Matrix4 - A 4x4 Matrix ---------------------- .. ............................................................................... .. rubric:: Constructor .. ............................................................................... .. class:: Matrix4( [ n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43,n44 ] ) A 4x4 Matrix .. ............................................................................... .. rubric:: Attributes .. ............................................................................... .. attribute:: Matrix4.n11 .. attribute:: Matrix4.n12 .. attribute:: Matrix4.n13 .. attribute:: Matrix4.n14 .. attribute:: Matrix4.n21 .. attribute:: Matrix4.n22 .. attribute:: Matrix4.n23 .. attribute:: Matrix4.n24 .. attribute:: Matrix4.n31 .. attribute:: Matrix4.n32 .. attribute:: Matrix4.n33 .. attribute:: Matrix4.n34 .. attribute:: Matrix4.n41 .. attribute:: Matrix4.n42 .. attribute:: Matrix4.n43 .. attribute:: Matrix4.n44 .. ............................................................................... .. rubric:: Methods .. ............................................................................... .. function:: Matrix4.set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43,n44) Sets all fields of this matrix .. function:: Matrix4.identity() //todo:description .. function:: Matrix4.copy(m) Copies a matrix into this matrix :param Matrix4 m: Matrix to be copied .. function:: Matrix4.lookAt(eye,center,up) //todo:description :param Vector3 eye: //todo :param Vector3 center: //todo :param Vector3 up: //todo .. function:: Matrix4.multiply(a,b) //todo:description :param Matrix4 a: //todo :param Matrix4 b: //todo .. function:: Matrix4.multiplySelf(a) //todo:description :param Matrix4 a: //todo .. function:: Matrix4.multiplyToArray(a,b,r) //todo:description :param Matrix4 a: //todo :param Matrix4 b: //todo :param array r: //todo .. function:: Matrix4.multiplyScalar(s) //todo:description :param float a: //todo .. function:: Matrix4.multiplyVector3(v) Applys this matrix to a :class:`Vector3` :param Vector3 v: //todo :rtype: Vector3 .. function:: Matrix4.multiplyVector4(v) Applys this matrix to a :class:`Vector4` :param Vector4 v: //todo :rtype: Vector4 .. function:: Matrix4.rotateAxis(v) //todo:description :param Vector3 v: //todo .. function:: Matrix4.crossVector(a) //todo:description :param Vector4 a: //todo .. function:: Matrix4.determinant() //todo:description .. function:: Matrix4.transpose() //todo:description .. function:: Matrix4.clone() Clones this matrix :returns: New instance of this matrix :rtype: Matrix4 .. function:: Matrix4.flatten() //todo:description .. function:: Matrix4.flattenToArray(flat) //todo:description :param array flat: //todo :rtype: array .. function:: Matrix4.flattenToArrayOffset(flat,offset) //todo:description :param array flat: //todo :param integer offset: //todo :rtype: array .. function:: Matrix4.setTranslation(x,y,z) //todo:description :param float x: //todo :param float y: //todo :param float z: //todo .. function:: Matrix4.setScale(x,y,z) //todo:description :param float x: //todo :param float y: //todo :param float z: //todo .. function:: Matrix4.setRotationX(theta) //todo:description :param float theta: Rotation angle in radians .. function:: Matrix4.setRotationY(theta) //todo:description :param float theta: Rotation angle in radians .. function:: Matrix4.setRotationZ(theta) //todo:description :param float theta: Rotation angle in radians .. function:: Matrix4.setRotationAxis(axis,angle) //todo:description :param Vector3 axis: //todo:description :param float angle: //todo:description .. function:: Matrix4.setPosition(v) //todo:description :param Vector3 v: //todo .. function:: Matrix4.getPosition() //todo:description .. function:: Matrix4.getColumnX() //todo:description .. function:: Matrix4.getColumnY() //todo:description .. function:: Matrix4.getColumnZ() //todo:description .. function:: Matrix4.getInverse(m) //todo:description :param Matrix4 m: //todo .. function:: Matrix4.setRotationFromEuler(v,order) //todo:description :param Vector3 v: Vector3 with all the rotations :param string order: The order of rotations eg. 'XYZ' .. function:: Matrix4.setRotationFromQuaternion(q) //todo:description :param Quaternion q: //todo .. function:: Matrix4.scale(v) //todo:description :param Vector3 v: //todo .. function:: Matrix4.compose(translation, rotation, scale) //todo:description :param Vector3 translation: //todo :param Quaternion rotation: //todo :param Vector3 scale: //todo .. function:: Matrix4.decompose(translation, rotation, scale) //todo:description :param Vector3 translation: //todo :param Quaternion rotation: //todo :param Vector3 scale: //todo :returns: //todo :rtype: //todo .. function:: Matrix4.extractPosition(m) //todo:description :param Matrix4 m: .. function:: Matrix4.extractRotation(m) //todo:description :param Matrix4 m: .. function:: Matrix4.rotateByAxis(axis,angle) //todo:description :param Vector3 axis: //todo:description :param float angle: //todo:description .. function:: Matrix4.rotateX(angle) //todo:description :param float angle: //todo:description .. function:: Matrix4.rotateY(angle) //todo:description :param float angle: //todo:description .. function:: Matrix4.rotateZ(angle) //todo:description :param float angle: //todo:description .. function:: Matrix4.translate(v) :param Vector3 v: //todo:description .. function:: Matrix4.makeInvert3x3(m)(static) //todo:description :param Matrix4 v: :returns: A 3x3 Matrix :rtype: Matrix3 .. function:: Matrix4.makeFrustum( left, right, bottom, top, near, far )(static) //todo:description and parameters :returns: //todo :rtype: Matrix4 .. function:: Matrix4.makePerspective( fov, aspect, near, far )(static) //todo:description and parameters :returns: //todo :rtype: Matrix4 .. function:: Matrix4.makeOrtho( left, right, top, bottom, near, far )(static) //todo:description and parameters :returns: //todo :rtype: Matrix4 .. ............................................................................... .. rubric:: Example .. ............................................................................... :: //todo::example