/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodeTexture = function( value, coord, bias ) { THREE.NodeInput.call( this, 'v4' ); this.value = value; this.coord = coord || new THREE.NodeUV(); this.bias = bias; }; THREE.NodeTexture.prototype = Object.create( THREE.NodeInput.prototype ); THREE.NodeTexture.prototype.constructor = THREE.NodeTexture; THREE.NodeTexture.prototype.generate = function( builder, output ) { var tex = THREE.NodeInput.prototype.generate.call( this, builder, output, this.value.uuid, 't' ); var coord = this.coord.build( builder, 'v2' ); var bias = this.bias ? this.bias.build( builder, 'fv1' ) : undefined; var code; if (bias) code = 'texture2D(' + tex + ',' + coord + ',' + bias + ')'; else code = 'texture2D(' + tex + ',' + coord + ')'; return builder.format(code, this.type, output ); };