[name]

Contains essential function for the geometry manipulations

Constructor

[name]()

Properties

.[page:Vector3 todo]

Methods

.merge( [page:Geometry geometry1] , [page:Geometry geometry2] )

geometry1 — Parent geomentry element
geometry2 — Geometry that need to be added in parent

.removeMaterials( [page:Geometry geometry1] , [page:Material materialIndexArray] )

geometry — Geometry that need to remove material
materialIndex — Material index

.randomPointInTriangle( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC])

VectorA — Vector
VectorB — Vector
VectorC — Vector
returns [page:Int Point]

.randomPointInFace( [page:face Face] , [page:geometry Geometry] , [page:Boolean useCachedAreas])

Face — Face id
Geometry — Geometry that contains the Face
useCachedAreas — Flag to use cached areas. Default : False
returns [page:Int Point]

.randomPointsInGeometry( [page:geometry Geometry] , [page:Integer Points])

Geometry — Geometry
returns [page:Int Point]

.binarySearchIndices( [page:Integer Value] )

Value — Value to search in indices
returns [page:Int Position]

.triangleArea ( [page:Vector VectorA] , [page:Vector VectorB] , [page:Vector VectorC])

VectorA — Vector
VectorB — Vector
VectorC — Vector
returns [page:Int Area]

.center ( [page:geometry Geometry] )

Geometry — Geometry to Center position

.normalizeUVs ( [page:geometry Geometry] )

Geometry — Geometry to normalize UVS

.triangulateQuads ( [page:geometry Geometry] )

Geometry — Geometry to triangulate Quads

.setMaterialIndex ( [page:geometry Geometry] , [page:Integer index], [page:Face startFace], [page:Face endFace])

Geometry — Geometry
Index — New index value for the material
startFace — Starting range of Face
endFace — Final range of Face

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]