// Three.js r42 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;this.updateHex()},setHSV:function(b,c,e){var f,g,k,h,m,o;if(e==0)f=g=k=0;else switch(h=Math.floor(b*6),m=b*6-h,b=e*(1-c),o=e*(1-c*m),c=e*(1-c*(1-m)),h){case 1:f=o;g=e;k=b;break;case 2:f=b;g=e;k=c;break;case 3:f=b;g=o;k=e;break;case 4:f=c;g=b;k=e;break;case 5:f=e;g=b;k=o;break;case 6:case 0:f=e,g=c,k=b}this.setRGB(f, g,k)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b? (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; THREE.Vector3.prototype={set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z* b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x* b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}}; THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; THREE.Vector4.prototype={set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this},subSelf:function(b){this.x-= b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,k,h,m,o,p,n,t,u,v,w=b.geometry, C=w.vertices,z=[],f=0;for(g=w.faces.length;f0:t<0))if(n=n.dot((new THREE.Vector3).sub(h,u))/t,u=u.addSelf(v.multiplyScalar(n)), k instanceof THREE.Face3)e(u,h,m,o)&&(k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},z.push(k));else if(k instanceof THREE.Face4&&(e(u,h,m,p)||e(u,m,o,p)))k={distance:this.origin.distanceTo(u),point:u,face:k,object:b},z.push(k);return z}else return[]}}; THREE.Rectangle=function(){function b(){k=f-c;h=g-e}var c,e,f,g,k,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return k};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,k,n,t){m=!1;c=h;e=k;f=n;g=t;b()};this.addPoint=function(h,k){m?(m=!1,c=h,e=k,f=h,g=k):(c=ch?f:h,g=g>k?g:k);b()};this.add3Points= function(h,k,n,t,u,v){m?(m=!1,c=hn?h>u?h:u:n>u?n:u,g=k>t?k>v?k:v:t>v?t:v):(c=hn?h>u?h>f?h:f:u>f?u:f:n>u?n>f?n:f:u>f?u:f,g=k>t?k>v?k>g?k:g:v>g?v:g:t>v?t>g?t:g:v>g?v:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,k,h,m,o,p,n,t,u,v,w,C){this.set(b||1,c||0,e||0,f||0,g||0,k||1,h||0,m||0,o||0,p||0,n||1,t||0,u||0,v||0,w||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,c,e,f,g,k,h,m,o,p,n,t,u,v,w,C){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=k;this.n23=h;this.n24=m;this.n31=o;this.n32=p;this.n33=n;this.n34=t;this.n41=u;this.n42=v;this.n43=w;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,c,e){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,k=THREE.Matrix4.__v3;k.sub(b,c).normalize();if(k.length()===0)k.z=1;f.cross(e,k).normalize();f.length()===0&&(k.x+=1.0E-4,f.cross(e,k).normalize());g.cross(k,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=k.x;this.n21=f.y;this.n22=g.y;this.n23=k.y;this.n31=f.z;this.n32=g.z;this.n33=k.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*c+this.n22*e+this.n23* f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+e*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,o=b.n23,p=b.n24,n=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,C=b.n42,z=b.n43,y=b.n44,G=c.n11,x=c.n12,B=c.n13,F=c.n14,D=c.n21,P=c.n22, I=c.n23,L=c.n24,K=c.n31,U=c.n32,H=c.n33,fa=c.n34,j=c.n41,da=c.n42,V=c.n43,$=c.n44;this.n11=e*G+f*D+g*K+k*j;this.n12=e*x+f*P+g*U+k*da;this.n13=e*B+f*I+g*H+k*V;this.n14=e*F+f*L+g*fa+k*$;this.n21=h*G+m*D+o*K+p*j;this.n22=h*x+m*P+o*U+p*da;this.n23=h*B+m*I+o*H+p*V;this.n24=h*F+m*L+o*fa+p*$;this.n31=n*G+t*D+u*K+v*j;this.n32=n*x+t*P+u*U+v*da;this.n33=n*B+t*I+u*H+v*V;this.n34=n*F+t*L+u*fa+v*$;this.n41=w*G+C*D+z*K+y*j;this.n42=w*x+C*P+z*U+y*da;this.n43=w*B+C*I+z*H+y*V;this.n44=w*F+C*L+z*fa+y*$;return this}, multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b; this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,k=this.n22,h=this.n23,m=this.n24,o=this.n31,p=this.n32,n=this.n33,t=this.n34,u=this.n41,v=this.n42,w=this.n43,C=this.n44;return f*h*p*u-e*m*p*u-f*k*n*u+c*m*n*u+e*k*t*u-c*h*t*u-f*h*o*v+e*m*o*v+f*g*n*v-b*m*n*v-e*g*t*v+b*h*t*v+f*k*o*w-c*m*o*w-f*g*p*w+b*m*p*w+c*g*t*w-b*k*t*w-e*k*o*C+c*h*o*C+e*g*p*C-b*h*p*C-c*g*n*C+b*k*n*C},transpose:function(){var b; b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42; b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31; b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]=this.n34;b[c+15]=this.n44;return b}, setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0,0,b,c,0,0,0,0,1,0,0,0,0,1);return this}, setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,k=b.x,h=b.y,m=b.z,o=g*k,p=g*h;this.set(o*k+e,o*h-f*m,o*m+f*h,0,o*h+f*m,p*h+e,p*m-f*k,0,o*m-f*h,p*m+f*k,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11, this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,k=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var o=h*m,p=h*g,n=f*m,t=f*g; this.n11=o+t*e;this.n12=n*e-p;this.n13=k*f;this.n21=k*g;this.n22=k*m;this.n23=-e;this.n31=p*e-n;this.n32=t+o*e;this.n33=k*h;break;case "ZXY":o=h*m;p=h*g;n=f*m;t=f*g;this.n11=o-t*e;this.n12=-k*g;this.n13=n+p*e;this.n21=p+n*e;this.n22=k*m;this.n23=t-o*e;this.n31=-k*f;this.n32=e;this.n33=k*h;break;case "ZYX":o=k*m;p=k*g;n=e*m;t=e*g;this.n11=h*m;this.n12=n*f-p;this.n13=o*f+t;this.n21=h*g;this.n22=t*f+o;this.n23=p*f-n;this.n31=-f;this.n32=e*h;this.n33=k*h;break;case "YZX":o=k*h;p=k*f;n=e*h;t=e*f;this.n11= h*m;this.n12=t-o*g;this.n13=n*g+p;this.n21=g;this.n22=k*m;this.n23=-e*m;this.n31=-f*m;this.n32=p*g+n;this.n33=o-t*g;break;case "XZY":o=k*h;p=k*f;n=e*h;t=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=o*g+t;this.n22=k*m;this.n23=p*g-n;this.n31=n*g-p;this.n32=e*m;this.n33=t*g+o;break;default:o=k*m,p=k*g,n=e*m,t=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=p+n*f,this.n22=o-t*f,this.n23=-e*h,this.n31=t-o*f,this.n32=n+p*f,this.n33=k*h}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,g=b.w,k=c+c,h=e+e,m=f+f,b=c*k,o=c*h;c*=m;var p=e*h;e*=m;f*=m;k*=g;h*=g;g*=m;this.n11=1-(p+f);this.n12=o-g;this.n13=c+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-k;this.n31=c-h;this.n32=e+k;this.n33=1-(b+p);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,k=b.n14,h=b.n21,m=b.n22,o=b.n23,p=b.n24,n=b.n31,t=b.n32,u=b.n33,v=b.n34,w=b.n41,C=b.n42,z=b.n43,y=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=o*v*C-p*u*C+p*t*z-m*v*z-o*t*y+m*u*y;c.n12=k*u*C-g*v*C-k*t*z+f*v*z+g*t*y-f*u*y;c.n13=g*p*C-k*o*C+k*m*z-f*p*z-g*m*y+f*o*y;c.n14=k*o*t-g*p*t-k*m*u+f*p*u+g*m*v-f*o*v;c.n21=p*u*w-o*v*w-p*n*z+h*v*z+o*n*y-h*u*y;c.n22=g*v*w-k*u*w+k*n*z-e*v*z-g*n*y+e*u*y;c.n23=k*o*w-g*p*w-k*h*z+e*p*z+g*h*y-e*o*y;c.n24= g*p*n-k*o*n+k*h*u-e*p*u-g*h*v+e*o*v;c.n31=m*v*w-p*t*w+p*n*C-h*v*C-m*n*y+h*t*y;c.n32=k*t*w-f*v*w-k*n*C+e*v*C+f*n*y-e*t*y;c.n33=g*p*w-k*m*w+k*h*C-e*p*C-f*h*y+e*m*y;c.n34=k*m*n-f*p*n-k*h*t+e*p*t+f*h*v-e*m*v;c.n41=o*t*w-m*u*w-o*n*C+h*u*C+m*n*z-h*t*z;c.n42=f*u*w-g*t*w+g*n*C-e*u*C-f*n*z+e*t*z;c.n43=g*m*w-f*o*w-g*h*C+e*o*C+f*h*z-e*m*z;c.n44=f*o*n-g*m*n+g*h*t-e*o*t-f*h*u+e*m*u;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,k=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,n=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*p;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*k;e[3]=b*h;e[4]=b*m;e[5]=b*o;e[6]=b*p;e[7]=b*n;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,g,k){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(k+g)/(k-g);h.n34=-2*k*g/(k-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,g,k){var h,m,o,p;h=new THREE.Matrix4;m=c-b;o=e-f;p=k-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/p;h.n34=-((k+g)/p);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var k=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*k)/h;f=Math.sin(f*k)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,g,k){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=k instanceof Array?k:[k];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,k,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=k instanceof THREE.Color?k:new THREE.Color;this.vertexColors=k instanceof Array?k:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?k:k+1;e[3]=k>this.points.length-3?k:k+2;p=this.points[e[0]];n=this.points[e[1]]; t=this.points[e[2]];u=this.points[e[3]];m=h*h;o=h*m;f.x=c(p.x,n.x,t.x,u.x,h,m,o);f.y=c(p.y,n.y,t.y,u.y,h,m,o);f.z=c(p.z,n.z,t.z,u.z,h,m,o);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;ft&&(e=n,n=t,t=e):nv&&(e=u,u=v,v=e):u=0&&h>=0&&k>=0&&m>=0?!0:g<0&&h<0||k<0&&m<0?!1:(g<0?c=Math.max(c,g/(g-h)):h<0&&(f=Math.min(f,g/(g-h))),k<0?c=Math.max(c,k/(k-m)):m<0&&(f=Math.min(f,k/(k-m))),fB&&h.positionScreen.z0&&F.z<1))ga=x[G]=x[G]||new THREE.RenderableParticle,G++,y=ga,y.x=F.x/F.w,y.y=F.y/F.w,y.z=F.z,y.rotation=J.rotation.z,y.scale.x=J.scale.x*Math.abs(y.x-(F.x+g.projectionMatrix.n11)/ (F.w+g.projectionMatrix.n14)),y.scale.y=J.scale.y*Math.abs(y.y-(F.y+g.projectionMatrix.n22)/(F.w+g.projectionMatrix.n24)),y.materials=J.materials,j.push(y);k&&j.sort(c);return j}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,k;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;k=f/2};this.render=function(e,f){var o,p,n,t,u,v,w,C;b=c.projectScene(e,f);o=0;for(p=b.length;o>1,aa=p.height>>1,h=j.scale.x* u,o=j.scale.y*v,k=h*n,m=o*aa,S.set(b.x-k,b.y-m,b.x+k,b.y+m),wa.instersects(S)&&(w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(h,-o),w.translate(-n,-aa),w.drawImage(p,0,0),w.restore())}else h instanceof THREE.ParticleCanvasMaterial&&(k=j.scale.x*u,m=j.scale.y*v,S.set(b.x-k,b.y-m,b.x+k,b.y+m),wa.instersects(S)&&(f(h.color),g(h.color),w.save(),w.translate(b.x,b.y),w.rotate(-j.rotation),w.scale(k,m),h.program(w),w.restore()))}function y(b,g,j,h){c(h.opacity);e(h.blending);w.beginPath(); w.moveTo(b.positionScreen.x,b.positionScreen.y);w.lineTo(g.positionScreen.x,g.positionScreen.y);w.closePath();if(h instanceof THREE.LineBasicMaterial){b=h.linewidth;if(F!=b)w.lineWidth=F=b;b=h.linecap;if(D!=b)w.lineCap=D=b;b=h.linejoin;if(P!=b)w.lineJoin=P=b;f(h.color);w.stroke();S.inflate(h.linewidth*2)}}function z(b,f,g,m,o,p,aa,t,u){h.data.vertices+=3;h.data.faces++;c(t.opacity);e(t.blending);j=b.positionScreen.x;da=b.positionScreen.y;V=f.positionScreen.x;$=f.positionScreen.y;O=g.positionScreen.x; ea=g.positionScreen.y;C(j,da,V,$,O,ea);if(t instanceof THREE.MeshBasicMaterial)if(t.map)t.map.mapping instanceof THREE.UVMapping&&(la=aa.uvs[0],Ea(j,da,V,$,O,ea,t.map.image,la[m].u,la[m].v,la[o].u,la[o].v,la[p].u,la[p].v));else if(t.envMap){if(t.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=k.matrixWorldInverse,pa.copy(aa.vertexNormalsWorld[0]),ta=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,va=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(aa.vertexNormalsWorld[1]),Ba=(pa.x*b.n11+ pa.y*b.n12+pa.z*b.n13)*0.5+0.5,ya=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(aa.vertexNormalsWorld[2]),ua=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,za=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,Ea(j,da,V,$,O,ea,t.envMap.image,ta,va,Ba,ya,ua,za)}else t.wireframe?B(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshLambertMaterial)t.map&&!t.wireframe&&(t.map.mapping instanceof THREE.UVMapping&&(la=aa.uvs[0],Ea(j,da,V,$,O,ea,t.map.image, la[m].u,la[m].v,la[o].u,la[o].v,la[p].u,la[p].v)),e(THREE.SubtractiveBlending)),Q?!t.wireframe&&t.shading==THREE.SmoothShading&&aa.vertexNormalsWorld.length==3?(ga.r=X.r=W.r=R.r,ga.g=X.g=W.g=R.g,ga.b=X.b=W.b=R.b,n(u,aa.v1.positionWorld,aa.vertexNormalsWorld[0],ga),n(u,aa.v2.positionWorld,aa.vertexNormalsWorld[1],X),n(u,aa.v3.positionWorld,aa.vertexNormalsWorld[2],W),ja.r=(X.r+W.r)*0.5,ja.g=(X.g+W.g)*0.5,ja.b=(X.b+W.b)*0.5,ka=Ta(ga,X,W,ja),Ea(j,da,V,$,O,ea,ka,0,0,1,0,0,1)):(oa.r=R.r,oa.g=R.g,oa.b= R.b,n(u,aa.centroidWorld,aa.normalWorld,oa),J.r=Math.max(0,Math.min(t.color.r*oa.r,1)),J.g=Math.max(0,Math.min(t.color.g*oa.g,1)),J.b=Math.max(0,Math.min(t.color.b*oa.b,1)),J.updateHex(),t.wireframe?B(J,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(J)):t.wireframe?B(t.color,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(t.color);else if(t instanceof THREE.MeshDepthMaterial)Z=k.near,N=k.far,ga.r=ga.g=ga.b=1-Ja(b.positionScreen.z,Z,N),X.r=X.g=X.b=1-Ja(f.positionScreen.z, Z,N),W.r=W.g=W.b=1-Ja(g.positionScreen.z,Z,N),ja.r=(X.r+W.r)*0.5,ja.g=(X.g+W.g)*0.5,ja.b=(X.b+W.b)*0.5,ka=Ta(ga,X,W,ja),Ea(j,da,V,$,O,ea,ka,0,0,1,0,0,1);else if(t instanceof THREE.MeshNormalMaterial)J.r=Na(aa.normalWorld.x),J.g=Na(aa.normalWorld.y),J.b=Na(aa.normalWorld.z),J.updateHex(),t.wireframe?B(J,t.wireframeLinewidth,t.wireframeLinecap,t.wireframeLinejoin):Ga(J)}function x(b,f,g,m,o,p,t,aa,u){h.data.vertices+=4;h.data.faces++;c(aa.opacity);e(aa.blending);if(aa.map||aa.envMap)z(b,f,m,0,1,3,t, aa,u),z(o,g,p,1,2,3,t,aa,u);else if(j=b.positionScreen.x,da=b.positionScreen.y,V=f.positionScreen.x,$=f.positionScreen.y,O=g.positionScreen.x,ea=g.positionScreen.y,Y=m.positionScreen.x,T=m.positionScreen.y,ca=o.positionScreen.x,ha=o.positionScreen.y,na=p.positionScreen.x,ia=p.positionScreen.y,aa instanceof THREE.MeshBasicMaterial)G(j,da,V,$,O,ea,Y,T),aa.wireframe?B(aa.color,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):Ga(aa.color);else if(aa instanceof THREE.MeshLambertMaterial)Q? !aa.wireframe&&aa.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(ga.r=X.r=W.r=ja.r=R.r,ga.g=X.g=W.g=ja.g=R.g,ga.b=X.b=W.b=ja.b=R.b,n(u,t.v1.positionWorld,t.vertexNormalsWorld[0],ga),n(u,t.v2.positionWorld,t.vertexNormalsWorld[1],X),n(u,t.v4.positionWorld,t.vertexNormalsWorld[3],W),n(u,t.v3.positionWorld,t.vertexNormalsWorld[2],ja),ka=Ta(ga,X,W,ja),C(j,da,V,$,Y,T),Ea(j,da,V,$,Y,T,ka,0,0,1,0,0,1),C(ca,ha,O,ea,na,ia),Ea(ca,ha,O,ea,na,ia,ka,1,0,1,1,0,1)):(oa.r=R.r,oa.g=R.g,oa.b=R.b,n(u, t.centroidWorld,t.normalWorld,oa),J.r=Math.max(0,Math.min(aa.color.r*oa.r,1)),J.g=Math.max(0,Math.min(aa.color.g*oa.g,1)),J.b=Math.max(0,Math.min(aa.color.b*oa.b,1)),J.updateHex(),G(j,da,V,$,O,ea,Y,T),aa.wireframe?B(J,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):Ga(J)):(G(j,da,V,$,O,ea,Y,T),aa.wireframe?B(aa.color,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):Ga(aa.color));else if(aa instanceof THREE.MeshNormalMaterial)J.r=Na(t.normalWorld.x),J.g=Na(t.normalWorld.y), J.b=Na(t.normalWorld.z),J.updateHex(),G(j,da,V,$,O,ea,Y,T),aa.wireframe?B(J,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):Ga(J);else if(aa instanceof THREE.MeshDepthMaterial)Z=k.near,N=k.far,ga.r=ga.g=ga.b=1-Ja(b.positionScreen.z,Z,N),X.r=X.g=X.b=1-Ja(f.positionScreen.z,Z,N),W.r=W.g=W.b=1-Ja(m.positionScreen.z,Z,N),ja.r=ja.g=ja.b=1-Ja(g.positionScreen.z,Z,N),ka=Ta(ga,X,W,ja),C(j,da,V,$,Y,T),Ea(j,da,V,$,Y,T,ka,0,0,1,0,0,1),C(ca,ha,O,ea,na,ia),Ea(ca,ha,O,ea,na,ia,ka,1,0,1,1,0,1)}function C(b, e,c,f,g,j){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(g,j);w.lineTo(b,e);w.closePath()}function G(b,e,c,f,g,j,h,k){w.beginPath();w.moveTo(b,e);w.lineTo(c,f);w.lineTo(g,j);w.lineTo(h,k);w.lineTo(b,e);w.closePath()}function B(b,e,c,g){if(F!=e)w.lineWidth=F=e;if(D!=c)w.lineCap=D=c;if(P!=g)w.lineJoin=P=g;f(b);w.stroke();S.inflate(e*2)}function Ga(b){g(b);w.fill()}function Ea(b,e,c,f,g,j,h,k,m,o,p,t,aa){var n,u;n=h.width-1;u=h.height-1;k*=n;m*=u;o*=n;p*=u;t*=n;aa*=u;c-=b;f-=e;g-=b;j-=e;o-=k;p-= m;t-=k;aa-=m;n=o*aa-t*p;n!=0&&(u=1/n,n=(aa*c-p*g)*u,p=(aa*f-p*j)*u,c=(o*g-t*c)*u,f=(o*j-t*f)*u,b=b-n*k-c*m,e=e-p*k-f*m,w.save(),w.transform(n,p,c,f,b,e),w.clip(),w.drawImage(h,0,0),w.restore())}function Ta(b,e,c,f){var g=~~(b.r*255),j=~~(b.g*255),b=~~(b.b*255),h=~~(e.r*255),k=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),o=~~(c.g*255),c=~~(c.b*255),p=~~(f.r*255),t=~~(f.g*255),f=~~(f.b*255);xa[0]=g<0?0:g>255?255:g;xa[1]=j<0?0:j>255?255:j;xa[2]=b<0?0:b>255?255:b;xa[4]=h<0?0:h>255?255:h;xa[5]=k<0?0:k>255? 255:k;xa[6]=e<0?0:e>255?255:e;xa[8]=m<0?0:m>255?255:m;xa[9]=o<0?0:o>255?255:o;xa[10]=c<0?0:c>255?255:c;xa[12]=p<0?0:p>255?255:p;xa[13]=t<0?0:t>255?255:t;xa[14]=f<0?0:f>255?255:f;Qa.putImageData(Wa,0,0);Sa.drawImage(Pa,0,0);return Ra}function Ja(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Na(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function E(b,e){var c=e.x-b.x,f=e.y-b.y,g=1/Math.sqrt(c*c+f*f);c*=g;f*=g;e.x+=c;e.y+=f;b.x-=c;b.y-=f}var Ua,A,ma,Aa,Ha,Oa,Va,ra;this.autoClear?this.clear():w.setTransform(1, 0,0,-1,u,v);h.data.vertices=0;h.data.faces=0;m=o.projectScene(b,k,this.sortElements);(Q=b.lights.length>0)&&p(b);Ua=0;for(A=m.length;Ua0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h)):j instanceof THREE.PointLight&&(U.sub(j.position,e.centroidWorld),U.normalize(),h=e.normalWorld.dot(U)*j.intensity,h>0&&(c.r+=j.color.r*h,c.g+=j.color.g*h,c.b+=j.color.b*h))}function c(e,c,m,o,t,n){h.data.vertices+=3;h.data.faces++;j=f(da++);j.setAttribute("d", "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");t instanceof THREE.MeshBasicMaterial?F.hex=t.color.hex:t instanceof THREE.MeshLambertMaterial?B?(D.r=P.r,D.g=P.g,D.b=P.b,b(n,o,D),F.r=Math.max(0,Math.min(t.color.r*D.r,1)),F.g=Math.max(0,Math.min(t.color.g*D.g,1)),F.b=Math.max(0,Math.min(t.color.b*D.b,1)),F.updateHex()):F.hex=t.color.hex:t instanceof THREE.MeshDepthMaterial?(K=1-t.__2near/(t.__farPlusNear- o.z*t.__farMinusNear),F.setRGB(K,K,K)):t instanceof THREE.MeshNormalMaterial&&F.setRGB(g(o.normalWorld.x),g(o.normalWorld.y),g(o.normalWorld.z));t.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(F.hex.toString(16))+"; stroke-width: "+t.wireframeLinewidth+"; stroke-opacity: "+t.opacity+"; stroke-linecap: "+t.wireframeLinecap+"; stroke-linejoin: "+t.wireframeLinejoin):j.setAttribute("style","fill: #"+k(F.hex.toString(16))+"; fill-opacity: "+t.opacity);p.appendChild(j)}function e(e,c,m,o, t,n,u){h.data.vertices+=4;h.data.faces++;j=f(da++);j.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+" L "+o.positionScreen.x+","+o.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.hex=n.color.hex:n instanceof THREE.MeshLambertMaterial?B?(D.r=P.r,D.g=P.g,D.b=P.b,b(u,t,D),F.r=Math.max(0,Math.min(n.color.r*D.r,1)),F.g=Math.max(0,Math.min(n.color.g*D.g,1)),F.b=Math.max(0,Math.min(n.color.b* D.b,1)),F.updateHex()):F.hex=n.color.hex:n instanceof THREE.MeshDepthMaterial?(K=1-n.__2near/(n.__farPlusNear-t.z*n.__farMinusNear),F.setRGB(K,K,K)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(g(t.normalWorld.x),g(t.normalWorld.y),g(t.normalWorld.z));n.wireframe?j.setAttribute("style","fill: none; stroke: #"+k(F.hex.toString(16))+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):j.setAttribute("style", "fill: #"+k(F.hex.toString(16))+"; fill-opacity: "+n.opacity);p.appendChild(j)}function f(b){H[b]==null&&(H[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),$==0&&H[b].setAttribute("shape-rendering","crispEdges"));return H[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function k(b){for(;b.length<6;)b="0"+b;return b}var h=this,m=null,o=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,t,u,v,w,C,z,y,G=new THREE.Rectangle,x=new THREE.Rectangle,B= !1,F=new THREE.Color(16777215),D=new THREE.Color(16777215),P=new THREE.Color(0),I=new THREE.Color(0),L=new THREE.Color(0),K,U=new THREE.Vector3,H=[],fa=[],j,da,V,$=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":$=1;break;case "low":$=0}};this.setSize=function(b,e){n=b;t=e;u=n/2;v=t/2;p.setAttribute("viewBox",-u+" "+-v+" "+n+" "+t);p.setAttribute("width",n);p.setAttribute("height",t);G.set(-u, -v,u,v)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render=function(b,f){var g,t,n,F,D,K,J,H;this.autoClear&&this.clear();h.data.vertices=0;h.data.faces=0;m=o.projectScene(b,f,this.sortElements);V=da=0;if(B=b.lights.length>0){J=b.lights;P.setRGB(0,0,0);I.setRGB(0,0,0);L.setRGB(0,0,0);g=0;for(t=J.length;g 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0);else{c=g.program.attributes;k.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k.morphTargetBase]), j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(k.morphTargetForcedOrder.length)for(var f=0,t=k.morphTargetForcedOrder,p=k.morphTargetInfluences;fo&&(n=u,o=p[n]);j.bindBuffer(j.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[n]);j.vertexAttribPointer(c["morphTarget"+f],3,j.FLOAT,!1,0,0);k.__webglMorphTargetInfluences[f]=o;t[n]=1;o=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(g.program.uniforms.morphTargetInfluences,k.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>= 0&&(c=h.__webglCustomAttributes[m],j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[m],c.size,j.FLOAT,!1,0,0));b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER, h.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4, j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0));k instanceof THREE.Mesh?(g.wireframe?(j.lineWidth(g.wireframeLinewidth),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.drawElements(j.LINES,h.__webglLineCount, j.UNSIGNED_SHORT,0)):(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.drawElements(j.TRIANGLES,h.__webglFaceCount,j.UNSIGNED_SHORT,0)),fa.data.vertices+=h.__webglFaceCount,fa.data.faces+=h.__webglFaceCount/3,fa.data.drawCalls++):k instanceof THREE.Line?(k=k.type==THREE.LineStrip?j.LINE_STRIP:j.LINES,j.lineWidth(g.linewidth),j.drawArrays(k,0,h.__webglLineCount),fa.data.drawCalls++):k instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,h.__webglParticleCount),fa.data.drawCalls++):k instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,h.__webglVertexCount),fa.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=j.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=j.createBuffer();b.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,b.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,b.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(e.attributes.position),j.vertexAttribPointer(e.attributes.position,3,j.FLOAT,!1,0,0));if(b.hasNormal){j.bindBuffer(j.ARRAY_BUFFER, b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,g,h,k,m,t,p,o,n,u,v=b.count*3;for(u=0;u0&&y[0]0&&y[1]0.0010&&m.scale>0.0010)w[0]=m.x,w[1]=m.y,w[2]=m.z,u=m.size*m.scale/W,v[0]=u*o,v[1]=u,j.uniform3fv(z.screenPosition,w),j.uniform2fv(z.scale,v),j.uniform1f(z.rotation,m.rotation),j.uniform1f(z.opacity,m.opacity),D(m.blending),I(m.texture,1),j.drawElements(j.TRIANGLES,6,j.UNSIGNED_SHORT,0)}j.enable(j.CULL_FACE);j.enable(j.DEPTH_TEST); j.depthMask(O)}function y(b,e){b._modelViewMatrix.multiplyToArray(e.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function G(b){var e,f,g,h;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups){g=f.geometryGroups[e];a:{for(var k=h=void 0,m=void 0,t=void 0,o=void 0,o=g.__materials,k=0,m=o.length;k0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,$,m));qa&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglNormalBuffer),j.bufferData(j.ARRAY_BUFFER,ea,m));Ba&&ia.hasTangents&&(j.bindBuffer(j.ARRAY_BUFFER, h.__webglTangentBuffer),j.bufferData(j.ARRAY_BUFFER,V,m));oa&&O>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,da,m));oa&&R>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,fa,m));ua&&(j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ga,m),j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),j.bufferData(j.ELEMENT_ARRAY_BUFFER,ha,m));M>0&&(j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexABuffer), j.bufferData(j.ARRAY_BUFFER,W,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,X,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,Y,m),j.bindBuffer(j.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,ca,m));k.dynamic||(delete h.__inittedArrays,delete h.__colorArray,delete h.__normalArray,delete h.__tangentArray,delete h.__uvArray,delete h.__uv2Array,delete h.__faceArray,delete h.__vertexArray,delete h.__lineArray, delete h.__skinVertexAArray,delete h.__skinVertexBArray,delete h.__skinIndexArray,delete h.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;var sa;g=g.__materials;f=0;for(b=g.length;f=0;c--)b[c].object==e&&b.splice(c,1)}function B(b){function e(b){var g=[];c=0;for(f=b.length;c65535&&(t[m].counter+=1,n=t[m].hash+"_"+t[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(g), b.geometryGroups[n].vertices+=j}function F(b,e,c){b.push({buffer:e,object:c,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function D(b){if(b!=T){switch(b){case THREE.AdditiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE);break;case THREE.SubtractiveBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:j.blendEquation(j.FUNC_ADD);j.blendFunc(j.ZERO,j.SRC_COLOR);break;default:j.blendEquationSeparate(j.FUNC_ADD, j.FUNC_ADD),j.blendFuncSeparate(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA,j.ONE,j.ONE_MINUS_SRC_ALPHA)}T=b}}function P(b,e,c){(c.width&c.width-1)==0&&(c.height&c.height-1)==0?(j.texParameteri(b,j.TEXTURE_WRAP_S,H(e.wrapS)),j.texParameteri(b,j.TEXTURE_WRAP_T,H(e.wrapT)),j.texParameteri(b,j.TEXTURE_MAG_FILTER,H(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,H(e.minFilter)),j.generateMipmap(b)):(j.texParameteri(b,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE),j.texParameteri(b,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE),j.texParameteri(b, j.TEXTURE_MAG_FILTER,U(e.magFilter)),j.texParameteri(b,j.TEXTURE_MIN_FILTER,U(e.minFilter)))}function I(b,e){if(b.needsUpdate)b.__webglInit?(j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image)):(b.__webglTexture=j.createTexture(),j.bindTexture(j.TEXTURE_2D,b.__webglTexture),j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,b.image),b.__webglInit=!0),P(j.TEXTURE_2D,b,b.image),j.bindTexture(j.TEXTURE_2D,null),b.needsUpdate=!1;j.activeTexture(j.TEXTURE0+ e);j.bindTexture(j.TEXTURE_2D,b.__webglTexture)}function L(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=j.createFramebuffer();b.__webglRenderbuffer=j.createRenderbuffer();b.__webglTexture=j.createTexture();j.bindTexture(j.TEXTURE_2D,b.__webglTexture);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,H(b.wrapS));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,H(b.wrapT));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER, H(b.magFilter));j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,H(b.minFilter));j.texImage2D(j.TEXTURE_2D,0,H(b.format),b.width,b.height,0,H(b.format),H(b.type),null);j.bindRenderbuffer(j.RENDERBUFFER,b.__webglRenderbuffer);j.bindFramebuffer(j.FRAMEBUFFER,b.__webglFramebuffer);j.framebufferTexture2D(j.FRAMEBUFFER,j.COLOR_ATTACHMENT0,j.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER, j.DEPTH_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,b.__webglRenderbuffer)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height);j.bindTexture(j.TEXTURE_2D,null);j.bindRenderbuffer(j.RENDERBUFFER,null);j.bindFramebuffer(j.FRAMEBUFFER,null)}var e,c;b?(e=b.__webglFramebuffer,c=b.width,b=b.height):(e=null, c=X,b=W);e!=$&&(j.bindFramebuffer(j.FRAMEBUFFER,e),j.viewport(J,ga,c,b),$=e)}function K(b,e){var c;b=="fragment"?c=j.createShader(j.FRAGMENT_SHADER):b=="vertex"&&(c=j.createShader(j.VERTEX_SHADER));j.shaderSource(c,e);j.compileShader(c);if(!j.getShaderParameter(c,j.COMPILE_STATUS))return console.error(j.getShaderInfoLog(c)),console.error(e),null;return c}function U(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return j.NEAREST;default:return j.LINEAR}} function H(b){switch(b){case THREE.RepeatWrapping:return j.REPEAT;case THREE.ClampToEdgeWrapping:return j.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return j.MIRRORED_REPEAT;case THREE.NearestFilter:return j.NEAREST;case THREE.NearestMipMapNearestFilter:return j.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return j.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return j.LINEAR;case THREE.LinearMipMapNearestFilter:return j.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return j.LINEAR_MIPMAP_LINEAR; case THREE.ByteType:return j.BYTE;case THREE.UnsignedByteType:return j.UNSIGNED_BYTE;case THREE.ShortType:return j.SHORT;case THREE.UnsignedShortType:return j.UNSIGNED_SHORT;case THREE.IntType:return j.INT;case THREE.UnsignedShortType:return j.UNSIGNED_INT;case THREE.FloatType:return j.FLOAT;case THREE.AlphaFormat:return j.ALPHA;case THREE.RGBFormat:return j.RGB;case THREE.RGBAFormat:return j.RGBA;case THREE.LuminanceFormat:return j.LUMINANCE;case THREE.LuminanceAlphaFormat:return j.LUMINANCE_ALPHA}return 0} var fa=this,j,da=[],V=null,$=null,O=!0,ea=null,Y=null,T=null,ca=null,ha=null,na=null,ia=null,J=0,ga=0,X=0,W=0,ja=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Z=new THREE.Matrix4,N=new Float32Array(16),ka=new Float32Array(16),la=new THREE.Vector4,ta={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},va=b.canvas!==void 0?b.canvas:document.createElement("canvas"), Ba=b.stencil!==void 0?b.stencil:!0,ya=b.antialias!==void 0?b.antialias:!1,ua=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),za=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=va;this.sortObjects=this.autoClear=!0;try{if(!(j=va.getContext("experimental-webgl",{antialias:ya,stencil:Ba})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+j.getParameter(j.VERSION)+" | "+j.getParameter(j.VENDOR)+ " | "+j.getParameter(j.RENDERER)+" | "+j.getParameter(j.SHADING_LANGUAGE_VERSION))}catch(wa){console.error(wa)}j.clearColor(0,0,0,1);j.clearDepth(1);j.enable(j.DEPTH_TEST);j.depthFunc(j.LEQUAL);j.frontFace(j.CCW);j.cullFace(j.BACK);j.enable(j.CULL_FACE);j.enable(j.BLEND);j.blendEquation(j.FUNC_ADD);j.blendFunc(j.SRC_ALPHA,j.ONE_MINUS_SRC_ALPHA);j.clearColor(ua.r,ua.g,ua.b,za);this.context=j;var qa=j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Ba){var S={};S.vertices=new Float32Array(12);S.faces= new Uint16Array(6);S.darkness=0.5;S.vertices[0]=-20;S.vertices[1]=-20;S.vertices[2]=-1;S.vertices[3]=20;S.vertices[4]=-20;S.vertices[5]=-1;S.vertices[6]=20;S.vertices[7]=20;S.vertices[8]=-1;S.vertices[9]=-20;S.vertices[10]=20;S.vertices[11]=-1;S.faces[0]=0;S.faces[1]=1;S.faces[2]=2;S.faces[3]=0;S.faces[4]=2;S.faces[5]=3;S.vertexBuffer=j.createBuffer();S.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,S.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,S.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER, S.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,S.faces,j.STATIC_DRAW);S.program=j.createProgram();j.attachShader(S.program,K("fragment",THREE.ShaderLib.shadowPost.fragmentShader));j.attachShader(S.program,K("vertex",THREE.ShaderLib.shadowPost.vertexShader));j.linkProgram(S.program);S.vertexLocation=j.getAttribLocation(S.program,"position");S.projectionLocation=j.getUniformLocation(S.program,"projectionMatrix");S.darknessLocation=j.getUniformLocation(S.program,"darkness")}var Q={};Q.vertices= new Float32Array(16);Q.faces=new Uint16Array(6);b=0;Q.vertices[b++]=-1;Q.vertices[b++]=-1;Q.vertices[b++]=0;Q.vertices[b++]=0;Q.vertices[b++]=1;Q.vertices[b++]=-1;Q.vertices[b++]=1;Q.vertices[b++]=0;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=1;Q.vertices[b++]=-1;Q.vertices[b++]=1;Q.vertices[b++]=0;Q.vertices[b++]=1;b=0;Q.faces[b++]=0;Q.faces[b++]=1;Q.faces[b++]=2;Q.faces[b++]=0;Q.faces[b++]=2;Q.faces[b++]=3;Q.vertexBuffer=j.createBuffer();Q.elementBuffer=j.createBuffer(); Q.tempTexture=j.createTexture();Q.occlusionTexture=j.createTexture();j.bindBuffer(j.ARRAY_BUFFER,Q.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,Q.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,Q.faces,j.STATIC_DRAW);j.bindTexture(j.TEXTURE_2D,Q.tempTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGB,16,16,0,j.RGB,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE); j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.bindTexture(j.TEXTURE_2D,Q.occlusionTexture);j.texImage2D(j.TEXTURE_2D,0,j.RGBA,16,16,0,j.RGBA,j.UNSIGNED_BYTE,null);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_S,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_WRAP_T,j.CLAMP_TO_EDGE);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MAG_FILTER,j.NEAREST);j.texParameteri(j.TEXTURE_2D,j.TEXTURE_MIN_FILTER,j.NEAREST);j.getParameter(j.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<= 0?(Q.hasVertexTexture=!1,Q.program=j.createProgram(),j.attachShader(Q.program,K("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),j.attachShader(Q.program,K("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(Q.hasVertexTexture=!0,Q.program=j.createProgram(),j.attachShader(Q.program,K("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),j.attachShader(Q.program,K("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));j.linkProgram(Q.program);Q.attributes={};Q.uniforms={}; Q.attributes.vertex=j.getAttribLocation(Q.program,"position");Q.attributes.uv=j.getAttribLocation(Q.program,"UV");Q.uniforms.renderType=j.getUniformLocation(Q.program,"renderType");Q.uniforms.map=j.getUniformLocation(Q.program,"map");Q.uniforms.occlusionMap=j.getUniformLocation(Q.program,"occlusionMap");Q.uniforms.opacity=j.getUniformLocation(Q.program,"opacity");Q.uniforms.scale=j.getUniformLocation(Q.program,"scale");Q.uniforms.rotation=j.getUniformLocation(Q.program,"rotation");Q.uniforms.screenPosition= j.getUniformLocation(Q.program,"screenPosition");var oa=!1,R={};R.vertices=new Float32Array(16);R.faces=new Uint16Array(6);b=0;R.vertices[b++]=-1;R.vertices[b++]=-1;R.vertices[b++]=0;R.vertices[b++]=1;R.vertices[b++]=1;R.vertices[b++]=-1;R.vertices[b++]=1;R.vertices[b++]=1;R.vertices[b++]=1;R.vertices[b++]=1;R.vertices[b++]=1;R.vertices[b++]=0;R.vertices[b++]=-1;R.vertices[b++]=1;R.vertices[b++]=0;b=R.vertices[b++]=0;R.faces[b++]=0;R.faces[b++]=1;R.faces[b++]=2;R.faces[b++]=0;R.faces[b++]=2;R.faces[b++]= 3;R.vertexBuffer=j.createBuffer();R.elementBuffer=j.createBuffer();j.bindBuffer(j.ARRAY_BUFFER,R.vertexBuffer);j.bufferData(j.ARRAY_BUFFER,R.vertices,j.STATIC_DRAW);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,R.elementBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,R.faces,j.STATIC_DRAW);R.program=j.createProgram();j.attachShader(R.program,K("fragment",THREE.ShaderLib.sprite.fragmentShader));j.attachShader(R.program,K("vertex",THREE.ShaderLib.sprite.vertexShader));j.linkProgram(R.program);R.attributes={};R.uniforms= {};R.attributes.position=j.getAttribLocation(R.program,"position");R.attributes.uv=j.getAttribLocation(R.program,"uv");R.uniforms.uvOffset=j.getUniformLocation(R.program,"uvOffset");R.uniforms.uvScale=j.getUniformLocation(R.program,"uvScale");R.uniforms.rotation=j.getUniformLocation(R.program,"rotation");R.uniforms.scale=j.getUniformLocation(R.program,"scale");R.uniforms.alignment=j.getUniformLocation(R.program,"alignment");R.uniforms.map=j.getUniformLocation(R.program,"map");R.uniforms.opacity=j.getUniformLocation(R.program, "opacity");R.uniforms.useScreenCoordinates=j.getUniformLocation(R.program,"useScreenCoordinates");R.uniforms.affectedByDistance=j.getUniformLocation(R.program,"affectedByDistance");R.uniforms.screenPosition=j.getUniformLocation(R.program,"screenPosition");R.uniforms.modelViewMatrix=j.getUniformLocation(R.program,"modelViewMatrix");R.uniforms.projectionMatrix=j.getUniformLocation(R.program,"projectionMatrix");var Ca=!1;this.setSize=function(b,e){va.width=b;va.height=e;this.setViewport(0,0,va.width, va.height)};this.setViewport=function(b,e,c,f){J=b;ga=e;X=c;W=f;j.viewport(J,ga,X,W)};this.setScissor=function(b,e,c,f){j.scissor(b,e,c,f)};this.enableScissorTest=function(b){b?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){O=b;j.depthMask(b)};this.setClearColorHex=function(b,e){ua.setHex(b);za=e;j.clearColor(ua.r,ua.g,ua.b,za)};this.setClearColor=function(b,e){ua.copy(b);za=e;j.clearColor(ua.r,ua.g,ua.b,za)};this.clear=function(){j.clear(j.COLOR_BUFFER_BIT| j.DEPTH_BUFFER_BIT|j.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){S.darkness=b};this.getContext=function(){return j};this.initMaterial=function(b,e,c,f){var g,h,k;b instanceof THREE.MeshDepthMaterial?k="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?k="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?k="normal":b instanceof THREE.MeshBasicMaterial?k="basic":b instanceof THREE.MeshLambertMaterial?k="lambert":b instanceof THREE.MeshPhongMaterial?k="phong":b instanceof THREE.LineBasicMaterial?k="basic":b instanceof THREE.ParticleBasicMaterial&&(k="particle_basic");if(k){var m=THREE.ShaderLib[k];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,t,p;n=p=m=0;for(t=e.length;n=0&&j.enableVertexAttribArray(o.position);o.color>=0&&j.enableVertexAttribArray(o.color);o.normal>=0&&j.enableVertexAttribArray(o.normal);o.tangent>=0&&j.enableVertexAttribArray(o.tangent); b.skinning&&o.skinVertexA>=0&&o.skinVertexB>=0&&o.skinIndex>=0&&o.skinWeight>=0&&(j.enableVertexAttribArray(o.skinVertexA),j.enableVertexAttribArray(o.skinVertexB),j.enableVertexAttribArray(o.skinIndex),j.enableVertexAttribArray(o.skinWeight));if(b.attributes)for(g in b.attributes)o[g]!==void 0&&o[g]>=0&&j.enableVertexAttribArray(o[g]);if(b.morphTargets){b.numSupportedMorphTargets=0;o.morphTarget0>=0&&(j.enableVertexAttribArray(o.morphTarget0),b.numSupportedMorphTargets++);o.morphTarget1>=0&&(j.enableVertexAttribArray(o.morphTarget1), b.numSupportedMorphTargets++);o.morphTarget2>=0&&(j.enableVertexAttribArray(o.morphTarget2),b.numSupportedMorphTargets++);o.morphTarget3>=0&&(j.enableVertexAttribArray(o.morphTarget3),b.numSupportedMorphTargets++);o.morphTarget4>=0&&(j.enableVertexAttribArray(o.morphTarget4),b.numSupportedMorphTargets++);o.morphTarget5>=0&&(j.enableVertexAttribArray(o.morphTarget5),b.numSupportedMorphTargets++);o.morphTarget6>=0&&(j.enableVertexAttribArray(o.morphTarget6),b.numSupportedMorphTargets++);o.morphTarget7>= 0&&(j.enableVertexAttribArray(o.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(g=this.maxMorphTargets;b0||u.faceVertexUvs.length>0)k.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length>1)k.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)k.__skinVertexAArray=new Float32Array(n*4), k.__skinVertexBArray=new Float32Array(n*4),k.__skinIndexArray=new Float32Array(n*4),k.__skinWeightArray=new Float32Array(n*4);k.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));k.__lineArray=new Uint16Array(y*2);if(k.numMorphTargets){k.__morphTargetsArrays=[];u=0;for(v=k.numMorphTargets;u=0;g--)e[g]==c&&e.splice(g,1)}else c instanceof THREE.LensFlare?x(e.__webglLensFlares,c):c instanceof THREE.MarchingCubes&&x(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=k;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; var GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,k=b.vertices,h=g.vertices,m=b.faces,o=g.faces,p=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var n=0,t=h.length;n 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(k=25);g=(k-1)*0.5;e=Array(k);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",v,h.index-1).pos,this.points[1]=g,this.points[2]=k,this.points[3]=this.getNextKeyWith("pos",v,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(g,k,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(k[0]-g[0])*f,e.y=g[1]+(k[1]-g[1])*f,e.z=g[2]+(k[2]-g[2])*f}}if(this.JITCompile&&n[0][p]===void 0){this.hierarchy[0].update(void 0,!0);for(v=0;vb.length-2?k:k+1;e[3]=k>b.length-3?k:k+2;k=b[e[0]];m=b[e[1]];o=b[e[2]];p=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(k[0],m[0],o[0],p[0],g,e,h);f[1]=this.interpolate(k[1],m[1],o[1],p[1],g,e,h);f[2]=this.interpolate(k[2],m[2],o[2],p[2],g,e,h);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,g,k,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*k+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor= this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c);this.moveRight&&this.translateX(c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&& (this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi= (this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown), !1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype; THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,e,c,f){var g={name:c,fps:0.6,length:f,hierarchy:[]},h,k=e.getControlPointsArray(),m=e.getLength(),o=k.length,G=0;h=o-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:k[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[h]={time:f,pos:k[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;m=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),o=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(o,h);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,k=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- c.offset[1]-k)/k;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,k=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,o=!1,p=1,n=0,t=0,u=0,v=0,w=0,C=window.innerWidth/2,z=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*v),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(b*t);this.translateY(b*u);o&&(this.roll+=this.rollSpeed*this.delta*p);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; this.rotateCamera=function(){var b=Math.acos(k.dot(h)/k.length()/h.length());if(b){var c=(new THREE.Vector3).cross(k,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?k=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(k))}};this.zoomCamera=function(){var b=1+(o.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=o:m.y+=(o.y-m.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=n.clone().subSelf(p);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?p=n:p.addSelf(b.sub(n,p).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), g.lengthSq()0?(u=c[c.length-1],t=u.x,u=u.y):(u=this.actions[e-1].args,t=u[u.length-2],u=u[u.length-1]);for(g=1;g<=b;g++)v=g/b,w=THREE.FontUtils.b2(v,t,p,k),v=THREE.FontUtils.b2(v,u,n,h),c.push(new THREE.Vector2(w, v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=g[4];h=g[5];p=g[0];n=g[1];m=g[2];o=g[3];c.length>0?(u=c[c.length-1],t=u.x,u=u.y):(u=this.actions[e-1].args,t=u[u.length-2],u=u[u.length-1]);for(g=1;g<=b;g++)v=g/b,w=THREE.FontUtils.b3(v,t,p,m,k),v=THREE.FontUtils.b3(v,u,n,o,h),c.push(new THREE.Vector2(w,v));break;case THREE.PathActions.CSPLINE_THRU:u=this.actions[e-1].args;m=new THREE.Vector2(u[u.length-2],u[u.length-1]);k=g[0];h=b*k.length;k.unshift(m);m=new Spline2;for(g=0;gh.length-2?g:g+1;c[3]=g>h.length-3?g:g+2;e.x=b(h[c[0]].x,h[c[1]].x,h[c[2]].x,h[c[3]].x,k);e.y=b(h[c[0]].y,h[c[1]].y,h[c[2]].y,h[c[3]].y,k);return e}}; THREE.Path.prototype.getMinAndMax=function(){var b=this.getPoints(),c,e,f,g;c=e=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var k,h,m;h=0;for(m=b.length;hc)c=k.x;else if(k.xe)e=k.y;else if(k.y0&&(b=b.reverse());return THREE.FontUtils.Triangulate(b,!0)}; THREE.Shape.prototype.extrude=function(b){return new THREE.ExtrudeGeometry(this,b)}; THREE.CubeGeometry=function(b,c,e,f,g,k,h,m,o){function p(b,c,e,h,m,o,p,t){var u,v,w=f||1,C=g||1,H=m/2,fa=o/2,j=n.vertices.length;if(b=="x"&&c=="y"||b=="y"&&c=="x")u="z";else if(b=="x"&&c=="z"||b=="z"&&c=="x")u="y",C=k||1;else if(b=="z"&&c=="y"||b=="y"&&c=="z")u="x",w=k||1;var da=w+1,V=C+1;m/=w;var $=o/C;for(v=0;v0){h(0,0,-n-(k||0));for(o=b;o0){h(0,0,n+ (g||0));for(o=b+b/2;o<2*b;o++)m.faces.push(new THREE.Face4(2*b+1,(2*o-2*b+2)%b+b,(2*o-2*b+1)%b+b,(2*o-2*b)%b+b))}o=0;for(b=this.faces.length;o0,z,y,G=p.length,x,B=u.length,F=w.length;for(z=0;z= 0;){k=z;h=z-1;h<0&&(h=p.length-1);for(x=0;x0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,u)))-1);p.push(n)}c.push(p)}for(var v,w,C,g=c.length,e=0;e0)for(f=0;f1&&(v= this.vertices[h].position.clone(),w=this.vertices[o].position.clone(),C=this.vertices[p].position.clone(),v.normalize(),w.normalize(),C.normalize(),this.faces.push(new THREE.Face3(h,o,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(C.x,C.y,C.z)])),this.faceVertexUvs[0].push([n,t,z]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(b,c){THREE.Geometry.call(this);this.parameters=c||{};this.set(b)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.TextGeometry.prototype.set=function(b,c){function e(b,c,e){w.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,e)))}function f(b,c,e,f){w.faces.push(new THREE.Face4(b,c,e,f))}this.text=b;var c=c||this.parameters,g=c.height!==void 0?c.height:50,k=c.curveSegments!==void 0?c.curveSegments:4,h=c.font!==void 0?c.font:"helvetiker",m=c.weight!==void 0?c.weight:"normal",o=c.style!==void 0?c.style:"normal",p=c.bezelThickness!==void 0?c.bezelThickness:10,n=c.bezelSize!==void 0?c.bezelSize:8,t=c.bezelEnabled!== void 0?c.bezelEnabled:!1;THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=k;THREE.FontUtils.face=h;THREE.FontUtils.weight=m;THREE.FontUtils.style=o;THREE.FontUtils.bezelSize=n;var m=THREE.FontUtils.drawText(b),k=m.points,u=m.faces,h=m.contour,v=m.bezel,w=this;w.vertices=[];w.faces=[];for(var C,o=k.length,z=u.length,n=v.length,m=0;m0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];p=o*2+m;u=p-1;f(p,u,u+n,p+n);for(t=0;t0;){if(y){if(y.equals(h[m])){y=null;continue}}else y=h[m];for(t=0;t0&&m.push({shape:g,holes:f}),g=t,f=[]):f.push(t):this.Triangulate.area(t)<0?(m.push({shape:t,holes:f}),f=[]):f.push(t);e++}n&&m.push({shape:g,holes:f})}var u,v,w, C,z,y;k=[];for(h=0;h=0?v-1:g.length-1;var t=u-1>=0?u-1:n.length-1,G=[];G.push(n[u]);G.push(g[v]);G.push(g[e]);w=this.Triangulate.area(G);var x=[];x.push(n[u]);x.push(n[t]);x.push(g[v]);z=this.Triangulate.area(x);C=v;y=u;v+=1;u+=-1;v<0&&(v+=g.length);v%=g.length;u<0&&(u+=n.length);u%=g.length;e=v- 1>=0?v-1:g.length-1;t=u-1>=0?u-1:n.length-1;G=[];G.push(n[u]);G.push(g[v]);G.push(g[e]);G=this.Triangulate.area(G);x=[];x.push(n[u]);x.push(n[t]);x.push(g[v]);x=this.Triangulate.area(x);w+z>G+x&&(v=C,u=y,v<0&&(v+=g.length),v%=g.length,u<0&&(u+=n.length),u%=g.length,e=v-1>=0?v-1:g.length-1,t=u-1>=0?u-1:n.length-1);w=g.slice(0,v);z=g.slice(v);C=n.slice(u);y=n.slice(0,u);k.push(n[u]);k.push(g[v]);k.push(g[e]);k.push(n[u]);k.push(n[t]);k.push(g[v]);g=w.concat(C).concat(y).concat(z)}o.shape=g}u=[];v=[]; for(h=p=0;h=0;){if(n){if(n.equals(e[b])){n=null;o=this.Triangulate.area(f)>0;h.push(o);k.push(m.divideScalar(f.length));f=[];m=new THREE.Vector2;continue}}else n=e[b];m.addSelf(e[b]);f.push(e[b])}b=e.length;for(f=0;--b>=0;)o=e[b], m=k[f],o=o.clone().subSelf(m),p=this.bezelSize/o.length(),h[f]?p+=1:p=1-p,p=o.multiplyScalar(p).addSelf(m),g.unshift(p),n?n.equals(e[b])&&(n=null,f++):n=e[b];c.bezel=g;return c},b2p0:function(b,c){var e=1-b;return e*e*c},b2p1:function(b,c){return 2*(1-b)*b*c},b2p2:function(b,c){return b*b*c},b2:function(b,c,e,f){return this.b2p0(b,c)+this.b2p1(b,e)+this.b2p2(b,f)},b3p0:function(b,c){var e=1-b;return e*e*e*c},b3p1:function(b,c){var e=1-b;return 3*e*e*b*c},b3p2:function(b,c){return 3*(1-b)*b*b*c},b3p3:function(b, c){return b*b*b*c},b3:function(b,c,e,f,g){return this.b3p0(b,c)+this.b3p1(b,e)+this.b3p2(b,f)+this.b3p3(b,g)},extractGlyphPoints:function(b,c,e,f){var g=[],k=new THREE.Path,h,m,o,p,n,t,u,v,w,C,z=c.glyphs[b]||c.glyphs[ctxt.options.fallbackCharacter];if(z){if(z.o){c=z._cachedOutline||(z._cachedOutline=z.o.split(" "));o=c.length;for(b=0;b0)for(p=0;p2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return k}o=p;g<=o&&(o=0);p=o+1;g<=p&&(p=0);n=p+1;g<=n&&(n=0);var u;a:{u=b;var v=o,w=p,C=n,z=g,y=h,G=void 0,x=void 0,B=void 0, F=void 0,D=void 0,P=void 0,I=void 0,L=void 0,K=void 0,x=u[y[v]].x,B=u[y[v]].y,F=u[y[w]].x,D=u[y[w]].y,P=u[y[C]].x,I=u[y[C]].y;if(1.0E-10>(F-x)*(I-B)-(D-B)*(P-x))u=!1;else{for(G=0;G=0&&fa>=0&&da>=0){u= !1;break a}}u=!0}}if(u){t=h[o];u=h[p];v=h[n];k.push(b[t]);k.push(b[u]);k.push(b[v]);m.push([h[o],h[p],h[n]]);o=p;for(n=p+1;n>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=n(b,c),f=n(b,c+1),h=n(b,c+2);return(n(b,c+3)<<24)+(h<<16)+(f<<8)+e}function o(b,c){var e=n(b,c);return(n(b,c+1)<<8)+e}function p(b,c){var e=n(b,c);return e>127?e-256:e}function n(b, c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+P);c=o(b,c+I);THREE.BinaryLoader.prototype.f3(y,e,f,h,c)}function u(c){var e,f,h,j,k,n;e=g(b,c);f=g(b,c+D);h=g(b,c+P);j=o(b,c+I);k=g(b,c+L);n=g(b,c+K);c=g(b,c+U);THREE.BinaryLoader.prototype.f3n(y,B,e,f,h,j,k,n,c)}function v(c){var e,f,h,k;e=g(b,c);f=g(b,c+H);h=g(b,c+fa);k=g(b,c+j);c=o(b,c+da);THREE.BinaryLoader.prototype.f4(y,e,f,h,k,c)}function w(c){var e,f,h,k,n,p,t,u;e=g(b,c);f=g(b,c+H);h=g(b,c+fa);k=g(b,c+j);n= o(b,c+da);p=g(b,c+V);t=g(b,c+$);u=g(b,c+O);c=g(b,c+ea);THREE.BinaryLoader.prototype.f4n(y,B,e,f,h,k,n,p,t,u,c)}function C(c){var e,f;e=g(b,c);f=g(b,c+Y);c=g(b,c+T);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[c*2],F[c*2+1])}function z(c){var e,f,h;e=g(b,c);f=g(b,c+ca);h=g(b,c+ha);c=g(b,c+na);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],F[e*2],F[e*2+1],F[f*2],F[f*2+1],F[h*2],F[h*2+1],F[c*2],F[c*2+1])}var y=this,G=0,x,B=[],F=[],D,P,I,L,K,U,H,fa,j,da,V, $,O,ea,Y,T,ca,ha,na,ia,J,ga,X,W,ja;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,f,c);x={signature:b.substr(G,8),header_bytes:n(b,G+8),vertex_coordinate_bytes:n(b,G+9),normal_coordinate_bytes:n(b,G+10),uv_coordinate_bytes:n(b,G+11),vertex_index_bytes:n(b,G+12),normal_index_bytes:n(b,G+13),uv_index_bytes:n(b,G+14),material_index_bytes:n(b,G+15),nvertices:g(b,G+16),nnormals:g(b,G+16+4),nuvs:g(b,G+16+8),ntri_flat:g(b,G+16+12),ntri_smooth:g(b,G+16+16),ntri_flat_uv:g(b,G+16+20),ntri_smooth_uv:g(b, G+16+24),nquad_flat:g(b,G+16+28),nquad_smooth:g(b,G+16+32),nquad_flat_uv:g(b,G+16+36),nquad_smooth_uv:g(b,G+16+40)};G+=x.header_bytes;D=x.vertex_index_bytes;P=x.vertex_index_bytes*2;I=x.vertex_index_bytes*3;L=x.vertex_index_bytes*3+x.material_index_bytes;K=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes;U=x.vertex_index_bytes*3+x.material_index_bytes+x.normal_index_bytes*2;H=x.vertex_index_bytes;fa=x.vertex_index_bytes*2;j=x.vertex_index_bytes*3;da=x.vertex_index_bytes*4;V=x.vertex_index_bytes* 4+x.material_index_bytes;$=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes;O=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*2;ea=x.vertex_index_bytes*4+x.material_index_bytes+x.normal_index_bytes*3;Y=x.uv_index_bytes;T=x.uv_index_bytes*2;ca=x.uv_index_bytes;ha=x.uv_index_bytes*2;na=x.uv_index_bytes*3;c=x.vertex_index_bytes*3+x.material_index_bytes;ja=x.vertex_index_bytes*4+x.material_index_bytes;ia=x.ntri_flat*c;J=x.ntri_smooth*(c+x.normal_index_bytes*3);ga= x.ntri_flat_uv*(c+x.uv_index_bytes*3);X=x.ntri_smooth_uv*(c+x.normal_index_bytes*3+x.uv_index_bytes*3);W=x.nquad_flat*ja;c=x.nquad_smooth*(ja+x.normal_index_bytes*4);ja=x.nquad_flat_uv*(ja+x.uv_index_bytes*4);G+=function(c){for(var f,g,j,k=x.vertex_coordinate_bytes*3,m=c+x.nvertices*k;c1&&(K=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,K);object.name=v;object.position.set(x[0],x[1],x[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=G.visible;O.scene.addObject(object);O.objects[v]=object;G.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),O.scene.collisions.colliders.push(b)); if(G.castsShadow)b=new THREE.ShadowVolume(D),O.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},O.triggers[object.name]=b)}}else x=G.position,r=G.rotation,q=G.quaternion,s=G.scale,q=0,object=new THREE.Object3D,object.name=v,object.position.set(x[0],x[1],x[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=G.visible!==void 0?G.visible:!1,O.scene.addObject(object),O.objects[v]=object,O.empties[v]=object,G.trigger&&G.trigger.toLowerCase()!="none"&&(b={type:G.trigger,object:G},O.triggers[object.name]=b)}function o(b){return function(c){O.geometries[b]=c;m();j-=1;e.onLoadComplete();n()}}function p(b){return function(c){O.geometries[b]=c}}function n(){e.callbackProgress({totalModels:V,totalTextures:$,loadedModels:V-j,loadedTextures:$-da},O);e.onLoadProgress();j==0&&da==0&&c(O)} var t,u,v,w,C,z,y,G,x,B,F,D,P,I,L,K,U,H,fa,j,da,V,$,O;H=b.data;L=new THREE.BinaryLoader;fa=new THREE.JSONLoader;da=j=0;O={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(v in H.objects)if(G=H.objects[v],G.meshCollider){b=!0;break}if(b)O.scene.collisions=new THREE.CollisionSystem;if(H.transform){b=H.transform.position;B=H.transform.rotation;var ea=H.transform.scale;b&&O.scene.position.set(b[0],b[1],b[2]);B&&O.scene.rotation.set(B[0], B[1],B[2]);ea&&O.scene.scale.set(ea[0],ea[1],ea[2]);(b||B||ea)&&O.scene.updateMatrix()}b=function(){da-=1;n();e.onLoadComplete()};for(C in H.cameras){B=H.cameras[C];if(B.type=="perspective")P=new THREE.Camera(B.fov,B.aspect,B.near,B.far);else if(B.type=="ortho")P=new THREE.Camera,P.projectionMatrix=THREE.Matrix4.makeOrtho(B.left,B.right,B.top,B.bottom,B.near,B.far);x=B.position;B=B.target;P.position.set(x[0],x[1],x[2]);P.target.position.set(B[0],B[1],B[2]);O.cameras[C]=P}for(w in H.lights)C=H.lights[w], P=C.color!==void 0?C.color:16777215,B=C.intensity!==void 0?C.intensity:1,C.type=="directional"?(x=C.direction,U=new THREE.DirectionalLight(P,B),U.position.set(x[0],x[1],x[2]),U.position.normalize()):C.type=="point"?(x=C.position,d=C.distance,U=new THREE.PointLight(P,B,d),U.position.set(x[0],x[1],x[2])):C.type=="ambient"&&(U=new THREE.AmbientLight(P)),O.scene.addLight(U),O.lights[w]=U;for(z in H.fogs)w=H.fogs[z],w.type=="linear"?I=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(I=new THREE.FogExp2(0, w.density)),B=w.color,I.color.setRGB(B[0],B[1],B[2]),O.fogs[z]=I;if(O.cameras&&H.defaults.camera)O.currentCamera=O.cameras[H.defaults.camera];if(O.fogs&&H.defaults.fog)O.scene.fog=O.fogs[H.defaults.fog];B=H.defaults.bgcolor;O.bgColor=new THREE.Color;O.bgColor.setRGB(B[0],B[1],B[2]);O.bgColorAlpha=H.defaults.bgalpha;for(t in H.geometries)if(z=H.geometries[t],z.type=="bin_mesh"||z.type=="ascii_mesh")j+=1,e.onLoadStart();V=j;for(t in H.geometries)z=H.geometries[t],z.type=="cube"?(D=new THREE.CubeGeometry(z.width, z.height,z.depth,z.segmentsWidth,z.segmentsHeight,z.segmentsDepth,null,z.flipped,z.sides),O.geometries[t]=D):z.type=="plane"?(D=new THREE.PlaneGeometry(z.width,z.height,z.segmentsWidth,z.segmentsHeight),O.geometries[t]=D):z.type=="sphere"?(D=new THREE.SphereGeometry(z.radius,z.segmentsWidth,z.segmentsHeight),O.geometries[t]=D):z.type=="cylinder"?(D=new THREE.CylinderGeometry(z.numSegs,z.topRad,z.botRad,z.height,z.topOffset,z.botOffset),O.geometries[t]=D):z.type=="torus"?(D=new THREE.TorusGeometry(z.radius, z.tube,z.segmentsR,z.segmentsT),O.geometries[t]=D):z.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(z.subdivisions),O.geometries[t]=D):z.type=="bin_mesh"?L.load({model:f(z.url,H.urlBaseType),callback:o(t)}):z.type=="ascii_mesh"?fa.load({model:f(z.url,H.urlBaseType),callback:o(t)}):z.type=="embedded_mesh"&&(z=H.embeds[z.id])&&fa.createModel(z,p(t),"");for(y in H.textures)if(t=H.textures[y],t.url instanceof Array){da+=t.url.length;for(L=0;L=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(o=this.size-1);var u=Math.floor(p-m);u<1&&(u=1);p=Math.floor(p+m);p>this.size-1&&(p=this.size-1);var v=Math.floor(n-m);v<1&&(v=1);m=Math.floor(n+m);m>this.size-1&&(m=this.size- 1);for(var w,C,z,y,G,x;t0&&(this.field[z+w]+=y)}}};this.addPlaneX=function(b,c){var g,k,h,m,o,p=this.size,n=this.yd,t=this.zd,u=this.field,v=p*Math.sqrt(b/c);v>p&&(v=p);for(g=0;g0)for(k=0;kn&&(w=n);for(k=0;k0){o=k*t;for(g=0;gsize&&(dist=size);for(h=0;h0){o=zd*h;for(k=0;kk?this.hits.push(g):this.hits.unshift(g),k=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,k=0;k=m*g))return Number.MAX_VALUE;h/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);Math.abs(k.x)> Math.abs(k.y)?Math.abs(k.x)>Math.abs(k.z)?(b=m.y-c.y,k=e.y-c.y,g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(k.y)>Math.abs(k.z)?(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,k=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=k*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=k*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,k=0,h=0,m=0,o=0,p=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,p=!1,h=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, p=!1,m=1);e.origin.zc.max.z&&(k=c.max.z-e.origin.z,k/=e.direction.z,p=!1,o=1);if(p)return-1;p=0;g>f&&(p=1,f=g);k>f&&(p=2,f=k);switch(p){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,o)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,k=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,o,p,n;g.useTarget=k.useTarget=!1;g.matrixAutoUpdate=k.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.Camera(53,1,1,1E4);v.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:u}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var w=new THREE.Scene;w.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;u.width=b;u.height=f};this.render=function(b,e){e.update(null,!0);if(o!==e.aspect||p!==e.near||n!==e.fov){o=e.aspect;p=e.near;n=e.fov;var y=e.projectionMatrix.clone(),G=125/30*0.5,x=G*p/125,B=p*Math.tan(n*Math.PI/360),F;h.n14=G;m.n14=-G;G=-B*o+x;F=B*o+x;y.n11=2*p/(F-G);y.n13=(F+G)/(F-G);g.projectionMatrix=y.clone();G=-B*o-x;F=B*o-x;y.n11=2*p/(F-G); y.n13=(F+G)/(F-G);k.projectionMatrix=y.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=p;g.far=e.far;f.call(c,b,g,t,!0);k.matrix=e.matrixWorld.clone().multiplySelf(h);k.update(null,!0);k.position.copy(e.position);k.near=p;k.far=e.far;f.call(c,b,k,u,!0);f.call(c,w,v)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,k,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;k=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,k);f.call(c,b,h);this.setViewport(g,0,g,k);f.call(c,b,m,!1)}};