// ThreeExtras.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,c,f){this.r=a;this.g=c;this.b=f;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0}; THREE.Vector2.prototype={set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,c,f){this.x=a||0;this.y=c||0;this.z=f||0}; THREE.Vector3.prototype={set:function(a,c,f){this.x=a;this.y=c;this.z=f;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){var c=this.x,f=this.y,e=this.z;this.x=f*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-f*a.x;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return Math.sqrt(c*c+f*f+a*a)},distanceToSquared:function(a){var c=this.x-a.x,f=this.y-a.y;a=this.z-a.z;return c*c+f*f+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1}; THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,h=[];a=0;for(c=e.length;a0&&P>0&&O+P<1}var f,e,h,i,m,k,j,o,z,d, w,A=a.geometry,B=A.vertices,C=[];f=0;for(e=A.faces.length;fj?e:j;h=h>o? h:o}a()};this.add3Points=function(j,o,z,d,w,A){if(k){k=false;c=jz?j>w?j:w:z>w?z:w;h=o>d?o>A?o:A:d>A?d:A}else{c=jz?j>w?j>e?j:e:w>e?w:e:z>w?z>e?z:e:w>e?w:e;h=o>d?o>A?o>h?o:h:A>h?A:h:d>A?d>h?d:h:A>h?A:h}a()};this.addRectangle=function(j){if(k){k=false;c=j.getLeft();f=j.getTop();e=j.getRight();h=j.getBottom()}else{c=cj.getRight()?e:j.getRight();h=h>j.getBottom()?h:j.getBottom()}a()};this.inflate=function(j){c-=j;f-=j;e+=j;h+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();f=f>j.getTop()?f:j.getTop();e=e=0&&Math.min(h,j.getBottom())-Math.max(f,j.getTop())>=0};this.empty=function(){k=true;h=e=f=c=0;a()};this.isEmpty=function(){return k};this.toString= function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+h+", width: "+i+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,c,f,e,h,i,m,k,j,o,z,d,w,A,B,C){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=h||0;this.n22=i||1;this.n23=m||0;this.n24=k||0;this.n31=j||0;this.n32=o||0;this.n33=z||1;this.n34=d||0;this.n41=w||0;this.n42=A||0;this.n43=B||0;this.n44=C||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,h,i,m,k,j,o,z,d,w,A,B,C){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=h;this.n22=i;this.n23=m;this.n24=k;this.n31=j;this.n32=o;this.n33=z;this.n34=d;this.n41=w;this.n42=A;this.n43=B;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,c).normalize();e.cross(f,i).normalize();h.cross(i,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=i.x; this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,h=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* h;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,h=a.n13,i=a.n14,m=a.n21,k=a.n22,j=a.n23,o=a.n24,z=a.n31,d=a.n32, w=a.n33,A=a.n34,B=a.n41,C=a.n42,P=a.n43,x=a.n44,E=c.n11,p=c.n12,J=c.n13,O=c.n14,Z=c.n21,T=c.n22,K=c.n23,l=c.n24,q=c.n31,v=c.n32,n=c.n33,t=c.n34,u=c.n41,H=c.n42,F=c.n43,Q=c.n44;this.n11=f*E+e*Z+h*q+i*u;this.n12=f*p+e*T+h*v+i*H;this.n13=f*J+e*K+h*n+i*F;this.n14=f*O+e*l+h*t+i*Q;this.n21=m*E+k*Z+j*q+o*u;this.n22=m*p+k*T+j*v+o*H;this.n23=m*J+k*K+j*n+o*F;this.n24=m*O+k*l+j*t+o*Q;this.n31=z*E+d*Z+w*q+A*u;this.n32=z*p+d*T+w*v+A*H;this.n33=z*J+d*K+w*n+A*F;this.n34=z*O+d*l+w*t+A*Q;this.n41=B*E+C*Z+P*q+x*u; this.n42=B*p+C*T+P*v+x*H;this.n43=B*J+C*K+P*n+x*F;this.n44=B*O+C*l+P*t+x*Q;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,h=this.n14,i=this.n21,m=this.n22,k=this.n23,j=this.n24,o=this.n31,z=this.n32,d=this.n33,w=this.n34,A=this.n41,B=this.n42,C=this.n43,P=this.n44,x=a.n11,E=a.n21,p=a.n31,J=a.n41,O=a.n12,Z=a.n22,T=a.n32,K=a.n42,l=a.n13,q=a.n23,v=a.n33,n=a.n43,t=a.n14,u=a.n24,H=a.n34;a=a.n44;this.n11=c*x+f*E+e*p+h*J;this.n12=c*O+f*Z+e*T+h*K;this.n13=c*l+f*q+e*v+h*n;this.n14= c*t+f*u+e*H+h*a;this.n21=i*x+m*E+k*p+j*J;this.n22=i*O+m*Z+k*T+j*K;this.n23=i*l+m*q+k*v+j*n;this.n24=i*t+m*u+k*H+j*a;this.n31=o*x+z*E+d*p+w*J;this.n32=o*O+z*Z+d*T+w*K;this.n33=o*l+z*q+d*v+w*n;this.n34=o*t+z*u+d*H+w*a;this.n41=A*x+B*E+C*p+P*J;this.n42=A*O+B*Z+C*T+P*K;this.n43=A*l+B*q+C*v+P*n;this.n44=A*t+B*u+C*H+P*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var h=c[f];c[f]=c[e]; c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),h=Math.sin(c),i=1-e,m=a.x,k=a.y,j=a.z;f.n11=i*m*m+e;f.n12=i*m*k-h*j;f.n13=i*m*j+h*k;f.n21=i*m*k+h*j;f.n22=i*k*k+e;f.n23=i*k*j-h*m;f.n31=i*m*j-h*k;f.n32=i*k*j+h*m;f.n33=i*j*j+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],i=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],j=c[9]*c[4]-c[5]*c[8],o=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*i+c[2]*j;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*h;a.m[3]=c*i;a.m[4]=c*m;a.m[5]=c*k;a.m[6]=c*j;a.m[7]=c*o;a.m[8]=c*z;return a}; THREE.Matrix4.makeFrustum=function(a,c,f,e,h,i){var m,k,j;m=new THREE.Matrix4;k=2*h/(c-a);j=2*h/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(i+h)/(i-h);h=-2*i*h/(i-h);m.n11=k;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=j;m.n23=f;m.n24=0;m.n31=0;m.n32=0;m.n33=e;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,f,e){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,f,e)}; THREE.Matrix4.makeOrtho=function(a,c,f,e,h,i){var m,k,j,o;m=new THREE.Matrix4;k=c-a;j=f-e;o=i-h;a=(c+a)/k;f=(f+e)/j;h=(i+h)/o;m.n11=2/k;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/j;m.n23=0;m.n24=-f;m.n31=0;m.n32=0;m.n33=-2/o;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,e,h){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,c,f,e,h,i){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){o[k].counter+=1;j=o[k].hash+"_"+o[k].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:m,vertices:0}}this.geometryChunks[j].faces.push(e); this.geometryChunks[j].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.materials=c instanceof Array?c:[c];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,c,f,e,h,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,h={};for(c in a){h[c]={};for(f in a[c]){e=a[c][f];h[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; THREE.Projector=function(){function a(T,K){return K.z-T.z}function c(T,K){var l=0,q=1,v=T.z+T.w,n=K.z+K.w,t=-T.z+T.w,u=-K.z+K.w;if(v>=0&&n>=0&&t>=0&&u>=0)return true;else if(v<0&&n<0||t<0&&u<0)return false;else{if(v<0)l=Math.max(l,v/(v-n));else if(n<0)q=Math.min(q,v/(v-n));if(t<0)l=Math.max(l,t/(t-u));else if(u<0)q=Math.min(q,t/(t-u));if(qv&&F.z0&&P.z<1){w=B[A]=B[A]||new THREE.RenderableParticle;w.x=P.x/P.w;w.y=P.y/P.w;w.z=P.z;w.rotation=L.rotation.z;w.scale.x=L.scale.x*Math.abs(w.x-(P.x+K.projectionMatrix.n11)/(P.w+K.projectionMatrix.n14)); w.scale.y=L.scale.y*Math.abs(w.y-(P.y+K.projectionMatrix.n22)/(P.w+K.projectionMatrix.n24));w.materials=L.materials;q.push(w);A++}}}}l&&q.sort(a);return q};this.unprojectVector=function(T,K){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));l.multiplyVector3(T);return T}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,h,i;this.domElement=document.createElement("div");this.setSize=function(m,k){f=m;e=k;h=f/2;i=e/2};this.render=function(m,k){var j,o,z,d,w,A,B,C;a=c.projectScene(m,k);j=0;for(o=a.length;j0){N.r+=ea.r*aa;N.g+=ea.g*aa;N.b+=ea.b*aa}}else if(aa instanceof THREE.PointLight){ba.sub(aa.position,$);ba.normalize();aa=W.dot(ba)*ga;if(aa>0){N.r+=ea.r*aa;N.g+=ea.g*aa;N.b+=ea.b*aa}}}}function Pa(I,$,W){if(W.opacity!=0){a(W.opacity); c(W.blending);var N,U,aa,ea,ga,ia;if(W instanceof THREE.ParticleBasicMaterial){if(W.map){ea=W.map;ga=ea.width>>1;ia=ea.height>>1;U=$.scale.x*k;aa=$.scale.y*j;W=U*ga;N=aa*ia;s.set(I.x-W,I.y-N,I.x+W,I.y+N);if(Y.instersects(s)){o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(U,-aa);o.translate(-ga,-ia);o.drawImage(ea,0,0);o.restore()}}}else if(W instanceof THREE.ParticleCircleMaterial){if(y){D.r=V.r+da.r+ha.r;D.g=V.g+da.g+ha.g;D.b=V.b+da.b+ha.b;q.r=W.color.r*D.r;q.g=W.color.g*D.g;q.b=W.color.b* D.b;q.updateStyleString()}else q.__styleString=W.color.__styleString;W=$.scale.x*k;N=$.scale.y*j;s.set(I.x-W,I.y-N,I.x+W,I.y+N);if(Y.instersects(s)){U=q.__styleString;if(C!=U)o.fillStyle=C=U;o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(W,N);o.beginPath();o.arc(0,0,1,0,za,true);o.closePath();o.fill();o.restore()}}}}function Qa(I,$,W,N){if(N.opacity!=0){a(N.opacity);c(N.blending);o.beginPath();o.moveTo(I.positionScreen.x,I.positionScreen.y);o.lineTo($.positionScreen.x,$.positionScreen.y); o.closePath();if(N instanceof THREE.LineBasicMaterial){q.__styleString=N.color.__styleString;I=N.linewidth;if(P!=I)o.lineWidth=P=I;I=q.__styleString;if(B!=I)o.strokeStyle=B=I;o.stroke();s.inflate(N.linewidth*2)}}}function Ka(I,$,W,N,U,aa){if(U.opacity!=0){a(U.opacity);c(U.blending);J=I.positionScreen.x;O=I.positionScreen.y;Z=$.positionScreen.x;T=$.positionScreen.y;K=W.positionScreen.x;l=W.positionScreen.y;o.beginPath();o.moveTo(J,O);o.lineTo(Z,T);o.lineTo(K,l);o.lineTo(J,O);o.closePath();if(U instanceof THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&wa(J,O,Z,T,K,l,U.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u,N.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded)if(U.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=pa.matrix;ba.copy(N.vertexNormalsWorld[0]);R=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;L=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(N.vertexNormalsWorld[1]);S=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)* 0.5+0.5;X=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(N.vertexNormalsWorld[2]);G=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;M=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;wa(J,O,Z,T,K,l,U.env_map.image,R,L,S,X,G,M)}}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&wa(J,O,Z,T,K,l,U.map.image,N.uvs[0].u,N.uvs[0].v,N.uvs[1].u,N.uvs[1].v,N.uvs[2].u, N.uvs[2].v);c(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&N.vertexNormalsWorld.length==3){v.r=n.r=t.r=V.r;v.g=n.g=t.g=V.g;v.b=n.b=t.b=V.b;Ba(aa,N.v1.positionWorld,N.vertexNormalsWorld[0],v);Ba(aa,N.v2.positionWorld,N.vertexNormalsWorld[1],n);Ba(aa,N.v3.positionWorld,N.vertexNormalsWorld[2],t);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;Q=La(v,n,t,u);wa(J,O,Z,T,K,l,Q,0,0,1,0,0,1)}else{D.r=V.r;D.g=V.g;D.b=V.b;Ba(aa,N.centroidWorld,N.normalWorld,D);q.r= U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){H=pa.near;F=pa.far;v.r=v.g=v.b=1-Ga(I.positionScreen.z,H,F);n.r=n.g=n.b=1-Ga($.positionScreen.z,H,F);t.r=t.g=t.b=1-Ga(W.positionScreen.z,H,F);u.r=(n.r+t.r)*0.5;u.g=(n.g+t.g)*0.5;u.b=(n.b+t.b)*0.5;Q=La(v,n,t,u);wa(J,O,Z, T,K,l,Q,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){q.r=Ha(N.normalWorld.x);q.g=Ha(N.normalWorld.y);q.b=Ha(N.normalWorld.z);q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}}}function Ca(I,$){if(B!=I)o.strokeStyle=B=I;if(P!=$)o.lineWidth=P=$;o.stroke();s.inflate($*2)}function Da(I){if(C!=I)o.fillStyle=C=I;o.fill()}function wa(I,$,W,N,U,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= oa;W-=I;N-=$;U-=I;aa-=$;ma-=ga;ka-=ia;na-=ga;xa-=ia;oa=1/(ma*xa-na*ka);qa=(xa*W-ka*U)*oa;ka=(xa*N-ka*aa)*oa;W=(ma*U-na*W)*oa;N=(ma*aa-na*N)*oa;I=I-qa*ga-W*ia;$=$-ka*ga-N*ia;o.save();o.transform(qa,ka,W,N,I,$);o.clip();o.drawImage(ea,0,0);o.restore()}function La(I,$,W,N){var U=~~(I.r*255),aa=~~(I.g*255);I=~~(I.b*255);var ea=~~($.r*255),ga=~~($.g*255);$=~~($.b*255);var ia=~~(W.r*255),ma=~~(W.g*255);W=~~(W.b*255);var ka=~~(N.r*255),na=~~(N.g*255);N=~~(N.b*255);ja[0]=U<0?0:U>255?255:U;ja[1]=aa<0?0:aa> 255?255:aa;ja[2]=I<0?0:I>255?255:I;ja[4]=ea<0?0:ea>255?255:ea;ja[5]=ga<0?0:ga>255?255:ga;ja[6]=$<0?0:$>255?255:$;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=ma<0?0:ma>255?255:ma;ja[10]=W<0?0:W>255?255:W;ja[12]=ka<0?0:ka>255?255:ka;ja[13]=na<0?0:na>255?255:na;ja[14]=N<0?0:N>255?255:N;ua.putImageData(Fa,0,0);Aa.drawImage(ta,0,0);return va}function Ga(I,$,W){I=(I-$)/(W-$);return I*I*(3-2*I)}function Ha(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ia(I,$){var W=$.x-I.x,N=$.y-I.y,U=1/Math.sqrt(W*W+N*N);W*=U;N*=U; $.x+=W;$.y+=N;I.x-=W;I.y-=N}var Ea,Ma,ca,la,sa,Ja,Na,ya;o.setTransform(1,0,0,-1,k,j);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(y=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){S.r+=M.color.r*Y;S.g+=M.color.g*Y;S.b+=M.color.b*Y}}else if(M instanceof THREE.PointLight){l.sub(M.position,L.centroidWorld);l.normalize();Y=L.normalWorld.dot(l)*M.intensity;if(Y>0){S.r+=M.color.r*Y;S.g+=M.color.g*Y;S.b+=M.color.b*Y}}}}function c(R,L,S,X,G,M){t=e(u++);t.setAttribute("d","M "+R.positionScreen.x+ " "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(E){J.r=O.r;J.g=O.g;J.b=O.b;a(M,X,J);p.r=G.color.r*J.r;p.g=G.color.g*J.g;p.b=G.color.b*J.b;p.updateStyleString()}else p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K=1-G.__2near/(G.__farPlusNear-X.z*G.__farMinusNear); p.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&p.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));G.wireframe?t.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):t.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+G.opacity);k.appendChild(t)}function f(R,L,S,X,G,M,Y){t=e(u++);t.setAttribute("d", "M "+R.positionScreen.x+" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(M instanceof THREE.MeshBasicMaterial)p.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshLambertMaterial)if(E){J.r=O.r;J.g=O.g;J.b=O.b;a(Y,G,J);p.r=M.color.r*J.r;p.g=M.color.g*J.g;p.b=M.color.b*J.b;p.updateStyleString()}else p.__styleString=M.color.__styleString;else if(M instanceof THREE.MeshDepthMaterial){K= 1-M.__2near/(M.__farPlusNear-G.z*M.__farMinusNear);p.setRGB(K,K,K)}else M instanceof THREE.MeshNormalMaterial&&p.setRGB(h(G.normalWorld.x),h(G.normalWorld.y),h(G.normalWorld.z));M.wireframe?t.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+M.wireframe_linewidth+"; stroke-opacity: "+M.opacity+"; stroke-linecap: "+M.wireframe_linecap+"; stroke-linejoin: "+M.wireframe_linejoin):t.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+M.opacity);k.appendChild(t)} function e(R){if(q[R]==null){q[R]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&q[R].setAttribute("shape-rendering","crispEdges");return q[R]}return q[R]}function h(R){return R<0?Math.min((1+R)*0.5,0.5):0.5+Math.min(R*0.5,0.5)}var i=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,o,z,d,w,A,B,C,P=new THREE.Rectangle,x=new THREE.Rectangle,E=false,p=new THREE.Color(16777215),J=new THREE.Color(16777215),O=new THREE.Color(0),Z=new THREE.Color(0), T=new THREE.Color(0),K,l=new THREE.Vector3,q=[],v=[],n=[],t,u,H,F,Q=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(R){switch(R){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(R,L){j=R;o=L;z=j/2;d=o/2;k.setAttribute("viewBox",-z+" "+-d+" "+j+" "+o);k.setAttribute("width",j);k.setAttribute("height",o);P.set(-z,-d,z,d)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(R,L){var S,X, G,M,Y,r,s,y;this.autoClear&&this.clear();i=m.projectScene(R,L,this.sortElements);F=H=u=0;if(E=R.lights.length>0){s=R.lights;O.setRGB(0,0,0);Z.setRGB(0,0,0);T.setRGB(0,0,0);S=0;for(X=s.length;S0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); d.attachShader(n,j("fragment",t+l));d.attachShader(n,j("vertex",v+q));d.linkProgram(n);d.getProgramParameter(n,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(n,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");n.uniforms={};n.attributes={};return n}function h(l,q){if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube); d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var v=0;v<6;++v)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+v,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image[v]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ q);d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}function i(l,q){if(!l.__webGLTexture&&l.image.loaded){l.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,l.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,o(l.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,o(l.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,o(l.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, o(l.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_2D,l.__webGLTexture)}function m(l,q){var v,n,t;v=0;for(n=q.length;v 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", THREE.Snippets.fog_fragment,"}"].join("\n");n=e(t,n,{fog:v,maxDirLights:l,maxPointLights:q});d.useProgram(n);m(n,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);v&&m(n,["fogColor","fogNear","fogFar","fogDensity"]);l&&m(n,["directionalLightColor", "directionalLightDirection"]);q&&m(n,["pointLightColor","pointLightPosition"]);d.uniform1i(n.uniforms.enableMap,0);d.uniform1i(n.uniforms.tMap,0);d.uniform1i(n.uniforms.enableCubeMap,0);d.uniform1i(n.uniforms.tCube,1);d.uniform1i(n.uniforms.mixEnvMap,0);d.uniform1i(n.uniforms.useRefract,0);k(n,["position","normal","uv"]);return n}(O.directional,O.point,Z);this.setSize=function(l,q){z.width=l;z.height=q;d.viewport(0,0,z.width,z.height)};this.setClearColor=function(l,q){var v=new THREE.Color(l);d.clearColor(v.r, v.g,v.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(l,q){var v,n,t,u=g=b=0,H=[],F=[],Q=[],R=[];v=0;for(n=q.length;v0){D.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,D.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(s),d.STATIC_DRAW)}D.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),d.STATIC_DRAW);D.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer); d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);D.__webGLFaceCount=X.length;D.__webGLLineCount=G.length}};this.renderBuffer=function(l,q,v,n,t){var u,H,F,Q,R,L,S,X,G;if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){if(!n.program){if(n instanceof THREE.MeshDepthMaterial){c(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=l.near;n.uniforms.mFar.value= l.far}else if(n instanceof THREE.MeshNormalMaterial)c(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){c(n,THREE.ShaderLib.basic);f(n,v)}else if(n instanceof THREE.MeshLambertMaterial){c(n,THREE.ShaderLib.lambert);f(n,v)}S={fog:v,map:n.map,env_map:n.env_map,maxDirLights:O.directional,maxPointLights:O.point};n.program=e(n.fragment_shader,n.vertex_shader,S);S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(G in n.uniforms)S.push(G); m(n.program,S);k(n.program,["position","normal","uv","tangent"])}G=n.program}else G=A;if(G!=w){d.useProgram(G);w=G}if(G==A||n instanceof THREE.MeshLambertMaterial){q=this.setupLights(G,q);if(G==A){d.uniform1i(G.uniforms.enableLighting,q.directional.positions.length+q.point.positions.length||q.ambient[0]||q.ambient[1]||q.ambient[2]);d.uniform3fv(G.uniforms.ambientLightColor,q.ambient);if(q.directional.positions.length){d.uniform3fv(G.uniforms.directionalLightDirection,q.directional.positions);d.uniform3fv(G.uniforms.directionalLightColor, q.directional.colors)}if(q.point.positions.length){d.uniform3fv(G.uniforms.pointLightPosition,q.point.positions);d.uniform3fv(G.uniforms.pointLightColor,q.point.colors)}}else{n.uniforms.enableLighting.value=q.directional.positions.length+q.point.positions.length;n.uniforms.ambientLightColor.value=q.ambient;n.uniforms.directionalLightColor.value=q.directional.colors;n.uniforms.directionalLightDirection.value=q.directional.positions;n.uniforms.pointLightColor.value=q.point.colors;n.uniforms.pointLightPosition.value= q.point.positions}}this.loadCamera(G,l);this.loadMatrices(G);if(n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial)f(n,v);if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){F=n.wireframe;Q=n.wireframe_linewidth;l=G;q=n.uniforms;var M;for(u in q){X=q[u].type;S=q[u].value;M=l.uniforms[u];if(X=="i")d.uniform1i(M,S);else if(X=="f")d.uniform1f(M, S);else if(X=="fv")d.uniform3fv(M,S);else if(X=="v2")d.uniform2f(M,S.x,S.y);else if(X=="v3")d.uniform3f(M,S.x,S.y,S.z);else if(X=="c")d.uniform3f(M,S.r,S.g,S.b);else if(X=="t"){d.uniform1i(M,S);if(X=q[u].texture)X.image instanceof Array&&X.image.length==6?h(X,S):i(X,S)}}}if(n instanceof THREE.MeshPhongMaterial){u=n.color;H=n.opacity;F=n.wireframe;Q=n.wireframe_linewidth;R=n.map;L=n.env_map;q=n.combine==THREE.MixOperation;l=n.reflectivity;X=n.env_map&&n.env_map.mapping instanceof THREE.CubeRefractionMapping; S=n.refraction_ratio;d.uniform4f(G.uniforms.mColor,u.r*H,u.g*H,u.b*H,H);d.uniform1i(G.uniforms.mixEnvMap,q);d.uniform1f(G.uniforms.mReflectivity,l);d.uniform1i(G.uniforms.useRefract,X);d.uniform1f(G.uniforms.mRefractionRatio,S);if(v){d.uniform3f(G.uniforms.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){d.uniform1f(G.uniforms.fogNear,v.near);d.uniform1f(G.uniforms.fogFar,v.far)}else v instanceof THREE.FogExp2&&d.uniform1f(G.uniforms.fogDensity,v.density)}}if(n instanceof THREE.MeshPhongMaterial){v= n.ambient;u=n.specular;n=n.shininess;d.uniform4f(G.uniforms.mAmbient,v.r,v.g,v.b,H);d.uniform4f(G.uniforms.mSpecular,u.r,u.g,u.b,H);d.uniform1f(G.uniforms.mShininess,n);d.uniform1i(G.uniforms.material,2)}if(R){i(R,0);d.uniform1i(G.uniforms.tMap,0);d.uniform1i(G.uniforms.enableMap,1)}else d.uniform1i(G.uniforms.enableMap,0);if(L){h(L,1);d.uniform1i(G.uniforms.tCube,1);d.uniform1i(G.uniforms.enableCubeMap,1)}else d.uniform1i(G.uniforms.enableCubeMap,0);H=G.attributes;d.bindBuffer(d.ARRAY_BUFFER,t.__webGLVertexBuffer); d.vertexAttribPointer(H.position,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.position);if(H.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLNormalBuffer);d.vertexAttribPointer(H.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.normal)}if(H.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLTangentBuffer);d.vertexAttribPointer(H.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.tangent)}if(H.uv>=0)if(t.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLUVBuffer);d.vertexAttribPointer(H.uv, 2,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.uv)}else d.disableVertexAttribArray(H.uv);if(F){d.lineWidth(Q);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLLineBuffer);d.drawElements(d.LINES,t.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,t.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(l,q,v,n,t,u,H){var F,Q,R,L,S;R=0;for(L=n.materials.length;R=0;v--){n=l.__webGLObjects[v].object;q==n&&l.__webGLObjects.splice(v,1)}};this.setupMatrices=function(l,q){l.autoUpdateMatrix&&l.updateMatrix();B.multiply(q.matrix,l.matrix);x.set(B.flatten());C=THREE.Matrix4.makeInvert3x3(B).transpose();p.set(C.m);J.set(l.matrix.flatten())};this.loadMatrices=function(l){d.uniformMatrix4fv(l.uniforms.viewMatrix,false,P);d.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,x);d.uniformMatrix4fv(l.uniforms.projectionMatrix, false,E);d.uniformMatrix3fv(l.uniforms.normalMatrix,false,p);d.uniformMatrix4fv(l.uniforms.objectMatrix,false,J)};this.loadCamera=function(l,q){d.uniform3f(l.uniforms.cameraPosition,q.position.x,q.position.y,q.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= function(l,q){if(l){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(l=="back")d.cullFace(d.BACK);else l=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0, 1.0, 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;", THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1, texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv", value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nvec4 cubeColor = vec4( 1.0, 1.0, 1.0, 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment, "}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,c){var f=c instanceof THREE.Mesh,e=a.vertices.length,h=f?c.geometry:c,i=a.vertices,m=h.vertices,k=a.faces,j=h.faces,o=a.uvs;h=h.uvs;f&&c.updateMatrix();for(var z=0,d=m.length;z= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,c,f,e,h,i,m,k){function j(C,P,x,E,p,J,O,Z){var T,K,l=e||1,q=h||1,v=l+1,n=q+1,t=p/2,u=J/2;p=p/l;var H=J/q,F=o.vertices.length;if(C=="x"&&P=="y"||C=="y"&&P=="x")T="z";else if(C=="x"&&P=="z"||C=="z"&&P=="x")T="y";else if(C=="z"&&P=="y"||C=="y"&&P=="z")T="x";for(K=0;K0||(z=this.vertices.push(new THREE.Vertex(new THREE.Vector3(d,k,w)))-1);o.push(z)}c.push(o)}var A,B,C;h=c.length;for(f=0;f0)for(e=0;e1){A=this.vertices[m].position.clone(); B=this.vertices[j].position.clone();C=this.vertices[o].position.clone();A.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(m,j,o,[new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([z,d,P])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= c},loadAsciiOld:function(a,c){var f=document.createElement("script");f.type="text/javascript";f.onload=c;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,c,f)};a.postMessage(e)},loadBinary:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers, i.data.materials,c,f,h)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,c,f,e,h){var i=new XMLHttpRequest,m=e+"/"+a,k=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,f,e,c):alert("Couldn't load ["+m+"] ["+i.status+"]");else if(i.readyState==3){if(h){if(k==0)k=i.getResponseHeader("Content-Length");h({total:k,loaded:i.responseText.length})}}else if(i.readyState== 2)k=i.getResponseHeader("Content-Length")};i.open("GET",m,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,c,f,e){var h=function(i){function m(r,s){var y=z(r,s),D=z(r,s+1),V=z(r,s+2),da=z(r,s+3),ha=(da<<1&255|V>>7)-127;y=(V&127)<<16|D<<8|y;if(y==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,ha)}function k(r,s){var y=z(r,s),D=z(r,s+1),V=z(r,s+2);return(z(r,s+3)<<24)+(V<< 16)+(D<<8)+y}function j(r,s){var y=z(r,s);return(z(r,s+1)<<8)+y}function o(r,s){var y=z(r,s);return y>127?y-256:y}function z(r,s){return r.charCodeAt(s)&255}function d(r){var s,y,D;s=k(a,r);y=k(a,r+Z);D=k(a,r+T);r=j(a,r+K);THREE.Loader.prototype.f3(x,s,y,D,r)}function w(r){var s,y,D,V,da,ha;s=k(a,r);y=k(a,r+Z);D=k(a,r+T);V=j(a,r+K);da=k(a,r+l);ha=k(a,r+q);r=k(a,r+v);THREE.Loader.prototype.f3n(x,J,s,y,D,V,da,ha,r)}function A(r){var s,y,D,V;s=k(a,r);y=k(a,r+n);D=k(a,r+t);V=k(a,r+u);r=j(a,r+H);THREE.Loader.prototype.f4(x, s,y,D,V,r)}function B(r){var s,y,D,V,da,ha,za,ba;s=k(a,r);y=k(a,r+n);D=k(a,r+t);V=k(a,r+u);da=j(a,r+H);ha=k(a,r+F);za=k(a,r+Q);ba=k(a,r+R);r=k(a,r+L);THREE.Loader.prototype.f4n(x,J,s,y,D,V,da,ha,za,ba,r)}function C(r){var s,y;s=k(a,r);y=k(a,r+S);r=k(a,r+X);THREE.Loader.prototype.uv3(x,O[s*2],O[s*2+1],O[y*2],O[y*2+1],O[r*2],O[r*2+1])}function P(r){var s,y,D;s=k(a,r);y=k(a,r+G);D=k(a,r+M);r=k(a,r+Y);THREE.Loader.prototype.uv4(x,O[s*2],O[s*2+1],O[y*2],O[y*2+1],O[D*2],O[D*2+1],O[r*2],O[r*2+1])}var x= this,E=0,p,J=[],O=[],Z,T,K,l,q,v,n,t,u,H,F,Q,R,L,S,X,G,M,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,i);p={signature:a.substr(E,8),header_bytes:z(a,E+8),vertex_coordinate_bytes:z(a,E+9),normal_coordinate_bytes:z(a,E+10),uv_coordinate_bytes:z(a,E+11),vertex_index_bytes:z(a,E+12),normal_index_bytes:z(a,E+13),uv_index_bytes:z(a,E+14),material_index_bytes:z(a,E+15),nvertices:k(a,E+16),nnormals:k(a,E+16+4),nuvs:k(a,E+16+8),ntri_flat:k(a,E+16+12),ntri_smooth:k(a,E+16+16),ntri_flat_uv:k(a, E+16+20),ntri_smooth_uv:k(a,E+16+24),nquad_flat:k(a,E+16+28),nquad_smooth:k(a,E+16+32),nquad_flat_uv:k(a,E+16+36),nquad_smooth_uv:k(a,E+16+40)};E+=p.header_bytes;Z=p.vertex_index_bytes;T=p.vertex_index_bytes*2;K=p.vertex_index_bytes*3;l=p.vertex_index_bytes*3+p.material_index_bytes;q=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;v=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;n=p.vertex_index_bytes;t=p.vertex_index_bytes*2;u=p.vertex_index_bytes*3;H=p.vertex_index_bytes* 4;F=p.vertex_index_bytes*4+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;R=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;S=p.uv_index_bytes;X=p.uv_index_bytes*2;G=p.uv_index_bytes;M=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;E+=function(r){var s,y,D,V=p.vertex_coordinate_bytes*3,da=r+p.nvertices*V;for(r=r;r