; }