// ThreeExtras.js r42 - http://github.com/mrdoob/three.js THREE.ColorUtils={adjustHSV:function(a,b,c,e){var f=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,f);f.h=THREE.ColorUtils.clamp(f.h+b,0,1);f.s=THREE.ColorUtils.clamp(f.s+c,0,1);f.v=THREE.ColorUtils.clamp(f.v+e,0,1);a.setHSV(f.h,f.s,f.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,f=a.b,h=Math.max(Math.max(c,e),f),g=Math.min(Math.min(c,e),f);if(g==h)g=c=0;else{var j=h-g,g=j/h,c=c==h?(e-f)/j:e==h?2+(f-c)/j:4+(c-e)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=h;return b}, clamp:function(a,b,c){return ac?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; <<<<<<< HEAD THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,f=c?b.geometry:b,h=a.vertices,g=f.vertices,j=a.faces,k=f.faces,l=a.faceVertexUvs[0],f=f.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var m=0,n=g.length;m1&&(e=1-e,f=1-f);h=1-e-f;g.copy(a);g.multiplyScalar(e);j.copy(b);j.multiplyScalar(f);g.addSelf(j);j.copy(c);j.multiplyScalar(h);g.addSelf(j);return g},randomPointInFace:function(a,b,c){var e, f,h;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,f=b.vertices[a.b].position,h=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,f,h);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;f=b.vertices[a.b].position;h=b.vertices[a.c].position;var b=b.vertices[a.d].position,g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(e,f,b),g=THREE.GeometryUtils.triangleArea(f,h,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(e, f,b),g=THREE.GeometryUtils.triangleArea(f,h,b));return Math.random()*(c+g)a?c(b,g-1):l[g]>>>>>> remotes/zz85/experimental if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"}, normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:5,texture:null},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c", value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);f=(h-1)*0.5;c=Array(h);for(b=e=0;b1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+o),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=f,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,e=e*0.33+0.33,f=this.interpolateCatmullRom(this.points,e),c.x=f[0],c.y=f[1],c.z=f[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c=== "rot")THREE.Quaternion.slerp(f,h,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=f[0]+(h[0]-f[0])*e,c.y=f[1]+(h[1]-f[1])*e,c.z=f[2]+(h[2]-f[2])*e}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=f*f;g=f*c;e[0]=this.interpolate(h[0],j[0],k[0],l[0],f,c,g);e[1]=this.interpolate(h[1],j[1],k[1],l[1],f,c,g);e[2]=this.interpolate(h[2],j[2],k[2],l[2],f,c,g);return e}; THREE.Animation.prototype.interpolate=function(a,b,c,e,f,h,g){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*g+(-3*(b-c)-2*a-e)*h+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]}; ======= THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,f,g,h,e,j,k,l,m=this.data.JIT.hierarchy,n,p;this.currentTime+=a*this.timeScale;p=this.currentTime;n=this.currentTime%=this.data.length;l=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,x=this.hierarchy.length;o1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+o),f=f<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=g[0]+(h[0]-g[0])*f,c.y=g[1]+(h[1]-g[1])*f,c.z=g[2]+(h[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",o,e.index-1).pos,this.points[1]=g,this.points[2]=h,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),c.x=g[0],c.y=g[1],c.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,f,0)}else if(c=== "rot")THREE.Quaternion.slerp(g,h,a.quaternion,f);else if(c==="scl")c=a.scale,c.x=g[0]+(h[0]-g[0])*f,c.y=g[1]+(h[1]-g[1])*f,c.z=g[2]+(h[2]-g[2])*f}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;oa.length-2?h:h+1;c[3]=h>a.length-3?h:h+2;h=a[c[0]];j=a[c[1]];k=a[c[2]];l=a[c[3]];c=g*g;e=g*c;f[0]=this.interpolate(h[0],j[0],k[0],l[0],g,c,e);f[1]=this.interpolate(h[1],j[1],k[1],l[1],g,c,e);f[2]=this.interpolate(h[2],j[2],k[2],l[2],g,c,e);return f}; THREE.Animation.prototype.interpolate=function(a,b,c,f,g,h,e){a=(c-a)*0.5;f=(f-b)*0.5;return(2*(b-c)+a+f)*e+(-3*(b-c)-2*a-f)*h+a*g+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var f=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][a]!==void 0)return f[c];return this.data.hierarchy[b].keys[f.length-1]}; >>>>>>> remotes/zz85/experimental THREE.FirstPersonCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed= a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!== void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault(); a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b); this.moveRight&&this.translateX(b);this.moveUp&&this.translateY(b);this.moveDown&&this.translateY(-b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a= 1;this.constrainVertical&&(a=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;f=this.position;a.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=f.y+100*Math.cos(this.phi);a.z=f.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))}; THREE.PathCamera=function(a){function b(a,c,b,e){var g={name:b,fps:0.6,length:e,hierarchy:[]},h,f=c.getControlPointsArray(),j=c.getLength(),k=f.length,y=0;h=k-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:f[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[h]={time:e,pos:f[h],rot:[0,0,0,1],scl:[1,1,1]};for(h=1;h=0?e:e+f;e=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-e[0])*(g[1]-g[0])/(e[1]-e[0])+g[0]-g[0])/j)*j+g[0];e=this.target.position;e.x=100*Math.sin(this.phi)*Math.cos(this.theta);e.y=100*Math.cos(this.phi);e.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX= a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),k=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(k,g);a.position.set(0,10,0);this.animation= b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&e(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward= a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),f=b.size[0]/2,h=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-f)/f;this.moveState.pitchDown=(a.clientY- b.offset[1]-h)/h;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; <<<<<<< HEAD THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var f=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,p=0,o=0,x=0,w=window.innerWidth/2,u=window.innerHeight/2;this.update= ======= THREE.RollCamera=function(a,b,c,f){THREE.Camera.call(this,a,b,c,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,h=new THREE.Vector3,e=new THREE.Vector3,j=new THREE.Matrix4,k=!1,l=1,m=0,n=0,p=0,o=0,x=0,v=window.innerWidth/2,w=window.innerHeight/2;this.update= >>>>>>> remotes/zz85/experimental function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(m>0||this.autoForward&&!(m<0)?1:m));this.translateX(a*n);this.translateY(a*p);k&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y>>>>>> remotes/zz85/experimental case 40:case 83:m=-1;break;case 39:case 68:n=1;break;case 81:k=!0;l=1;break;case 69:k=!0;l=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:m=0;break;case 37:case 65:n=0;break;case 40:case 83:m=0;break;case 39:case 68:n=0;break;case 81:k=!1;break;case 69:k=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera; THREE.RollCamera.prototype.supr=THREE.Camera.prototype; THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan|| !1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,e=this.STATE.NONE,f=new THREE.Vector3,h=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2,m=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a- this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),e=b.length();e>1?b.normalize():b.z=Math.sqrt(1-e*e);f=this.position.clone().subSelf(this.target.position);e=this.up.clone().setLength(b.y);e.addSelf(this.up.clone().crossSelf(f).setLength(b.x));e.addSelf(f.setLength(b.z));return e}; this.rotateCamera=function(){var a=Math.acos(h.dot(g)/h.length()/g.length());if(a){var c=(new THREE.Vector3).cross(h,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(f);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?h=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(k.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),this.staticMoving?j=k:j.y+=(k.y-j.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var a=m.clone().subSelf(l);if(a.lengthSq()){a.multiplyScalar(f.length()*this.panSpeed);var c=f.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?l=m:l.addSelf(a.sub(m,l).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), f.lengthSq()h)break;e++}return e/f};THREE.LineCurve=function(a,b,c,e){this.x1=a;this.y1=b;this.x2=c;this.y2=e};THREE.LineCurve.prototype=new THREE.Curve;THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){return new THREE.Vector2(this.x1+(this.x2-this.x1)*a,this.y1+(this.y2-this.y1)*a)}; THREE.QuadraticBezierCurve=function(a,b,c,e,f,h){this.x0=a;this.y0=b;this.x1=c;this.y1=e;this.x2=f;this.y2=h};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.x0,this.x1,this.x2);a=THREE.Shape.Utils.b2(a,this.y0,this.y1,this.y2);return new THREE.Vector2(b,a)}; THREE.QuadraticBezierCurve.prototype.getNormalVector=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.x0,this.x1,this.x2);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.y0,this.y1,this.y2);return(new THREE.Vector2(-a,b)).unit()};THREE.CubicBezierCurve=function(a,b,c,e,f,h,g,j){this.x0=a;this.y0=b;this.x1=c;this.y1=e;this.x2=f;this.y2=h;this.x3=g;this.y3=j};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.x0,this.x1,this.x2,this.x3);a=THREE.Shape.Utils.b3(a,this.y0,this.y1,this.y2,this.y3);return new THREE.Vector2(b,a)};THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],e=this.points,f;f=(e.length-1)*a;a=Math.floor(f);f-=a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>e.length-2?a:a+1;c[3]=a>e.length-3?a:a+2;b.x=THREE.Curve.Utils.interpolate(e[c[0]].x,e[c[1]].x,e[c[2]].x,e[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(e[c[0]].y,e[c[1]].y,e[c[2]].y,e[c[3]].y,f);return b};THREE.ArcCurve=function(a,b,c,e,f,h){this.aX=a;this.aY=b;this.aRadius=c;this.aStartAngle=e;this.aEndAngle=f;this.aClockwise=h}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*b;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))}; THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,e){return 2*(1-a)*(c-b)+2*a*(e-c)},tangentSpline:function(){},interpolate:function(a,b,c,e,f){var a=(c-a)*0.5,e=(e-b)*0.5,h=f*f;return(2*b-2*c+a+e)*f*h+(-3*b+3*c-2*a-e)*h+a*f+b}};THREE.Curve.create=function(a,b){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=b;return a}; THREE.LineCurve3=THREE.Curve.create(function(a,b,c,e,f,h){this.x1=a;this.y1=b;this.z1=c;this.x2=e;this.y2=f;this.z2=h},function(a){return new THREE.Vector3(this.x1+(this.x2-this.x1)*a,this.y1+(this.y2-this.y1)*a,this.z1+(this.z2-this.z1)*a)}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c,e,f,h,g,j,k){this.x0=a;this.y0=b;this.z0=c;this.x1=e;this.y1=f;this.z1=h;this.x2=g;this.y2=j;this.z2=k},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.x0,this.x1,this.x2);c=THREE.Shape.Utils.b2(a,this.y0,this.y1,this.y2);a=THREE.Shape.Utils.b2(a,this.z0,this.z1,this.z2);return new THREE.Vector2(b,c,a)});THREE.Path=function(a){this.actions=[];this.curves=[];a&&this.fromPoints(a)}; THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var b,c=a.length;for(b=1;b0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)w=g/a,h=THREE.Shape.Utils.b2(w,o,n,j),w=THREE.Shape.Utils.b2(w,x,p, k),c.push(new THREE.Vector2(h,w));break;case THREE.PathActions.BEZIER_CURVE_TO:j=h[4];k=h[5];n=h[0];p=h[1];l=h[2];m=h[3];c.length>0?(g=c[c.length-1],o=g.x,x=g.y):(g=this.actions[e-1].args,o=g[g.length-2],x=g[g.length-1]);for(g=1;g<=a;g++)w=g/a,h=THREE.Shape.Utils.b3(w,o,n,l,j),w=THREE.Shape.Utils.b3(w,x,p,m,k),c.push(new THREE.Vector2(h,w));break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[e-1].args;g=[new THREE.Vector2(g[g.length-2],g[g.length-1])];w=a*h[0].length;g=g.concat(h[0]);h=new THREE.SplineCurve(g); for(g=1;g<=w;g++)c.push(h.getPointAt(g/w));break;case THREE.PathActions.ARC:g=this.actions[e-1].args;j=h[0];k=h[1];l=h[2];n=h[3];w=h[4];p=!!h[5];m=g[g.length-2];o=g[g.length-1];g.length==0&&(m=o=0);x=w-n;var u=a*2;for(g=1;g<=u;g++)w=g/u,p||(w=1-w),w=n+w*x,h=m+j+l*Math.cos(w),w=o+k+l*Math.sin(w),c.push(new THREE.Vector2(h,w))}b&&c.push(c[0]);return c}; THREE.Path.prototype.getMinAndMax=function(){var a=this.getPoints(),b,c,e,f;b=c=Number.NEGATIVE_INFINITY;e=f=Number.POSITIVE_INFINITY;var h,g,j;g=0;for(j=a.length;gb)b=h.x;else if(h.xc)c=h.y;else if(h.y=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null}; THREE.Path.prototype.getLength=function(){var a=[],b=0,c,e=this.curves.length;for(c=0;c=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;var w=[l[g],c[j],c[f]];n=THREE.FontUtils.Triangulate.area(w);var u=[l[g],l[h],c[j]];p=THREE.FontUtils.Triangulate.area(u);o=j;m=g;j+=1;g+=-1;j<0&&(j+=c.length);j%=c.length; g<0&&(g+=l.length);g%=l.length;f=j-1>=0?j-1:c.length-1;h=g-1>=0?g-1:l.length-1;w=[l[g],c[j],c[f]];w=THREE.FontUtils.Triangulate.area(w);u=[l[g],l[h],c[j]];u=THREE.FontUtils.Triangulate.area(u);n+p>w+u&&(j=o,g=m,j<0&&(j+=c.length),j%=c.length,g<0&&(g+=l.length),g%=l.length,f=j-1>=0?j-1:c.length-1,h=g-1>=0?g-1:l.length-1);n=c.slice(0,j);p=c.slice(j);o=l.slice(g);m=l.slice(0,g);h=[l[g],l[h],c[j]];x.push([l[g],c[j],c[f]]);x.push(h);c=n.concat(o).concat(m).concat(p)}return{shape:c,isolatedPts:x,allpoints:e}}, triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,g,j,k;for(h=0;h0){g(0,0,-m-(h||0));for(k=a;k0){g(0,0,m+ (f||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;ka&&(a+=Math.PI*2);anglec=(c+a)/2;return(new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec))).normalize()}function f(a){for(z=a.length;--z>=0;){M=z;N=z-1;N<0&&(N=a.length-1);for(var c=0,c=0;c=0;K--){u=K/m;L=k*(1-u);E=l*Math.sin(u*Math.PI/2);z=0;for(D=F.length;z0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(m)}b.push(l)}for(var o,x,w,f=b.length,c=0;c0)for(e=0;e1&&(o= this.vertices[g].position.clone(),x=this.vertices[k].position.clone(),w=this.vertices[l].position.clone(),o.normalize(),x.normalize(),w.normalize(),this.faces.push(new THREE.Face3(g,k,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(w.x,w.y,w.z)])),this.faceVertexUvs[0].push([m,n,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= this.getFace(),c=this.size/b.resolution,e=0,f=String(a).split(""),h=f.length,g=[],a=0;a0)for(l=0;l2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return j;return h}k=l;f<=k&&(k=0);l=k+1;f<=l&&(l=0);m=l+1;f<=m&&(m=0);var p;a:{p=a;var o=k,x=l,w=m,u=f,v=g,y=void 0,t=void 0,A=void 0, B=void 0,G=void 0,F=void 0,z=void 0,D=void 0,J=void 0,t=p[v[o]].x,A=p[v[o]].y,B=p[v[x]].x,G=p[v[x]].y,F=p[v[w]].x,z=p[v[w]].y;if(1.0E-10>(B-t)*(z-A)-(G-A)*(F-t))p=!1;else{for(y=0;y=0&&L>=0&&I>=0){p=!1;break a}}p=!0}}if(p){h.push([a[g[k]], a[g[l]],a[g[m]]]);j.push([g[k],g[l],g[m]]);k=l;for(m=l+1;m0?(e=c[c.length-1],o=e.x,x=e.y):(e=this.actions[f-1].args,o=e[e.length-2],x=e[e.length-1]);for(e=1;e<=a;e++)v=e/a,h=THREE.Shape.Utils.b2(v,o,n,j),v=THREE.Shape.Utils.b2(v,x,p, k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.BEZIER_CURVE_TO:j=h[4];k=h[5];n=h[0];p=h[1];l=h[2];m=h[3];c.length>0?(e=c[c.length-1],o=e.x,x=e.y):(e=this.actions[f-1].args,o=e[e.length-2],x=e[e.length-1]);for(e=1;e<=a;e++)v=e/a,h=THREE.Shape.Utils.b3(v,o,n,l,j),v=THREE.Shape.Utils.b3(v,x,p,m,k),c.push(new THREE.Vector2(h,v));break;case THREE.PathActions.CSPLINE_THRU:e=this.actions[f-1].args;e=[new THREE.Vector2(e[e.length-2],e[e.length-1])];v=a*h[0].length;e=e.concat(h[0]);h=new THREE.SplineCurve(e); for(e=1;e<=v;e++)c.push(h.getPointAt(e/v));break;case THREE.PathActions.ARC:e=this.actions[f-1].args;j=h[0];k=h[1];l=h[2];n=h[3];v=h[4];p=!!h[5];m=e[e.length-2];o=e[e.length-1];e.length==0&&(m=o=0);x=v-n;var w=a*2;for(e=1;e<=w;e++)v=e/w,p||(v=1-v),v=n+v*x,h=m+j+l*Math.cos(v),v=o+k+l*Math.sin(v),c.push(new THREE.Vector2(h,v))}b&&c.push(c[0]);return c}; THREE.Path.prototype.getBoundingBox=function(){var a=this.getPoints(),b,c,f,g;b=c=Number.NEGATIVE_INFINITY;f=g=Number.POSITIVE_INFINITY;var h,e,j,k;k=new THREE.Vector2;e=0;for(j=a.length;eb)b=h.x;else if(h.xc)c=h.y;else if(h.y=b)return b=c[a]-b,a=this.curves[a],b=1-b/a.getLength(),a.getPointAt(b);a++}return null};THREE.Path.prototype.getLength=function(){var a=[],b=0,c,f=this.curves.length;for(c=0;c=0?j-1:c.length-1;h=e-1>=0?e-1:l.length-1;var v=[l[e],c[j],c[g]];n=THREE.FontUtils.Triangulate.area(v);var w=[l[e],l[h],c[j]];p=THREE.FontUtils.Triangulate.area(w);o=j;m=e;j+=1;e+=-1;j<0&&(j+=c.length);j%= c.length;e<0&&(e+=l.length);e%=l.length;g=j-1>=0?j-1:c.length-1;h=e-1>=0?e-1:l.length-1;v=[l[e],c[j],c[g]];v=THREE.FontUtils.Triangulate.area(v);w=[l[e],l[h],c[j]];w=THREE.FontUtils.Triangulate.area(w);n+p>v+w&&(j=o,e=m,j<0&&(j+=c.length),j%=c.length,e<0&&(e+=l.length),e%=l.length,g=j-1>=0?j-1:c.length-1,h=e-1>=0?e-1:l.length-1);n=c.slice(0,j);p=c.slice(j);o=l.slice(e);m=l.slice(0,e);h=[l[e],l[h],c[j]];x.push([l[e],c[j],c[g]]);x.push(h);c=n.concat(o).concat(m).concat(p)}return{shape:c,isolatedPts:x, allpoints:f}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),f=c.allpoints,g=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),h,e,j,k;for(h=0;h0){e(0,0,-m-(h||0));for(k=a;k0){e(0,0,m+ (g||0));for(k=a+a/2;k<2*a;k++)j.faces.push(new THREE.Face4(2*a+1,(2*k-2*a+2)%a+a,(2*k-2*a+1)%a+a,(2*k-2*a)%a+a))}k=0;for(a=this.faces.length;ka&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.clone().multiplyScalar(h).addSelf(f).subSelf(a)}function g(a){for(z=a.length;--z>=0;){K=z;N=z-1;N<0&&(N=a.length-1);for(var c=0,c=0;c=0;J--){I=J/m;E=k*(1-I);I=l*Math.sin(I*Math.PI/2);z=0;for(D=H.length;z0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(m)}b.push(l)}for(var o,x,v,g=b.length,c=0;c0)for(f=0;f1&&(o= this.vertices[e].position.clone(),x=this.vertices[k].position.clone(),v=this.vertices[l].position.clone(),o.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(e,k,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([m,n,w]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b= this.getFace(),c=this.size/b.resolution,f=0,g=String(a).split(""),h=g.length,e=[],a=0;a0)for(l=0;l2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return j;return h}k=l;g<=k&&(k=0);l=k+1;g<=l&&(l=0);m=l+1;g<=m&&(m=0);var p;a:{p=a;var o=k,x=l,v=m,w=g,u=e,y=void 0,t=void 0,A=void 0, B=void 0,G=void 0,H=void 0,z=void 0,D=void 0,J=void 0,t=p[u[o]].x,A=p[u[o]].y,B=p[u[x]].x,G=p[u[x]].y,H=p[u[v]].x,z=p[u[v]].y;if(1.0E-10>(B-t)*(z-A)-(G-A)*(H-t))p=!1;else{for(y=0;y=0&&F>=0&&M>=0){p=!1;break a}}p=!0}}if(p){h.push([a[e[k]], a[e[l]],a[e[m]]]);j.push([e[k],e[l],e[m]]);k=l;for(m=l+1;m>>>>>> remotes/zz85/experimental THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry; THREE.TorusKnotGeometry=function(a,b,c,e,f,h,g){function j(a,c,b,e,g,h){c=b/e*a;b=Math.cos(c);return new THREE.Vector3(g*(2+b)*0.5*Math.cos(a),g*(2+b)*Math.sin(a)*0.5,h*g*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=e||8;this.p=f||2;this.q=h||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;e=new THREE.Vector3;h=new THREE.Vector3;for(a=0;a>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&j==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,j)}function f(a,c){var b=m(a,c),e=m(a,c+1),g=m(a,c+2);return(m(a,c+3)<<24)+(g<<16)+(e<<8)+b}function k(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a, c){return a.charCodeAt(c)&255}function n(c){var b,e,g;b=f(a,c);e=f(a,c+G);g=f(a,c+F);c=k(a,c+z);THREE.BinaryLoader.prototype.f3(v,b,e,g,c)}function p(c){var b,e,g,h,l,m;b=f(a,c);e=f(a,c+G);g=f(a,c+F);h=k(a,c+z);l=f(a,c+D);m=f(a,c+J);c=f(a,c+K);THREE.BinaryLoader.prototype.f3n(v,A,b,e,g,h,l,m,c)}function o(c){var b,e,g,h;b=f(a,c);e=f(a,c+E);g=f(a,c+L);h=f(a,c+H);c=k(a,c+I);THREE.BinaryLoader.prototype.f4(v,b,e,g,h,c)}function x(c){var b,e,g,h,l,m,n,o;b=f(a,c);e=f(a,c+E);g=f(a,c+L);h=f(a,c+H);l=k(a, c+I);m=f(a,c+O);n=f(a,c+Q);o=f(a,c+C);c=f(a,c+P);THREE.BinaryLoader.prototype.f4n(v,A,b,e,g,h,l,m,n,o,c)}function w(c){var b,e;b=f(a,c);e=f(a,c+M);c=f(a,c+N);THREE.BinaryLoader.prototype.uv3(v.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[c*2],B[c*2+1])}function u(c){var b,e,g;b=f(a,c);e=f(a,c+R);g=f(a,c+Y);c=f(a,c+Z);THREE.BinaryLoader.prototype.uv4(v.faceVertexUvs[0],B[b*2],B[b*2+1],B[e*2],B[e*2+1],B[g*2],B[g*2+1],B[c*2],B[c*2+1])}var v=this,y=0,t,A=[],B=[],G,F,z,D,J,K,E,L,H,I,O,Q,C,P,M,N, R,Y,Z,T,U,V,W,X,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,e,c);t={signature:a.substr(y,8),header_bytes:m(a,y+8),vertex_coordinate_bytes:m(a,y+9),normal_coordinate_bytes:m(a,y+10),uv_coordinate_bytes:m(a,y+11),vertex_index_bytes:m(a,y+12),normal_index_bytes:m(a,y+13),uv_index_bytes:m(a,y+14),material_index_bytes:m(a,y+15),nvertices:f(a,y+16),nnormals:f(a,y+16+4),nuvs:f(a,y+16+8),ntri_flat:f(a,y+16+12),ntri_smooth:f(a,y+16+16),ntri_flat_uv:f(a,y+16+20),ntri_smooth_uv:f(a,y+ 16+24),nquad_flat:f(a,y+16+28),nquad_smooth:f(a,y+16+32),nquad_flat_uv:f(a,y+16+36),nquad_smooth_uv:f(a,y+16+40)};y+=t.header_bytes;G=t.vertex_index_bytes;F=t.vertex_index_bytes*2;z=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;J=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;K=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;E=t.vertex_index_bytes;L=t.vertex_index_bytes*2;H=t.vertex_index_bytes*3;I=t.vertex_index_bytes*4;O=t.vertex_index_bytes* 4+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;C=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;M=t.uv_index_bytes;N=t.uv_index_bytes*2;R=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;c=t.vertex_index_bytes*3+t.material_index_bytes;S=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*c;U=t.ntri_smooth*(c+t.normal_index_bytes*3);V=t.ntri_flat_uv* (c+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(c+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*S;c=t.nquad_smooth*(S+t.normal_index_bytes*4);S=t.nquad_flat_uv*(S+t.uv_index_bytes*4);y+=function(c){for(var e,f,h,j=t.vertex_coordinate_bytes*3,k=c+t.nvertices*j;c1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,J);object.name=o;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;C.scene.addObject(object);C.objects[o]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),C.scene.collisions.colliders.push(a)); if(y.castsShadow)a=new THREE.ShadowVolume(G),C.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}}else t=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,C.scene.addObject(object),C.objects[o]=object,C.empties[o]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}function k(a){return function(b){C.geometries[a]=b;j();H-=1;c.onLoadComplete();m()}}function l(a){return function(c){C.geometries[a]=c}}function m(){c.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-H,loadedTextures:Q-I},C);c.onLoadProgress();H==0&&I==0&&b(C)}var n, p,o,x,w,u,v,y,t,A,B,G,F,z,D,J,K,E,L,H,I,O,Q,C;E=a.data;D=new THREE.BinaryLoader;L=new THREE.JSONLoader;I=H=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(o in E.objects)if(y=E.objects[o],y.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(E.transform){a=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);A&&C.scene.rotation.set(A[0], A[1],A[2]);P&&C.scene.scale.set(P[0],P[1],P[2]);(a||A||P)&&C.scene.updateMatrix()}a=function(){I-=1;m();c.onLoadComplete()};for(w in E.cameras){A=E.cameras[w];if(A.type=="perspective")F=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")F=new THREE.Camera,F.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);t=A.position;A=A.target;F.position.set(t[0],t[1],t[2]);F.target.position.set(A[0],A[1],A[2]);C.cameras[w]=F}for(x in E.lights)w=E.lights[x], F=w.color!==void 0?w.color:16777215,A=w.intensity!==void 0?w.intensity:1,w.type=="directional"?(t=w.direction,K=new THREE.DirectionalLight(F,A),K.position.set(t[0],t[1],t[2]),K.position.normalize()):w.type=="point"?(t=w.position,d=w.distance,K=new THREE.PointLight(F,A,d),K.position.set(t[0],t[1],t[2])):w.type=="ambient"&&(K=new THREE.AmbientLight(F)),C.scene.addLight(K),C.lights[x]=K;for(u in E.fogs)x=E.fogs[u],x.type=="linear"?z=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(z=new THREE.FogExp2(0, x.density)),A=x.color,z.color.setRGB(A[0],A[1],A[2]),C.fogs[u]=z;if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];A=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(A[0],A[1],A[2]);C.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(u=E.geometries[n],u.type=="bin_mesh"||u.type=="ascii_mesh")H+=1,c.onLoadStart();O=H;for(n in E.geometries)u=E.geometries[n],u.type=="cube"?(G=new THREE.CubeGeometry(u.width, u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),C.geometries[n]=G):u.type=="plane"?(G=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),C.geometries[n]=G):u.type=="sphere"?(G=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),C.geometries[n]=G):u.type=="cylinder"?(G=new THREE.CylinderGeometry(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),C.geometries[n]=G):u.type=="torus"?(G=new THREE.TorusGeometry(u.radius, u.tube,u.segmentsR,u.segmentsT),C.geometries[n]=G):u.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(u.subdivisions),C.geometries[n]=G):u.type=="bin_mesh"?D.load({model:e(u.url,E.urlBaseType),callback:k(n)}):u.type=="ascii_mesh"?L.load({model:e(u.url,E.urlBaseType),callback:k(n)}):u.type=="embedded_mesh"&&(u=E.embeds[u.id])&&L.createModel(u,l(n),"");for(v in E.textures)if(n=E.textures[v],n.url instanceof Array){I+=n.url.length;for(D=0;D=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(k=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-j);o<1&&(o=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size- 1);for(var x,w,u,v,y,t;n0&&(this.field[u+x]+=v)}}};this.addPlaneX=function(a,b){var f,h,g,j,k,l=this.size,m=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(f=0;f0)for(h=0;hm&&(x=m);for(h=0;h0){k=h*n;for(f=0;fsize&&(dist=size);for(g=0;g0){k=zd*g;for(h=0;h>7)-127;f|=(g&127)<<16|e<<8;if(f==0&&j==-127)return 0;return(1-2*(h>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,j)}function g(a,c){var b=m(a,c),f=m(a,c+1),e=m(a,c+2);return(m(a,c+3)<<24)+(e<<16)+(f<<8)+b}function k(a,c){var b=m(a,c);return(m(a,c+1)<<8)+b}function l(a,c){var b=m(a,c);return b>127?b-256:b}function m(a, c){return a.charCodeAt(c)&255}function n(c){var b,f,e;b=g(a,c);f=g(a,c+G);e=g(a,c+H);c=k(a,c+z);THREE.BinaryLoader.prototype.f3(u,b,f,e,c)}function p(c){var b,f,e,h,l,m;b=g(a,c);f=g(a,c+G);e=g(a,c+H);h=k(a,c+z);l=g(a,c+D);m=g(a,c+J);c=g(a,c+I);THREE.BinaryLoader.prototype.f3n(u,A,b,f,e,h,l,m,c)}function o(c){var b,f,e,h;b=g(a,c);f=g(a,c+E);e=g(a,c+F);h=g(a,c+L);c=k(a,c+M);THREE.BinaryLoader.prototype.f4(u,b,f,e,h,c)}function x(c){var b,f,e,h,l,m,n,o;b=g(a,c);f=g(a,c+E);e=g(a,c+F);h=g(a,c+L);l=k(a, c+M);m=g(a,c+O);n=g(a,c+Q);o=g(a,c+C);c=g(a,c+P);THREE.BinaryLoader.prototype.f4n(u,A,b,f,e,h,l,m,n,o,c)}function v(c){var b,f;b=g(a,c);f=g(a,c+K);c=g(a,c+N);THREE.BinaryLoader.prototype.uv3(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[f*2],B[f*2+1],B[c*2],B[c*2+1])}function w(c){var b,f,e;b=g(a,c);f=g(a,c+R);e=g(a,c+Y);c=g(a,c+Z);THREE.BinaryLoader.prototype.uv4(u.faceVertexUvs[0],B[b*2],B[b*2+1],B[f*2],B[f*2+1],B[e*2],B[e*2+1],B[c*2],B[c*2+1])}var u=this,y=0,t,A=[],B=[],G,H,z,D,J,I,E,F,L,M,O,Q,C,P,K,N, R,Y,Z,T,U,V,W,X,S;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,f,c);t={signature:a.substr(y,8),header_bytes:m(a,y+8),vertex_coordinate_bytes:m(a,y+9),normal_coordinate_bytes:m(a,y+10),uv_coordinate_bytes:m(a,y+11),vertex_index_bytes:m(a,y+12),normal_index_bytes:m(a,y+13),uv_index_bytes:m(a,y+14),material_index_bytes:m(a,y+15),nvertices:g(a,y+16),nnormals:g(a,y+16+4),nuvs:g(a,y+16+8),ntri_flat:g(a,y+16+12),ntri_smooth:g(a,y+16+16),ntri_flat_uv:g(a,y+16+20),ntri_smooth_uv:g(a,y+ 16+24),nquad_flat:g(a,y+16+28),nquad_smooth:g(a,y+16+32),nquad_flat_uv:g(a,y+16+36),nquad_smooth_uv:g(a,y+16+40)};y+=t.header_bytes;G=t.vertex_index_bytes;H=t.vertex_index_bytes*2;z=t.vertex_index_bytes*3;D=t.vertex_index_bytes*3+t.material_index_bytes;J=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes;I=t.vertex_index_bytes*3+t.material_index_bytes+t.normal_index_bytes*2;E=t.vertex_index_bytes;F=t.vertex_index_bytes*2;L=t.vertex_index_bytes*3;M=t.vertex_index_bytes*4;O=t.vertex_index_bytes* 4+t.material_index_bytes;Q=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes;C=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*2;P=t.vertex_index_bytes*4+t.material_index_bytes+t.normal_index_bytes*3;K=t.uv_index_bytes;N=t.uv_index_bytes*2;R=t.uv_index_bytes;Y=t.uv_index_bytes*2;Z=t.uv_index_bytes*3;c=t.vertex_index_bytes*3+t.material_index_bytes;S=t.vertex_index_bytes*4+t.material_index_bytes;T=t.ntri_flat*c;U=t.ntri_smooth*(c+t.normal_index_bytes*3);V=t.ntri_flat_uv* (c+t.uv_index_bytes*3);W=t.ntri_smooth_uv*(c+t.normal_index_bytes*3+t.uv_index_bytes*3);X=t.nquad_flat*S;c=t.nquad_smooth*(S+t.normal_index_bytes*4);S=t.nquad_flat_uv*(S+t.uv_index_bytes*4);y+=function(c){for(var f,g,h,j=t.vertex_coordinate_bytes*3,k=c+t.nvertices*j;c1&&(J=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(G,J);object.name=o;object.position.set(t[0],t[1],t[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;C.scene.addObject(object);C.objects[o]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),C.scene.collisions.colliders.push(a)); if(y.castsShadow)a=new THREE.ShadowVolume(G),C.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}}else t=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(t[0],t[1],t[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,C.scene.addObject(object),C.objects[o]=object,C.empties[o]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},C.triggers[object.name]=a)}function k(a){return function(b){C.geometries[a]=b;j();L-=1;c.onLoadComplete();m()}}function l(a){return function(c){C.geometries[a]=c}}function m(){c.callbackProgress({totalModels:O,totalTextures:Q,loadedModels:O-L,loadedTextures:Q-M},C);c.onLoadProgress();L==0&&M==0&&b(C)}var n, p,o,x,v,w,u,y,t,A,B,G,H,z,D,J,I,E,F,L,M,O,Q,C;E=a.data;D=new THREE.BinaryLoader;F=new THREE.JSONLoader;M=L=0;C={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(o in E.objects)if(y=E.objects[o],y.meshCollider){a=!0;break}if(a)C.scene.collisions=new THREE.CollisionSystem;if(E.transform){a=E.transform.position;A=E.transform.rotation;var P=E.transform.scale;a&&C.scene.position.set(a[0],a[1],a[2]);A&&C.scene.rotation.set(A[0], A[1],A[2]);P&&C.scene.scale.set(P[0],P[1],P[2]);(a||A||P)&&C.scene.updateMatrix()}a=function(){M-=1;m();c.onLoadComplete()};for(v in E.cameras){A=E.cameras[v];if(A.type=="perspective")H=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")H=new THREE.Camera,H.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);t=A.position;A=A.target;H.position.set(t[0],t[1],t[2]);H.target.position.set(A[0],A[1],A[2]);C.cameras[v]=H}for(x in E.lights)v=E.lights[x], H=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(t=v.direction,I=new THREE.DirectionalLight(H,A),I.position.set(t[0],t[1],t[2]),I.position.normalize()):v.type=="point"?(t=v.position,d=v.distance,I=new THREE.PointLight(H,A,d),I.position.set(t[0],t[1],t[2])):v.type=="ambient"&&(I=new THREE.AmbientLight(H)),C.scene.addLight(I),C.lights[x]=I;for(w in E.fogs)x=E.fogs[w],x.type=="linear"?z=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(z=new THREE.FogExp2(0, x.density)),A=x.color,z.color.setRGB(A[0],A[1],A[2]),C.fogs[w]=z;if(C.cameras&&E.defaults.camera)C.currentCamera=C.cameras[E.defaults.camera];if(C.fogs&&E.defaults.fog)C.scene.fog=C.fogs[E.defaults.fog];A=E.defaults.bgcolor;C.bgColor=new THREE.Color;C.bgColor.setRGB(A[0],A[1],A[2]);C.bgColorAlpha=E.defaults.bgalpha;for(n in E.geometries)if(w=E.geometries[n],w.type=="bin_mesh"||w.type=="ascii_mesh")L+=1,c.onLoadStart();O=L;for(n in E.geometries)w=E.geometries[n],w.type=="cube"?(G=new THREE.CubeGeometry(w.width, w.height,w.depth,w.segmentsWidth,w.segmentsHeight,w.segmentsDepth,null,w.flipped,w.sides),C.geometries[n]=G):w.type=="plane"?(G=new THREE.PlaneGeometry(w.width,w.height,w.segmentsWidth,w.segmentsHeight),C.geometries[n]=G):w.type=="sphere"?(G=new THREE.SphereGeometry(w.radius,w.segmentsWidth,w.segmentsHeight),C.geometries[n]=G):w.type=="cylinder"?(G=new THREE.CylinderGeometry(w.numSegs,w.topRad,w.botRad,w.height,w.topOffset,w.botOffset),C.geometries[n]=G):w.type=="torus"?(G=new THREE.TorusGeometry(w.radius, w.tube,w.segmentsR,w.segmentsT),C.geometries[n]=G):w.type=="icosahedron"?(G=new THREE.IcosahedronGeometry(w.subdivisions),C.geometries[n]=G):w.type=="bin_mesh"?D.load({model:f(w.url,E.urlBaseType),callback:k(n)}):w.type=="ascii_mesh"?F.load({model:f(w.url,E.urlBaseType),callback:k(n)}):w.type=="embedded_mesh"&&(w=E.embeds[w.id])&&F.createModel(w,l(n),"");for(u in E.textures)if(n=E.textures[u],n.url instanceof Array){M+=n.url.length;for(D=0;D=this.maxCount-3&&j(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;bthis.size-1&&(k=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(m-j);o<1&&(o=1);j=Math.floor(m+j);j>this.size-1&&(j=this.size- 1);for(var x,v,w,u,y,t;n0&&(this.field[w+x]+=u)}}};this.addPlaneX=function(a,b){var g,h,e,j,k,l=this.size,m=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(g=0;g0)for(h=0;hm&&(x=m);for(h=0;h0){k=h*n;for(g=0;gsize&&(dist=size);for(e=0;e0){k=zd*e;for(h=0;h>>>>>> remotes/zz85/experimental THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107, 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THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var e=Math.PI/2,f,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(f in THREE.Trident.defaultParams)a.hasOwnProperty(f)||(a[f]=THREE.Trident.defaultParams[f]); this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)f=b(a.xAxisColor),f.rotation.y=-e,f.position.x=a.length,this.addChild(f),f=b(a.yAxisColor),f.rotation.x=e,f.position.y=a.length,this.addChild(f),f=b(a.zAxisColor),f.rotation.y=Math.PI,f.position.z=a.length,this.addChild(f)}; THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3}; THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)}; THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,e,f,h=0;b=0;for(c=this.colliders.length;bh?this.hits.push(f):this.hits.unshift(f),h=e;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var e=this.rayMesh(a,b[c]);if(e.distb.length)return null;return b[c]}; THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)}; THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),e=Number.MAX_VALUE,f,h=0;h=j*f))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(h.x)> Math.abs(h.y)?Math.abs(h.x)>Math.abs(h.z)?(a=j.y-b.y,h=c.y-b.y,f=e.y-b.y,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,h=c.x-b.x,f=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y):Math.abs(h.y)>Math.abs(h.z)?(a=j.x-b.x,h=c.x-b.x,f=e.x-b.x,j=j.z-b.z,c=c.z-b.z,e=e.z-b.z):(a=j.x-b.x,h=c.x-b.x,f=e.x-b.x,j=j.y-b.y,c=c.y-b.y,e=e.y-b.y);b=h*e-c*f;if(b==0)return Number.MAX_VALUE;b=1/b;e=(a*e-j*f)*b;if(!(e>=0))return Number.MAX_VALUE;b*=h*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-e-b>=0))return Number.MAX_VALUE;return g}; THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var e=THREE.CollisionSystem.__r;e.origin.copy(a.origin);e.direction.copy(a.direction);c.multiplyVector3(e.origin);c.rotateAxis(e.direction);e.direction.normalize();return e}; THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var e=0,f=0,h=0,g=0,j=0,k=0,l=!0;c.origin.xb.max.x&&(e=b.max.x-c.origin.x,e/=c.direction.x,l=!1,g=1);c.origin.yb.max.y&&(f=b.max.y-c.origin.y,f/=c.direction.y, l=!1,j=1);c.origin.zb.max.z&&(h=b.max.z-c.origin.z,h/=c.direction.z,l=!1,k=1);if(l)return-1;l=0;f>e&&(l=1,e=f);h>e&&(l=2,e=h);switch(l){case 0:j=c.origin.y+c.direction.y*e;if(jb.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*e;if(gb.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z* e;if(cb.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*e;if(gb.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*e;if(jb.max.y)return Number.MAX_VALUE;b.normal.set(0,0,k)}return e};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),e=b.point.dot(b.normal);if(c<0)c=(e-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b}; THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,f=new THREE.Camera,h=new THREE.Camera,g=new THREE.Matrix4,j=new THREE.Matrix4,k,l,m;f.useTarget=h.useTarget=!1;f.matrixAutoUpdate=h.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},n=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),o=new THREE.Camera(53,1,1,1E4);o.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:n},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); <<<<<<< HEAD var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);n.width=a;n.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var v=c.projectionMatrix.clone(),y=125/30*0.5,t=y*l/125,A=l*Math.tan(m*Math.PI/360),B;g.n14=y;j.n14=-y;y=-A*k+t;B=A*k+t;v.n11=2*l/(B-y);v.n13=(B+y)/(B-y);f.projectionMatrix=v.clone();y=-A*k-t;B=A*k-t;v.n11=2*l/(B-y); v.n13=(B+y)/(B-y);h.projectionMatrix=v.clone()}f.matrix=c.matrixWorld.clone().multiplySelf(j);f.update(null,!0);f.position.copy(c.position);f.near=l;f.far=c.far;e.call(b,a,f,n,!0);h.matrix=c.matrixWorld.clone().multiplySelf(g);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;e.call(b,a,h,p,!0);e.call(b,x,o)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,f,h,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);f=a/2;h=e};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far; g.updateProjectionMatrix();g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,f,h);e.call(b,a,g);this.setViewport(f,0,f,h);e.call(b,a,j,!1)}}; ======= var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);n.width=a;n.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(k!==c.aspect||l!==c.near||m!==c.fov){k=c.aspect;l=c.near;m=c.fov;var u=c.projectionMatrix.clone(),y=125/30*0.5,t=y*l/125,A=l*Math.tan(m*Math.PI/360),B;e.n14=y;j.n14=-y;y=-A*k+t;B=A*k+t;u.n11=2*l/(B-y);u.n13=(B+y)/(B-y);g.projectionMatrix=u.clone();y=-A*k-t;B=A*k-t;u.n11=2*l/(B-y); u.n13=(B+y)/(B-y);h.projectionMatrix=u.clone()}g.matrix=c.matrixWorld.clone().multiplySelf(j);g.update(null,!0);g.position.copy(c.position);g.near=l;g.far=c.far;f.call(b,a,g,n,!0);h.matrix=c.matrixWorld.clone().multiplySelf(e);h.update(null,!0);h.position.copy(c.position);h.near=l;h.far=c.far;f.call(b,a,h,p,!0);f.call(b,x,o)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,f=this.render,g,h,e=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);g=a/2;h=e};this.render=function(a,c){this.clear();e.fov=c.fov;e.aspect=0.5*c.aspect;e.near=c.near;e.far=c.far; e.updateProjectionMatrix();e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(b.separation);j.projectionMatrix=e.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,g,h);f.call(b,a,e);this.setViewport(g,0,g,h);f.call(b,a,j,!1)}}; >>>>>>> remotes/zz85/experimental