// ThreeExtras.js r32 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,f=this.z;this.x=e*a.z-f*a.y;this.y=f*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/= a.z;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x= -this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,e,f){this.x=a||0;this.y=b||0;this.z=e||0;this.w=f||1}; THREE.Vector4.prototype={set:function(a,b,e,f){this.x=a;this.y=b;this.z=e;this.w=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,e,f=a.objects,g=[];a=0;for(b=f.length;a0&&L>0&&m+L<1}var e,f,g,h,j,c,i,l,u,D, o,w=a.geometry,y=w.vertices,A=[];e=0;for(f=w.faces.length;ei?f:i;g=g>l? g:l}a()};this.add3Points=function(i,l,u,D,o,w){if(c){c=false;b=iu?i>o?i:o:u>o?u:o;g=l>D?l>w?l:w:D>w?D:w}else{b=iu?i>o?i>f?i:f:o>f?o:f:u>o?u>f?u:f:o>f?o:f;g=l>D?l>w?l>g?l:g:w>g?w:g:D>w?D>g?D:g:w>g?w:g}a()};this.addRectangle=function(i){if(c){c=false;b=i.getLeft();e=i.getTop();f=i.getRight();g=i.getBottom()}else{b=bi.getRight()?f:i.getRight();g=g>i.getBottom()?g:i.getBottom()}a()};this.inflate=function(i){b-=i;e-=i;f+=i;g+=i;a()};this.minSelf=function(i){b=b>i.getLeft()?b:i.getLeft();e=e>i.getTop()?e:i.getTop();f=f=0&&Math.min(g,i.getBottom())-Math.max(e,i.getTop())>=0};this.empty=function(){c=true;g=f=e=b=0;a()};this.isEmpty=function(){return c};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+f+", top: "+e+", bottom: "+g+", width: "+h+", height: "+j+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,e,f,g,h,j,c,i,l,u,D,o,w,y,A){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=f||0;this.n21=g||0;this.n22=h||1;this.n23=j||0;this.n24=c||0;this.n31=i||0;this.n32=l||0;this.n33=u||1;this.n34=D||0;this.n41=o||0;this.n42=w||0;this.n43=y||0;this.n44=A||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,f,g,h,j,c,i,l,u,D,o,w,y,A){this.n11=a;this.n12=b;this.n13=e;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=c;this.n31=i;this.n32=l;this.n33=u;this.n34=D;this.n41=o;this.n42=w;this.n43=y;this.n44=A;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var f=new THREE.Vector3,g=new THREE.Vector3,h=new THREE.Vector3;h.sub(a,b).normalize();f.cross(e,h).normalize();g.cross(h,f).normalize();this.n11=f.x;this.n12=f.y;this.n13=f.z;this.n14=-f.dot(a);this.n21=g.x;this.n22=g.y;this.n23=g.z;this.n24=-g.dot(a);this.n31=h.x; this.n32=h.y;this.n33=h.z;this.n34=-h.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,f=a.z,g=1/(this.n41*b+this.n42*e+this.n43*f+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*f+this.n14)*g;a.y=(this.n21*b+this.n22*e+this.n23*f+this.n24)*g;a.z=(this.n31*b+this.n32*e+this.n33*f+this.n34)*g;return a},multiplyVector4:function(a){var b=a.x,e=a.y,f=a.z,g=a.w;a.x=this.n11*b+this.n12*e+this.n13*f+this.n14*g;a.y=this.n21*b+this.n22*e+this.n23*f+this.n24* g;a.z=this.n31*b+this.n32*e+this.n33*f+this.n34*g;a.w=this.n41*b+this.n42*e+this.n43*f+this.n44*g;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,f=a.n12,g=a.n13,h=a.n14,j=a.n21,c=a.n22,i=a.n23,l=a.n24,u=a.n31,D=a.n32, o=a.n33,w=a.n34,y=a.n41,A=a.n42,L=a.n43,q=a.n44,G=b.n11,d=b.n12,k=b.n13,m=b.n14,s=b.n21,v=b.n22,x=b.n23,t=b.n24,p=b.n31,C=b.n32,z=b.n33,n=b.n34,B=b.n41,P=b.n42,J=b.n43,Q=b.n44;this.n11=e*G+f*s+g*p+h*B;this.n12=e*d+f*v+g*C+h*P;this.n13=e*k+f*x+g*z+h*J;this.n14=e*m+f*t+g*n+h*Q;this.n21=j*G+c*s+i*p+l*B;this.n22=j*d+c*v+i*C+l*P;this.n23=j*k+c*x+i*z+l*J;this.n24=j*m+c*t+i*n+l*Q;this.n31=u*G+D*s+o*p+w*B;this.n32=u*d+D*v+o*C+w*P;this.n33=u*k+D*x+o*z+w*J;this.n34=u*m+D*t+o*n+w*Q;this.n41=y*G+A*s+L*p+q*B; this.n42=y*d+A*v+L*C+q*P;this.n43=y*k+A*x+L*z+q*J;this.n44=y*m+A*t+L*n+q*Q;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,f=this.n13,g=this.n14,h=this.n21,j=this.n22,c=this.n23,i=this.n24,l=this.n31,u=this.n32,D=this.n33,o=this.n34,w=this.n41,y=this.n42,A=this.n43,L=this.n44,q=a.n11,G=a.n21,d=a.n31,k=a.n41,m=a.n12,s=a.n22,v=a.n32,x=a.n42,t=a.n13,p=a.n23,C=a.n33,z=a.n43,n=a.n14,B=a.n24,P=a.n34;a=a.n44;this.n11=b*q+e*G+f*d+g*k;this.n12=b*m+e*s+f*v+g*x;this.n13=b*t+e*p+f*C+g*z;this.n14= b*n+e*B+f*P+g*a;this.n21=h*q+j*G+c*d+i*k;this.n22=h*m+j*s+c*v+i*x;this.n23=h*t+j*p+c*C+i*z;this.n24=h*n+j*B+c*P+i*a;this.n31=l*q+u*G+D*d+o*k;this.n32=l*m+u*s+D*v+o*x;this.n33=l*t+u*p+D*C+o*z;this.n34=l*n+u*B+D*P+o*a;this.n41=w*q+y*G+A*d+L*k;this.n42=w*m+y*s+A*v+L*x;this.n43=w*t+y*p+A*C+L*z;this.n44=w*n+y*B+A*P+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,f){var g=b[e];b[e]=b[f]; b[f]=g}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n14=a;f.n24=b;f.n34=e;return f}; THREE.Matrix4.scaleMatrix=function(a,b,e){var f=new THREE.Matrix4;f.n11=a;f.n22=b;f.n33=e;return f};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,f=Math.cos(b),g=Math.sin(b),h=1-f,j=a.x,c=a.y,i=a.z;e.n11=h*j*j+f;e.n12=h*j*c-g*i;e.n13=h*j*i+g*c;e.n21=h*j*c+g*i;e.n22=h*c*c+f;e.n23=h*c*i-g*j;e.n31=h*j*i-g*c;e.n32=h*c*i+g*j;e.n33=h*i*i+f;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],f=-b[10]*b[1]+b[2]*b[9],g=b[6]*b[1]-b[2]*b[5],h=-b[10]*b[4]+b[6]*b[8],j=b[10]*b[0]-b[2]*b[8],c=-b[6]*b[0]+b[2]*b[4],i=b[9]*b[4]-b[5]*b[8],l=-b[9]*b[0]+b[1]*b[8],u=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*h+b[2]*i;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*f;a.m[2]=b*g;a.m[3]=b*h;a.m[4]=b*j;a.m[5]=b*c;a.m[6]=b*i;a.m[7]=b*l;a.m[8]=b*u;return a}; THREE.Matrix4.makeFrustum=function(a,b,e,f,g,h){var j,c,i;j=new THREE.Matrix4;c=2*g/(b-a);i=2*g/(f-e);a=(b+a)/(b-a);e=(f+e)/(f-e);f=-(h+g)/(h-g);g=-2*h*g/(h-g);j.n11=c;j.n12=0;j.n13=a;j.n14=0;j.n21=0;j.n22=i;j.n23=e;j.n24=0;j.n31=0;j.n32=0;j.n33=f;j.n34=g;j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(a,b,e,f){var g;a=e*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*b,a*b,g,a,e,f)}; THREE.Matrix4.makeOrtho=function(a,b,e,f,g,h){var j,c,i,l;j=new THREE.Matrix4;c=b-a;i=e-f;l=h-g;a=(b+a)/c;e=(e+f)/i;g=(h+g)/l;j.n11=2/c;j.n12=0;j.n13=0;j.n14=-a;j.n21=0;j.n22=2/i;j.n23=0;j.n24=-e;j.n31=0;j.n32=0;j.n33=-2/l;j.n34=-g;j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,e,f,g){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,e,f,g,h){this.a=a;this.b=b;this.c=e;this.d=f;this.centroid=new THREE.Vector3;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.materials=h instanceof Array?h:[h]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y], z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){l[c].counter+=1;i=l[c].hash+"_"+l[c].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:j,vertices:0}}this.geometryChunks[i].faces.push(f);this.geometryChunks[i].vertices+=h}},toString:function(){return"THREE.Geometry ( vertices: "+ this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,e,f){this.fov=a;this.aspect=b;this.near=e;this.far=f;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g);g.cross(g.clone(),this.up);this.position.addSelf(g);this.target.position.addSelf(g)};this.translateZ=function(g){g=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(g); this.position.subSelf(g);this.target.position.subSelf(g)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.autoUpdateMatrix=false}; THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,e){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=e!=undefined?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line; THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,e,f,g,h){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=f!==undefined?f:THREE.ClampToEdgeWrapping;this.mag_filter=g!==undefined?g:THREE.LinearFilter;this.min_filter=h!==undefined?h:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20; THREE.RenderTarget=function(a,b,e){this.width=a;this.height=b;e=e||{};this.wrap_s=e.wrap_s!==undefined?e.wrap_s:THREE.ClampToEdgeWrapping;this.wrap_t=e.wrap_t!==undefined?e.wrap_t:THREE.ClampToEdgeWrapping;this.mag_filter=e.mag_filter!==undefined?e.mag_filter:THREE.LinearFilter;this.min_filter=e.min_filter!==undefined?e.min_filter:THREE.LinearMipMapLinearFilter;this.format=e.format!==undefined?e.format:THREE.RGBFormat;this.type=e.type!==undefined?e.type:THREE.UnsignedByteType}; var Uniforms={clone:function(a){var b,e,f,g={};for(b in a){g[b]={};for(e in a[b]){f=a[b][e];g[b][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(a){var b,e,f,g={};for(b=0;b=0&&z>=0&&n>=0&&B>=0)return true;else if(C<0&&z<0||n<0&&B<0)return false;else{if(C<0)t=Math.max(t,C/(C-z));else if(z<0)p=Math.min(p,C/(C-z));if(n<0)t=Math.max(t,n/(n-B));else if(B<0)p=Math.min(p,n/(n-B));if(pC&&J.z0&&L.z<1){o=y[w]=y[w]||new THREE.RenderableParticle;o.x=L.x/L.w;o.y=L.y/L.w;o.z=L.z;o.rotation=T.rotation.z;o.scale.x=T.scale.x*Math.abs(o.x-(L.x+x.projectionMatrix.n11)/(L.w+ x.projectionMatrix.n14));o.scale.y=T.scale.y*Math.abs(o.y-(L.y+x.projectionMatrix.n22)/(L.w+x.projectionMatrix.n24));o.materials=T.materials;p.push(o);w++}}}}t&&p.sort(a);return p};this.unprojectVector=function(v,x){var t=new THREE.Matrix4;t.multiply(THREE.Matrix4.makeInvert(x.matrix),THREE.Matrix4.makeInvert(x.projectionMatrix));t.multiplyVector3(v);return v}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,c){e=j;f=c;g=e/2;h=f/2};this.render=function(j,c){var i,l,u,D,o,w,y,A;a=b.projectScene(j,c);i=0;for(l=a.length;i0){K.r+=ha.r*da;K.g+=ha.g*da;K.b+=ha.b*da}}else if(da instanceof THREE.PointLight){H.sub(da.position,ca);H.normalize();da=Z.dot(H)*ka;if(da>0){K.r+=ha.r*da;K.g+=ha.g*da;K.b+=ha.b*da}}}}function Na(I,ca,Z){if(Z.opacity!=0){a(Z.opacity);b(Z.blending);var K,W,da,ha,ka,la; if(Z instanceof THREE.ParticleBasicMaterial){if(Z.map){ha=Z.map;ka=ha.width>>1;la=ha.height>>1;W=ca.scale.x*c;da=ca.scale.y*i;Z=W*ka;K=da*la;F.set(I.x-Z,I.y-K,I.x+Z,I.y+K);if(X.instersects(F)){l.save();l.translate(I.x,I.y);l.rotate(-ca.rotation);l.scale(W,-da);l.translate(-ka,-la);l.drawImage(ha,0,0);l.restore()}}}else if(Z instanceof THREE.ParticleCircleMaterial){if(M){aa.r=ea.r+ba.r+r.r;aa.g=ea.g+ba.g+r.g;aa.b=ea.b+ba.b+r.b;p.r=Z.color.r*aa.r;p.g=Z.color.g*aa.g;p.b=Z.color.b*aa.b;p.updateStyleString()}else p.__styleString= Z.color.__styleString;Z=ca.scale.x*c;K=ca.scale.y*i;F.set(I.x-Z,I.y-K,I.x+Z,I.y+K);if(X.instersects(F)){W=p.__styleString;if(A!=W)l.fillStyle=A=W;l.save();l.translate(I.x,I.y);l.rotate(-ca.rotation);l.scale(Z,K);l.beginPath();l.arc(0,0,1,0,E,true);l.closePath();l.fill();l.restore()}}}}function Oa(I,ca,Z,K){if(K.opacity!=0){a(K.opacity);b(K.blending);l.beginPath();l.moveTo(I.positionScreen.x,I.positionScreen.y);l.lineTo(ca.positionScreen.x,ca.positionScreen.y);l.closePath();if(K instanceof THREE.LineBasicMaterial){p.__styleString= K.color.__styleString;I=K.linewidth;if(L!=I)l.lineWidth=L=I;I=p.__styleString;if(y!=I)l.strokeStyle=y=I;l.stroke();F.inflate(K.linewidth*2)}}}function Ia(I,ca,Z,K,W,da){if(W.opacity!=0){a(W.opacity);b(W.blending);k=I.positionScreen.x;m=I.positionScreen.y;s=ca.positionScreen.x;v=ca.positionScreen.y;x=Z.positionScreen.x;t=Z.positionScreen.y;l.beginPath();l.moveTo(k,m);l.lineTo(s,v);l.lineTo(x,t);l.lineTo(k,m);l.closePath();if(W instanceof THREE.MeshBasicMaterial)if(W.map)W.map.image.loaded&&W.map.mapping instanceof THREE.UVMapping&&xa(k,m,s,v,x,t,W.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(W.env_map){if(W.env_map.image.loaded)if(W.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=sa.matrix;H.copy(K.vertexNormalsWorld[0]);U=(H.x*I.n11+H.y*I.n12+H.z*I.n13)*0.5+0.5;T=-(H.x*I.n21+H.y*I.n22+H.z*I.n23)*0.5+0.5;H.copy(K.vertexNormalsWorld[1]);V=(H.x*I.n11+H.y*I.n12+H.z*I.n13)*0.5+0.5;$=-(H.x*I.n21+H.y*I.n22+H.z*I.n23)*0.5+0.5;H.copy(K.vertexNormalsWorld[2]);S= (H.x*I.n11+H.y*I.n12+H.z*I.n13)*0.5+0.5;O=-(H.x*I.n21+H.y*I.n22+H.z*I.n23)*0.5+0.5;xa(k,m,s,v,x,t,W.env_map.image,U,T,V,$,S,O)}}else W.wireframe?Ba(W.color.__styleString,W.wireframe_linewidth):Ca(W.color.__styleString);else if(W instanceof THREE.MeshLambertMaterial){if(W.map&&!W.wireframe){W.map.mapping instanceof THREE.UVMapping&&xa(k,m,s,v,x,t,W.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);b(THREE.SubtractiveBlending)}if(M)if(!W.wireframe&&W.shading==THREE.SmoothShading&& K.vertexNormalsWorld.length==3){C.r=z.r=n.r=ea.r;C.g=z.g=n.g=ea.g;C.b=z.b=n.b=ea.b;Aa(da,K.v1.positionWorld,K.vertexNormalsWorld[0],C);Aa(da,K.v2.positionWorld,K.vertexNormalsWorld[1],z);Aa(da,K.v3.positionWorld,K.vertexNormalsWorld[2],n);B.r=(z.r+n.r)*0.5;B.g=(z.g+n.g)*0.5;B.b=(z.b+n.b)*0.5;Q=Ja(C,z,n,B);xa(k,m,s,v,x,t,Q,0,0,1,0,0,1)}else{aa.r=ea.r;aa.g=ea.g;aa.b=ea.b;Aa(da,K.centroidWorld,K.normalWorld,aa);p.r=W.color.r*aa.r;p.g=W.color.g*aa.g;p.b=W.color.b*aa.b;p.updateStyleString();W.wireframe? Ba(p.__styleString,W.wireframe_linewidth):Ca(p.__styleString)}else W.wireframe?Ba(W.color.__styleString,W.wireframe_linewidth):Ca(W.color.__styleString)}else if(W instanceof THREE.MeshDepthMaterial){P=sa.near;J=sa.far;C.r=C.g=C.b=1-Ea(I.positionScreen.z,P,J);z.r=z.g=z.b=1-Ea(ca.positionScreen.z,P,J);n.r=n.g=n.b=1-Ea(Z.positionScreen.z,P,J);B.r=(z.r+n.r)*0.5;B.g=(z.g+n.g)*0.5;B.b=(z.b+n.b)*0.5;Q=Ja(C,z,n,B);xa(k,m,s,v,x,t,Q,0,0,1,0,0,1)}else if(W instanceof THREE.MeshNormalMaterial){p.r=Fa(K.normalWorld.x); p.g=Fa(K.normalWorld.y);p.b=Fa(K.normalWorld.z);p.updateStyleString();W.wireframe?Ba(p.__styleString,W.wireframe_linewidth):Ca(p.__styleString)}}}function Ba(I,ca){if(y!=I)l.strokeStyle=y=I;if(L!=ca)l.lineWidth=L=ca;l.stroke();F.inflate(ca*2)}function Ca(I){if(A!=I)l.fillStyle=A=I;l.fill()}function xa(I,ca,Z,K,W,da,ha,ka,la,pa,ma,qa,ya){var ua,ra;ua=ha.width-1;ra=ha.height-1;ka*=ua;la*=ra;pa*=ua;ma*=ra;qa*=ua;ya*=ra;Z-=I;K-=ca;W-=I;da-=ca;pa-=ka;ma-=la;qa-=ka;ya-=la;ra=1/(pa*ya-qa*ma);ua=(ya*Z-ma* W)*ra;ma=(ya*K-ma*da)*ra;Z=(pa*W-qa*Z)*ra;K=(pa*da-qa*K)*ra;I=I-ua*ka-Z*la;ca=ca-ma*ka-K*la;l.save();l.transform(ua,ma,Z,K,I,ca);l.clip();l.drawImage(ha,0,0);l.restore()}function Ja(I,ca,Z,K){var W=~~(I.r*255),da=~~(I.g*255);I=~~(I.b*255);var ha=~~(ca.r*255),ka=~~(ca.g*255);ca=~~(ca.b*255);var la=~~(Z.r*255),pa=~~(Z.g*255);Z=~~(Z.b*255);var ma=~~(K.r*255),qa=~~(K.g*255);K=~~(K.b*255);fa[0]=W<0?0:W>255?255:W;fa[1]=da<0?0:da>255?255:da;fa[2]=I<0?0:I>255?255:I;fa[4]=ha<0?0:ha>255?255:ha;fa[5]=ka<0?0: ka>255?255:ka;fa[6]=ca<0?0:ca>255?255:ca;fa[8]=la<0?0:la>255?255:la;fa[9]=pa<0?0:pa>255?255:pa;fa[10]=Z<0?0:Z>255?255:Z;fa[12]=ma<0?0:ma>255?255:ma;fa[13]=qa<0?0:qa>255?255:qa;fa[14]=K<0?0:K>255?255:K;Y.putImageData(ja,0,0);ta.drawImage(R,0,0);return na}function Ea(I,ca,Z){I=(I-ca)/(Z-ca);return I*I*(3-2*I)}function Fa(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ga(I,ca){var Z=ca.x-I.x,K=ca.y-I.y,W=1/Math.sqrt(Z*Z+K*K);Z*=W;K*=W;ca.x+=Z;ca.y+=K;I.x-=Z;I.y-=K}var Da,Ka,ga,oa,wa,Ha,La,za;l.setTransform(1, 0,0,-1,c,i);this.autoClear&&this.clear();e=f.projectScene(ia,sa,this.sortElements);(M=ia.lights.length>0)&&Ma(ia);Da=0;for(Ka=e.length;Da0){V.r+=O.color.r*X;V.g+=O.color.g*X;V.b+=O.color.b*X}}else if(O instanceof THREE.PointLight){t.sub(O.position,T.centroidWorld);t.normalize();X=T.normalWorld.dot(t)*O.intensity;if(X>0){V.r+=O.color.r*X;V.g+=O.color.g*X;V.b+=O.color.b*X}}}}function b(U,T,V,$,S,O){n=f(B++);n.setAttribute("d","M "+U.positionScreen.x+ " "+U.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)d.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(G){k.r=m.r;k.g=m.g;k.b=m.b;a(O,$,k);d.r=S.color.r*k.r;d.g=S.color.g*k.g;d.b=S.color.b*k.b;d.updateStyleString()}else d.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){x=1-S.__2near/(S.__farPlusNear-$.z*S.__farMinusNear); d.setRGB(x,x,x)}else S instanceof THREE.MeshNormalMaterial&&d.setRGB(g($.normalWorld.x),g($.normalWorld.y),g($.normalWorld.z));S.wireframe?n.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):n.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+S.opacity);c.appendChild(n)}function e(U,T,V,$,S,O,X){n=f(B++);n.setAttribute("d", "M "+U.positionScreen.x+" "+U.positionScreen.y+" L "+T.positionScreen.x+" "+T.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+" L "+$.positionScreen.x+","+$.positionScreen.y+"z");if(O instanceof THREE.MeshBasicMaterial)d.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshLambertMaterial)if(G){k.r=m.r;k.g=m.g;k.b=m.b;a(X,S,k);d.r=O.color.r*k.r;d.g=O.color.g*k.g;d.b=O.color.b*k.b;d.updateStyleString()}else d.__styleString=O.color.__styleString;else if(O instanceof THREE.MeshDepthMaterial){x= 1-O.__2near/(O.__farPlusNear-S.z*O.__farMinusNear);d.setRGB(x,x,x)}else O instanceof THREE.MeshNormalMaterial&&d.setRGB(g(S.normalWorld.x),g(S.normalWorld.y),g(S.normalWorld.z));O.wireframe?n.setAttribute("style","fill: none; stroke: "+d.__styleString+"; stroke-width: "+O.wireframe_linewidth+"; stroke-opacity: "+O.opacity+"; stroke-linecap: "+O.wireframe_linecap+"; stroke-linejoin: "+O.wireframe_linejoin):n.setAttribute("style","fill: "+d.__styleString+"; fill-opacity: "+O.opacity);c.appendChild(n)} function f(U){if(p[U]==null){p[U]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&p[U].setAttribute("shape-rendering","crispEdges");return p[U]}return p[U]}function g(U){return U<0?Math.min((1+U)*0.5,0.5):0.5+Math.min(U*0.5,0.5)}var h=null,j=new THREE.Projector,c=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,u,D,o,w,y,A,L=new THREE.Rectangle,q=new THREE.Rectangle,G=false,d=new THREE.Color(16777215),k=new THREE.Color(16777215),m=new THREE.Color(0),s=new THREE.Color(0), v=new THREE.Color(0),x,t=new THREE.Vector3,p=[],C=[],z=[],n,B,P,J,Q=1;this.domElement=c;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(U){switch(U){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(U,T){i=U;l=T;u=i/2;D=l/2;c.setAttribute("viewBox",-u+" "+-D+" "+i+" "+l);c.setAttribute("width",i);c.setAttribute("height",l);L.set(-u,-D,u,D)};this.clear=function(){for(;c.childNodes.length>0;)c.removeChild(c.childNodes[0])};this.render=function(U,T){var V,$, S,O,X,N,F,M;this.autoClear&&this.clear();h=j.projectScene(U,T,this.sortElements);J=P=B=0;if(G=U.lights.length>0){F=U.lights;m.setRGB(0,0,0);s.setRGB(0,0,0);v.setRGB(0,0,0);V=0;for($=F.length;V<$;V++){S=F[V];O=S.color;if(S instanceof THREE.AmbientLight){m.r+=O.r;m.g+=O.g;m.b+=O.b}else if(S instanceof THREE.DirectionalLight){s.r+=O.r;s.g+=O.g;s.b+=O.b}else if(S instanceof THREE.PointLight){v.r+=O.r;v.g+=O.g;v.b+=O.b}}}V=0;for($=h.length;V<$;V++){F=h[V];q.empty();if(F instanceof THREE.RenderableParticle){o= F;o.x*=u;o.y*=-D;S=0;for(O=F.materials.length;S0){c.bindBuffer(c.ARRAY_BUFFER,d.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,aa,m)}if(v){c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,r,m);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,d.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,E,m)}};this.setLineBuffers=function(d,k,m,s){var v,x,t=d.vertices,p=t.length,C=d.__vertexArray,z=d.__lineArray; if(m)for(m=0;m0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+z.maxDirLights,"#define MAX_POINT_LIGHTS "+z.maxPointLights,z.map?"#define USE_MAP":"",z.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); c.attachShader(B,g("fragment",P+p));c.attachShader(B,g("vertex",z+n));c.linkProgram(B);c.getProgramParameter(B,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(B,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");B.uniforms={};B.attributes={};s.program=B;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(t in s.uniforms)p.push(t);t=s.program;n=0;for(B=p.length;n=0){c.bindBuffer(c.ARRAY_BUFFER,v.__webGLNormalBuffer); c.vertexAttribPointer(C.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(C.normal)}if(C.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,v.__webGLTangentBuffer);c.vertexAttribPointer(C.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(C.tangent)}if(C.uv>=0)if(v.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,v.__webGLUVBuffer);c.vertexAttribPointer(C.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(C.uv)}else c.disableVertexAttribArray(C.uv);if(s.wireframe||s instanceof THREE.LineBasicMaterial){C= s.wireframe_linewidth!==undefined?s.wireframe_linewidth:s.linewidth!==undefined?s.linewidth:1;s=s instanceof THREE.LineBasicMaterial&&x.type==THREE.LineStrip?c.LINE_STRIP:c.LINES;c.lineWidth(C);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.__webGLLineBuffer);c.drawElements(s,v.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,v.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,v.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(d,k,m,s,v,x,t){var p,C,z,n,B;z=0;for(n= s.materials.length;z=0;m--){s=d.__webGLObjects[m].object;k==s&&d.__webGLObjects.splice(m,1)}};this.setupMatrices=function(d,k){d.autoUpdateMatrix&&d.updateMatrix();l.multiply(k.matrix,d.matrix);o.set(l.flatten());u=THREE.Matrix4.makeInvert3x3(l).transpose();y.set(u.m); A.set(d.matrix.flatten())};this.loadMatrices=function(d){c.uniformMatrix4fv(d.uniforms.viewMatrix,false,D);c.uniformMatrix4fv(d.uniforms.modelViewMatrix,false,o);c.uniformMatrix4fv(d.uniforms.projectionMatrix,false,w);c.uniformMatrix3fv(d.uniforms.normalMatrix,false,y);c.uniformMatrix4fv(d.uniforms.objectMatrix,false,A)};this.loadCamera=function(d,k){c.uniform3f(d.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(d){switch(d){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD); c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(d,k){if(d){!k||k=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(d=="back")c.cullFace(c.BACK);else d=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)> 0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.UniformsLib={common:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv", value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}}}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)}, shininess:{type:"f",value:30}}]),fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment, "gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;", THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,f=a.vertices.length,g=e?b.geometry:b,h=a.vertices,j=g.vertices,c=a.faces,i=g.faces,l=a.uvs;g=g.uvs;e&&b.updateMatrix();for(var u=0,D=j.length;u= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,f,g,h,j,c){function i(A,L,q,G,d,k,m,s){var v,x,t=f||1,p=g||1,C=t+1,z=p+1,n=d/2,B=k/2;d=d/t;var P=k/p,J=l.vertices.length;if(A=="x"&&L=="y"||A=="y"&&L=="x")v="z";else if(A=="x"&&L=="z"||A=="z"&&L=="x")v="y";else if(A=="z"&&L=="y"||A=="y"&&L=="z")v="x";for(x=0;x0||(u=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,c,o)))-1);l.push(u)}b.push(l)}var w,y,A;g=b.length;for(e=0;e0)for(f=0;f1){w=this.vertices[j].position.clone(); y=this.vertices[i].position.clone();A=this.vertices[l].position.clone();w.normalize();y.normalize();A.normalize();this.faces.push(new THREE.Face3(j,i,l,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(y.x,y.y,y.z),new THREE.Vector3(A.x,A.y,A.z)]));this.uvs.push([u,D,L])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);b.onmessage=function(g){THREE.Loader.prototype.createModel(g.data,e,f)};b.postMessage(a)},loadBinary:function(a){var b=a.model,e=a.callback,f=a.texture_path?a.texture_path: THREE.Loader.prototype.extractUrlbase(b),g=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b);a=(new Date).getTime();b=new Worker(b);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(j){THREE.Loader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,e,g,f,h)};b.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};b.postMessage(a)},loadAjaxBuffers:function(a,b,e,f,g,h){var j=new XMLHttpRequest,c=f+"/"+a,i=0; j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.Loader.prototype.createBinModel(j.responseText,e,g,b):alert("Couldn't load ["+c+"] ["+j.status+"]");else if(j.readyState==3){if(h){if(i==0)i=j.getResponseHeader("Content-Length");h({total:i,loaded:j.responseText.length})}}else if(j.readyState==2)i=j.getResponseHeader("Content-Length")};j.open("GET",c,true);j.overrideMimeType("text/plain; charset=x-user-defined");j.setRequestHeader("Content-Type","text/plain");j.send(null)}, createBinModel:function(a,b,e,f){var g=function(h){function j(r,E){var H=u(r,E),R=u(r,E+1),Y=u(r,E+2),ja=u(r,E+3),fa=(ja<<1&255|Y>>7)-127;H=(Y&127)<<16|R<<8|H;if(H==0&&fa==-127)return 0;return(1-2*(ja>>7))*(1+H*Math.pow(2,-23))*Math.pow(2,fa)}function c(r,E){var H=u(r,E),R=u(r,E+1),Y=u(r,E+2);return(u(r,E+3)<<24)+(Y<<16)+(R<<8)+H}function i(r,E){var H=u(r,E);return(u(r,E+1)<<8)+H}function l(r,E){var H=u(r,E);return H>127?H-256:H}function u(r,E){return r.charCodeAt(E)&255}function D(r){var E,H,R;E= c(a,r);H=c(a,r+s);R=c(a,r+v);r=i(a,r+x);THREE.Loader.prototype.f3(q,E,H,R,r)}function o(r){var E,H,R,Y,ja,fa;E=c(a,r);H=c(a,r+s);R=c(a,r+v);Y=i(a,r+x);ja=c(a,r+t);fa=c(a,r+p);r=c(a,r+C);THREE.Loader.prototype.f3n(q,k,E,H,R,Y,ja,fa,r)}function w(r){var E,H,R,Y;E=c(a,r);H=c(a,r+z);R=c(a,r+n);Y=c(a,r+B);r=i(a,r+P);THREE.Loader.prototype.f4(q,E,H,R,Y,r)}function y(r){var E,H,R,Y,ja,fa,na,ta;E=c(a,r);H=c(a,r+z);R=c(a,r+n);Y=c(a,r+B);ja=i(a,r+P);fa=c(a,r+J);na=c(a,r+Q);ta=c(a,r+U);r=c(a,r+T);THREE.Loader.prototype.f4n(q, k,E,H,R,Y,ja,fa,na,ta,r)}function A(r){var E,H;E=c(a,r);H=c(a,r+V);r=c(a,r+$);THREE.Loader.prototype.uv3(q,m[E*2],m[E*2+1],m[H*2],m[H*2+1],m[r*2],m[r*2+1])}function L(r){var E,H,R;E=c(a,r);H=c(a,r+S);R=c(a,r+O);r=c(a,r+X);THREE.Loader.prototype.uv4(q,m[E*2],m[E*2+1],m[H*2],m[H*2+1],m[R*2],m[R*2+1],m[r*2],m[r*2+1])}var q=this,G=0,d,k=[],m=[],s,v,x,t,p,C,z,n,B,P,J,Q,U,T,V,$,S,O,X,N,F,M,aa,ea,ba;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(q,f,h);d={signature:a.substr(G,8),header_bytes:u(a, G+8),vertex_coordinate_bytes:u(a,G+9),normal_coordinate_bytes:u(a,G+10),uv_coordinate_bytes:u(a,G+11),vertex_index_bytes:u(a,G+12),normal_index_bytes:u(a,G+13),uv_index_bytes:u(a,G+14),material_index_bytes:u(a,G+15),nvertices:c(a,G+16),nnormals:c(a,G+16+4),nuvs:c(a,G+16+8),ntri_flat:c(a,G+16+12),ntri_smooth:c(a,G+16+16),ntri_flat_uv:c(a,G+16+20),ntri_smooth_uv:c(a,G+16+24),nquad_flat:c(a,G+16+28),nquad_smooth:c(a,G+16+32),nquad_flat_uv:c(a,G+16+36),nquad_smooth_uv:c(a,G+16+40)};G+=d.header_bytes; s=d.vertex_index_bytes;v=d.vertex_index_bytes*2;x=d.vertex_index_bytes*3;t=d.vertex_index_bytes*3+d.material_index_bytes;p=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes;C=d.vertex_index_bytes*3+d.material_index_bytes+d.normal_index_bytes*2;z=d.vertex_index_bytes;n=d.vertex_index_bytes*2;B=d.vertex_index_bytes*3;P=d.vertex_index_bytes*4;J=d.vertex_index_bytes*4+d.material_index_bytes;Q=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes;U=d.vertex_index_bytes*4+ d.material_index_bytes+d.normal_index_bytes*2;T=d.vertex_index_bytes*4+d.material_index_bytes+d.normal_index_bytes*3;V=d.uv_index_bytes;$=d.uv_index_bytes*2;S=d.uv_index_bytes;O=d.uv_index_bytes*2;X=d.uv_index_bytes*3;h=d.vertex_index_bytes*3+d.material_index_bytes;ba=d.vertex_index_bytes*4+d.material_index_bytes;N=d.ntri_flat*h;F=d.ntri_smooth*(h+d.normal_index_bytes*3);M=d.ntri_flat_uv*(h+d.uv_index_bytes*3);aa=d.ntri_smooth_uv*(h+d.normal_index_bytes*3+d.uv_index_bytes*3);ea=d.nquad_flat*ba;h= d.nquad_smooth*(ba+d.normal_index_bytes*4);ba=d.nquad_flat_uv*(ba+d.uv_index_bytes*4);G+=function(r){var E,H,R,Y=d.vertex_coordinate_bytes*3,ja=r+d.nvertices*Y;for(r=r;r