/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodeReflect = function() { THREE.NodeTemp.call( this, 'v3', {unique:true} ); this.worldPosition = new THREE.NodePosition( THREE.NodePosition.WORLD ); }; THREE.NodeReflect.prototype = Object.create( THREE.NodeTemp.prototype ); THREE.NodeReflect.prototype.constructor = THREE.NodeReflect; THREE.NodeReflect.prototype.generate = function( builder, output ) { var material = builder.material; if (builder.isShader('fragment')) { material.addFragmentNode( [ 'vec3 cameraToVertex = normalize( ' + this.worldPosition.build( builder, 'v3' ) + ' - cameraPosition );', 'vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );', 'vec3 vReflect = reflect( cameraToVertex, worldNormal );' ].join( "\n" ) ); return builder.format( 'vReflect', this.type, output ); } else { console.warn("THREE.NodeReflect is not compatible with " + builder.shader + " shader"); return builder.format( 'vec3( 0.0 )', this.type, output ); } };