import { ColorInput, SliderInput, LabelElement } from 'flow'; import { MaterialEditor } from './MaterialEditor.js'; import { MeshStandardNodeMaterial } from 'three/nodes'; import { setInputAestheticsFromType } from '../DataTypeLib.js'; export class StandardMaterialEditor extends MaterialEditor { constructor() { const material = new MeshStandardNodeMaterial(); super( 'Standard Material', material ); const color = setInputAestheticsFromType( new LabelElement( 'color' ), 'Color' ); const opacity = setInputAestheticsFromType( new LabelElement( 'opacity' ), 'Number' ); const metalness = setInputAestheticsFromType( new LabelElement( 'metalness' ), 'Number' ); const roughness = setInputAestheticsFromType( new LabelElement( 'roughness' ), 'Number' ); const emissive = setInputAestheticsFromType( new LabelElement( 'emissive' ), 'Color' ); const normal = setInputAestheticsFromType( new LabelElement( 'normal' ), 'Vector3' ); const position = setInputAestheticsFromType( new LabelElement( 'position' ), 'Vector3' ); color.add( new ColorInput( material.color.getHex() ).onChange( ( input ) => { material.color.setHex( input.getValue() ); } ) ); opacity.add( new SliderInput( material.opacity, 0, 1 ).onChange( ( input ) => { material.opacity = input.getValue(); this.updateTransparent(); } ) ); metalness.add( new SliderInput( material.metalness, 0, 1 ).onChange( ( input ) => { material.metalness = input.getValue(); } ) ); roughness.add( new SliderInput( material.roughness, 0, 1 ).onChange( ( input ) => { material.roughness = input.getValue(); } ) ); color.onConnect( () => this.update(), true ); opacity.onConnect( () => this.update(), true ); metalness.onConnect( () => this.update(), true ); roughness.onConnect( () => this.update(), true ); emissive.onConnect( () => this.update(), true ); normal.onConnect( () => this.update(), true ); position.onConnect( () => this.update(), true ); this.add( color ) .add( opacity ) .add( metalness ) .add( roughness ) .add( emissive ) .add( normal ) .add( position ); this.color = color; this.opacity = opacity; this.metalness = metalness; this.roughness = roughness; this.emissive = emissive; this.normal = normal; this.position = position; this.update(); } update() { const { material, color, opacity, emissive, roughness, metalness, normal, position } = this; color.setEnabledInputs( ! color.getLinkedObject() ); opacity.setEnabledInputs( ! opacity.getLinkedObject() ); roughness.setEnabledInputs( ! roughness.getLinkedObject() ); metalness.setEnabledInputs( ! metalness.getLinkedObject() ); material.colorNode = color.getLinkedObject(); material.opacityNode = opacity.getLinkedObject(); material.metalnessNode = metalness.getLinkedObject(); material.roughnessNode = roughness.getLinkedObject(); material.emissiveNode = emissive.getLinkedObject(); material.normalNode = normal.getLinkedObject(); material.positionNode = position.getLinkedObject(); material.dispose(); this.updateTransparent(); } updateTransparent() { const { material, opacity } = this; const transparent = opacity.getLinkedObject() || material.opacity < 1 ? true : false; const needsUpdate = transparent !== material.transparent; material.transparent = transparent; opacity.setIcon( material.transparent ? 'ti ti-layers-intersect' : 'ti ti-layers-subtract' ); if ( needsUpdate === true ) material.dispose(); } }