// Three.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+f*f+a*a)},distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&T>0&&N+T<1}var f,e,j,n,r,t,p,q,A,d, w,B=a.geometry,S=B.vertices,X=[];f=0;for(e=B.faces.length;fp?e:p;j=j>q? j:q}a()};this.add3Points=function(p,q,A,d,w,B){if(t){t=false;c=pA?p>w?p:w:A>w?A:w;j=q>d?q>B?q:B:d>B?d:B}else{c=pA?p>w?p>e?p:e:w>e?w:e:A>w?A>e?A:e:w>e?w:e;j=q>d?q>B?q>j?q:j:B>j?B:j:d>B?d>j?d:j:B>j?B:j}a()};this.addRectangle=function(p){if(t){t=false;c=p.getLeft();f=p.getTop();e=p.getRight();j=p.getBottom()}else{c=cp.getRight()?e:p.getRight();j=j>p.getBottom()?j:p.getBottom()}a()};this.inflate=function(p){c-=p;f-=p;e+=p;j+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();f=f>p.getTop()?f:p.getTop();e=e=0&&Math.min(j,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){t=true;j=e=f=c=0;a()};this.isEmpty=function(){return t};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+n+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,X){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=w||0;this.n42=B||0;this.n43=S||0;this.n44=X||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,X){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=w;this.n42=B;this.n43=S;this.n44=X;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,c).normalize();e.cross(f,n).normalize();j.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x; this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,n=a.n14,r=a.n21,t=a.n22,p=a.n23,q=a.n24,A=a.n31,d=a.n32, w=a.n33,B=a.n34,S=a.n41,X=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,v=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*v;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*v;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+w*k+B*m;this.n32=A*E+d*P+w*o+B*y;this.n33=A*L+d*K+w*i+B*v;this.n34=A*N+d*h+w*l+B*J;this.n41=S*R+X*Z+T*k+s*m; this.n42=S*E+X*P+T*o+s*y;this.n43=S*L+X*K+T*i+s*v;this.n44=S*N+X*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,w=this.n34,B=this.n41,S=this.n42,X=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+w*L;this.n32=q*N+A*Z+d*P+w*K;this.n33=q*h+A*k+d*o+w*i;this.n34=q*l+A*m+d*y+w*a;this.n41=B*s+S*R+X*E+T*L;this.n42=B*N+S*Z+X*P+T*K;this.n43=B*h+S*k+X*o+T*i;this.n44=B*l+S*m+X*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var j=c[f];c[f]=c[e]; c[e]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),j=Math.sin(c),n=1-e,r=a.x,t=a.y,p=a.z;f.n11=n*r*r+e;f.n12=n*r*t-j*p;f.n13=n*r*p+j*t;f.n21=n*r*t+j*p;f.n22=n*t*t+e;f.n23=n*t*p-j*r;f.n31=n*r*p-j*t;f.n32=n*t*p+j*r;f.n33=n*p*p+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],t=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],q=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*n+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*j;a.m[3]=c*n;a.m[4]=c*r;a.m[5]=c*t;a.m[6]=c*p;a.m[7]=c*q;a.m[8]=c*A;return a}; THREE.Matrix4.makeFrustum=function(a,c,f,e,j,n){var r,t,p;r=new THREE.Matrix4;t=2*j/(c-a);p=2*j/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(n+j)/(n-j);j=-2*n*j/(n-j);r.n11=t;r.n12=0;r.n13=a;r.n14=0;r.n21=0;r.n22=p;r.n23=f;r.n24=0;r.n31=0;r.n32=0;r.n33=e;r.n34=j;r.n41=0;r.n42=0;r.n43=-1;r.n44=0;return r};THREE.Matrix4.makePerspective=function(a,c,f,e){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,f,e)}; THREE.Matrix4.makeOrtho=function(a,c,f,e,j,n){var r,t,p,q;r=new THREE.Matrix4;t=c-a;p=f-e;q=n-j;a=(c+a)/t;f=(f+e)/p;j=(n+j)/q;r.n11=2/t;r.n12=0;r.n13=0;r.n14=-a;r.n21=0;r.n22=2/p;r.n23=0;r.n24=-f;r.n31=0;r.n32=0;r.n33=-2/q;r.n34=-j;r.n41=0;r.n42=0;r.n43=0;r.n44=1;return r}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,e,j){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,e,j,n){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){q[t].counter+=1;p=q[t].hash+"_"+q[t].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],materials:r,vertices:0}}this.geometryChunks[p].faces.push(e); this.geometryChunks[p].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j);j.cross(j.clone(),this.up);this.position.addSelf(j);this.target.position.addSelf(j)};this.translateZ=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j); this.position.subSelf(j);this.target.position.subSelf(j)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,c,f,e,j,n){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,j={};for(c in a){j[c]={};for(f in a[c]){e=a[c][f];j[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return j}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; THREE.Projector=function(){function a(P,K){return K.z-P.z}function c(P,K){var h=0,k=1,o=P.z+P.w,i=K.z+K.w,l=-P.z+P.w,m=-K.z+K.w;if(o>=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(ko&&v.z0&&T.z<1){w=S[B]=S[B]||new THREE.RenderableParticle;w.x=T.x/T.w;w.y=T.y/T.w;w.z=T.z;w.rotation=C.rotation.z;w.scale.x=C.scale.x*Math.abs(w.x-(T.x+K.projectionMatrix.n11)/(T.w+K.projectionMatrix.n14)); w.scale.y=C.scale.y*Math.abs(w.y-(T.y+K.projectionMatrix.n22)/(T.w+K.projectionMatrix.n24));w.materials=C.materials;k.push(w);B++}}}}h&&k.sort(a);return k};this.unprojectVector=function(P,K){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));h.multiplyVector3(P);return P}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,n;this.domElement=document.createElement("div");this.setSize=function(r,t){f=r;e=t;j=f/2;n=e/2};this.render=function(r,t){var p,q,A,d,w,B,S,X;a=c.projectScene(r,t);p=0;for(q=a.length;p0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,Y);aa.normalize();$=Q.dot(aa)*fa;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Pa(x,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending); var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(W.instersects(z)){q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}}}else if(Q instanceof THREE.ParticleCircleMaterial){if(G){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString= Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(W.instersects(z)){M=k.__styleString;if(X!=M)q.fillStyle=X=M;q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(x,Y,Q,D){if(D.opacity!=0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(x.positionScreen.x,x.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString= D.color.__styleString;x=D.linewidth;if(T!=x)q.lineWidth=T=x;x=k.__styleString;if(S!=x)q.strokeStyle=S=x;q.stroke();z.inflate(D.linewidth*2)}}}function Ja(x,Y,Q,D,M,$){if(M.opacity!=0){a(M.opacity);c(M.blending);L=x.positionScreen.x;N=x.positionScreen.y;Z=Y.positionScreen.x;P=Y.positionScreen.y;K=Q.positionScreen.x;h=Q.positionScreen.y;q.beginPath();q.moveTo(L,N);q.lineTo(Z,P);q.lineTo(K,h);q.lineTo(L,N);q.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;C=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;V=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]); u=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;F=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,V,u,F)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(G)if(!M.wireframe&&M.shading==THREE.SmoothShading&& D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString, M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;v=na.far;o.r=o.g=o.b=1-Fa(x.positionScreen.z,y,v);i.r=i.g=i.b=1-Fa(Y.positionScreen.z,y,v);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,v);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y); k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(x,Y){if(S!=x)q.strokeStyle=S=x;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(x){if(X!=x)q.fillStyle=X=x;q.fill()}function wa(x,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=x;D-=Y;M-=x;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M- la*Q)*ma;D=(ka*$-la*D)*ma;x=x-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,x,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(x,Y,Q,D){var M=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255),ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=x<0?0:x>255?255:x;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga< 0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(x,Y,Q){x=(x-Y)/(Q-Y);return x*x*(3-2*x)}function Ga(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Ha(x,Y){var Q=Y.x-x.x,D=Y.y-x.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;x.x-=Q;x.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da, na,this.sortElements);(G=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=F.color.r*W;I.g+=F.color.g*W;I.b+=F.color.b*W}}else if(F instanceof THREE.PointLight){h.sub(F.position,C.centroidWorld);h.normalize();W=C.normalWorld.dot(h)*F.intensity;if(W>0){I.r+=F.color.r*W;I.g+=F.color.g*W;I.b+=F.color.b*W}}}}function c(H,C,I,V,u,F){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ " "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(u instanceof THREE.MeshBasicMaterial)E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(F,V,L);E.r=u.color.r*L.r;E.g=u.color.g*L.g;E.b=u.color.b*L.b;E.updateStyleString()}else E.__styleString=u.color.__styleString;else if(u instanceof THREE.MeshDepthMaterial){K=1-u.__2near/(u.__farPlusNear-V.z*u.__farMinusNear); E.setRGB(K,K,K)}else u instanceof THREE.MeshNormalMaterial&&E.setRGB(j(V.normalWorld.x),j(V.normalWorld.y),j(V.normalWorld.z));u.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+u.wireframe_linewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframe_linecap+"; stroke-linejoin: "+u.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+u.opacity);t.appendChild(l)}function f(H,C,I,V,u,F,W){l=e(m++);l.setAttribute("d", "M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(F instanceof THREE.MeshBasicMaterial)E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(W,u,L);E.r=F.color.r*L.r;E.g=F.color.g*L.g;E.b=F.color.b*L.b;E.updateStyleString()}else E.__styleString=F.color.__styleString;else if(F instanceof THREE.MeshDepthMaterial){K= 1-F.__2near/(F.__farPlusNear-u.z*F.__farMinusNear);E.setRGB(K,K,K)}else F instanceof THREE.MeshNormalMaterial&&E.setRGB(j(u.normalWorld.x),j(u.normalWorld.y),j(u.normalWorld.z));F.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+F.wireframe_linewidth+"; stroke-opacity: "+F.opacity+"; stroke-linecap: "+F.wireframe_linecap+"; stroke-linejoin: "+F.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+F.opacity);t.appendChild(l)} function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,w,B,S,X,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,v,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,V, u,F,W,U,z,G;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);v=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(V=z.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+o.maxDirLights,"#define MAX_POINT_LIGHTS "+o.maxPointLights,o.map?"#define USE_MAP":"",o.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); d.attachShader(i,p("fragment",l+h));d.attachShader(i,p("vertex",o+k));d.linkProgram(i);d.getProgramParameter(i,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(i,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");i.uniforms={};i.attributes={};return i}function j(h,k){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube); d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var o=0;o<6;++o)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image[o]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ k);d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function n(h,k){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,q(h.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,q(h.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,q(h.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, q(h.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+k);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture)}function r(h,k){var o,i,l;o=0;for(i=k.length;o 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", THREE.Snippets.fog_fragment,"}"].join("\n");i=e(l,i,{fog:o,maxDirLights:h,maxPointLights:k});d.useProgram(i);r(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);o&&r(i,["fogColor","fogNear","fogFar","fogDensity"]);h&&r(i,["directionalLightColor", "directionalLightDirection"]);k&&r(i,["pointLightColor","pointLightPosition"]);d.uniform1i(i.uniforms.enableMap,0);d.uniform1i(i.uniforms.tMap,0);d.uniform1i(i.uniforms.enableCubeMap,0);d.uniform1i(i.uniforms.tCube,1);d.uniform1i(i.uniforms.mixEnvMap,0);d.uniform1i(i.uniforms.useRefract,0);t(i,["position","normal","uv"]);return i}(N.directional,N.point,Z);this.setSize=function(h,k){A.width=h;A.height=k;d.viewport(0,0,A.width,A.height)};this.setClearColor=function(h,k){var o=new THREE.Color(h);d.clearColor(o.r, o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],v=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(V),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(u),d.STATIC_DRAW);O.__webGLFaceCount=V.length;O.__webGLLineCount=u.length}};this.renderBuffer=function(h,k,o,i,l){var m,y,v,J,H,C,I,V,u;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value= h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i,THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"]; for(u in i.uniforms)I.push(u);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}u=i.program}else u=B;if(u!=w){d.useProgram(u);w=u}if(u==B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(u,k);if(u==B){d.uniform1i(u.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(u.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(u.uniforms.directionalLightDirection, k.directional.positions);d.uniform3fv(u.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(u.uniforms.pointLightPosition,k.point.positions);d.uniform3fv(u.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions; i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(u,h);this.loadMatrices(u);if(i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){v=i.wireframe;J=i.wireframe_linewidth;h=u;k=i.uniforms;var F;for(m in k){V= k[m].type;I=k[m].value;F=h.uniforms[m];if(V=="i")d.uniform1i(F,I);else if(V=="f")d.uniform1f(F,I);else if(V=="fv")d.uniform3fv(F,I);else if(V=="v2")d.uniform2f(F,I.x,I.y);else if(V=="v3")d.uniform3f(F,I.x,I.y,I.z);else if(V=="c")d.uniform3f(F,I.r,I.g,I.b);else if(V=="t"){d.uniform1i(F,I);if(V=k[m].texture)V.image instanceof Array&&V.image.length==6?j(V,I):n(V,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;v=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine== THREE.MixOperation;h=i.reflectivity;V=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(u.uniforms.mColor,m.r*y,m.g*y,m.b*y,y);d.uniform1i(u.uniforms.mixEnvMap,k);d.uniform1f(u.uniforms.mReflectivity,h);d.uniform1i(u.uniforms.useRefract,V);d.uniform1f(u.uniforms.mRefractionRatio,I);if(o){d.uniform3f(u.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(u.uniforms.fogNear,o.near);d.uniform1f(u.uniforms.fogFar,o.far)}else o instanceof THREE.FogExp2&&d.uniform1f(u.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess;d.uniform4f(u.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(u.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(u.uniforms.mShininess,i);d.uniform1i(u.uniforms.material,2)}if(H){n(H,0);d.uniform1i(u.uniforms.tMap,0);d.uniform1i(u.uniforms.enableMap,1)}else d.uniform1i(u.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(u.uniforms.tCube,1);d.uniform1i(u.uniforms.enableCubeMap, 1)}else d.uniform1i(u.uniforms.enableCubeMap,0);y=u.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>= 0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(v){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var v, J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());X=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(X.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix, false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix,false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR, d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1, texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv", value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment, "}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null};