Draw Mode Constants

These are valid values for Mesh.drawMode, and control how the list of vertices is interpeted once sent to the GPU.

Draw Modes

THREE.TrianglesDrawMode

This is the default, and results in every three consecutive vertices (v0, v1, v2), (v2, v3, v5), ... being interpreted as a separate triangle.
If the number of vertices is not a multiple of 3, excess vertices are ignored.

THREE.TriangleStripDrawMode

This will result in a series of triangles connected in a strip, given by (v0, v1, v2), (v2, v1, v3), (v2, v3, v4), ... so that every subsequent triangle shares two vertices with the previous triangle.

THREE.TriangleFanDrawMode

This will result in a series of triangles each sharing the first vertex (like a fan), given by (v0, v1, v2), (v0, v2, v3), (v0, v3, v4), ...

Usage

var geometry = new THREE.Geometry(); geometry.vertices.push( new THREE.Vector3( -10, 10, 0 ), new THREE.Vector3( -10, -10, 0 ), new THREE.Vector3( 10, -10, 0 ), ... ); geometry.faces.push( new THREE.Face3( 0, 1, 2 ), ... ); var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); var mesh = new THREE.Mesh( geometry, material ); mesh.drawMode = THREE.TrianglesDrawMode; //default scene.add( mesh );

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]