/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodeUV = function( index ) { THREE.NodeTemp.call( this, 'v2', {shared:false} ); this.index = index || 0; }; THREE.NodeUV.prototype = Object.create( THREE.NodeTemp.prototype ); THREE.NodeUV.prototype.constructor = THREE.NodeUV; THREE.NodeUV.vertexDict = ['uv', 'uv2']; THREE.NodeUV.fragmentDict = ['vUv', 'vUv2']; THREE.NodeUV.prototype.generate = function( builder, output ) { var material = builder.material; var result; material.requestAttrib.uv[this.index] = true; if (builder.isShader('vertex')) result = THREE.NodeUV.vertexDict[this.index]; else result = THREE.NodeUV.fragmentDict[this.index]; return builder.format( result, this.getType( builder ), output ); };