/** * User: plepers * Date: 09/12/2013 17:21 */ (function (){ var littleEndian = true; THREE.AWDLoader = AWDLoader; function AWDLoader( showStatus ) { THREE.Loader.call( this, showStatus ); this.trunk = new THREE.Object3D(); this.materialFactory = undefined; this._data; this._ptr = 0; this._version = []; this._streaming = false; this._optimized_for_accuracy = false; this._compression = 0; this._bodylen = 0xFFFFFFFF; this._cur_block_id = 0x00000000; this._blocks = new Array();//AWDBlock this._blocks[0] = new AWDBlock(); this._blocks[0].data = null; this._accuracyMatrix = false; this._accuracyGeo = false; this._accuracyProps = false; }; AWDLoader.prototype = new THREE.Loader(); AWDLoader.prototype.constructor = AWDLoader; AWDLoader.prototype.load = function ( url, callback ) { var that = this; var xhr = new XMLHttpRequest(); xhr.open( "GET", url, true ); xhr.responseType = 'arraybuffer'; xhr.onreadystatechange = function () { if ( xhr.readyState == 4 ) { if ( xhr.status == 200 || xhr.status == 0 ) { var parseTime = Date.now(); that.parse( xhr.response ); parseTime = Date.now() - parseTime; callback( that.trunk ); } else { console.error( 'AWDLoader: Couldn\'t load ' + url + ' (' + xhr.status + ')' ); } } }; xhr.send( null ); }; AWDLoader.prototype.parse = function ( data ) { this._data = new DataView( data ); var blen = data.byteLength; this._ptr = 0; this._parseHeader( ); if( this._compression != 0 ) { console.error( 'compressed AWD nor supported' ); } if (!this._streaming && this._bodylen != data.byteLength - this._ptr ) { console.error('AWDLoader: body len does not match file length', this._bodylen , blen - this._ptr); } while ( this._ptr < blen ) { this.parseNextBlock(); } this.logHeadInfos(); } AWDLoader.prototype.parseNextBlock = function ( ) { var assetData; var ns, type, len; this._cur_block_id = this.readU32(); ns = this.readU8(); type = this.readU8(); flags = this.readU8(); len = this.readU32(); var posExpected = this._ptr + len; switch (type) { case 1: assetData = this.parseMeshData(len); break; case 22: assetData = this.parseContainer(len); break; case 23: assetData = this.parseMeshInstance(len); break; case 81: assetData = this.parseMaterial(len); break; // case 82: // assetData = parseTexture(len); // break; case 101: assetData = this.parseSkeleton(len); break; // case 111: // assetData = this.parseMeshPoseAnimation(len, true); // break; case 112: assetData = this.parseMeshPoseAnimation(len, false); break; case 113: assetData = this.parseVertexAnimationSet(len); break; case 102: assetData = this.parseSkeletonPose(len); break; case 103: assetData = this.parseSkeletonAnimation(len); break; case 122: assetData = this.parseAnimatorSet(len); break; // case 121: // assetData = parseUVAnimation(len); // break; default: //debug('Ignoring block!',type, len); this._ptr += len; break; } // log( "AWDloader.js in block parsed - ptr : " , this._ptr, "expected " , posExpected); // Store block reference for later use this._blocks[this._cur_block_id] = new AWDBlock(); this._blocks[this._cur_block_id].data = assetData; this._blocks[this._cur_block_id].id = this._cur_block_id; } AWDLoader.prototype.logHeadInfos = function ( data ) { console.log('HEADER:'); console.log('version:', this._major+"."+this._minor); console.log('streaming?', this._streaming); console.log('accurate?', this._optimized_for_accuracy); console.log('compression:', this._compression); console.log('bodylen:', this._bodylen); } AWDLoader.prototype._parseHeader = function () { var awdmagic = (this._data.getUint8( this._ptr++ )<<16) | (this._data.getUint8( this._ptr++, littleEndian )<<8 ) | this._data.getUint8( this._ptr++, littleEndian ); if( awdmagic != 4282180 ) // utf "AWD" console.error( "AWDLoader bad magic" ); this._version[0] = this.readU8(); this._version[1] = this.readU8(); var flags = this.readU16(); this._streaming = (flags & 0x1) == 0x1; if ((this._version[0] == 2) && (this._version[1] == 1)) { this._accuracyMatrix = (flags & 0x2) == 0x2; this._accuracyGeo = (flags & 0x4) == 0x4; this._accuracyProps = (flags & 0x8) == 0x8; } this._geoNrType = FLOAT32; if (this._accuracyGeo) this._geoNrType = FLOAT64; this._matrixNrType = FLOAT32; if (this._accuracyMatrix) this._matrixNrType = FLOAT64; this._propsNrType = FLOAT32; if (this._accuracyProps) this._propsNrType = FLOAT64; this._optimized_for_accuracy = (flags & 0x2) == 0x2; this._compression = this.readU8(); this._bodylen = this.readU32(); // log("Import AWDFile of version = " + this._version[0] + " - " + this._version[1]); // log("Global Settings = Compression = " + this._compression + " | Streaming = " + this._streaming + " | Matrix-Precision = " + this._accuracyMatrix + " | Geometry-Precision = " + this._accuracyGeo + " | Properties-Precision = " + this._accuracyProps); } AWDLoader.prototype.parseContainer = function ( len ) { var name; var par_id; var mtx; var ctr; var parent; ctr = new THREE.Object3D(); par_id = this.readU32(); mtx = this.parseMatrix4(); ctr.name = this.readUTF(); //log( "AWDLoader parseContainer ", ctr.name ); ctr.applyMatrix( mtx ); parent = this._blocks[par_id].data || this.trunk; //log( " p", parent.name ); parent.add(ctr); this.parseProperties({1:this._matrixNrType, 2:this._matrixNrType, 3:this._matrixNrType, 4:UINT8}); ctr.extra = this.parseUserAttributes(); //finalizeAsset(ctr, name); return ctr; } AWDLoader.prototype.parseMeshInstance = function ( len ) { var name; var mesh, geometries; var par_id, data_id; var mtx; var materials; var num_materials; var materials_parsed; var parent; var i; par_id = this.readU32(); mtx = this.parseMatrix4(); name = this.readUTF(); debug("awd mesh : "+name); data_id = this.readU32(); geometries = this._blocks[data_id].data; materials = []; num_materials = this.readU16(); materials_parsed = 0; while (materials_parsed < num_materials) { var mat_id; var mat; mat_id = this.readU32(); mat = this._blocks[mat_id].data; materials.push(mat); materials_parsed++; } //log( "AWDLoader parseMeshInstance ", name ); var meshLen = geometries.length var meshes = []; if( meshLen > 1 ) { mesh = new THREE.Object3D() for ( i = 0; i < meshLen; i++) { var sm = new THREE.Mesh( geometries[i] ); meshes.push( sm ); mesh.add( sm ); } } else { mesh = new THREE.Mesh( geometries[0] ); meshes.push( mesh ); } mesh.applyMatrix( mtx ); mesh.name = name; // Add to parent if one exists parent = this._blocks[par_id].data || this.trunk; parent.add(mesh); log(materials); // TODO check sub geom lenght? var matLen = materials.length; var maxLen = Math.max( meshLen, matLen); for( i = 0; i< maxLen; i++ ) meshes[i%meshLen].material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, color: 0x808080 });//materials[i‰matLen]; // Ignore for now this.parseProperties(null); mesh.extra = this.parseUserAttributes(); //finalizeAsset(mesh, name); return mesh; } AWDLoader.prototype.parseMaterial = function ( len ) { var name; var type; var props; var mat; var attributes; var finalize; var num_methods; var methods_parsed; name = this.readUTF(); type = this.readU8(); num_methods = this.readU8(); //log( "AWDLoader parseMaterial ",name ) // Read material numerical properties // (1=color, 2=bitmap url, 11=alpha_blending, 12=alpha_threshold, 13=repeat) props = this.parseProperties({ 1:AWD_FIELD_INT32, 2:AWD_FIELD_BADDR, 11:AWD_FIELD_BOOL, 12:AWD_FIELD_FLOAT32, 13:AWD_FIELD_BOOL }); methods_parsed = 0; while (methods_parsed < num_methods) { var method_type; method_type = this.readU16(); this.parseProperties(null); this.parseUserAttributes(); } attributes = this.parseUserAttributes(); if( this.materialFactory !== undefined ) { mat = this.materialFactory( name ); if( mat ) return mat; } if (type == 1) { // Color material mat = new THREE.MeshBasicMaterial(); mat.color = new THREE.Color( props.get(1, 0xcccccc) ); } else if (type == 2) { // Bitmap material mat = new THREE.MeshBasicMaterial(); } mat.extra = attributes; mat.alphaThreshold = props.get(12, 0.0); mat.repeat = props.get(13, false); // if (finalize) { // finalizeAsset(mat, name); // } return mat; } AWDLoader.prototype.parseSkeleton = function(len) // Array { var name; var num_joints; var joints_parsed; var skeleton; name = this.readUTF(); num_joints = this.readU16(); skeleton = [] // Discard properties for now this.parseProperties(null); joints_parsed = 0; // debug( 'parse Skeleton '+num_joints+ ' joints'); while (joints_parsed < num_joints) { // TODO: not used // var parent_id : uint; // TODO: not used //var joint_name : String; var joint;// : SkeletonJoint; var ibp;// : Matrix3D; // Ignore joint id this.readU16(); joint = new THREE.Bone(); joint.parent = this.readU16() - 1; // 0=null in AWD joint.name = this.readUTF(); ibp = this.parseMatrix4(); joint.skinMatrix = ibp; // Ignore joint props/attributes for now this.parseProperties(null); this.parseUserAttributes(); skeleton.push(joint); joints_parsed++; } // Discard attributes for now this.parseUserAttributes(); return skeleton; } AWDLoader.prototype.parseSkeletonPose = function(blockID) { var name = this.readUTF(); var num_joints = this.readU16(); this.parseProperties(null); // debug( 'parse Skeleton Pose. joints : ' + num_joints); var pose = []; var joints_parsed = 0; while (joints_parsed < num_joints) { var joint_pose; var has_transform; //:uint; var mtx_data; has_transform = this.readU8(); if (has_transform === 1) { mtx_data = this.parseMatrix4(); } else { mtx_data = new THREE.Matrix4(); } pose[joints_parsed] = mtx_data; joints_parsed++; } // Skip attributes for now this.parseUserAttributes(); return pose } AWDLoader.prototype.parseSkeletonAnimation = function(blockID) { var frame_dur; var pose_addr; var pose; var name = this.readUTF(); var clip = []; var num_frames = this.readU16(); this.parseProperties(null); var frames_parsed = 0; var returnedArray; // debug( 'parse Skeleton Animation. frames : ' + num_frames); while (frames_parsed < num_frames) { pose_addr = this.readU32(); frame_dur = this.readU16(); pose = this._blocks[pose_addr].data // debug( 'pose address ',pose[2].elements[12],pose[2].elements[13],pose[2].elements[14] ); clip.push( { pose : pose, duration : frame_dur } ); frames_parsed++; } if (clip.length == 0) { // debug("Could not this SkeletonClipNode, because no Frames where set."); return; } // Ignore attributes for now this.parseUserAttributes(); return clip; } AWDLoader.prototype.parseVertexAnimationSet = function(len) { var poseBlockAdress; //:int var name = this.readUTF(); var num_frames = this.readU16(); var props = this.parseProperties({1:UINT16}); var frames_parsed = 0; var skeletonFrames = []; //:Vector. = new Vector.; //var vertexFrames = [];//:Vector. = new Vector.; // debug ( 'parseVertexAnimationSet num_frames: '+num_frames) while (frames_parsed < num_frames) { poseBlockAdress = this.readU32(); skeletonFrames.push(this._blocks[poseBlockAdress].data); frames_parsed++; } this.parseUserAttributes(); return skeletonFrames; } AWDLoader.prototype.parseAnimatorSet = function(len) { var targetMesh; var animSetBlockAdress; //:int var targetAnimationSet; //:AnimationSetBase; var outputString = ""; //:String = ""; var name = this.readUTF(); var type = this.readU16(); var props = this.parseProperties({1:BADDR}); animSetBlockAdress = this.readU32(); var targetMeshLength = this.readU16(); var meshAdresses = []; //:Vector. = new Vector.; for (var i = 0; i < targetMeshLength; i++) meshAdresses.push( this.readU32() ); var activeState = this.readU16(); var autoplay = Boolean(this.readU8()); this.parseUserAttributes(); this.parseUserAttributes(); var returnedArray; var targetMeshes = []; //:Vector. = new Vector.; for (i = 0; i < meshAdresses.length; i++) { // returnedArray = getAssetByID(meshAdresses[i], [AssetType.MESH]); // if (returnedArray[0]) targetMeshes.push(this._blocks[meshAdresses[i]].data); } targetAnimationSet = this._blocks[animSetBlockAdress].data var thisAnimator; if (type == 1) { thisAnimator = { animationSet : targetAnimationSet, skeleton : this._blocks[props.get(1, 0)].data }; } else if (type == 2) { // debug( "vertex Anim???"); } for (i = 0; i < targetMeshes.length; i++) { targetMeshes[i].animator = thisAnimator; } // debug("Parsed a Animator: Name = " + name); return thisAnimator; } AWDLoader.prototype.parseMeshData = function ( len ) { var name; var geom; var num_subs; var subs_parsed; var props; var tmparray; var skinW, skinI; // Read name and sub count name = this.readUTF(); num_subs = this.readU16(); //log( "AWDloader.js parseMeshData geom name ["+name+"]", num_subs ); // Read optional properties props = this.parseProperties({1:this._geoNrType, 2:this._geoNrType}); // TODO // var geoScaleU:Number = props.get(1, 1); // var geoScaleV:Number = props.get(2, 1); var geometries = [] // Loop through sub meshes subs_parsed = 0; while (subs_parsed < num_subs) { var sm_len, sm_end; geom = new THREE.BufferGeometry(); geom.name = name geometries.push( geom ); sm_len = this.readU32(); sm_end = this._ptr + sm_len; // Ignore for now this.parseProperties({1:this._geoNrType, 2:this._geoNrType}); // Loop through data streams while ( this._ptr < sm_end ) { var idx = 0; var str_type, str_ftype, str_len, str_end; str_type = this.readU8(); str_ftype = this.readU8(); str_len = this.readU32(); str_end = str_len + this._ptr; // TODO ! native typedarray copy (endianness????) // debug( "geom stream type : "+ str_type); // VERTICES // ------------------ if (str_type == 1) { geom.addAttribute( 'position', Float32Array, str_len/12, 3 ); tmparray = geom.attributes.position.array; idx = 0 while (this._ptr < str_end) { tmparray[idx] = -this.readF32(); tmparray[idx+1] = this.readF32(); tmparray[idx+2] = this.readF32(); idx+=3; } } // INDICES / FACES // ----------------- else if (str_type == 2) { // todo ??? item size 1 ? geom.addAttribute( 'index', Uint16Array, str_len/2, 1 ); geom.offsets.push({ start: 0, index: 0, count: str_len/2 }); tmparray = geom.attributes.index.array idx = 0 while (this._ptr < str_end) { tmparray[idx+1] = this.readU16(); tmparray[idx] = this.readU16(); tmparray[idx+2] = this.readU16(); idx+=3; } } // UVS / TEX COORDS else if (str_type == 3) { geom.addAttribute( 'uv', Float32Array, str_len/8, 2 ); tmparray = geom.attributes.uv.array idx = 0 while (this._ptr < str_end) { tmparray[idx] = this.readF32(); tmparray[idx+1] = 1.0-this.readF32(); idx+=2; } } // NORMALS else if (str_type == 4) { geom.addAttribute( 'normal', Float32Array, str_len/12, 3 ); tmparray = geom.attributes.normal.array idx = 0 while (this._ptr < str_end) { tmparray[idx] = -this.readF32(); tmparray[idx+1] = this.readF32(); tmparray[idx+2] = this.readF32(); idx+=3; } } else if (str_type == 6) { skinI = new Float32Array( str_len>>1 ); log("parse skin indices"); // geom.addAttribute( 'skinIndex', Float32Array, str_len/4, 4 ); // tmparray = geom.attributes.skinIndex.array idx = 0 while (this._ptr < str_end) { skinI[idx] = this.readU16(); idx++; } } else if (str_type == 7) { skinW = new Float32Array( str_len>>2 ); // geom.addAttribute( 'skinWeight', Float32Array, str_len/8, 4 ); // tmparray = geom.attributes.skinWeight.array log("parse skin weights"); // console.log( tmparray.length ); idx = 0; while (this._ptr < str_end) { skinW[idx] = this.readF32(); idx++; } } else { this._ptr = str_end; } } if( skinI !== undefined ){ tmparray = geom.attributes.position.array; var nverts = tmparray.length/3; var jointsPerVertex = skinW.length / nverts; // debug('jointsPerVertex '+jointsPerVertex ); // if( jointsPerVertex !== 4 ) // console.error( "jointsPerVertex must be 4", jointsPerVertex ); geom.addAttribute( 'skinIndex', Float32Array, nverts, 4 ); tmparray = geom.attributes.skinIndex.array tmparray.set( skinI ); geom.addAttribute( 'skinWeight', Float32Array, nverts, 4 ); tmparray = geom.attributes.skinWeight.array tmparray.set( skinW ); // idx = 0; // while(idx< skinW.length ) { // // var ccc = 0; // for( var i = 0; i< jointsPerVertex; i++) { // if( skinW[idx+i]> 0.001 ) ccc++ // } // // if( ccc > 2 ) { // // console.log('more than 2 '+ccc ); // for( var i = 0; i< jointsPerVertex; i++) { // console.log( skinW[idx+i] ); // } // } // idx += jointsPerVertex; // } } this.parseUserAttributes(); geom.computeBoundingSphere(); subs_parsed++; } //geom.computeFaceNormals(); this.parseUserAttributes(); //finalizeAsset(geom, name); return geometries; } AWDLoader.prototype.parseMeshPoseAnimation = function(len, poseOnly) { var num_frames = 1; var num_submeshes; var frames_parsed; var subMeshParsed; var frame_dur; var x; var y; var z; var str_len; var str_end; var geometry; //:Geometry var subGeom; //:CompactSubGeometry var idx = 0; var clip = {};//:VertexClipNode = new VertexClipNode(); var indices; //:Vector.; var verts; //:Vector.; var num_Streams; //:int = 0; var streamsParsed; //:int = 0; var streamtypes = []; //:Vector. = new Vector.; var props;//:AWDProperties; var thisGeo; //:Geometry; var name = this.readUTF(); var geoAdress = this.readU32(); var mesh = this._blocks[geoAdress].data; if (mesh == null) { console.log( "parseMeshPoseAnimation target mesh not found at:", geoAdress ); return; } var geom = mesh.geometry geom.morphTargets = [] if (!poseOnly) num_frames = this.readU16(); num_submeshes = this.readU16(); num_Streams = this.readU16(); // debug("VA num_frames : ", num_frames ); // debug("VA num_submeshes : ", num_submeshes ); // debug("VA numstreams : ", num_Streams ); streamsParsed = 0; while (streamsParsed < num_Streams) { streamtypes.push(this.readU16()); streamsParsed++; } props = this.parseProperties({1:BOOL, 2:BOOL}); clip.looping = props.get(1, true); clip.stitchFinalFrame = props.get(2, false); frames_parsed = 0; while (frames_parsed < num_frames) { frame_dur = this.readU16(); subMeshParsed = 0; while (subMeshParsed < num_submeshes) { streamsParsed = 0; str_len = this.readU32(); str_end = this._ptr + str_len; while (streamsParsed < num_Streams) { if (streamtypes[streamsParsed] == 1) { //geom.addAttribute( 'morphTarget'+frames_parsed, Float32Array, str_len/12, 3 ); tmparray = new Float32Array(str_len/4); geom.morphTargets.push( { array : tmparray }); //tmparray = geom.attributes['morphTarget'+frames_parsed].array idx = 0; while ( this._ptr < str_end) { tmparray[idx] = this.readF32(); tmparray[idx+1] = this.readF32(); tmparray[idx+2] = this.readF32(); idx+=3; } subMeshParsed++; } else this._ptr = str_end; streamsParsed++; } } frames_parsed++; } this.parseUserAttributes(); return null; } AWDLoader.prototype.parseMatrix4 = function ( ) { var mtx = new THREE.Matrix4(); var e = mtx.elements; e[0] = this.readF32(); e[1] = this.readF32(); e[2] = this.readF32(); e[3] = 0.0; //e[3] = 0.0; e[4] = this.readF32(); e[5] = this.readF32(); e[6] = this.readF32(); //e[7] = this.readF32(); e[7] = 0.0; e[8] = this.readF32(); e[9] = this.readF32(); e[10] = this.readF32(); //e[11] = this.readF32(); e[11] = 0.0; e[12] = -this.readF32(); e[13] = this.readF32(); e[14] = this.readF32(); //e[15] = this.readF32(); e[15] = 1.0; return mtx; } AWDLoader.prototype.parseProperties = function ( expected ) { var list_len = this.readU32(); var list_end = this._ptr + list_len; var props = new AWDProperties(); if( expected ) { while( this._ptr < list_end ) { var key = this.readU16(); var len = this.readU32(); var type; if( expected.hasOwnProperty( key ) ) { type = expected[ key ]; props.set( key, this.parseAttrValue( type, len ) ); } else { this._ptr += len; } } } return props; }; AWDLoader.prototype.parseUserAttributes = function ( ) { // skip for now this._ptr = this.readU32() + this._ptr; return null; }; AWDLoader.prototype.parseAttrValue = function ( type, len ) { var elem_len; var read_func; switch (type) { case AWD_FIELD_INT8: elem_len = 1; read_func = this.readI8; break; case AWD_FIELD_INT16: elem_len = 2; read_func = this.readI16; break; case AWD_FIELD_INT32: elem_len = 4; read_func = this.readI32; break; case AWD_FIELD_BOOL: case AWD_FIELD_UINT8: elem_len = 1; read_func = this.readU8; break; case AWD_FIELD_UINT16: elem_len = 2; read_func = this.readU16; break; case AWD_FIELD_UINT32: case AWD_FIELD_BADDR: elem_len = 4; read_func = this.readU32; break; case AWD_FIELD_FLOAT32: elem_len = 4; read_func = this.readF32; break; case AWD_FIELD_FLOAT64: elem_len = 8; read_func = this.readF64; break; case AWD_FIELD_VECTOR2x1: case AWD_FIELD_VECTOR3x1: case AWD_FIELD_VECTOR4x1: case AWD_FIELD_MTX3x2: case AWD_FIELD_MTX3x3: case AWD_FIELD_MTX4x3: case AWD_FIELD_MTX4x4: elem_len = 8; read_func = this.readF64; break; } if (elem_len < len) { var list; var num_read; var num_elems; list = []; num_read = 0; num_elems = len / elem_len; while (num_read < num_elems) { list.push(read_func.call( this ) ); num_read++; } return list; } else { return read_func.call( this ); } } AWDLoader.prototype.readU8 = function () { return this._data.getUint8( this._ptr++, littleEndian ); } AWDLoader.prototype.readI8 = function () { return this._data.getInt8( this._ptr++, littleEndian ); } AWDLoader.prototype.readU16 = function () { var a = this._data.getUint16( this._ptr, littleEndian ); this._ptr += 2; return a; } AWDLoader.prototype.readI16 = function () { var a = this._data.getInt16( this._ptr, littleEndian ); this._ptr += 2; return a; } AWDLoader.prototype.readU32 = function () { var a = this._data.getUint32( this._ptr, littleEndian ); this._ptr += 4; return a; } AWDLoader.prototype.readI32 = function () { var a = this._data.getInt32( this._ptr, littleEndian ); this._ptr += 4; return a; } AWDLoader.prototype.readF32 = function () { var a = this._data.getFloat32( this._ptr, littleEndian ); this._ptr += 4; return a; } AWDLoader.prototype.readF64 = function () { var a = this._data.getFloat64( this._ptr, littleEndian ); this._ptr += 8; return a; } /** * Converts a UTF-8 byte array to JavaScript's 16-bit Unicode. * @param {Array.} bytes UTF-8 byte array. * @return {string} 16-bit Unicode string. */ AWDLoader.prototype.readUTF = function () { var end = this.readU16(); // TODO(user): Use native implementations if/when available var out = [], c = 0; while ( out.length < end ) { var c1 = this._data.getUint8( this._ptr++, littleEndian ); if (c1 < 128) { out[c++] = String.fromCharCode(c1); } else if (c1 > 191 && c1 < 224) { var c2 = this._data.getUint8( this._ptr++, littleEndian ); out[c++] = String.fromCharCode((c1 & 31) << 6 | c2 & 63); } else { var c2 = this._data.getUint8( this._ptr++, littleEndian ); var c3 = this._data.getUint8( this._ptr++, littleEndian ); out[c++] = String.fromCharCode( (c1 & 15) << 12 | (c2 & 63) << 6 | c3 & 63 ); } } return out.join(''); }; UNCOMPRESSED = 0; DEFLATE = 1; LZMA = 2; AWD_FIELD_INT8 = 1; AWD_FIELD_INT16 = 2; AWD_FIELD_INT32 = 3; AWD_FIELD_UINT8 = 4; AWD_FIELD_UINT16 = 5; AWD_FIELD_UINT32 = 6; AWD_FIELD_FLOAT32 = 7; AWD_FIELD_FLOAT64 = 8; AWD_FIELD_BOOL = 21; AWD_FIELD_COLOR = 22; AWD_FIELD_BADDR = 23; AWD_FIELD_STRING = 31; AWD_FIELD_BYTEARRAY = 32; AWD_FIELD_VECTOR2x1 = 41; AWD_FIELD_VECTOR3x1 = 42; AWD_FIELD_VECTOR4x1 = 43; AWD_FIELD_MTX3x2 = 44; AWD_FIELD_MTX3x3 = 45; AWD_FIELD_MTX4x3 = 46; AWD_FIELD_MTX4x4 = 47; BOOL = 21; COLOR = 22; BADDR = 23; INT8 = 1; INT16 = 2; INT32 = 3; UINT8 = 4; UINT16 = 5; UINT32 = 6; FLOAT32 = 7; FLOAT64 = 8; AWDBlock = function() { var id; var data; } AWDBlock.prototype.constructor = AWDBlock; AWDProperties = function(){} AWDProperties.prototype = { set : function(key, value) { this[key] = value; }, get : function(key, fallback) { if ( this.hasOwnProperty(key) ) return this[key]; else return fallback; } } return AWDLoader; })();