[page:Object3D] →

[name]

A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].

Example

var root = new THREE.Bone(); var child = new THREE.Bone(); root.add( child ); child.position.y = 5;

Constructor

[name]([page:SkinnedMesh skin])

skin — (optional) The [page:SkinnedMesh] to which the bone belongs.

Properties

[property:SkinnedMesh skin]

An optional reference to the [page:SkinnedMesh].

Methods

[method:Object3D clone]([page:Object3D object])

object -- (optional) Object3D which needs to be cloned. If undefined, clone method will create a new cloned Bone Object.
Clone a Bone Object.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]