/** * @author mr.doob / http://mrdoob.com/ * @author mikael emtinger / http://gomo.se/ */ THREE.Camera = function () { THREE.Object3D.call( this ); this.matrixWorldInverse = new THREE.Matrix4(); this.projectionMatrix = new THREE.Matrix4(); this.projectionMatrixInverse = new THREE.Matrix4(); }; THREE.Camera.prototype = new THREE.Object3D(); THREE.Camera.prototype.constructor = THREE.Camera; THREE.Camera.prototype.lookAt = function ( vector ) { // TODO: Add hierarchy support. this.matrix.lookAt( this.position, vector, this.up ); if ( this.rotationAutoUpdate ) { this.rotation.getRotationFromMatrix( this.matrix ); } };