#!/usr/bin/env python import argparse import os import tempfile FILES = { 'core': ['Three.js', 'core/Color.js', 'core/Vector2.js', 'core/Vector3.js', 'core/Vector4.js', 'core/Ray.js', 'core/Rectangle.js', 'core/Matrix3.js', 'core/Matrix4.js', 'core/Vertex.js', 'core/Face3.js', 'core/Face4.js', 'core/UV.js', 'core/Geometry.js'], 'cameras': ['cameras/Camera.js'], 'io': ['io/Loader.js'], 'lights': ['lights/Light.js', 'lights/AmbientLight.js', 'lights/DirectionalLight.js', 'lights/PointLight.js'], 'objects': ['objects/Object3D.js', 'objects/Particle.js', 'objects/Line.js', 'objects/Mesh.js'], 'materials': ['materials/LineColorMaterial.js', 'materials/MeshPhongMaterial.js', 'materials/MeshBitmapMaterial.js', 'materials/MeshColorFillMaterial.js', 'materials/MeshColorStrokeMaterial.js', 'materials/MeshFaceMaterial.js', 'materials/ParticleBitmapMaterial.js', 'materials/ParticleCircleMaterial.js', 'materials/ParticleDOMMaterial.js'], 'scenes': ['scenes/Scene.js'], 'projector': ['renderers/Projector.js'], 'renderers': ['renderers/DOMRenderer.js', 'renderers/CanvasRenderer.js', 'renderers/SVGRenderer.js', 'renderers/WebGLRenderer.js'], 'renderables': ['renderers/renderables/RenderableFace3.js', 'renderers/renderables/RenderableFace4.js', 'renderers/renderables/RenderableParticle.js', 'renderers/renderables/RenderableLine.js'] } def merge(files): text = "" for filename in files: with open(os.path.join('..', 'src', filename), 'r') as f: text = text + f.read() return text def output(text, filename): with open(os.path.join('..', 'build', filename), 'w') as f: f.write(text) def compress(text): in_tuple = tempfile.mkstemp() with os.fdopen(in_tuple[0], 'w') as handle: handle.write(text) out_tuple = tempfile.mkstemp() os.system("java -jar yuicompressor-2.4.2.jar %s --type js -o %s --charset utf-8 -v" % (in_tuple[1], out_tuple[1])) with os.fdopen(out_tuple[0], 'r') as handle: compressed = handle.read() os.unlink(in_tuple[1]) os.unlink(out_tuple[1]) return compressed def addHeader(text, endFilename): with open(os.path.join('.', 'REVISION'), 'r') as handle: revision = handle.read().rstrip() return ("// %s r%s - http://github.com/mrdoob/three.js\n" % (endFilename, revision)) + text def getAllFiles(): files = [] for k in ['core', 'cameras', 'io', 'lights', 'objects', 'materials', 'scenes', 'projector', 'renderers', 'renderables']: files.extend(FILES[k]) return files def build(files, outputFilename): print "=" * 40 print "Compiling", outputFilename print "=" * 40 output(addHeader(compress(merge(files)), outputFilename), outputFilename) def buildFull(): build(getAllFiles(), 'Three.js') def buildCanvas(): files = getAllFiles() files.remove('materials/ParticleDOMMaterial.js') files.remove('renderers/DOMRenderer.js') files.remove('renderers/SVGRenderer.js') files.remove('renderers/WebGLRenderer.js') build(files, 'ThreeCanvas.js') def buildWebGL(): files = getAllFiles() files.remove('materials/ParticleDOMMaterial.js') files.remove('renderers/Projector.js') files.remove('renderers/DOMRenderer.js') files.remove('renderers/CanvasRenderer.js') files.remove('renderers/SVGRenderer.js') for f in FILES['renderables']: files.remove(f) build(files, 'ThreeWebGL.js') def buildSVG(): files = getAllFiles() files.remove('materials/MeshPhongMaterial.js') files.remove('materials/ParticleDOMMaterial.js') files.remove('renderers/DOMRenderer.js') files.remove('renderers/CanvasRenderer.js') files.remove('renderers/WebGLRenderer.js') build(files, 'ThreeSVG.js') def buildDOM(): files = [] for k in ['core', 'cameras', 'io', 'objects', 'scenes', 'projector']: files.extend(FILES[k]) files.remove('core/Geometry.js') files.remove('objects/Line.js') files.remove('objects/Mesh.js') files.append('materials/ParticleDOMMaterial.js') files.append('renderers/DOMRenderer.js') files.append('renderers/renderables/RenderableParticle.js') build(files, 'ThreeDOM.js') def buildDebug(): outputFilename = 'ThreeDebug.js' print "=" * 40 print "Compiling", outputFilename print "=" * 40 files = getAllFiles() text = merge(files) position = 0 while True: position = text.find("/* DEBUG", position) if position == -1: break text = text[0:position] + text[position+8:] position = text.find("*/", position) text = text[0:position] + text[position+2:] output(addHeader(compress(text), outputFilename), outputFilename) def parse_args(): parser = argparse.ArgumentParser(description='Build and compress Three.js') parser.add_argument('--full', help='Build Three.js', action='store_const', const=True, default=True) parser.add_argument('--canvas', help='Build ThreeCanvas.js', action='store_true') parser.add_argument('--webgl', help='Build ThreeWebGL.js', action='store_true') parser.add_argument('--svg', help='Build ThreeSVG.js', action='store_true') parser.add_argument('--dom', help='Build ThreeDOM.js', action='store_true') parser.add_argument('--debug', help='Build ThreeDebug.js', action='store_true') parser.add_argument('--all', help='Build all Three.js versions', action='store_true') return parser.parse_args() def main(argv=None): args = parse_args() if args.full or args.all: buildFull() if args.canvas or args.all: buildCanvas() if args.webgl or args.all: buildWebGL() if args.svg or args.all: buildSVG() if args.dom or args.all: buildDOM() if args.debug or args.all: buildDebug() if __name__ == "__main__": main()