[name]
Constructor for the GLSL program sent to vertex and fragment shaders, including default uniforms and attributes.
Example
todo
Constructor
[name]( [page: renderer], [page: code], [page: material], [page:Object parameters] )
For parameters see [page:WebGLRenderer WebGLRenderer]
Properties
.uniforms
.attributes
.[page:Integer id]
.code
.[page:Integer usedTimes]
.program
.vertexShader
.fragmentShader
Methods
none
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]