import { Command } from '../Command.js'; import { ObjectLoader } from 'three'; /** * @param editor Editor * @param object THREE.Object3D * @param newMaterial THREE.Material * @constructor */ class SetMaterialCommand extends Command { constructor( editor, object = null, newMaterial = null, materialSlot = - 1 ) { super( editor ); this.type = 'SetMaterialCommand'; this.name = editor.strings.getKey( 'command/SetMaterial' ); this.object = object; this.materialSlot = materialSlot; this.oldMaterial = ( object !== null ) ? editor.getObjectMaterial( object, materialSlot ) : null; this.newMaterial = newMaterial; } execute() { this.editor.setObjectMaterial( this.object, this.materialSlot, this.newMaterial ); this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot ); } undo() { this.editor.setObjectMaterial( this.object, this.materialSlot, this.oldMaterial ); this.editor.signals.materialChanged.dispatch( this.object, this.materialSlot ); } toJSON() { const output = super.toJSON( this ); output.objectUuid = this.object.uuid; output.oldMaterial = this.oldMaterial.toJSON(); output.newMaterial = this.newMaterial.toJSON(); output.materialSlot = this.materialSlot; return output; } fromJSON( json ) { super.fromJSON( json ); this.object = this.editor.objectByUuid( json.objectUuid ); this.oldMaterial = parseMaterial( json.oldMaterial ); this.newMaterial = parseMaterial( json.newMaterial ); this.materialSlot = json.materialSlot; function parseMaterial( json ) { const loader = new ObjectLoader(); const images = loader.parseImages( json.images ); const textures = loader.parseTextures( json.textures, images ); const materials = loader.parseMaterials( [ json ], textures ); return materials[ json.uuid ]; } } } export { SetMaterialCommand };