/** * @author alteredq / http://alteredqualia.com/ * @author mrdoob / http://mrdoob.com/ */ THREE.HemisphereLightHelper = function ( light, sphereSize, arrowLength, domeSize ) { THREE.Object3D.call( this ); this.light = light; this.light.updateMatrixWorld(); this.matrixWorld = light.matrixWorld; this.matrixAutoUpdate = false; this.colors = [ new THREE.Color(), new THREE.Color() ]; var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); for ( var i = 0, il = 8; i < il; i ++ ) { geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ]; } var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, wireframe: true } ); this.lightSphere = new THREE.Mesh( geometry, material ); this.add( this.lightSphere ); this.update(); }; THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype ); THREE.HemisphereLightHelper.prototype.dispose = function () { this.lightSphere.geometry.dispose(); this.lightSphere.material.dispose(); }; THREE.HemisphereLightHelper.prototype.update = function () { var vector = new THREE.Vector3(); return function () { this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity ); this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); this.lightSphere.lookAt( vector.getPositionFromMatrix( this.light.matrixWorld ).negate() ); this.lightSphere.geometry.colorsNeedUpdate = true; } }();