/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; this.materials = null; this.regexp = { // v float float float vertex_pattern : /^v\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/, // vn float float float normal_pattern : /^vn\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/, // vt float float uv_pattern : /^vt\s+([\d|\.|\+|\-|e|E]+)\s+([\d|\.|\+|\-|e|E]+)/, // f vertex vertex vertex face_vertex : /^f\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)(?:\s+(-?\d+))?/, // f vertex/uv vertex/uv vertex/uv face_vertex_uv : /^f\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+))?/, // f vertex/uv/normal vertex/uv/normal vertex/uv/normal face_vertex_uv_normal : /^f\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)\s+(-?\d+)\/(-?\d+)\/(-?\d+)(?:\s+(-?\d+)\/(-?\d+)\/(-?\d+))?/, // f vertex//normal vertex//normal vertex//normal face_vertex_normal : /^f\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)\s+(-?\d+)\/\/(-?\d+)(?:\s+(-?\d+)\/\/(-?\d+))?/, // o object_name | g group_name object_pattern : /^[og]\s*(.+)?/, // s boolean smoothing_pattern : /^s\s+(\d+|on|off)/, // mtllib file_reference material_library_pattern : /^mtllib /, // usemtl material_name material_use_pattern : /^usemtl / }; }; THREE.OBJLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.XHRLoader( scope.manager ); loader.setPath( this.path ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); }, onProgress, onError ); }, setPath: function ( value ) { this.path = value; }, setMaterials: function ( materials ) { this.materials = materials; }, _createParserState : function() { var state = { objects : [], object : {}, vertices : [], normals : [], uvs : [], materialLibraries : [], startObject : function(name, fromDeclaration) { // If the current object (initial from reset) is not from a g/o declaration in the parsed // file. We need to use it for the first parsed g/o to keep things in sync. if ( this.object && this.object.fromDeclaration === false ) { this.object.name = name; this.object.fromDeclaration = (fromDeclaration !== false); return; } this.object = { name : name || '', geometry : { vertices : [], normals : [], uvs : [] }, material : { name : '', smooth : true }, fromDeclaration : (fromDeclaration !== false) }; this.objects.push(this.object); }, parseVertexIndex : function( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; }, parseNormalIndex : function( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 3 ) * 3; }, parseUVIndex : function( value, len ) { var index = parseInt( value, 10 ); return ( index >= 0 ? index - 1 : index + len / 2 ) * 2; }, addVertex : function( a, b, c ) { var src = this.vertices; this.object.geometry.vertices.push(src[ a ]); this.object.geometry.vertices.push(src[ a + 1 ]); this.object.geometry.vertices.push(src[ a + 2 ]); this.object.geometry.vertices.push(src[ b ]); this.object.geometry.vertices.push(src[ b + 1 ]); this.object.geometry.vertices.push(src[ b + 2 ]); this.object.geometry.vertices.push(src[ c ]); this.object.geometry.vertices.push(src[ c + 1 ]); this.object.geometry.vertices.push(src[ c + 2 ]); }, addNormal : function( a, b, c ) { var src = this.normals; this.object.geometry.normals.push(src[ a ]); this.object.geometry.normals.push(src[ a + 1 ]); this.object.geometry.normals.push(src[ a + 2 ]); this.object.geometry.normals.push(src[ b ]); this.object.geometry.normals.push(src[ b + 1 ]); this.object.geometry.normals.push(src[ b + 2 ]); this.object.geometry.normals.push(src[ c ]); this.object.geometry.normals.push(src[ c + 1 ]); this.object.geometry.normals.push(src[ c + 2 ]); }, addUV : function( a, b, c ) { var src = this.uvs; this.object.geometry.uvs.push(src[ a ]); this.object.geometry.uvs.push(src[ a + 1 ]); this.object.geometry.uvs.push(src[ b ]); this.object.geometry.uvs.push(src[ b + 1 ]); this.object.geometry.uvs.push(src[ c ]); this.object.geometry.uvs.push(src[ c + 1 ]); }, addFace : function( a, b, c, d, ua, ub, uc, ud, na, nb, nc, nd ) { var vLen = this.vertices.length; var ia = this.parseVertexIndex( a, vLen ); var ib = this.parseVertexIndex( b, vLen ); var ic = this.parseVertexIndex( c, vLen ); var id; if ( d === undefined ) { this.addVertex( ia, ib, ic ); } else { id = this.parseVertexIndex( d, vLen ); this.addVertex( ia, ib, id ); this.addVertex( ib, ic, id ); } if ( ua !== undefined ) { var uvLen = this.uvs.length; ia = this.parseUVIndex( ua, uvLen ); ib = this.parseUVIndex( ub, uvLen ); ic = this.parseUVIndex( uc, uvLen ); if ( d === undefined ) { this.addUV( ia, ib, ic ); } else { id = this.parseUVIndex( ud, uvLen ); this.addUV( ia, ib, id ); this.addUV( ib, ic, id ); } } if ( na !== undefined ) { // Normals are many times the same. If so, skip function call and parseInt. var nLen = this.normals.length; ia = this.parseNormalIndex( na, nLen ); if (na === nb) ib = ia; else ib = this.parseNormalIndex( nb, nLen ); if (na === nc) ic = ia; else ic = this.parseNormalIndex( nc, nLen ); if ( d === undefined ) { this.addNormal( ia, ib, ic ); } else { id = this.parseNormalIndex( nd, nLen ); this.addNormal( ia, ib, id ); this.addNormal( ib, ic, id ); } } } }; state.startObject('', false); return state; }, parse: function ( text ) { console.time( 'OBJLoader' ); var state = this._createParserState(); if ( text.indexOf('\r\n') !== -1 ) { // This is faster than String.split with regex that splits on both text = text.replace('\r\n', '\n'); } var lines = text.split( '\n' ); var line = '', lineFirstChar = '', lineSecondChar = ''; var lineLength = 0; var result = []; // Faster to just trim left side of the line. Use if available. var trimLeft = (typeof ''.trimLeft === 'function'); for ( var i = 0, l = lines.length; i < l; i ++ ) { line = lines[ i ]; if (trimLeft) line = line.trimLeft(); else line = line.trim(); lineLength = line.length; if ( lineLength === 0 ) { continue; } lineFirstChar = line.charAt( 0 ); if ( lineFirstChar === '#' ) { // @todo invoke passed in handler if any continue; } if ( lineFirstChar === 'v' ) { lineSecondChar = line.charAt( 1 ); if ( lineSecondChar === ' ' && ( result = this.regexp.vertex_pattern.exec( line ) ) !== null ) { // 0 1 2 3 // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] state.vertices.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ); } else if ( lineSecondChar === 'n' && ( result = this.regexp.normal_pattern.exec( line ) ) !== null ) { // 0 1 2 3 // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] state.normals.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ); } else if ( lineSecondChar === 't' && ( result = this.regexp.uv_pattern.exec( line ) ) !== null ) { // 0 1 2 // ["vt 0.1 0.2", "0.1", "0.2"] state.uvs.push( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ) ); } else { throw new Error( "Unexpected vertex/normal/uv line: '" + line + "'"); } } else if ( lineFirstChar === "f" ) { if ( ( result = this.regexp.face_vertex_uv_normal.exec( line ) ) !== null ) { // f vertex/uv/normal vertex/uv/normal vertex/uv/normal // 0 1 2 3 4 5 6 7 8 9 10 11 12 // ["f 1/1/1 2/2/2 3/3/3", "1", "1", "1", "2", "2", "2", "3", "3", "3", undefined, undefined, undefined] state.addFace( result[ 1 ], result[ 4 ], result[ 7 ], result[ 10 ], result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ], result[ 3 ], result[ 6 ], result[ 9 ], result[ 12 ] ); } else if ( ( result = this.regexp.face_vertex_uv.exec( line ) ) !== null ) { // f vertex/uv vertex/uv vertex/uv // 0 1 2 3 4 5 6 7 8 // ["f 1/1 2/2 3/3", "1", "1", "2", "2", "3", "3", undefined, undefined] state.addFace( result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ], result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ] ); } else if ( ( result = this.regexp.face_vertex_normal.exec( line ) ) !== null ) { // f vertex//normal vertex//normal vertex//normal // 0 1 2 3 4 5 6 7 8 // ["f 1//1 2//2 3//3", "1", "1", "2", "2", "3", "3", undefined, undefined] state.addFace( result[ 1 ], result[ 3 ], result[ 5 ], result[ 7 ], undefined, undefined, undefined, undefined, result[ 2 ], result[ 4 ], result[ 6 ], result[ 8 ] ); } else if ( ( result = this.regexp.face_vertex.exec( line ) ) !== null ) { // f vertex vertex vertex // 0 1 2 3 4 // ["f 1 2 3", "1", "2", "3", undefined] state.addFace( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] ); } else { throw new Error( "Unexpected face line: '" + line + "'"); } } else if ( ( result = this.regexp.object_pattern.exec( line ) ) !== null ) { // o object_name // or // g group_name var name = result[ 0 ].substr( 1 ).trim(); state.startObject(name); } else if ( this.regexp.material_use_pattern.test( line ) ) { // material state.object.material.name = line.substring( 7 ).trim(); } else if ( this.regexp.material_library_pattern.test( line ) ) { // mtl file state.materialLibraries.push( line.substring( 7 ).trim() ); } else if ( ( result = this.regexp.smoothing_pattern.exec( line ) ) !== null ) { // smooth shading var value = result[ 1 ].trim().toLowerCase(); state.object.material.smooth = ( value === '1' || value === 'on' ); } else { // Handle null terminated files without exception if (line === "\0") continue; throw new Error( "Unexpected line: '" + line + "'"); } } var container = new THREE.Group(); container.materialLibraries = [].concat(state.materialLibraries); for ( var i = 0, l = state.objects.length; i < l; i ++ ) { var object = state.objects[ i ]; var geometry = object.geometry; var buffergeometry = new THREE.BufferGeometry(); buffergeometry.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( geometry.vertices ), 3 ) ); if ( geometry.normals.length > 0 ) { buffergeometry.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( geometry.normals ), 3 ) ); } else { buffergeometry.computeVertexNormals(); } if ( geometry.uvs.length > 0 ) { buffergeometry.addAttribute( 'uv', new THREE.BufferAttribute( new Float32Array( geometry.uvs ), 2 ) ); } var material; if ( this.materials !== null ) { material = this.materials.create( object.material.name ); } if ( !material ) { material = new THREE.MeshPhongMaterial(); material.name = object.material.name; } material.shading = object.material.smooth ? THREE.SmoothShading : THREE.FlatShading; var mesh = new THREE.Mesh( buffergeometry, material ); mesh.name = object.name; container.add( mesh ); } console.timeEnd( 'OBJLoader' ); return container; } };