[name]
Handles and keeps track of loaded and pending data. A default global instance of this class
is created and used by loaders if not supplied manually - see [page:DefaultLoadingManager].
In general that should be sufficient, however there are times when it can be useful to have seperate loaders -
for example if you want to show seperate loading bars for objects and textures.
Example
[example:webgl_loader_babylon WebGL / loader / babylon]
[example:webgl_loader_fbx WebGL / loader / fbx]
[example:webgl_loader_obj WebGL / loader / obj]
[example:webgl_materials_reflectivity WebGL / materials / reflectivity]
[example:webgl_postprocessing_outline WebGL / postprocesing / outline]
[example:webgl_terrain_dynamic WebGL / terrain / dynamic]
var manager = new THREE.LoadingManager();
manager.onStart = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Started loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onLoad = function ( ) {
console.log( 'Loading complete!');
};
manager.onProgress = function ( url, itemsLoaded, itemsTotal ) {
console.log( 'Loading file: ' + url + '.\nLoaded ' + itemsLoaded + ' of ' + itemsTotal + ' files.' );
};
manager.onError = function ( url ) {
console.log( 'There was an error loading ' + url );
};
var loader = new THREE.OBJLoader( manager );
loader.load( 'file.obj', function ( object ) {
//
} );
Constructor
[name]( [page:Function onLoad], [page:Function onProgress], [page:Function onError] )
[page:Function onLoad] — (optional) this function will be called when all loaders are done.
[page:Function onProgress] — (optional) this function will be called when an item is complete.
[page:Function onError] — (optional) this function will be called a loader encounters errors.
Creates a new [name].
Properties
[property:Function onStart]
This function will be called when loading starts.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined.
[property:Function onLoad]
This function will be called when all loading is completed. By default this is undefined,
unless passed in the constructor.
[property:Function onProgress]
This function will be called when an item is complete.
The arguments are:
[page:String url] — The url of the item just loaded.
[page:Integer itemsLoaded] — the number of items already loaded so far.
[page:Iteger itemsTotal] — the total amount of items to be loaded.
By default this is undefined, unless passed in the constructor.
[property:Function onError]
This function will be called when any item errors, with the argument:
[page:String url] — The url of the item that errored.
By default this is undefined, unless passed in the constructor.
Methods
Note: The following methods are designed to be called internally by loaders. You shouldn't call
them directly.
[method:null itemStart]( [page:String url] )
[page:String url] — the url to load
This should be called by any loader used by the manager when the loader starts loading an url.
[method:null itemEnd]( [page:String url] )
[page:String url] — the loaded url
This should be called by any loader used by the manager when the loader ended loading an url.
[method:null itemError]( [page:String url] )
[page:String url] — the loaded url
This should be called by any loader used by the manager when the loader errors loading an url.
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]