[page:Object3D] →
[name]
Abstract base class for cameras. This class should always be inherited when you build a new camera.
Constructor
[name]()
This constructor sets following properties to the correct type: matrixWorldInverse, projectionMatrix and projectionMatrixInverse.
Properties
.[page:Matrix4 matrixWorldInverse]
This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.
.[page:Matrix4 projectionMatrix]
This is the matrix which contains the projection.
.[page:Matrix4 projectionMatrixInverse]
This is the inverse of projectionMatrix.
Methods
.lookAt( [page:Vector3 vector] )
vector — point to look at
This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]