/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodeCubeTexture = function( value, coord, bias ) { THREE.NodeInput.call( this, 'v4' ); this.value = value; this.coord = coord || new THREE.NodeReflect(); this.bias = bias; }; THREE.NodeCubeTexture.prototype = Object.create( THREE.NodeInput.prototype ); THREE.NodeCubeTexture.prototype.constructor = THREE.NodeCubeTexture; THREE.NodeCubeTexture.prototype.generate = function( builder, output ) { var cubetex = THREE.NodeInput.prototype.generate.call( this, builder, output, this.value.uuid, 't' ); var coord = this.coord.build( builder, 'v3' ); var bias = this.bias ? this.bias.build( builder, 'fv1' ) : undefined;; if (bias == undefined && builder.require.cubeTextureBias) { bias = builder.require.cubeTextureBias.build( builder, 'fv1' ); } var code; if (bias) code = 'textureCube(' + cubetex + ',' + coord + ',' + bias + ')'; else code = 'textureCube(' + cubetex + ',' + coord + ')'; return builder.format(code, this.type, output ); };