// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,d){this.r=a;this.g=b;this.b=d;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,d){this.x=a||0;this.y=b||0;this.z=d||0}; THREE.Vector3.prototype={set:function(a,b,d){this.x=a;this.y=b;this.z=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-b*a.z;this.z=b*a.y-d*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+d*d+a*a)},distanceToSquared:function(a){var b=this.x-a.x,d=this.y-a.y;a=this.z-a.z;return b*b+d*d+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,d,e){this.x=a||0;this.y=b||0;this.z=d||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,b,d,e){this.x=a;this.y=b;this.z=d;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,d,e=a.objects,g=[];a=0;for(b=e.length;a0&&N>0&&m+N<1}var d,e,g,h,j,c,i,l,v,D, r,y=a.geometry,A=y.vertices,C=[];d=0;for(e=y.faces.length;di?e:i;g=g>l? g:l}a()};this.add3Points=function(i,l,v,D,r,y){if(c){c=false;b=iv?i>r?i:r:v>r?v:r;g=l>D?l>y?l:y:D>y?D:y}else{b=iv?i>r?i>e?i:e:r>e?r:e:v>r?v>e?v:e:r>e?r:e;g=l>D?l>y?l>g?l:g:y>g?y:g:D>y?D>g?D:g:y>g?y:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();d=i.getTop();e=i.getRight();g=i.getBottom()}else{b=bi.getRight()?e:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;d-=i;e+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();d=d>i.getTop()?d:i.getTop();e=e=0&&Math.min(g,i.getBottom())-Math.max(d,i.getTop())>=0};this.empty=function(){c=true;g=e=d=b=0;a()};this.isEmpty=function(){return c};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+e+", top: "+d+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,d,e,g,h,j,c,i,l,v,D,r,y,A,C){this.n11=a||1;this.n12=b||0;this.n13=d||0;this.n14=e||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=l||0;this.n33=v||1;this.n34=D||0;this.n41=r||0;this.n42=y||0;this.n43=A||0;this.n44=C||1;this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,d,e,g,h,j,c,i,l,v,D,r,y,A,C){this.n11=a;this.n12=b;this.n13=d;this.n14=e;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=l;this.n33=v;this.n34=D;this.n41=r;this.n42=y;this.n43=A;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,d){var e=THREE.Matrix4.__tmpVec1,g=THREE.Matrix4.__tmpVec2,h=THREE.Matrix4.__tmpVec3;h.sub(a,b).normalize();e.cross(d,h).normalize();g.cross(h,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a); this.n31=h.x;this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,d=a.y,e=a.z,g=1/(this.n41*b+this.n42*d+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*d+this.n13*e+this.n14)*g;a.y=(this.n21*b+this.n22*d+this.n23*e+this.n24)*g;a.z=(this.n31*b+this.n32*d+this.n33*e+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,d=a.y,e=a.z,g=a.w;a.x=this.n11*b+this.n12*d+this.n13*e+this.n14*g;a.y=this.n21*b+this.n22*d+this.n23* e+this.n24*g;a.z=this.n31*b+this.n32*d+this.n33*e+this.n34*g;a.w=this.n41*b+this.n42*d+this.n43*e+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var d=a.n11,e=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,l=a.n24,v=a.n31, D=a.n32,r=a.n33,y=a.n34,A=a.n41,C=a.n42,N=a.n43,t=a.n44,H=b.n11,k=b.n12,f=b.n13,m=b.n14,u=b.n21,n=b.n22,s=b.n23,I=b.n24,p=b.n31,w=b.n32,z=b.n33,x=b.n34,q=b.n41,K=b.n42,F=b.n43,R=b.n44;this.n11=d*H+e*u+g*p+h*q;this.n12=d*k+e*n+g*w+h*K;this.n13=d*f+e*s+g*z+h*F;this.n14=d*m+e*I+g*x+h*R;this.n21=j*H+c*u+i*p+l*q;this.n22=j*k+c*n+i*w+l*K;this.n23=j*f+c*s+i*z+l*F;this.n24=j*m+c*I+i*x+l*R;this.n31=v*H+D*u+r*p+y*q;this.n32=v*k+D*n+r*w+y*K;this.n33=v*f+D*s+r*z+y*F;this.n34=v*m+D*I+r*x+y*R;this.n41=A*H+C*u+ N*p+t*q;this.n42=A*k+C*n+N*w+t*K;this.n43=A*f+C*s+N*z+t*F;this.n44=A*m+C*I+N*x+t*R;return this},multiplySelf:function(a){var b=this.n11,d=this.n12,e=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,l=this.n31,v=this.n32,D=this.n33,r=this.n34,y=this.n41,A=this.n42,C=this.n43,N=this.n44,t=a.n11,H=a.n21,k=a.n31,f=a.n41,m=a.n12,u=a.n22,n=a.n32,s=a.n42,I=a.n13,p=a.n23,w=a.n33,z=a.n43,x=a.n14,q=a.n24,K=a.n34;a=a.n44;this.n11=b*t+d*H+e*k+g*f;this.n12=b*m+d*u+e*n+g*s;this.n13=b*I+d*p+e*w+g* z;this.n14=b*x+d*q+e*K+g*a;this.n21=h*t+j*H+c*k+i*f;this.n22=h*m+j*u+c*n+i*s;this.n23=h*I+j*p+c*w+i*z;this.n24=h*x+j*q+c*K+i*a;this.n31=l*t+v*H+D*k+r*f;this.n32=l*m+v*u+D*n+r*s;this.n33=l*I+v*p+D*w+r*z;this.n34=l*x+v*q+D*K+r*a;this.n41=y*t+A*H+C*k+N*f;this.n42=y*m+A*u+C*n+N*s;this.n43=y*I+A*p+C*w+N*z;this.n44=y*x+A*q+C*K+N*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*= a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23* this.n34*this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,d,e){var g=b[d]; b[d]=b[e];b[e]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21; this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+ this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n14=a;e.n24=b;e.n34=d;return e};THREE.Matrix4.scaleMatrix=function(a,b,d){var e=new THREE.Matrix4;e.n11=a;e.n22=b;e.n33=d;return e};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b}; THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var d=new THREE.Matrix4,e=Math.cos(b),g=Math.sin(b),h=1-e,j=a.x,c=a.y,i=a.z;d.n11=h*j*j+e;d.n12=h*j*c-g*i;d.n13=h*j*i+g*c;d.n21=h*j*c+g*i;d.n22=h*c*c+e;d.n23=h*c*i-g*j;d.n31=h*j*i-g*c;d.n32=h*c*i+g*j;d.n33=h*i*i+e;return d}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=a.m33;var d=b[10]*b[5]-b[6]*b[9],e=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],v=b[5]*b[0]-b[1]*b[4];b=b[0]*d+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*d;a.m[1]=b*e;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*l;a.m[8]=b*v;return a}; THREE.Matrix4.makeFrustum=function(a,b,d,e,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(e-d);a=(b+a)/(b-a);d=(e+d)/(e-d);e=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=d;j.n24=0;j.n31=0;j.n32=0;j.n33=e;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,d,e){var g;a=d*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,d,e)}; THREE.Matrix4.makeOrtho=function(a,b,d,e,g,h){var j,c,i,l;j=new THREE.Matrix4;c=b-a;i=d-e;l=h-g;a=(b+a)/c;d=(d+e)/i;g=(h+g)/l;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-d;j.n31=0;j.n32=0;j.n33=-2/l;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__tmpVec1=new THREE.Vector3;THREE.Matrix4.__tmpVec2=new THREE.Vector3;THREE.Matrix4.__tmpVec3=new THREE.Vector3; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,d,e,g){this.a=a;this.b=b;this.c=d;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,d,e,g,h){this.a=a;this.b=b;this.c=d;this.d=e;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,d;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,d=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,d=this.vertices.length;b65535){l[c].counter+=1;i=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(e);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,d,e){this.fov=a;this.aspect=b;this.near=d;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,d){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=d!=undefined?d:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,d,e,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=d!==undefined?d:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,b,d){this.width=a;this.height=b;d=d||{};this.wrap_s=d.wrap_s!==undefined?d.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=d.wrap_t!==undefined?d.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=d.mag_filter!==undefined?d.mag_filter:THREE.LinearFilter;this.min_filter=d.min_filter!==undefined?d.min_filter:THREE.LinearMipMapLinearFilter;this.format=d.format!==undefined?d.format:THREE.RGBFormat;this.type=d.type!==undefined?d.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,d,e,g={};for(b in a){g[b]={};for(d in a[b]){e=a[b][d];g[b][d]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return g},merge:function(a){var b,d,e,g={};for(b=0;b=0&&z>=0&&x>=0&&q>=0)return true;else if(w<0&&z<0||x<0&&q<0)return false;else{if(w<0)I=Math.max(I,w/(w-z));else if(z<0)p=Math.min(p,w/(w-z));if(x<0)I=Math.max(I,x/(x-q));else if(q<0)p=Math.min(p,x/(x-q));if(pw&&F.z0&&N.z<1){r=A[y]=A[y]||new THREE.RenderableParticle;r.x=N.x/N.w;r.y=N.y/N.w;r.z=N.z;r.rotation=L.rotation.z;r.scale.x=L.scale.x*Math.abs(r.x-(N.x+s.projectionMatrix.n11)/(N.w+s.projectionMatrix.n14)); r.scale.y=L.scale.y*Math.abs(r.y-(N.y+s.projectionMatrix.n22)/(N.w+s.projectionMatrix.n24));r.materials=L.materials;p.push(r);y++}}}}I&&p.sort(a);return p};this.unprojectVector=function(n,s){var I=new THREE.Matrix4;I.multiply(THREE.Matrix4.makeInvert(s.matrix),THREE.Matrix4.makeInvert(s.projectionMatrix));I.multiplyVector3(n);return n}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,d,e,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){d=j;e=c;g=d/2;h=e/2};this.render=function(j,c){var i,l,v,D,r,y,A,C;a=b.projectScene(j,c);i=0;for(l=a.length;i0){M.r+=ia.r*ca;M.g+=ia.g*ca;M.b+=ia.b*ca}}else if(ca instanceof THREE.PointLight){E.sub(ca.position,ba);E.normalize();ca=Y.dot(E)*ka;if(ca>0){M.r+=ia.r*ca;M.g+=ia.g*ca;M.b+=ia.b*ca}}}}function Na(J,ba,Y){if(Y.opacity!=0){a(Y.opacity); b(Y.blending);var M,X,ca,ia,ka,la;if(Y instanceof THREE.ParticleBasicMaterial){if(Y.map){ia=Y.map;ka=ia.width>>1;la=ia.height>>1;X=ba.scale.x*c;ca=ba.scale.y*i;Y=X*ka;M=ca*la;B.set(J.x-Y,J.y-M,J.x+Y,J.y+M);if(Z.instersects(B)){l.save();l.translate(J.x,J.y);l.rotate(-ba.rotation);l.scale(X,-ca);l.translate(-ka,-la);l.drawImage(ia,0,0);l.restore()}}}else if(Y instanceof THREE.ParticleCircleMaterial){if(P){S.r=fa.r+ea.r+o.r;S.g=fa.g+ea.g+o.g;S.b=fa.b+ea.b+o.b;p.r=Y.color.r*S.r;p.g=Y.color.g*S.g;p.b= Y.color.b*S.b;p.updateStyleString()}else p.__styleString=Y.color.__styleString;Y=ba.scale.x*c;M=ba.scale.y*i;B.set(J.x-Y,J.y-M,J.x+Y,J.y+M);if(Z.instersects(B)){X=p.__styleString;if(C!=X)l.fillStyle=C=X;l.save();l.translate(J.x,J.y);l.rotate(-ba.rotation);l.scale(Y,M);l.beginPath();l.arc(0,0,1,0,G,true);l.closePath();l.fill();l.restore()}}}}function Oa(J,ba,Y,M){if(M.opacity!=0){a(M.opacity);b(M.blending);l.beginPath();l.moveTo(J.positionScreen.x,J.positionScreen.y);l.lineTo(ba.positionScreen.x,ba.positionScreen.y); l.closePath();if(M instanceof THREE.LineBasicMaterial){p.__styleString=M.color.__styleString;J=M.linewidth;if(N!=J)l.lineWidth=N=J;J=p.__styleString;if(A!=J)l.strokeStyle=A=J;l.stroke();B.inflate(M.linewidth*2)}}}function Ia(J,ba,Y,M,X,ca){if(X.opacity!=0){a(X.opacity);b(X.blending);f=J.positionScreen.x;m=J.positionScreen.y;u=ba.positionScreen.x;n=ba.positionScreen.y;s=Y.positionScreen.x;I=Y.positionScreen.y;l.beginPath();l.moveTo(f,m);l.lineTo(u,n);l.lineTo(s,I);l.lineTo(f,m);l.closePath();if(X instanceof THREE.MeshBasicMaterial)if(X.map)X.map.image.loaded&&X.map.mapping instanceof THREE.UVMapping&&xa(f,m,u,n,s,I,X.map.image,M.uvs[0].u,M.uvs[0].v,M.uvs[1].u,M.uvs[1].v,M.uvs[2].u,M.uvs[2].v);else if(X.env_map){if(X.env_map.image.loaded)if(X.env_map.mapping instanceof THREE.SphericalReflectionMapping){J=ta.matrix;E.copy(M.vertexNormalsWorld[0]);T=(E.x*J.n11+E.y*J.n12+E.z*J.n13)*0.5+0.5;L=-(E.x*J.n21+E.y*J.n22+E.z*J.n23)*0.5+0.5;E.copy(M.vertexNormalsWorld[1]);aa=(E.x*J.n11+E.y*J.n12+E.z*J.n13)*0.5+0.5; U=-(E.x*J.n21+E.y*J.n22+E.z*J.n23)*0.5+0.5;E.copy(M.vertexNormalsWorld[2]);O=(E.x*J.n11+E.y*J.n12+E.z*J.n13)*0.5+0.5;Q=-(E.x*J.n21+E.y*J.n22+E.z*J.n23)*0.5+0.5;xa(f,m,u,n,s,I,X.env_map.image,T,L,aa,U,O,Q)}}else X.wireframe?Ba(X.color.__styleString,X.wireframe_linewidth):Ca(X.color.__styleString);else if(X instanceof THREE.MeshLambertMaterial){if(X.map&&!X.wireframe){X.map.mapping instanceof THREE.UVMapping&&xa(f,m,u,n,s,I,X.map.image,M.uvs[0].u,M.uvs[0].v,M.uvs[1].u,M.uvs[1].v,M.uvs[2].u,M.uvs[2].v); b(THREE.SubtractiveBlending)}if(P)if(!X.wireframe&&X.shading==THREE.SmoothShading&&M.vertexNormalsWorld.length==3){w.r=z.r=x.r=fa.r;w.g=z.g=x.g=fa.g;w.b=z.b=x.b=fa.b;Aa(ca,M.v1.positionWorld,M.vertexNormalsWorld[0],w);Aa(ca,M.v2.positionWorld,M.vertexNormalsWorld[1],z);Aa(ca,M.v3.positionWorld,M.vertexNormalsWorld[2],x);q.r=(z.r+x.r)*0.5;q.g=(z.g+x.g)*0.5;q.b=(z.b+x.b)*0.5;R=Ja(w,z,x,q);xa(f,m,u,n,s,I,R,0,0,1,0,0,1)}else{S.r=fa.r;S.g=fa.g;S.b=fa.b;Aa(ca,M.centroidWorld,M.normalWorld,S);p.r=X.color.r* S.r;p.g=X.color.g*S.g;p.b=X.color.b*S.b;p.updateStyleString();X.wireframe?Ba(p.__styleString,X.wireframe_linewidth):Ca(p.__styleString)}else X.wireframe?Ba(X.color.__styleString,X.wireframe_linewidth):Ca(X.color.__styleString)}else if(X instanceof THREE.MeshDepthMaterial){K=ta.near;F=ta.far;w.r=w.g=w.b=1-Ea(J.positionScreen.z,K,F);z.r=z.g=z.b=1-Ea(ba.positionScreen.z,K,F);x.r=x.g=x.b=1-Ea(Y.positionScreen.z,K,F);q.r=(z.r+x.r)*0.5;q.g=(z.g+x.g)*0.5;q.b=(z.b+x.b)*0.5;R=Ja(w,z,x,q);xa(f,m,u,n,s,I,R, 0,0,1,0,0,1)}else if(X instanceof THREE.MeshNormalMaterial){p.r=Fa(M.normalWorld.x);p.g=Fa(M.normalWorld.y);p.b=Fa(M.normalWorld.z);p.updateStyleString();X.wireframe?Ba(p.__styleString,X.wireframe_linewidth):Ca(p.__styleString)}}}function Ba(J,ba){if(A!=J)l.strokeStyle=A=J;if(N!=ba)l.lineWidth=N=ba;l.stroke();B.inflate(ba*2)}function Ca(J){if(C!=J)l.fillStyle=C=J;l.fill()}function xa(J,ba,Y,M,X,ca,ia,ka,la,qa,ma,ra,ya){var ua,sa;ua=ia.width-1;sa=ia.height-1;ka*=ua;la*=sa;qa*=ua;ma*=sa;ra*=ua;ya*= sa;Y-=J;M-=ba;X-=J;ca-=ba;qa-=ka;ma-=la;ra-=ka;ya-=la;sa=1/(qa*ya-ra*ma);ua=(ya*Y-ma*X)*sa;ma=(ya*M-ma*ca)*sa;Y=(qa*X-ra*Y)*sa;M=(qa*ca-ra*M)*sa;J=J-ua*ka-Y*la;ba=ba-ma*ka-M*la;l.save();l.transform(ua,ma,Y,M,J,ba);l.clip();l.drawImage(ia,0,0);l.restore()}function Ja(J,ba,Y,M){var X=~~(J.r*255),ca=~~(J.g*255);J=~~(J.b*255);var ia=~~(ba.r*255),ka=~~(ba.g*255);ba=~~(ba.b*255);var la=~~(Y.r*255),qa=~~(Y.g*255);Y=~~(Y.b*255);var ma=~~(M.r*255),ra=~~(M.g*255);M=~~(M.b*255);ga[0]=X<0?0:X>255?255:X;ga[1]= ca<0?0:ca>255?255:ca;ga[2]=J<0?0:J>255?255:J;ga[4]=ia<0?0:ia>255?255:ia;ga[5]=ka<0?0:ka>255?255:ka;ga[6]=ba<0?0:ba>255?255:ba;ga[8]=la<0?0:la>255?255:la;ga[9]=qa<0?0:qa>255?255:qa;ga[10]=Y<0?0:Y>255?255:Y;ga[12]=ma<0?0:ma>255?255:ma;ga[13]=ra<0?0:ra>255?255:ra;ga[14]=M<0?0:M>255?255:M;$.putImageData(da,0,0);pa.drawImage(W,0,0);return na}function Ea(J,ba,Y){J=(J-ba)/(Y-ba);return J*J*(3-2*J)}function Fa(J){J=(J+1)*0.5;return J<0?0:J>1?1:J}function Ga(J,ba){var Y=ba.x-J.x,M=ba.y-J.y,X=1/Math.sqrt(Y* Y+M*M);Y*=X;M*=X;ba.x+=Y;ba.y+=M;J.x-=Y;J.y-=M}var Da,Ka,ha,oa,wa,Ha,La,za;l.setTransform(1,0,0,-1,c,i);this.autoClear&&this.clear();d=e.projectScene(ja,ta,this.sortElements);(P=ja.lights.length>0)&&Ma(ja);Da=0;for(Ka=d.length;Da0){aa.r+=Q.color.r*Z;aa.g+=Q.color.g*Z;aa.b+=Q.color.b*Z}}else if(Q instanceof THREE.PointLight){I.sub(Q.position,L.centroidWorld);I.normalize();Z=L.normalWorld.dot(I)*Q.intensity;if(Z>0){aa.r+=Q.color.r*Z;aa.g+=Q.color.g*Z;aa.b+=Q.color.b*Z}}}}function b(T,L,aa,U,O,Q){x=e(q++);x.setAttribute("d","M "+ T.positionScreen.x+" "+T.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)k.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(H){f.r=m.r;f.g=m.g;f.b=m.b;a(Q,U,f);k.r=O.color.r*f.r;k.g=O.color.g*f.g;k.b=O.color.b*f.b;k.updateStyleString()}else k.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshDepthMaterial){s=1-O.__2near/(O.__farPlusNear- U.z*O.__farMinusNear);k.setRGB(s,s,s)}else O instanceof THREE.MeshNormalMaterial&&k.setRGB(g(U.normalWorld.x),g(U.normalWorld.y),g(U.normalWorld.z));O.wireframe?x.setAttribute("style","fill: none; stroke: "+k.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):x.setAttribute("style","fill: "+k.__styleString+"; fill-opacity: "+O.opacity);c.appendChild(x)}function d(T,L,aa,U,O,Q,Z){x= e(q++);x.setAttribute("d","M "+T.positionScreen.x+" "+T.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+aa.positionScreen.x+","+aa.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)k.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(H){f.r=m.r;f.g=m.g;f.b=m.b;a(Z,O,f);k.r=Q.color.r*f.r;k.g=Q.color.g*f.g;k.b=Q.color.b*f.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString; else if(Q instanceof THREE.MeshDepthMaterial){s=1-Q.__2near/(Q.__farPlusNear-O.z*Q.__farMinusNear);k.setRGB(s,s,s)}else Q instanceof THREE.MeshNormalMaterial&&k.setRGB(g(O.normalWorld.x),g(O.normalWorld.y),g(O.normalWorld.z));Q.wireframe?x.setAttribute("style","fill: none; stroke: "+k.__styleString+"; stroke-width: "+Q.wireframe_linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframe_linecap+"; stroke-linejoin: "+Q.wireframe_linejoin):x.setAttribute("style","fill: "+k.__styleString+ "; fill-opacity: "+Q.opacity);c.appendChild(x)}function e(T){if(p[T]==null){p[T]=document.createElementNS("http://www.w3.org/2000/svg","path");R==0&&p[T].setAttribute("shape-rendering","crispEdges");return p[T]}return p[T]}function g(T){return T<0?Math.min((1+T)*0.5,0.5):0.5+Math.min(T*0.5,0.5)}var h=null,j=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,v,D,r,y,A,C,N=new THREE.Rectangle,t=new THREE.Rectangle,H=false,k=new THREE.Color(16777215),f=new THREE.Color(16777215), m=new THREE.Color(0),u=new THREE.Color(0),n=new THREE.Color(0),s,I=new THREE.Vector3,p=[],w=[],z=[],x,q,K,F,R=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(T){switch(T){case "high":R=1;break;case "low":R=0}};this.setSize=function(T,L){i=T;l=L;v=i/2;D=l/2;c.setAttribute("viewBox",-v+" "+-D+" "+i+" "+l);c.setAttribute("width",i);c.setAttribute("height",l);N.set(-v,-D,v,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])}; this.render=function(T,L){var aa,U,O,Q,Z,V,B,P;this.autoClear&&this.clear();h=j.projectScene(T,L,this.sortElements);F=K=q=0;if(H=T.lights.length>0){B=T.lights;m.setRGB(0,0,0);u.setRGB(0,0,0);n.setRGB(0,0,0);aa=0;for(U=B.length;aa0){c.bindBuffer(c.ARRAY_BUFFER,f.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,fa,u)}if(s){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, G,u);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,f.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,E,u)}};this.setLineBuffers=function(f,m,u,n){var s,I,p=f.vertices,w=p.length,z=f.__vertexArray,x=f.__lineArray;if(u)for(u=0;u0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,x.map?"#define USE_MAP":"",x.env_map?"#define USE_ENVMAP":"", "uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(K,g("fragment",F+w));c.attachShader(K,g("vertex",x+q));c.linkProgram(K);c.getProgramParameter(K,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(K,c.VALIDATE_STATUS)+", gl error ["+ c.getError()+"]");K.uniforms={};K.attributes={};n.program=K;w=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(p in n.uniforms)w.push(p);p=n.program;q=0;for(K=w.length;q=0){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLNormalBuffer);c.vertexAttribPointer(z.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(z.normal)}if(z.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLTangentBuffer);c.vertexAttribPointer(z.tangent,4,c.FLOAT, false,0,0);c.enableVertexAttribArray(z.tangent)}if(z.uv>=0)if(s.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,s.__webGLUVBuffer);c.vertexAttribPointer(z.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(z.uv)}else c.disableVertexAttribArray(z.uv);if(n.wireframe||n instanceof THREE.LineBasicMaterial){z=n.wireframe_linewidth!==undefined?n.wireframe_linewidth:n.linewidth!==undefined?n.linewidth:1;n=n instanceof THREE.LineBasicMaterial&&I.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(z);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER, s.__webGLLineBuffer);c.drawElements(n,s.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,s.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(f,m,u,n,s,I,p){var w,z,x,q,K;x=0;for(q=n.materials.length;x=0;u--){n=f.__webGLObjects[u].object;m==n&&f.__webGLObjects.splice(u,1)}};this.setupMatrices=function(f,m){f.autoUpdateMatrix&&f.updateMatrix();v.multiply(m.matrix,f.matrix);y.set(v.flatten()); D=THREE.Matrix4.makeInvert3x3(v).transpose();C.set(D.m);N.set(f.matrix.flatten())};this.loadMatrices=function(f){c.uniformMatrix4fv(f.uniforms.viewMatrix,false,r);c.uniformMatrix4fv(f.uniforms.modelViewMatrix,false,y);c.uniformMatrix4fv(f.uniforms.projectionMatrix,false,A);c.uniformMatrix3fv(f.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(f.uniforms.objectMatrix,false,N)};this.loadCamera=function(f,m){c.uniform3f(f.uniforms.cameraPosition,m.position.x,m.position.y,m.position.z)};this.setBlending= function(f){switch(f){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(f,m){if(f){!m||m=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(f=="back")c.cullFace(c.BACK);else f=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures= function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var d=b instanceof THREE.Mesh,e=a.vertices.length,g=d?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,l=a.uvs;g=g.uvs;d&&b.autoUpdateMatrix&&b.updateMatrix();for(var v=0,D=j.length;v= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,d,e,g,h,j,c){function i(C,N,t,H,k,f,m,u){var n,s,I=e||1,p=g||1,w=I+1,z=p+1,x=k/2,q=f/2;k=k/I;var K=f/p,F=l.vertices.length;if(C=="x"&&N=="y"||C=="y"&&N=="x")n="z";else if(C=="x"&&N=="z"||C=="z"&&N=="x")n="y";else if(C=="z"&&N=="y"||C=="y"&&N=="z")n="x";for(s=0;s0||(v=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,c,r)))-1);l.push(v)}b.push(l)}var y,A,C;g=b.length;for(d=0;d0)for(e=0;e1){y=this.vertices[j].position.clone(); A=this.vertices[i].position.clone();C=this.vertices[l].position.clone();y.normalize();A.normalize();C.normalize();this.faces.push(new THREE.Face3(j,i,l,[new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([v,D,N])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; function LathedObject(a,b,d){THREE.Geometry.call(this);b=b||12;d=d||2*Math.PI;b=d/b;for(var e=[],g=[],h=[],j=[],c=0;c>7)-127;E=($&127)<<16|W<<8|E;if(E==0&&ga==-127)return 0;return(1-2*(da>>7))*(1+E*Math.pow(2,-23))*Math.pow(2,ga)}function c(o,G){var E=v(o,G),W=v(o,G+1),$=v(o,G+2);return(v(o,G+3)<<24)+($<<16)+(W<<8)+E}function i(o,G){var E=v(o,G);return(v(o,G+1)<<8)+E}function l(o,G){var E=v(o,G);return E>127?E-256:E}function v(o,G){return o.charCodeAt(G)&255}function D(o){var G,E,W;G= c(a,o);E=c(a,o+u);W=c(a,o+n);o=i(a,o+s);THREE.Loader.prototype.f3(t,G,E,W,o)}function r(o){var G,E,W,$,da,ga;G=c(a,o);E=c(a,o+u);W=c(a,o+n);$=i(a,o+s);da=c(a,o+I);ga=c(a,o+p);o=c(a,o+w);THREE.Loader.prototype.f3n(t,f,G,E,W,$,da,ga,o)}function y(o){var G,E,W,$;G=c(a,o);E=c(a,o+z);W=c(a,o+x);$=c(a,o+q);o=i(a,o+K);THREE.Loader.prototype.f4(t,G,E,W,$,o)}function A(o){var G,E,W,$,da,ga,na,pa;G=c(a,o);E=c(a,o+z);W=c(a,o+x);$=c(a,o+q);da=i(a,o+K);ga=c(a,o+F);na=c(a,o+R);pa=c(a,o+T);o=c(a,o+L);THREE.Loader.prototype.f4n(t, f,G,E,W,$,da,ga,na,pa,o)}function C(o){var G,E;G=c(a,o);E=c(a,o+aa);o=c(a,o+U);THREE.Loader.prototype.uv3(t,m[G*2],m[G*2+1],m[E*2],m[E*2+1],m[o*2],m[o*2+1])}function N(o){var G,E,W;G=c(a,o);E=c(a,o+O);W=c(a,o+Q);o=c(a,o+Z);THREE.Loader.prototype.uv4(t,m[G*2],m[G*2+1],m[E*2],m[E*2+1],m[W*2],m[W*2+1],m[o*2],m[o*2+1])}var t=this,H=0,k,f=[],m=[],u,n,s,I,p,w,z,x,q,K,F,R,T,L,aa,U,O,Q,Z,V,B,P,S,fa,ea;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(t,e,h);k={signature:a.substr(H,8),header_bytes:v(a, H+8),vertex_coordinate_bytes:v(a,H+9),normal_coordinate_bytes:v(a,H+10),uv_coordinate_bytes:v(a,H+11),vertex_index_bytes:v(a,H+12),normal_index_bytes:v(a,H+13),uv_index_bytes:v(a,H+14),material_index_bytes:v(a,H+15),nvertices:c(a,H+16),nnormals:c(a,H+16+4),nuvs:c(a,H+16+8),ntri_flat:c(a,H+16+12),ntri_smooth:c(a,H+16+16),ntri_flat_uv:c(a,H+16+20),ntri_smooth_uv:c(a,H+16+24),nquad_flat:c(a,H+16+28),nquad_smooth:c(a,H+16+32),nquad_flat_uv:c(a,H+16+36),nquad_smooth_uv:c(a,H+16+40)};H+=k.header_bytes; u=k.vertex_index_bytes;n=k.vertex_index_bytes*2;s=k.vertex_index_bytes*3;I=k.vertex_index_bytes*3+k.material_index_bytes;p=k.vertex_index_bytes*3+k.material_index_bytes+k.normal_index_bytes;w=k.vertex_index_bytes*3+k.material_index_bytes+k.normal_index_bytes*2;z=k.vertex_index_bytes;x=k.vertex_index_bytes*2;q=k.vertex_index_bytes*3;K=k.vertex_index_bytes*4;F=k.vertex_index_bytes*4+k.material_index_bytes;R=k.vertex_index_bytes*4+k.material_index_bytes+k.normal_index_bytes;T=k.vertex_index_bytes*4+ k.material_index_bytes+k.normal_index_bytes*2;L=k.vertex_index_bytes*4+k.material_index_bytes+k.normal_index_bytes*3;aa=k.uv_index_bytes;U=k.uv_index_bytes*2;O=k.uv_index_bytes;Q=k.uv_index_bytes*2;Z=k.uv_index_bytes*3;h=k.vertex_index_bytes*3+k.material_index_bytes;ea=k.vertex_index_bytes*4+k.material_index_bytes;V=k.ntri_flat*h;B=k.ntri_smooth*(h+k.normal_index_bytes*3);P=k.ntri_flat_uv*(h+k.uv_index_bytes*3);S=k.ntri_smooth_uv*(h+k.normal_index_bytes*3+k.uv_index_bytes*3);fa=k.nquad_flat*ea;h= k.nquad_smooth*(ea+k.normal_index_bytes*4);ea=k.nquad_flat_uv*(ea+k.uv_index_bytes*4);H+=function(o){var G,E,W,$=k.vertex_coordinate_bytes*3,da=o+k.nvertices*$;for(o=o;o