// Three.js r42 - http://github.com/mrdoob/three.js var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){b!==void 0&&this.setHex(b);return this}; THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;return this},setRGB:function(b,c,e){this.r=b;this.g=c;this.b=e;return this},setHSV:function(b,c,e){var f,g,j;if(e==0)this.r=this.g=this.b=0;else switch(f=Math.floor(b*6),g=b*6-f,b=e*(1-c),j=e*(1-c*g),c=e*(1-c*(1-g)),f){case 1:this.r=j;this.g=e;this.b=b;break;case 2:this.r=b;this.g=e;this.b=c;break;case 3:this.r=b;this.g=j;this.b=e;break;case 4:this.r=c;this.g=b;this.b=e;break;case 5:this.r= e;this.g=b;this.b=j;break;case 6:case 0:this.r=e,this.g=c,this.b=b}return this},setHex:function(b){b=Math.floor(b);this.r=(b>>16&255)/255;this.g=(b>>8&255)/255;this.b=(b&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}}; THREE.Vector2=function(b,c){this.set(b||0,c||0)}; THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(b,c){this.x=b;this.y=c;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this}, divideScalar:function(b){b?(this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var c=this.x-b.x,b=this.y-b.y;return c*c+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)}, unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,c,e){this.set(b||0,c||0,e||0)}; THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(b,c,e){this.x=b;this.y=c;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z= b.z-c.z;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,c){this.x=b.x*c.x;this.y=b.y*c.y;this.z=b.z*c.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)}, dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,c){this.x=b.y*c.z-b.z*c.y;this.y=b.z*c.x-b.x*c.z;this.z=b.x*c.y-b.y*c.x;return this},crossSelf:function(b){return this.set(this.y* b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var c=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(c)>1.0E-5?(this.x=Math.atan2(-b.n23/c,b.n33/c),this.z=Math.atan2(-b.n12/c,b.n11/c)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()< 1.0E-4}};THREE.Vector4=function(b,c,e,f){this.set(b||0,c||0,e||0,f||1)}; THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(b,c,e,f){this.x=b;this.y=c;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,c){this.x=b.x+c.x;this.y=b.y+c.y;this.z=b.z+c.z;this.w=b.w+c.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,c){this.x=b.x-c.x;this.y=b.y-c.y;this.z=b.z-c.z;this.w=b.w-c.w;return this}, subSelf:function(b){this.x-=b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())}, setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,c){this.x+=(b.x-this.x)*c;this.y+=(b.y-this.y)*c;this.z+=(b.z-this.z)*c;this.w+=(b.w-this.w)*c;return this}};THREE.Ray=function(b,c){this.origin=b||new THREE.Vector3;this.direction=c||new THREE.Vector3}; THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var c,e,f=[];c=0;for(e=b.length;c0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=c(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=c(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,j,h,m, p,n,o,t,v,u,w=b.geometry,z=w.vertices,y=[],f=0;for(g=w.faces.length;f0:t<0))if(o=o.dot((new THREE.Vector3).sub(h, v))/t,v=v.addSelf(u.multiplyScalar(o)),j instanceof THREE.Face3)e(v,h,m,p)&&(j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},y.push(j));else if(j instanceof THREE.Face4&&(e(v,h,m,n)||e(v,m,p,n)))j={distance:this.origin.distanceTo(v),point:v,face:j,object:b},y.push(j);return y}else return[]}}; THREE.Rectangle=function(){function b(){j=f-c;h=g-e}var c,e,f,g,j,h,m=!0;this.getX=function(){return c};this.getY=function(){return e};this.getWidth=function(){return j};this.getHeight=function(){return h};this.getLeft=function(){return c};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,j,o,t){m=!1;c=h;e=j;f=o;g=t;b()};this.addPoint=function(h,j){m?(m=!1,c=h,e=j,f=h,g=j):(c=ch?f:h,g=g>j?g:j);b()};this.add3Points= function(h,j,o,t,v,u){m?(m=!1,c=ho?h>v?h:v:o>v?o:v,g=j>t?j>u?j:u:t>u?t:u):(c=ho?h>v?h>f?h:f:v>f?v:f:o>v?o>f?o:f:v>f?v:f,g=j>t?j>u?j>g?j:g:u>g?u:g:t>u?t>g?t:g:u>g?u:g);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(c=ch.getRight()?f:h.getRight(),g=g> h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){c-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){m=!0;g=f=e=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]}; THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,e,f,g,j,h,m,p,n,o,t,v,u,w,z){this.set(b||1,c||0,e||0,f||0,g||0,j||1,h||0,m||0,p||0,n||0,o||1,t||0,v||0,u||0,w||0,z||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,e,f,g,j,h,m,p,n,o,t,v,u,w,z){this.n11=b;this.n12=c;this.n13=e;this.n14=f;this.n21=g;this.n22=j;this.n23=h;this.n24=m;this.n31=p;this.n32=n;this.n33=o;this.n34=t;this.n41=v;this.n42=u;this.n43=w;this.n44=z;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b, c,e){var f=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,j=THREE.Matrix4.__v3;j.sub(b,c).normalize();if(j.length()===0)j.z=1;f.cross(e,j).normalize();f.length()===0&&(j.x+=1.0E-4,f.cross(e,j).normalize());g.cross(j,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=j.x;this.n21=f.y;this.n22=g.y;this.n23=j.y;this.n31=f.z;this.n32=g.z;this.n33=j.z;return this},multiplyVector3:function(b){var c=b.x,e=b.y,f=b.z,g=1/(this.n41*c+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*c+this.n12*e+this.n13*f+this.n14)*g; b.y=(this.n21*c+this.n22*e+this.n23*f+this.n24)*g;b.z=(this.n31*c+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var c=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*c+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*c+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*c+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*c+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var c=b.x,e=b.y,f=b.z;b.x=c*this.n11+e*this.n12+f*this.n13;b.y=c*this.n21+e*this.n22+f*this.n23;b.z=c*this.n31+ e*this.n32+f*this.n33;b.normalize();return b},crossVector:function(b){var c=new THREE.Vector4;c.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;c.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;c.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;c.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return c},multiply:function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,n=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,z=b.n42,y=b.n43,x=b.n44,H=c.n11,B=c.n12, F=c.n13,J=c.n14,D=c.n21,L=c.n22,G=c.n23,I=c.n24,R=c.n31,da=c.n32,T=c.n33,C=c.n34,ea=c.n41,S=c.n42,P=c.n43,k=c.n44;this.n11=e*H+f*D+g*R+j*ea;this.n12=e*B+f*L+g*da+j*S;this.n13=e*F+f*G+g*T+j*P;this.n14=e*J+f*I+g*C+j*k;this.n21=h*H+m*D+p*R+n*ea;this.n22=h*B+m*L+p*da+n*S;this.n23=h*F+m*G+p*T+n*P;this.n24=h*J+m*I+p*C+n*k;this.n31=o*H+t*D+v*R+u*ea;this.n32=o*B+t*L+v*da+u*S;this.n33=o*F+t*G+v*T+u*P;this.n34=o*J+t*I+v*C+u*k;this.n41=w*H+z*D+y*R+x*ea;this.n42=w*B+z*L+y*da+x*S;this.n43=w*F+z*G+y*T+x*P;this.n44= w*J+z*I+y*C+x*k;return this},multiplyToArray:function(b,c,e){this.multiply(b,c);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*= b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,c=this.n12,e=this.n13,f=this.n14,g=this.n21,j=this.n22,h=this.n23,m=this.n24,p=this.n31,n=this.n32,o=this.n33,t=this.n34,v=this.n41,u=this.n42,w=this.n43,z=this.n44;return f*h*n*v-e*m*n*v-f*j*o*v+c*m*o*v+e*j*t*v-c*h*t*v-f*h*p*u+e*m*p*u+f*g*o*u-b*m*o*u-e*g*t*u+b*h*t*u+f*j*p*w-c*m*p*w-f*g*n*w+b*m*n*w+c*g*t*w-b*j*t*w-e*j*p*z+c*h*p*z+e*g*n*z-b*h*n*z-c*g* o*z+b*j*o*z},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34= this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]= this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,c){b[c]=this.n11;b[c+1]=this.n21;b[c+2]=this.n31;b[c+3]=this.n41;b[c+4]=this.n12;b[c+5]=this.n22;b[c+6]=this.n32;b[c+7]=this.n42;b[c+8]=this.n13;b[c+9]=this.n23;b[c+10]=this.n33;b[c+11]=this.n43;b[c+12]=this.n14;b[c+13]=this.n24;b[c+14]= this.n34;b[c+15]=this.n44;return b},setTranslation:function(b,c,e){this.set(1,0,0,b,0,1,0,c,0,0,1,e,0,0,0,1);return this},setScale:function(b,c,e){this.set(b,0,0,0,0,c,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,c,-b,0,0,b,c,0,0,0,0,1);return this},setRotationY:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,0,b,0,0,1,0,0,-b,0,c,0,0,0,0,1);return this},setRotationZ:function(b){var c=Math.cos(b),b=Math.sin(b);this.set(c,-b,0, 0,b,c,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,c){var e=Math.cos(c),f=Math.sin(c),g=1-e,j=b.x,h=b.y,m=b.z,p=g*j,n=g*h;this.set(p*j+e,p*h-f*m,p*m+f*h,0,p*h+f*m,n*h+e,n*m-f*j,0,p*m-f*h,n*m+f*j,g*m*m+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX= new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,c){var e=b.x,f=b.y,g=b.z,j=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),m=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var p= h*m,n=h*g,o=f*m,t=f*g;this.n11=p+t*e;this.n12=o*e-n;this.n13=j*f;this.n21=j*g;this.n22=j*m;this.n23=-e;this.n31=n*e-o;this.n32=t+p*e;this.n33=j*h;break;case "ZXY":p=h*m;n=h*g;o=f*m;t=f*g;this.n11=p-t*e;this.n12=-j*g;this.n13=o+n*e;this.n21=n+o*e;this.n22=j*m;this.n23=t-p*e;this.n31=-j*f;this.n32=e;this.n33=j*h;break;case "ZYX":p=j*m;n=j*g;o=e*m;t=e*g;this.n11=h*m;this.n12=o*f-n;this.n13=p*f+t;this.n21=h*g;this.n22=t*f+p;this.n23=n*f-o;this.n31=-f;this.n32=e*h;this.n33=j*h;break;case "YZX":p=j*h;n= j*f;o=e*h;t=e*f;this.n11=h*m;this.n12=t-p*g;this.n13=o*g+n;this.n21=g;this.n22=j*m;this.n23=-e*m;this.n31=-f*m;this.n32=n*g+o;this.n33=p-t*g;break;case "XZY":p=j*h;n=j*f;o=e*h;t=e*f;this.n11=h*m;this.n12=-g;this.n13=f*m;this.n21=p*g+t;this.n22=j*m;this.n23=n*g-o;this.n31=o*g-n;this.n32=e*m;this.n33=t*g+p;break;default:p=j*m,n=j*g,o=e*m,t=e*g,this.n11=h*m,this.n12=-h*g,this.n13=f,this.n21=n+o*f,this.n22=p-t*f,this.n23=-e*h,this.n31=t-p*f,this.n32=o+n*f,this.n33=j*h}return this},setRotationFromQuaternion:function(b){var c= b.x,e=b.y,f=b.z,g=b.w,j=c+c,h=e+e,m=f+f,b=c*j,p=c*h;c*=m;var n=e*h;e*=m;f*=m;j*=g;h*=g;g*=m;this.n11=1-(n+f);this.n12=p-g;this.n13=c+h;this.n21=p+g;this.n22=1-(b+f);this.n23=e-j;this.n31=c-h;this.n32=e+j;this.n33=1-(b+n);return this},scale:function(b){var c=b.x,e=b.y,b=b.z;this.n11*=c;this.n12*=e;this.n13*=b;this.n21*=c;this.n22*=e;this.n23*=b;this.n31*=c;this.n32*=e;this.n33*=b;this.n41*=c;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34}, extractRotation:function(b,c){var e=1/c.x,f=1/c.y,g=1/c.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,c){var e=b.n11,f=b.n12,g=b.n13,j=b.n14,h=b.n21,m=b.n22,p=b.n23,n=b.n24,o=b.n31,t=b.n32,v=b.n33,u=b.n34,w=b.n41,z=b.n42,y=b.n43,x=b.n44;c===void 0&&(c=new THREE.Matrix4);c.n11=p*u*z-n*v*z+n*t*y-m*u*y-p*t*x+m*v*x;c.n12=j*v*z-g*u*z-j*t*y+f*u*y+g*t*x-f*v*x;c.n13=g*n*z-j*p*z+j*m*y-f*n*y-g*m*x+f*p*x;c.n14=j*p*t-g*n*t-j*m*v+f*n*v+g*m*u-f*p*u;c.n21=n*v*w-p*u*w-n*o*y+h*u*y+p*o*x-h*v*x;c.n22=g*u*w-j*v*w+j*o*y-e*u*y-g*o*x+e*v*x;c.n23=j*p*w-g*n*w-j*h*y+e*n*y+g*h*x-e*p*x;c.n24= g*n*o-j*p*o+j*h*v-e*n*v-g*h*u+e*p*u;c.n31=m*u*w-n*t*w+n*o*z-h*u*z-m*o*x+h*t*x;c.n32=j*t*w-f*u*w-j*o*z+e*u*z+f*o*x-e*t*x;c.n33=g*n*w-j*m*w+j*h*z-e*n*z-f*h*x+e*m*x;c.n34=j*m*o-f*n*o-j*h*t+e*n*t+f*h*u-e*m*u;c.n41=p*t*w-m*v*w-p*o*z+h*v*z+m*o*y-h*t*y;c.n42=f*v*w-g*t*w+g*o*z-e*v*z-f*o*y+e*t*y;c.n43=g*m*w-f*p*w-g*h*z+e*p*z+f*h*y-e*m*y;c.n44=f*p*o-g*m*o+g*h*t-e*p*t-f*h*v+e*m*v;c.multiplyScalar(1/b.determinant());return c}; THREE.Matrix4.makeInvert3x3=function(b){var c=b.m33,e=c.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,j=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,m=b.n33*b.n11-b.n31*b.n13,p=-b.n32*b.n11+b.n31*b.n12,n=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,t=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*n;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*j;e[3]=b*h;e[4]=b*m;e[5]=b*p;e[6]=b*n;e[7]=b*o;e[8]=b*t;return c}; THREE.Matrix4.makeFrustum=function(b,c,e,f,g,j){var h;h=new THREE.Matrix4;h.n11=2*g/(c-b);h.n12=0;h.n13=(c+b)/(c-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(j+g)/(j-g);h.n34=-2*j*g/(j-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,c,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*c,b*c,g,b,e,f)}; THREE.Matrix4.makeOrtho=function(b,c,e,f,g,j){var h,m,p,n;h=new THREE.Matrix4;m=c-b;p=e-f;n=j-g;h.n11=2/m;h.n12=0;h.n13=0;h.n14=-((c+b)/m);h.n21=0;h.n22=2/p;h.n23=0;h.n24=-((e+f)/p);h.n31=0;h.n32=0;h.n33=-2/n;h.n34=-((j+g)/n);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion; this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this._vector=new THREE.Vector3;this.name=""}; THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(b,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)=== -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addChildRecurse(b)}},removeChild:function(b){var c=this.children.indexOf(b);if(c!==-1)b.parent=void 0,this.children.splice(c,1)},getChildByName:function(b,c){var e,f,g;e=0;for(f=this.children.length;e=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var j=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+c.w),e.x=0.5*(b.x+c.x),e.y=0.5*(b.y+c.y),e.z=0.5*(b.z+c.z),e;g=Math.sin((1-f)*j)/h;f=Math.sin(f*j)/h;e.w=b.w*g+c.w*f;e.x=b.x*g+c.x*f;e.y=b.y*g+c.y*f;e.z=b.z*g+c.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,c,e,f,g,j){this.a=b;this.b=c;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,c,e,f,g,j,h){this.a=b;this.b=c;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=j instanceof THREE.Color?j:new THREE.Color;this.vertexColors=j instanceof Array?j:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,c){this.set(b||0,c||0)}; THREE.UV.prototype={constructor:THREE.UV,set:function(b,c){this.u=b;this.v=c;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={constructor:THREE.Geometry,computeCentroids:function(){var b,c,e;b=0;for(c=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,e=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,c=0,e=this.vertices.length;cthis.points.length-2?j:j+1;e[3]=j>this.points.length-3?j:j+2;n=this.points[e[0]];o=this.points[e[1]]; t=this.points[e[2]];v=this.points[e[3]];m=h*h;p=h*m;f.x=c(n.x,o.x,t.x,v.x,h,m,p);f.y=c(n.y,o.y,t.y,v.y,h,m,p);f.z=c(n.z,o.z,t.z,v.z,h,m,p);return f};this.getControlPointsArray=function(){var b,e,c=this.points.length,f=[];for(b=0;b1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1, this.LODs[f].object3D.visible=!0;else break;for(;ft&&(e=o,o=t,t=e):ou&&(e=v,v=u,u=e):v=0&&g>=0&&k>=0&&j>=0?!0:h<0&&g<0||k<0&&j<0?!1:(h<0?c=Math.max(c,h/(h-g)):g<0&&(f=Math.min(f,h/(h-g))),k<0?c=Math.max(c,k/(k-j)):j<0&&(f=Math.min(f,k/(k-j))),fS&&h.positionScreen.z0&&J.z<1))ca=B[H]=B[H]||new THREE.RenderableParticle,H++,x=ca,x.x=J.x/J.w,x.y=J.y/J.w,x.z=J.z,x.rotation=X.rotation.z,x.scale.x=X.scale.x*Math.abs(x.x-(J.x+g.projectionMatrix.n11)/ (J.w+g.projectionMatrix.n14)),x.scale.y=X.scale.y*Math.abs(x.y-(J.y+g.projectionMatrix.n22)/(J.w+g.projectionMatrix.n24)),x.materials=X.materials,F.push(x);j&&F.sort(c);return F}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,c=new THREE.Projector,e,f,g,j;this.domElement=document.createElement("div");this.setSize=function(b,c){e=b;f=c;g=e/2;j=f/2};this.render=function(e,f){var p,n,o,t,v,u,w,z;b=c.projectScene(e,f);p=0;for(n=b.length;p>1,o=n.height>>1,k=h.scale.x*t,p=h.scale.y*v,j=k*Aa,m=p*o,na.set(b.x-j,b.y- m,b.x+j,b.y+m),W.instersects(na)&&(u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(k,-p),u.translate(-Aa,-o),u.drawImage(n,0,0),u.restore())}else k instanceof THREE.ParticleCanvasMaterial&&(j=h.scale.x*t,m=h.scale.y*v,na.set(b.x-j,b.y-m,b.x+j,b.y+m),W.instersects(na)&&(f(k.color.getContextStyle()),g(k.color.getContextStyle()),u.save(),u.translate(b.x,b.y),u.rotate(-h.rotation),u.scale(j,m),k.program(u),u.restore()))}function Ya(b,h,k,g){c(g.opacity);e(g.blending);u.beginPath();u.moveTo(b.positionScreen.x, b.positionScreen.y);u.lineTo(h.positionScreen.x,h.positionScreen.y);u.closePath();if(g instanceof THREE.LineBasicMaterial){b=g.linewidth;if(F!=b)u.lineWidth=F=b;b=g.linecap;if(J!=b)u.lineCap=J=b;b=g.linejoin;if(D!=b)u.lineJoin=D=b;f(g.color.getContextStyle());u.stroke();na.inflate(g.linewidth*2)}}function w(b,f,h,g,m,n,t,u,v){j.data.vertices+=3;j.data.faces++;c(u.opacity);e(u.blending);C=b.positionScreen.x;ea=b.positionScreen.y;S=f.positionScreen.x;P=f.positionScreen.y;k=h.positionScreen.x;M=h.positionScreen.y; z(C,ea,S,P,k,M);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ja=t.uvs[0],H(C,ea,S,P,k,M,ja[g].u,ja[g].v,ja[m].u,ja[m].v,ja[n].u,ja[n].v,u.map));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)b=p.matrixWorldInverse,pa.copy(t.vertexNormalsWorld[0]),qa=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,va=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(t.vertexNormalsWorld[1]),za=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5, La=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,pa.copy(t.vertexNormalsWorld[2]),ya=(pa.x*b.n11+pa.y*b.n12+pa.z*b.n13)*0.5+0.5,Oa=-(pa.x*b.n21+pa.y*b.n22+pa.z*b.n23)*0.5+0.5,H(C,ea,S,P,k,M,qa,va,za,La,ya,Oa,u.envMap)}else u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof THREE.UVMapping&&(ja=t.uvs[0],H(C,ea,S,P,k,M,ja[g].u,ja[g].v,ja[m].u,ja[m].v,ja[n].u,ja[n].v, u.map)),e(THREE.SubtractiveBlending)),ua?!u.wireframe&&u.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==3?(X.r=ca.r=ma.r=ra.r,X.g=ca.g=ma.g=ra.g,X.b=ca.b=ma.b=ra.b,o(v,t.v1.positionWorld,t.vertexNormalsWorld[0],X),o(v,t.v2.positionWorld,t.vertexNormalsWorld[1],ca),o(v,t.v3.positionWorld,t.vertexNormalsWorld[2],ma),la.r=(ca.r+ma.r)*0.5,la.g=(ca.g+ma.g)*0.5,la.b=(ca.b+ma.b)*0.5,ga=Ta(X,ca,ma,la),Pa(C,ea,S,P,k,M,0,0,1,0,0,1,ga)):(ia.r=ra.r,ia.g=ra.g,ia.b=ra.b,o(v,t.centroidWorld,t.normalWorld, ia),U.r=Math.max(0,Math.min(u.color.r*ia.r,1)),U.g=Math.max(0,Math.min(u.color.g*ia.g,1)),U.b=Math.max(0,Math.min(u.color.b*ia.b,1)),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(U)):u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshDepthMaterial)K=p.near,V=p.far,X.r=X.g=X.b=1-Ma(b.positionScreen.z,K,V),ca.r=ca.g=ca.b=1-Ma(f.positionScreen.z,K,V),ma.r=ma.g=ma.b=1-Ma(h.positionScreen.z,K,V), la.r=(ca.r+ma.r)*0.5,la.g=(ca.g+ma.g)*0.5,la.b=(ca.b+ma.b)*0.5,ga=Ta(X,ca,ma,la),Pa(C,ea,S,P,k,M,0,0,1,0,0,1,ga);else if(u instanceof THREE.MeshNormalMaterial)U.r=Qa(t.normalWorld.x),U.g=Qa(t.normalWorld.y),U.b=Qa(t.normalWorld.z),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(U)}function x(b,f,h,g,m,n,t,u,v){j.data.vertices+=4;j.data.faces++;c(u.opacity);e(u.blending);if(u.map||u.envMap)w(b,f,g,0,1,3,t,u,v),w(m,h,n,1,2,3,t,u,v);else if(C=b.positionScreen.x,ea=b.positionScreen.y, S=f.positionScreen.x,P=f.positionScreen.y,k=h.positionScreen.x,M=h.positionScreen.y,Y=g.positionScreen.x,aa=g.positionScreen.y,Z=m.positionScreen.x,ha=m.positionScreen.y,ka=n.positionScreen.x,fa=n.positionScreen.y,u instanceof THREE.MeshBasicMaterial)y(C,ea,S,P,k,M,Y,aa),u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color);else if(u instanceof THREE.MeshLambertMaterial)ua?!u.wireframe&&u.shading==THREE.SmoothShading&&t.vertexNormalsWorld.length==4?(X.r=ca.r= ma.r=la.r=ra.r,X.g=ca.g=ma.g=la.g=ra.g,X.b=ca.b=ma.b=la.b=ra.b,o(v,t.v1.positionWorld,t.vertexNormalsWorld[0],X),o(v,t.v2.positionWorld,t.vertexNormalsWorld[1],ca),o(v,t.v4.positionWorld,t.vertexNormalsWorld[3],ma),o(v,t.v3.positionWorld,t.vertexNormalsWorld[2],la),ga=Ta(X,ca,ma,la),z(C,ea,S,P,Y,aa),Pa(C,ea,S,P,Y,aa,0,0,1,0,0,1,ga),z(Z,ha,k,M,ka,fa),Pa(Z,ha,k,M,ka,fa,1,0,1,1,0,1,ga)):(ia.r=ra.r,ia.g=ra.g,ia.b=ra.b,o(v,t.centroidWorld,t.normalWorld,ia),U.r=Math.max(0,Math.min(u.color.r*ia.r,1)),U.g= Math.max(0,Math.min(u.color.g*ia.g,1)),U.b=Math.max(0,Math.min(u.color.b*ia.b,1)),y(C,ea,S,P,k,M,Y,aa),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(U)):(y(C,ea,S,P,k,M,Y,aa),u.wireframe?B(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):Ha(u.color));else if(u instanceof THREE.MeshNormalMaterial)U.r=Qa(t.normalWorld.x),U.g=Qa(t.normalWorld.y),U.b=Qa(t.normalWorld.z),y(C,ea,S,P,k,M,Y,aa),u.wireframe?B(U,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin): Ha(U);else if(u instanceof THREE.MeshDepthMaterial)K=p.near,V=p.far,X.r=X.g=X.b=1-Ma(b.positionScreen.z,K,V),ca.r=ca.g=ca.b=1-Ma(f.positionScreen.z,K,V),ma.r=ma.g=ma.b=1-Ma(g.positionScreen.z,K,V),la.r=la.g=la.b=1-Ma(h.positionScreen.z,K,V),ga=Ta(X,ca,ma,la),z(C,ea,S,P,Y,aa),Pa(C,ea,S,P,Y,aa,0,0,1,0,0,1,ga),z(Z,ha,k,M,ka,fa),Pa(Z,ha,k,M,ka,fa,1,0,1,1,0,1,ga)}function z(b,e,c,f,h,g){u.beginPath();u.moveTo(b,e);u.lineTo(c,f);u.lineTo(h,g);u.lineTo(b,e);u.closePath()}function y(b,e,c,f,h,g,k,j){u.beginPath(); u.moveTo(b,e);u.lineTo(c,f);u.lineTo(h,g);u.lineTo(k,j);u.lineTo(b,e);u.closePath()}function B(b,e,c,h){if(F!=e)u.lineWidth=F=e;if(J!=c)u.lineCap=J=c;if(D!=h)u.lineJoin=D=h;f(b.getContextStyle());u.stroke();na.inflate(e*2)}function Ha(b){g(b.getContextStyle());u.fill()}function H(b,e,c,f,h,k,j,m,p,n,t,Aa,o){if(o.image.width!=0){if(o.needsUpdate==!0||sa[o.id]==void 0){var v=o.wrapS==THREE.RepeatWrapping,Sa=o.wrapT==THREE.RepeatWrapping;sa[o.id]=u.createPattern(o.image,v&&Sa?"repeat":v&&!Sa?"repeat-x": !v&&Sa?"repeat-y":"no-repeat");o.needsUpdate=!1}g(sa[o.id]);v=(o.image.width-1)*o.repeat.x;o=(o.image.height-1)*o.repeat.y;j*=v;m*=o;p*=v;n*=o;t*=v;Aa*=o;c-=b;f-=e;h-=b;k-=e;p-=j;n-=m;t-=j;Aa-=m;v=1/(p*Aa-t*n);o=(Aa*c-n*h)*v;n=(Aa*f-n*k)*v;c=(p*h-t*c)*v;f=(p*k-t*f)*v;b=b-o*j-c*m;e=e-n*j-f*m;u.save();u.transform(o,n,c,f,b,e);u.fill();u.restore()}}function Pa(b,e,c,f,h,g,k,j,m,p,n,t,Aa){var o,v;o=Aa.width-1;v=Aa.height-1;k*=o;j*=v;m*=o;p*=v;n*=o;t*=v;c-=b;f-=e;h-=b;g-=e;m-=k;p-=j;n-=k;t-=j;v=1/(m*t- n*p);o=(t*c-p*h)*v;p=(t*f-p*g)*v;c=(m*h-n*c)*v;f=(m*g-n*f)*v;b=b-o*k-c*j;e=e-p*k-f*j;u.save();u.transform(o,p,c,f,b,e);u.clip();u.drawImage(Aa,0,0);u.restore()}function Ta(b,e,c,f){var h=~~(b.r*255),g=~~(b.g*255),b=~~(b.b*255),k=~~(e.r*255),j=~~(e.g*255),e=~~(e.b*255),m=~~(c.r*255),p=~~(c.g*255),c=~~(c.b*255),n=~~(f.r*255),u=~~(f.g*255),f=~~(f.b*255);Q[0]=h<0?0:h>255?255:h;Q[1]=g<0?0:g>255?255:g;Q[2]=b<0?0:b>255?255:b;Q[4]=k<0?0:k>255?255:k;Q[5]=j<0?0:j>255?255:j;Q[6]=e<0?0:e>255?255:e;Q[8]=m<0?0: m>255?255:m;Q[9]=p<0?0:p>255?255:p;Q[10]=c<0?0:c>255?255:c;Q[12]=n<0?0:n>255?255:n;Q[13]=u<0?0:u>255?255:u;Q[14]=f<0?0:f>255?255:f;Da.putImageData($,0,0);O.drawImage(xa,0,0);return Ea}function Ma(b,e,c){b=(b-e)/(c-e);return b*b*(3-2*b)}function Qa(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}function Ia(b,e){var c=e.x-b.x,f=e.y-b.y,h=c*c+f*f;h!=0&&(h=1/Math.sqrt(h),c*=h,f*=h,e.x+=c,e.y+=f,b.x-=c,b.y-=f)}var Ua,Xa,oa,Ca,Ja,Ra,Va,E;this.autoClear?this.clear():u.setTransform(1,0,0,-1,t,v);j.data.vertices=0;j.data.faces= 0;h=m.projectScene(b,p,this.sortElements);(ua=b.lights.length>0)&&n(b);Ua=0;for(Xa=h.length;Ua0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j)):g instanceof THREE.PointLight&&(R.sub(g.position,e.centroidWorld),R.normalize(),j=e.normalWorld.dot(R)*g.intensity,j>0&&(c.r+=g.color.r*j,c.g+=g.color.g*j,c.b+=g.color.b*j))}function c(e,c,h,m,n,u){j.data.vertices+=3;j.data.faces++;C=f(ea++);C.setAttribute("d", "M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");n instanceof THREE.MeshBasicMaterial?F.copy(n.color):n instanceof THREE.MeshLambertMaterial?B?(J.r=D.r,J.g=D.g,J.b=D.b,b(u,m,J),F.r=Math.max(0,Math.min(n.color.r*J.r,1)),F.g=Math.max(0,Math.min(n.color.g*J.g,1)),F.b=Math.max(0,Math.min(n.color.b*J.b,1))):F.copy(n.color):n instanceof THREE.MeshDepthMaterial?(I=1-n.__2near/(n.__farPlusNear-m.z*n.__farMinusNear), F.setRGB(I,I,I)):n instanceof THREE.MeshNormalMaterial&&F.setRGB(g(m.normalWorld.x),g(m.normalWorld.y),g(m.normalWorld.z));n.wireframe?C.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+n.wireframeLinewidth+"; stroke-opacity: "+n.opacity+"; stroke-linecap: "+n.wireframeLinecap+"; stroke-linejoin: "+n.wireframeLinejoin):C.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+n.opacity);p.appendChild(C)}function e(e,c,h,m,n,u,t){j.data.vertices+=4;j.data.faces++; C=f(ea++);C.setAttribute("d","M "+e.positionScreen.x+" "+e.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+m.positionScreen.x+","+m.positionScreen.y+"z");u instanceof THREE.MeshBasicMaterial?F.copy(u.color):u instanceof THREE.MeshLambertMaterial?B?(J.r=D.r,J.g=D.g,J.b=D.b,b(t,n,J),F.r=Math.max(0,Math.min(u.color.r*J.r,1)),F.g=Math.max(0,Math.min(u.color.g*J.g,1)),F.b=Math.max(0,Math.min(u.color.b*J.b,1))):F.copy(u.color):u instanceof THREE.MeshDepthMaterial?(I=1-u.__2near/(u.__farPlusNear-n.z*u.__farMinusNear),F.setRGB(I,I,I)):u instanceof THREE.MeshNormalMaterial&&F.setRGB(g(n.normalWorld.x),g(n.normalWorld.y),g(n.normalWorld.z));u.wireframe?C.setAttribute("style","fill: none; stroke: "+F.getContextStyle()+"; stroke-width: "+u.wireframeLinewidth+"; stroke-opacity: "+u.opacity+"; stroke-linecap: "+u.wireframeLinecap+"; stroke-linejoin: "+u.wireframeLinejoin):C.setAttribute("style","fill: "+F.getContextStyle()+"; fill-opacity: "+ u.opacity);p.appendChild(C)}function f(b){da[b]==null&&(da[b]=document.createElementNS("http://www.w3.org/2000/svg","path"),P==0&&da[b].setAttribute("shape-rendering","crispEdges"));return da[b]}function g(b){b=(b+1)*0.5;return b<0?0:b>1?1:b}var j=this,h=null,m=new THREE.Projector,p=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,o,t,v,u,w,z,y,x=new THREE.Rectangle,H=new THREE.Rectangle,B=!1,F=new THREE.Color(16777215),J=new THREE.Color(16777215),D=new THREE.Color(0),L=new THREE.Color(0), G=new THREE.Color(0),I,R=new THREE.Vector3,da=[],T=[],C,ea,S,P=1;this.domElement=p;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(b){switch(b){case "high":P=1;break;case "low":P=0}};this.setSize=function(b,e){n=b;o=e;t=n/2;v=o/2;p.setAttribute("viewBox",-t+" "+-v+" "+n+" "+o);p.setAttribute("width",n);p.setAttribute("height",o);x.set(-t,-v,t,v)};this.clear=function(){for(;p.childNodes.length>0;)p.removeChild(p.childNodes[0])};this.render= function(b,f){var g,n,o,F,J,I,U,X;this.autoClear&&this.clear();j.data.vertices=0;j.data.faces=0;h=m.projectScene(b,f,this.sortElements);S=ea=0;if(B=b.lights.length>0){U=b.lights;D.setRGB(0,0,0);L.setRGB(0,0,0);G.setRGB(0,0,0);g=0;for(n=U.length;g 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 pointSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( vec3( 0.0 ), 1.0 );\nvec4 dirSpecular = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif", shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec4 shadowColor = vec4( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec4( vec3( ( 1.0 - shadowDarkness * shadow ) ), 1.0 );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < ( shadowCoord.z + shadowBias ) )\nshadowColor = shadowColor * vec4( vec3( shadowDarkness ), 1.0 );\n#endif\n}\n}\ngl_FragColor = gl_FragColor * shadowColor;\n#endif", shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif"}; THREE.UniformsUtils={merge:function(b){var c,e,f,g={};for(c=0;c=0)k.bindBuffer(k.ARRAY_BUFFER,h.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0);else if(j.morphTargetBase){c=g.program.attributes;j.morphTargetBase!==-1?(k.bindBuffer(k.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[j.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):c.position>=0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglVertexBuffer),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(j.morphTargetForcedOrder.length)for(var f= 0,n=j.morphTargetForcedOrder,p=j.morphTargetInfluences;fu&&(t=o,u=p[t]);k.bindBuffer(k.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[t]); k.vertexAttribPointer(c["morphTarget"+f],3,k.FLOAT,!1,0,0);j.__webglMorphTargetInfluences[f]=u;n[t]=1;u=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&k.uniform1fv(g.program.uniforms.morphTargetInfluences,j.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(m in h.__webglCustomAttributes)b[m]>=0&&(c=h.__webglCustomAttributes[m],k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[m],c.size,k.FLOAT,!1,0,0));b.color>=0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglColorBuffer), k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));b.normal>=0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));b.tangent>=0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,h.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER, h.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinVertexABuffer),k.vertexAttribPointer(b.skinVertexA,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),k.vertexAttribPointer(b.skinVertexB,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),k.vertexAttribPointer(b.skinIndex, 4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,h.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));j instanceof THREE.Mesh?(g.wireframe?(k.lineWidth(g.wireframeLinewidth),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),k.drawElements(k.LINES,h.__webglLineCount,k.UNSIGNED_SHORT,0)):(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),k.drawElements(k.TRIANGLES,h.__webglFaceCount,k.UNSIGNED_SHORT,0)),P.data.vertices+=h.__webglFaceCount,P.data.faces+=h.__webglFaceCount/ 3,P.data.drawCalls++):j instanceof THREE.Line?(j=j.type==THREE.LineStrip?k.LINE_STRIP:k.LINES,k.lineWidth(g.linewidth),k.drawArrays(j,0,h.__webglLineCount),P.data.drawCalls++):j instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,h.__webglParticleCount),P.data.drawCalls++):j instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,h.__webglVertexCount),P.data.drawCalls++)}}function g(b,e,c){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=k.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer= k.createBuffer();b.hasPos&&(k.bindBuffer(k.ARRAY_BUFFER,b.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,b.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(e.attributes.position),k.vertexAttribPointer(e.attributes.position,3,k.FLOAT,!1,0,0));if(b.hasNormal){k.bindBuffer(k.ARRAY_BUFFER,b.__webglNormalBuffer);if(c==THREE.FlatShading){var f,h,g,j,m,n,p,u,t,o,v=b.count*3;for(o=0;o0&&w[0]0&&w[1]0.0010&&m.scale>0.0010)y[0]=m.x,y[1]=m.y,y[2]=m.z,t=m.size*m.scale/V,v[0]=t*p,v[1]=t,k.uniform3fv(x.screenPosition,y),k.uniform2fv(x.scale,v),k.uniform1f(x.rotation,m.rotation),k.uniform1f(x.opacity,m.opacity),I(m.blending),da(m.texture,1),k.drawElements(k.TRIANGLES,6,k.UNSIGNED_SHORT,0)}k.enable(k.CULL_FACE);k.enable(k.DEPTH_TEST);k.depthMask(Z)}function H(b,c,e){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse, b.matrixWorld,b._modelViewMatrixArray);e&&THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}function B(b){var c,e,f,h;h=b.__materials;b=0;for(e=h.length;b0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,aa,m));ra&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglNormalBuffer),k.bufferData(k.ARRAY_BUFFER,ka,m));za&&ia.hasTangents&& (k.bindBuffer(k.ARRAY_BUFFER,g.__webglTangentBuffer),k.bufferData(k.ARRAY_BUFFER,W,m));va&&X>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,da,m));va&&Q>0&&(k.bindBuffer(k.ARRAY_BUFFER,g.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,ea,m));pa&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,qa,m),k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,la,m));N>0&&(k.bindBuffer(k.ARRAY_BUFFER, g.__webglSkinVertexABuffer),k.bufferData(k.ARRAY_BUFFER,Y,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinVertexBBuffer),k.bufferData(k.ARRAY_BUFFER,fa,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,ca,m),k.bindBuffer(k.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,$,m));j.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray, delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;F(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=k.DYNAMIC_DRAW;x=b.vertices;g=b.colors;z=x.length;j=g.length;H=b.__vertexArray;m=b.__colorArray;G=b.__dirtyColors;if(b.__dirtyVertices){for(n= 0;n=0;e--)b[e].object==c&&b.splice(e,1)}function L(b){function e(b){var h=[];c=0;for(f=b.length;c65535&&(o[m].counter+=1,n=o[m].hash+"_"+o[m].counter,b.geometryGroups[n]==void 0&&(b.geometryGroups[n]={faces:[],materials:k,vertices:0,numMorphTargets:p})),b.geometryGroups[n].faces.push(h),b.geometryGroups[n].vertices+=j}function G(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[], count:0}})}function I(b){if(b!=fa){switch(b){case THREE.AdditiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE);break;case THREE.SubtractiveBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR);break;default:k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}fa=b}}function R(b,c,e){(e.width& e.width-1)==0&&(e.height&e.height-1)==0?(k.texParameteri(b,k.TEXTURE_WRAP_S,S(c.wrapS)),k.texParameteri(b,k.TEXTURE_WRAP_T,S(c.wrapT)),k.texParameteri(b,k.TEXTURE_MAG_FILTER,S(c.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,S(c.minFilter)),k.generateMipmap(b)):(k.texParameteri(b,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(b,k.TEXTURE_MAG_FILTER,ea(c.magFilter)),k.texParameteri(b,k.TEXTURE_MIN_FILTER,ea(c.minFilter)))}function da(b,c){if(b.needsUpdate){if(!b.__webglInit)b.__webglTexture= k.createTexture(),b.__webglInit=!0;k.bindTexture(k.TEXTURE_2D,b.__webglTexture);b.image.data?k.texImage2D(k.TEXTURE_2D,0,S(b.format),b.image.width,b.image.height,0,S(b.format),k.UNSIGNED_BYTE,b.image.data):k.texImage2D(k.TEXTURE_2D,0,k.RGBA,k.RGBA,k.UNSIGNED_BYTE,b.image);R(k.TEXTURE_2D,b,b.image);k.bindTexture(k.TEXTURE_2D,null);b.needsUpdate=!1}k.activeTexture(k.TEXTURE0+c);k.bindTexture(k.TEXTURE_2D,b.__webglTexture)}function T(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer= !0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=k.createFramebuffer();b.__webglRenderbuffer=k.createRenderbuffer();b.__webglTexture=k.createTexture();k.bindTexture(k.TEXTURE_2D,b.__webglTexture);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,S(b.wrapS));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,S(b.wrapT));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,S(b.magFilter));k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,S(b.minFilter));k.texImage2D(k.TEXTURE_2D,0,S(b.format), b.width,b.height,0,S(b.format),S(b.type),null);k.bindRenderbuffer(k.RENDERBUFFER,b.__webglRenderbuffer);k.bindFramebuffer(k.FRAMEBUFFER,b.__webglFramebuffer);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,k.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER, k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,b.__webglRenderbuffer)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height);k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}var c,e;b?(c=b.__webglFramebuffer,e=b.width,b=b.height):(c=null,e=K,b=V);c!=aa&&(k.bindFramebuffer(k.FRAMEBUFFER,c),k.viewport(la,sa,e,b),aa=c)}function C(b,c){var e;b=="fragment"?e=k.createShader(k.FRAGMENT_SHADER): b=="vertex"&&(e=k.createShader(k.VERTEX_SHADER));k.shaderSource(e,c);k.compileShader(e);if(!k.getShaderParameter(e,k.COMPILE_STATUS))return console.error(k.getShaderInfoLog(e)),console.error(c),null;return e}function ea(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return k.NEAREST;default:return k.LINEAR}}function S(b){switch(b){case THREE.RepeatWrapping:return k.REPEAT;case THREE.ClampToEdgeWrapping:return k.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return k.MIRRORED_REPEAT; case THREE.NearestFilter:return k.NEAREST;case THREE.NearestMipMapNearestFilter:return k.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return k.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return k.LINEAR;case THREE.LinearMipMapNearestFilter:return k.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return k.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return k.BYTE;case THREE.UnsignedByteType:return k.UNSIGNED_BYTE;case THREE.ShortType:return k.SHORT;case THREE.UnsignedShortType:return k.UNSIGNED_SHORT; case THREE.IntType:return k.INT;case THREE.UnsignedShortType:return k.UNSIGNED_INT;case THREE.FloatType:return k.FLOAT;case THREE.AlphaFormat:return k.ALPHA;case THREE.RGBFormat:return k.RGB;case THREE.RGBAFormat:return k.RGBA;case THREE.LuminanceFormat:return k.LUMINANCE;case THREE.LuminanceAlphaFormat:return k.LUMINANCE_ALPHA}return 0}var P=this,k,M=[],Y=null,aa=null,Z=!0,ha=null,ka=null,fa=null,U=null,X=null,ca=null,ma=null,la=0,sa=0,K=0,V=0,ga=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4, new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ja=new THREE.Matrix4,qa=new Float32Array(16),va=new Float32Array(16),za=new THREE.Vector4,La={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},ya=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Oa=b.stencil!==void 0?b.stencil:!0,W=b.preserveDrawingBuffer!==void 0?b.preserveDrawingBuffer:!1,ta=b.antialias!==void 0?b.antialias:!1,na=b.clearColor!==void 0?new THREE.Color(b.clearColor): new THREE.Color(0),ua=b.clearAlpha!==void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=ya;this.sortObjects=this.autoClear=!0;this.shadowMapBias=0.0039;this.shadowMapDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=!0;var ia,ra=[],b=THREE.ShaderLib.depthRGBA,wa=THREE.UniformsUtils.clone(b.uniforms),Ba=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader, vertexShader:b.vertexShader,uniforms:wa}),pa=new THREE.MeshShaderMaterial({fragmentShader:b.fragmentShader,vertexShader:b.vertexShader,uniforms:wa,morphTargets:!0});Ba._shadowPass=!0;pa._shadowPass=!0;try{if(!(k=ya.getContext("experimental-webgl",{antialias:ta,stencil:Oa,preserveDrawingBuffer:W})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+k.getParameter(k.VERSION)+" | "+k.getParameter(k.VENDOR)+" | "+k.getParameter(k.RENDERER)+" | "+k.getParameter(k.SHADING_LANGUAGE_VERSION))}catch(xa){console.error(xa)}k.clearColor(0, 0,0,1);k.clearDepth(1);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(na.r,na.g,na.b,ua);this.context=k;var Da=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Oa){var $={};$.vertices=new Float32Array(12);$.faces=new Uint16Array(6);$.darkness=0.5;$.vertices[0]=-20;$.vertices[1]=-20;$.vertices[2]=-1;$.vertices[3]=20;$.vertices[4]=-20; $.vertices[5]=-1;$.vertices[6]=20;$.vertices[7]=20;$.vertices[8]=-1;$.vertices[9]=-20;$.vertices[10]=20;$.vertices[11]=-1;$.faces[0]=0;$.faces[1]=1;$.faces[2]=2;$.faces[3]=0;$.faces[4]=2;$.faces[5]=3;$.vertexBuffer=k.createBuffer();$.elementBuffer=k.createBuffer();k.bindBuffer(k.ARRAY_BUFFER,$.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,$.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,$.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,$.faces,k.STATIC_DRAW);$.program=k.createProgram(); k.attachShader($.program,C("fragment",THREE.ShaderLib.shadowPost.fragmentShader));k.attachShader($.program,C("vertex",THREE.ShaderLib.shadowPost.vertexShader));k.linkProgram($.program);$.vertexLocation=k.getAttribLocation($.program,"position");$.projectionLocation=k.getUniformLocation($.program,"projectionMatrix");$.darknessLocation=k.getUniformLocation($.program,"darkness")}var Q={};Q.vertices=new Float32Array(16);Q.faces=new Uint16Array(6);W=0;Q.vertices[W++]=-1;Q.vertices[W++]=-1;Q.vertices[W++]= 0;Q.vertices[W++]=0;Q.vertices[W++]=1;Q.vertices[W++]=-1;Q.vertices[W++]=1;Q.vertices[W++]=0;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=1;Q.vertices[W++]=-1;Q.vertices[W++]=1;Q.vertices[W++]=0;Q.vertices[W++]=1;W=0;Q.faces[W++]=0;Q.faces[W++]=1;Q.faces[W++]=2;Q.faces[W++]=0;Q.faces[W++]=2;Q.faces[W++]=3;Q.vertexBuffer=k.createBuffer();Q.elementBuffer=k.createBuffer();Q.tempTexture=k.createTexture();Q.occlusionTexture=k.createTexture();k.bindBuffer(k.ARRAY_BUFFER,Q.vertexBuffer); k.bufferData(k.ARRAY_BUFFER,Q.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,Q.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Q.faces,k.STATIC_DRAW);k.bindTexture(k.TEXTURE_2D,Q.tempTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGB,16,16,0,k.RGB,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER, k.NEAREST);k.bindTexture(k.TEXTURE_2D,Q.occlusionTexture);k.texImage2D(k.TEXTURE_2D,0,k.RGBA,16,16,0,k.RGBA,k.UNSIGNED_BYTE,null);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MAG_FILTER,k.NEAREST);k.texParameteri(k.TEXTURE_2D,k.TEXTURE_MIN_FILTER,k.NEAREST);k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(Q.hasVertexTexture=!1,Q.program=k.createProgram(),k.attachShader(Q.program, C("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),k.attachShader(Q.program,C("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(Q.hasVertexTexture=!0,Q.program=k.createProgram(),k.attachShader(Q.program,C("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),k.attachShader(Q.program,C("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));k.linkProgram(Q.program);Q.attributes={};Q.uniforms={};Q.attributes.vertex=k.getAttribLocation(Q.program,"position");Q.attributes.uv= k.getAttribLocation(Q.program,"UV");Q.uniforms.renderType=k.getUniformLocation(Q.program,"renderType");Q.uniforms.map=k.getUniformLocation(Q.program,"map");Q.uniforms.occlusionMap=k.getUniformLocation(Q.program,"occlusionMap");Q.uniforms.opacity=k.getUniformLocation(Q.program,"opacity");Q.uniforms.scale=k.getUniformLocation(Q.program,"scale");Q.uniforms.rotation=k.getUniformLocation(Q.program,"rotation");Q.uniforms.screenPosition=k.getUniformLocation(Q.program,"screenPosition");var Ea=!1,O={};O.vertices= new Float32Array(16);O.faces=new Uint16Array(6);W=0;O.vertices[W++]=-1;O.vertices[W++]=-1;O.vertices[W++]=0;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=-1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=1;O.vertices[W++]=0;O.vertices[W++]=-1;O.vertices[W++]=1;O.vertices[W++]=0;W=O.vertices[W++]=0;O.faces[W++]=0;O.faces[W++]=1;O.faces[W++]=2;O.faces[W++]=0;O.faces[W++]=2;O.faces[W++]=3;O.vertexBuffer=k.createBuffer();O.elementBuffer=k.createBuffer(); k.bindBuffer(k.ARRAY_BUFFER,O.vertexBuffer);k.bufferData(k.ARRAY_BUFFER,O.vertices,k.STATIC_DRAW);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,O.elementBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,O.faces,k.STATIC_DRAW);O.program=k.createProgram();k.attachShader(O.program,C("fragment",THREE.ShaderLib.sprite.fragmentShader));k.attachShader(O.program,C("vertex",THREE.ShaderLib.sprite.vertexShader));k.linkProgram(O.program);O.attributes={};O.uniforms={};O.attributes.position=k.getAttribLocation(O.program,"position"); O.attributes.uv=k.getAttribLocation(O.program,"uv");O.uniforms.uvOffset=k.getUniformLocation(O.program,"uvOffset");O.uniforms.uvScale=k.getUniformLocation(O.program,"uvScale");O.uniforms.rotation=k.getUniformLocation(O.program,"rotation");O.uniforms.scale=k.getUniformLocation(O.program,"scale");O.uniforms.alignment=k.getUniformLocation(O.program,"alignment");O.uniforms.map=k.getUniformLocation(O.program,"map");O.uniforms.opacity=k.getUniformLocation(O.program,"opacity");O.uniforms.useScreenCoordinates= k.getUniformLocation(O.program,"useScreenCoordinates");O.uniforms.affectedByDistance=k.getUniformLocation(O.program,"affectedByDistance");O.uniforms.screenPosition=k.getUniformLocation(O.program,"screenPosition");O.uniforms.modelViewMatrix=k.getUniformLocation(O.program,"modelViewMatrix");O.uniforms.projectionMatrix=k.getUniformLocation(O.program,"projectionMatrix");var Wa=!1;this.setSize=function(b,c){ya.width=b;ya.height=c;this.setViewport(0,0,ya.width,ya.height)};this.setViewport=function(b,c, e,f){la=b;sa=c;K=e;V=f;k.viewport(la,sa,K,V)};this.setScissor=function(b,c,e,f){k.scissor(b,c,e,f)};this.enableScissorTest=function(b){b?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){Z=b;k.depthMask(b)};this.setClearColorHex=function(b,c){na.setHex(b);ua=c;k.clearColor(na.r,na.g,na.b,ua)};this.setClearColor=function(b,c){na.copy(b);ua=c;k.clearColor(na.r,na.g,na.b,ua)};this.clear=function(){k.clear(k.COLOR_BUFFER_BIT|k.DEPTH_BUFFER_BIT|k.STENCIL_BUFFER_BIT)}; this.setStencilShadowDarkness=function(b){$.darkness=b};this.getContext=function(){return k};this.initMaterial=function(b,c,e,f){var h,g,j;b instanceof THREE.MeshDepthMaterial?j="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?j="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?j="normal":b instanceof THREE.MeshBasicMaterial?j="basic":b instanceof THREE.MeshLambertMaterial?j="lambert":b instanceof THREE.MeshPhongMaterial?j="phong":b instanceof THREE.LineBasicMaterial?j="basic":b instanceof THREE.ParticleBasicMaterial&&(j="particle_basic");if(j){var m=THREE.ShaderLib[j];b.uniforms=THREE.UniformsUtils.clone(m.uniforms);b.vertexShader=m.vertexShader;b.fragmentShader=m.fragmentShader}var n,o,p;n=p=m=0;for(o=c.length;n=0&&k.enableVertexAttribArray(t.position);t.color>=0&&k.enableVertexAttribArray(t.color);t.normal>=0&&k.enableVertexAttribArray(t.normal);t.tangent>=0&&k.enableVertexAttribArray(t.tangent);b.skinning&&t.skinVertexA>=0&&t.skinVertexB>=0&&t.skinIndex>=0&&t.skinWeight>=0&&(k.enableVertexAttribArray(t.skinVertexA),k.enableVertexAttribArray(t.skinVertexB),k.enableVertexAttribArray(t.skinIndex), k.enableVertexAttribArray(t.skinWeight));if(b.attributes)for(h in b.attributes)t[h]!==void 0&&t[h]>=0&&k.enableVertexAttribArray(t[h]);if(b.morphTargets)for(h=b.numSupportedMorphTargets=0;h=0&&(k.enableVertexAttribArray(t[w]),b.numSupportedMorphTargets++)};this.render=function(b,c,o,B){var K,C,F,D,G,J,V,L,M=b.lights,ga=b.fog;this.shadowMapEnabled&&w(b,c);P.data.vertices=0;P.data.faces=0;P.data.drawCalls=0;c.matrixAutoUpdate&&c.update(void 0,!0);b.update(void 0, !1,c);c.matrixWorldInverse.flattenToArray(va);c.projectionMatrix.flattenToArray(qa);ja.multiply(c.projectionMatrix,c.matrixWorldInverse);p(ja);this.initWebGLObjects(b);T(o);(this.autoClear||B)&&this.clear();G=b.__webglObjects.length;for(B=0;B=0;B--)if(K=b.__webglObjects[B],K.render){V=K.object;L=K.buffer;F=K.opaque;j(V);for(K=0;K0||u.faceVertexUvs.length>0)j.__uvArray=new Float32Array(n*2);if(u.faceUvs.length>1||u.faceVertexUvs.length> 1)j.__uv2Array=new Float32Array(n*2)}if(m.geometry.skinWeights.length&&m.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(n*4),j.__skinVertexBArray=new Float32Array(n*4),j.__skinIndexArray=new Float32Array(n*4),j.__skinWeightArray=new Float32Array(n*4);j.__faceArray=new Uint16Array(w*3+(m.geometry.edgeFaces?m.geometry.edgeFaces.length*6:0));j.__lineArray=new Uint16Array(y*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];u=0;for(v=j.numMorphTargets;u=0;h--)e[h]==c&&e.splice(h,1)}else c instanceof THREE.LensFlare?D(e.__webglLensFlares, c):c instanceof THREE.MarchingCubes&&D(e.__webglObjectsImmediate,c);b.__objectsRemoved.splice(0,1)}e=0;for(c=b.__webglObjects.length;e1&&(e-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=e;c.s=h;c.v=j;return c}, clamp:function(b,c,e){return be?e:b}};THREE.ColorUtils.__hsv={h:0,s:0,v:0}; THREE.GeometryUtils={merge:function(b,c){var e=c instanceof THREE.Mesh,f=b.vertices.length,g=e?c.geometry:c,j=b.vertices,h=g.vertices,m=b.faces,p=g.faces,n=b.faceVertexUvs[0],g=g.faceVertexUvs[0];e&&c.matrixAutoUpdate&&c.updateMatrix();for(var o=0,t=h.length;o1&&(f=1-f,g=1-g);j=1-f-g;h.copy(b);h.multiplyScalar(f);m.copy(c);m.multiplyScalar(g);h.addSelf(m);m.copy(e);m.multiplyScalar(j);h.addSelf(m);return h},randomPointInFace:function(b, c,e){var f,g,j;if(b instanceof THREE.Face3)return f=c.vertices[b.a].position,g=c.vertices[b.b].position,j=c.vertices[b.c].position,THREE.GeometryUtils.randomPointInTriangle(f,g,j);else if(b instanceof THREE.Face4){f=c.vertices[b.a].position;g=c.vertices[b.b].position;j=c.vertices[b.c].position;var c=c.vertices[b.d].position,h;e?b._area1&&b._area2?(e=b._area1,h=b._area2):(e=THREE.GeometryUtils.triangleArea(f,g,c),h=THREE.GeometryUtils.triangleArea(g,j,c),b._area1=e,b._area2=h):(e=THREE.GeometryUtils.triangleArea(f, g,c),h=THREE.GeometryUtils.triangleArea(g,j,c));return THREE.GeometryUtils.random()*(e+h)b?e(c,h-1):n[h] 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;", THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( 1.0 );\nvec4 mColor = vec4( uDiffuseColor, uOpacity );\nvec4 mSpecular = vec4( uSpecularColor, uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor = gl_FragColor * texture2D( tAO, vUv );\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointTotal = vec4( vec3( 0.0 ), 1.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointTotal += pointDistance * vec4( pointLightColor[ i ], 1.0 ) * ( mColor * pointDiffuseWeight + mSpecular * pointSpecularWeight * pointDiffuseWeight );\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirTotal = vec4( vec3( 0.0 ), 1.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirTotal += vec4( directionalLightColor[ i ], 1.0 ) * ( mColor * dirDiffuseWeight + mSpecular * dirSpecularWeight * dirDiffuseWeight );\n}\n#endif\nvec4 totalLight = vec4( ambientLightColor * uAmbientColor, uOpacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirTotal;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointTotal;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:"attribute vec4 tangent;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(j=25);g=(j-1)*0.5;e=Array(j);for(c=f=0;c1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+u),f=f<0?0:1;if(e==="pos")if(e=b.position,this.interpolationType===THREE.AnimationHandler.LINEAR)e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]= this.getPrevKeyWith("pos",u,h.index-1).pos,this.points[1]=g,this.points[2]=j,this.points[3]=this.getNextKeyWith("pos",u,m.index+1).pos,f=f*0.33+0.33,g=this.interpolateCatmullRom(this.points,f),e.x=g[0],e.y=g[1],e.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)f=this.interpolateCatmullRom(this.points,f*1.01),this.target.set(f[0],f[1],f[2]),this.target.subSelf(e),this.target.y=0,this.target.normalize(),f=Math.atan2(this.target.x,this.target.z),b.rotation.set(0,f,0)}else if(e=== "rot")THREE.Quaternion.slerp(g,j,b.quaternion,f);else if(e==="scl")e=b.scale,e.x=g[0]+(j[0]-g[0])*f,e.y=g[1]+(j[1]-g[1])*f,e.z=g[2]+(j[2]-g[2])*f}}if(this.JITCompile&&o[0][n]===void 0){this.hierarchy[0].update(void 0,!0);for(u=0;ub.length-2?j:j+1;e[3]=j>b.length-3?j:j+2;j=b[e[0]];m=b[e[1]];p=b[e[2]];n=b[e[3]];e=g*g;h=g*e;f[0]=this.interpolate(j[0],m[0],p[0],n[0],g,e,h);f[1]=this.interpolate(j[1],m[1],p[1],n[1],g,e,h);f[2]=this.interpolate(j[2],m[2],p[2],n[2],g,e,h);return f}; THREE.Animation.prototype.interpolate=function(b,c,e,f,g,j,h){b=(e-b)*0.5;f=(f-c)*0.5;return(2*(c-e)+b+f)*h+(-3*(c-e)-2*b-f)*j+b*g+c};THREE.Animation.prototype.getNextKeyWith=function(b,c,e){var f=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?e=e0?e:0:e>=0?e:e+f.length;e>=0;e--)if(f[e][b]!==void 0)return f[e];return this.data.hierarchy[c].keys[f.length-1]}; THREE.FirstPersonCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(b){if(b.movementSpeed!==void 0)this.movementSpeed= b.movementSpeed;if(b.lookSpeed!==void 0)this.lookSpeed=b.lookSpeed;if(b.noFly!==void 0)this.noFly=b.noFly;if(b.lookVertical!==void 0)this.lookVertical=b.lookVertical;if(b.autoForward!==void 0)this.autoForward=b.autoForward;if(b.activeLook!==void 0)this.activeLook=b.activeLook;if(b.heightSpeed!==void 0)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==void 0)this.heightCoef=b.heightCoef;if(b.heightMin!==void 0)this.heightMin=b.heightMin;if(b.heightMax!==void 0)this.heightMax=b.heightMax;if(b.constrainVertical!== void 0)this.constrainVertical=b.constrainVertical;if(b.verticalMin!==void 0)this.verticalMin=b.verticalMin;if(b.verticalMax!==void 0)this.verticalMax=b.verticalMax;if(b.domElement!==void 0)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(b){b.preventDefault(); b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(b){b.preventDefault();b.stopPropagation();if(this.activeLook)switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(b){this.mouseX=b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.onKeyDown=function(b){switch(b.keyCode){case 38:case 87:this.moveForward= !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(b){switch(b.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=!1;break;case 70:this.moveDown=!1}};this.update= function(){var b=(new Date).getTime();this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?this.tdiff*((this.position.ythis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var c=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(c+this.autoSpeedFactor));this.moveBackward&&this.translateZ(c);this.moveLeft&&this.translateX(-c); this.moveRight&&this.translateX(c);this.moveUp&&this.translateY(c);this.moveDown&&this.translateY(-c);c=this.tdiff*this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=this.target.position,g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}b= 1;this.constrainVertical&&(b=3.14/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;b=this.target.position;g=this.position;b.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=g.y+100*Math.cos(this.phi);b.z=g.z+100*Math.sin(this.phi)* Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(b){b.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)}; THREE.FirstPersonCamera.prototype=new THREE.Camera;THREE.FirstPersonCamera.prototype.constructor=THREE.FirstPersonCamera;THREE.FirstPersonCamera.prototype.supr=THREE.Camera.prototype;THREE.FirstPersonCamera.prototype.translate=function(b,c){this.matrix.rotateAxis(c);if(this.noFly)c.y=0;this.position.addSelf(c.multiplyScalar(b));this.target.position.addSelf(c.multiplyScalar(b))}; THREE.PathCamera=function(b){function c(b,e,c,f){var h={name:c,fps:0.6,length:f,hierarchy:[]},g,j=e.getControlPointsArray(),m=e.getLength(),p=j.length,H=0;g=p-1;e={parent:-1,keys:[]};e.keys[0]={time:0,pos:j[0],rot:[0,0,0,1],scl:[1,1,1]};e.keys[g]={time:f,pos:j[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g=0?f:f+g;f=this.verticalAngleMap.srcRange;h=this.verticalAngleMap.dstRange;var m=h[1]-h[0];this.phi= TWEEN.Easing.Quadratic.EaseInOut(((this.phi-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.horizontalAngleMap.srcRange;h=this.horizontalAngleMap.dstRange;m=h[1]-h[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-f[0])*(h[1]-h[0])/(f[1]-f[0])+h[0]-h[0])/m)*m+h[0];f=this.target.position;f.x=100*Math.sin(this.phi)*Math.cos(this.theta);f.y=100*Math.cos(this.phi);f.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,b,e,c)};this.onMouseMove=function(b){this.mouseX= b.clientX-this.windowHalfX;this.mouseY=b.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var b=new THREE.MeshLambertMaterial({color:30719}),h=new THREE.MeshLambertMaterial({color:65280}),m=new THREE.CubeGeometry(10,10,20),p=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(m,b);b=new THREE.Mesh(p,h);b.position.set(0,10,0);this.animation= c(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else this.animation=c(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(b,e){return function(){e.apply(b,arguments)}}(this,this.onMouseMove), !1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; THREE.FlyCamera=function(b){function c(b,c){return function(){c.apply(b,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(b){if(b.movementSpeed!==void 0)this.movementSpeed=b.movementSpeed;if(b.rollSpeed!==void 0)this.rollSpeed=b.rollSpeed;if(b.dragToLook!==void 0)this.dragToLook=b.dragToLook;if(b.autoForward!==void 0)this.autoForward= b.autoForward;if(b.domElement!==void 0)this.domElement=b.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(b){if(typeof this[b.type]=="function")this[b.type](b)};this.keydown=function(b){if(!b.altKey){switch(b.keyCode){case 16:this.movementSpeedMultiplier= 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}}; this.keyup=function(b){switch(b.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break; case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(b.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(b){if(!this.dragToLook||this.mouseStatus>0){var c=this.getContainerDimensions(),g=c.size[0]/2,j=c.size[1]/2;this.moveState.yawLeft=-(b.clientX-c.offset[0]-g)/g;this.moveState.pitchDown=(b.clientY- c.offset[1]-j)/j;this.updateRotationVector()}};this.mouseup=function(b){b.preventDefault();b.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(b.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.tdiff=(b-this.lastUpdate)/1E3;this.lastUpdate=b;var b=this.tdiff*this.movementSpeed,c=this.tdiff* this.rollSpeed;this.translateX(this.moveVector.x*b);this.translateY(this.moveVector.y*b);this.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*c,this.rotationVector.y*c,this.rotationVector.z*c,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var b=this.moveState.forward|| this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-b+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!= document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",c(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",c(this,this.mouseup),!1);window.addEventListener("keydown",c(this,this.keydown),!1);window.addEventListener("keyup",c(this, this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype; THREE.RollCamera=function(b,c,e,f){THREE.Camera.call(this,b,c,e,f);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var g=new THREE.Vector3,j=new THREE.Vector3,h=new THREE.Vector3,m=new THREE.Matrix4,p=!1,n=1,o=0,t=0,v=0,u=0,w=0,z=window.innerWidth/2,y=window.innerHeight/2;this.update= function(){var b=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=b;this.delta=(b-this.lastUpdate)/1E3;this.lastUpdate=b;this.mouseLook&&(b=this.delta*this.lookSpeed,this.rotateHorizontally(b*u),this.rotateVertically(b*w));b=this.delta*this.movementSpeed;this.translateZ(b*(o>0||this.autoForward&&!(o<0)?1:o));this.translateX(b*t);this.translateY(b*v);p&&(this.roll+=this.rollSpeed*this.delta*n);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize(); else if(this.forward.y1?e.normalize():e.z=Math.sqrt(1-f*f);g=this.position.clone().subSelf(this.target.position);f=this.up.clone().setLength(e.y);f.addSelf(this.up.clone().crossSelf(g).setLength(e.x));f.addSelf(g.setLength(e.z));return f}; this.rotateCamera=function(){var b=Math.acos(j.dot(h)/j.length()/h.length());if(b){var c=(new THREE.Vector3).cross(j,h).normalize(),e=new THREE.Quaternion;b*=this.rotateSpeed;e.setFromAxisAngle(c,-b);e.multiplyVector3(g);e.multiplyVector3(this.up);e.multiplyVector3(h);this.staticMoving?j=h:(e.setFromAxisAngle(c,b*(this.dynamicDampingFactor-1)),e.multiplyVector3(j))}};this.zoomCamera=function(){var b=1+(p.y-m.y)*this.zoomSpeed;b!==1&&b>0&&(g.multiplyScalar(b),this.staticMoving?m=p:m.y+=(p.y-m.y)*this.dynamicDampingFactor)}; this.panCamera=function(){var b=o.clone().subSelf(n);if(b.lengthSq()){b.multiplyScalar(g.length()*this.panSpeed);var c=g.clone().crossSelf(this.up).setLength(b.x);c.addSelf(this.up.clone().setLength(b.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?n=o:n.addSelf(b.sub(o,n).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance), g.lengthSq()0)m=f-1;else{m=f;break}f=m;if(e[f]==j)return f/(g-1);h=e[f];return e=(f+(j-h)/(e[f+1]-h))/(g-1)};THREE.Curve.prototype.getNormalVector=function(b){b=this.getTangent(b);return new THREE.Vector2(-b.y,b.x)}; THREE.Curve.prototype.getTangent=function(b){var c=b-1.0E-4;b+=1.0E-4;c<0&&(c=0);b>1&&(b=1);var c=this.getPoint(c),b=this.getPoint(b),e=new THREE.Vector2;e.sub(b,c);return e.unit()};THREE.LineCurve=function(b,c){b instanceof THREE.Vector2?(this.v1=b,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(b,c,e,f){this.constructor(new THREE.Vector2(b,c),new THREE.Vector2(e,f))};THREE.LineCurve.prototype=new THREE.Curve; THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(b).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(b){return this.getPoint(b)};THREE.LineCurve.prototype.getTangent=function(){var b=new THREE.Vector2;b.sub(this.v2,this.v1);b.normalize();return b}; THREE.QuadraticBezierCurve=function(b,c,e){if(!(c instanceof THREE.Vector2))var f=Array.prototype.slice.call(arguments),b=new THREE.Vector2(f[0],f[1]),c=new THREE.Vector2(f[2],f[3]),e=new THREE.Vector2(f[4],f[5]);this.v0=b;this.v1=c;this.v2=e};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve; THREE.QuadraticBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,b)};THREE.QuadraticBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.x,this.v1.x,this.v2.x);b=THREE.Curve.Utils.tangentQuadraticBezier(b,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.CubicBezierCurve=function(b,c,e,f){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),b=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),e=new THREE.Vector2(g[4],g[5]),f=new THREE.Vector2(g[6],g[7]);this.v0=b;this.v1=c;this.v2=e;this.v3=f};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve; THREE.CubicBezierCurve.prototype.getPoint=function(b){var c;c=THREE.Shape.Utils.b3(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,b)};THREE.CubicBezierCurve.prototype.getTangent=function(b){var c;c=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Curve.Utils.tangentCubicBezier(b,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,b);c.normalize();return c}; THREE.SplineCurve=function(b){this.points=b};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve; THREE.SplineCurve.prototype.getPoint=function(b){var c=new THREE.Vector2,e=[],f=this.points,g;g=(f.length-1)*b;b=Math.floor(g);g-=b;e[0]=b==0?b:b-1;e[1]=b;e[2]=b>f.length-2?b:b+1;e[3]=b>f.length-3?b:b+2;c.x=THREE.Curve.Utils.interpolate(f[e[0]].x,f[e[1]].x,f[e[2]].x,f[e[3]].x,g);c.y=THREE.Curve.Utils.interpolate(f[e[0]].y,f[e[1]].y,f[e[2]].y,f[e[3]].y,g);return c};THREE.ArcCurve=function(b,c,e,f,g,j){this.aX=b;this.aY=c;this.aRadius=e;this.aStartAngle=f;this.aEndAngle=g;this.aClockwise=j}; THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(b){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(b=1-b);b=this.aStartAngle+b*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(b),this.aY+this.aRadius*Math.sin(b))}; THREE.Curve.Utils={tangentQuadraticBezier:function(b,c,e,f){return 2*(1-b)*(e-c)+2*b*(f-e)},tangentCubicBezier:function(b,c,e,f,g){return-3*c*(1-b)*(1-b)+3*e*(1-b)*(1-b)-6*b*e*(1-b)+6*b*f*(1-b)-3*b*b*f+3*b*b*g},tangentSpline:function(b){return 6*b*b-6*b+(3*b*b-4*b+1)+(-6*b*b+6*b)+(3*b*b-2*b)},interpolate:function(b,c,e,f,g){var b=(e-b)*0.5,f=(f-c)*0.5,j=g*g;return(2*c-2*e+b+f)*g*j+(-3*c+3*e-2*b-f)*j+b*g+c}}; THREE.Curve.create=function(b,c){b.prototype=new THREE.Curve;b.prototype.constructor=b;b.prototype.getPoint=c;return b};THREE.LineCurve3=THREE.Curve.create(function(b,c){this.v1=b;this.v2=c},function(b){var c=new THREE.Vector3;c.sub(v2,v1);c.multiplyScalar(b);c.addSelf(this.v1);return c}); THREE.QuadraticBezierCurve3=THREE.Curve.create(function(b,c,e){this.v0=b;this.v1=c;this.v2=e},function(b){var c,e;c=THREE.Shape.Utils.b2(b,this.v0.x,this.v1.x,this.v2.x);e=THREE.Shape.Utils.b2(b,this.v0.y,this.v1.y,this.v2.y);b=THREE.Shape.Utils.b2(b,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,e,b)});THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(b){this.curves.push(b)}; THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};THREE.CurvePath.prototype.getPoint=function(b){for(var c=b*this.getLength(),e=this.getCurveLengths(),b=0;b=c)return c=e[b]-c,b=this.curves[b],c=1-c/b.getLength(),b.getPointAt(c);b++}return null};THREE.CurvePath.prototype.getLength=function(){var b=this.getCurveLengths();return b[b.length-1]}; THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var b=[],c=0,e,f=this.curves.length;for(e=0;ec)c=j.x;else if(j.xe)e=j.y;else if(j.y0?(h=e[e.length-1],u=h.x,w=h.y):(h=this.actions[f-1].args,u=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,j=THREE.Shape.Utils.b2(z,u,t,m),z=THREE.Shape.Utils.b2(z,w,v, p),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.BEZIER_CURVE_TO:m=j[4];p=j[5];t=j[0];v=j[1];n=j[2];o=j[3];e.length>0?(h=e[e.length-1],u=h.x,w=h.y):(h=this.actions[f-1].args,u=h[h.length-2],w=h[h.length-1]);for(h=1;h<=b;h++)z=h/b,j=THREE.Shape.Utils.b3(z,u,t,n,m),z=THREE.Shape.Utils.b3(z,w,v,o,p),e.push(new THREE.Vector2(j,z));break;case THREE.PathActions.CSPLINE_THRU:h=this.actions[f-1].args;h=[new THREE.Vector2(h[h.length-2],h[h.length-1])];z=b*j[0].length;h=h.concat(j[0]);j=new THREE.SplineCurve(h); for(h=1;h<=z;h++)e.push(j.getPointAt(h/z));break;case THREE.PathActions.ARC:h=this.actions[f-1].args;m=j[0];p=j[1];n=j[2];t=j[3];z=j[4];v=!!j[5];o=h[h.length-2];u=h[h.length-1];h.length==0&&(o=u=0);w=z-t;var y=b*2;for(h=1;h<=y;h++)z=h/y,v||(z=1-z),z=t+z*w,j=o+m+n*Math.cos(z),z=u+p+n*Math.sin(z),e.push(new THREE.Vector2(j,z))}c&&e.push(e[0]);return e};THREE.Path.prototype.transform=function(b,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),b)}; THREE.Path.prototype.nltransform=function(b,c,e,f,g,j){var h=this.getPoints(),m,p,n,o,t;m=0;for(p=h.length;m=0?m-1:e.length-1;j=h-1>=0?h-1:n.length-1;var z=[n[h],e[m],e[g]];t=THREE.FontUtils.Triangulate.area(z);var y=[n[h],n[j],e[m]];v=THREE.FontUtils.Triangulate.area(y);u=m;o=h;m+=1;h+=-1;m<0&&(m+=e.length);m%= e.length;h<0&&(h+=n.length);h%=n.length;g=m-1>=0?m-1:e.length-1;j=h-1>=0?h-1:n.length-1;z=[n[h],e[m],e[g]];z=THREE.FontUtils.Triangulate.area(z);y=[n[h],n[j],e[m]];y=THREE.FontUtils.Triangulate.area(y);t+v>z+y&&(m=u,h=o,m<0&&(m+=e.length),m%=e.length,h<0&&(h+=n.length),h%=n.length,g=m-1>=0?m-1:e.length-1,j=h-1>=0?h-1:n.length-1);t=e.slice(0,m);v=e.slice(m);u=n.slice(h);o=n.slice(0,h);j=[n[h],n[j],e[m]];w.push([n[h],e[m],e[g]]);w.push(j);e=t.concat(u).concat(o).concat(v)}return{shape:e,isolatedPts:w, allpoints:f}},triangulateShape:function(b,c){var e=THREE.Shape.Utils.removeHoles(b,c),f=e.allpoints,g=e.isolatedPts,e=THREE.FontUtils.Triangulate(e.shape,!1),j,h,m,p,n={};j=0;for(h=f.length;j0){h(0,0,-o-(j||0));for(p=b;p0){h(0,0,o+ (g||0));for(p=b+b/2;p<2*b;p++)m.faces.push(new THREE.Face4(2*b+1,(2*p-2*b+2)%b+b,(2*p-2*b+1)%b+b,(2*p-2*b)%b+b))}p=0;for(b=this.faces.length;pb&&(b+=Math.PI*2),anglec=(c+b)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return f.multiplyScalar(j).addSelf(k).subSelf(b).clone()}function g(b){for(G=b.length;--G>=0;){aa=G;Z=G-1;Z<0&&(Z=b.length- 1);for(var c=0,c=0;c=0;R--){da=R/o;T=p*(1-da);da=n*Math.sin(da*Math.PI/2);G=0;for(I=H.length;G0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(t,m,v)))-1);n.push(o)}c.push(n)}for(var u,w,z,g=c.length,e=0;e0)for(f=0;f1&&(u= this.vertices[h].position.clone(),w=this.vertices[p].position.clone(),z=this.vertices[n].position.clone(),u.normalize(),w.normalize(),z.normalize(),this.faces.push(new THREE.Face3(h,p,n,[new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(z.x,z.y,z.z)])),this.faceVertexUvs[0].push([o,t,y]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};THREE.SphereGeometry.prototype=new THREE.Geometry; THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry; THREE.TextGeometry=function(b,c){var e=(new THREE.TextPath(b,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var f=e[e.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(f/2,120),new THREE.Vector2(f,0))}THREE.ExtrudeGeometry.call(this,e,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry; THREE.TextGeometry.prototype.constructor=THREE.TextGeometry; THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(b,c){return(new TextPath(b,c)).toShapes()},loadFace:function(b){var c=b.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][b.cssFontWeight]=this.faces[c][b.cssFontWeight]||{};this.faces[c][b.cssFontWeight][b.cssFontStyle]=b;return this.faces[c][b.cssFontWeight][b.cssFontStyle]=b},drawText:function(b){for(var c= this.getFace(),e=this.size/c.resolution,f=0,g=String(b).split(""),j=g.length,h=[],b=0;b0)for(n=0;n2;){if(t--<=0){console.log("Warning, unable to triangulate polygon!");if(f)return m;return j}p=n;g<=p&&(p=0);n=p+1;g<=n&&(n=0);o=n+1;g<=o&&(o=0);var v;a:{v=b;var u=p,w=n,z=o,y=g,x=h,H=void 0,B=void 0,F=void 0, J=void 0,D=void 0,L=void 0,G=void 0,I=void 0,R=void 0,B=v[x[u]].x,F=v[x[u]].y,J=v[x[w]].x,D=v[x[w]].y,L=v[x[z]].x,G=v[x[z]].y;if(1.0E-10>(J-B)*(G-F)-(D-F)*(L-B))v=!1;else{for(H=0;H=0&&C>=0&&S>=0){v=!1; break a}}v=!0}}if(v){j.push([b[h[p]],b[h[n]],b[h[o]]]);m.push([h[p],h[n],h[o]]);p=n;for(o=n+1;o>7)-127;f|=(h&127)<<16|g<<8;if(f==0&&k==-127)return 0;return(1-2*(j>>7))*(1+f*Math.pow(2,-23))*Math.pow(2,k)}function g(b,c){var e=o(b,c),f=o(b,c+1),h=o(b,c+2);return(o(b,c+3)<<24)+(h<<16)+(f<<8)+e}function p(b,c){var e=o(b,c);return(o(b,c+1)<<8)+e}function n(b,c){var e=o(b,c);return e>127?e-256:e}function o(b, c){return b.charCodeAt(c)&255}function t(c){var e,f,h;e=g(b,c);f=g(b,c+D);h=g(b,c+L);c=p(b,c+G);THREE.BinaryLoader.prototype.f3(x,e,f,h,c)}function v(c){var e,f,h,j,k,n;e=g(b,c);f=g(b,c+D);h=g(b,c+L);j=p(b,c+G);k=g(b,c+I);n=g(b,c+R);c=g(b,c+da);THREE.BinaryLoader.prototype.f3n(x,F,e,f,h,j,k,n,c)}function u(c){var e,f,h,j;e=g(b,c);f=g(b,c+T);h=g(b,c+C);j=g(b,c+ea);c=p(b,c+S);THREE.BinaryLoader.prototype.f4(x,e,f,h,j,c)}function w(c){var e,f,h,j,n,o,t,u;e=g(b,c);f=g(b,c+T);h=g(b,c+C);j=g(b,c+ea);n= p(b,c+S);o=g(b,c+P);t=g(b,c+k);u=g(b,c+M);c=g(b,c+Y);THREE.BinaryLoader.prototype.f4n(x,F,e,f,h,j,n,o,t,u,c)}function z(c){var e,f;e=g(b,c);f=g(b,c+aa);c=g(b,c+Z);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[c*2],J[c*2+1])}function y(c){var e,f,h;e=g(b,c);f=g(b,c+ha);h=g(b,c+ka);c=g(b,c+fa);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],J[e*2],J[e*2+1],J[f*2],J[f*2+1],J[h*2],J[h*2+1],J[c*2],J[c*2+1])}var x=this,H=0,B,F=[],J=[],D,L,G,I,R,da,T,C,ea,S,P, k,M,Y,aa,Z,ha,ka,fa,U,X,ca,ma,la,sa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,f,c);B={signature:b.substr(H,8),header_bytes:o(b,H+8),vertex_coordinate_bytes:o(b,H+9),normal_coordinate_bytes:o(b,H+10),uv_coordinate_bytes:o(b,H+11),vertex_index_bytes:o(b,H+12),normal_index_bytes:o(b,H+13),uv_index_bytes:o(b,H+14),material_index_bytes:o(b,H+15),nvertices:g(b,H+16),nnormals:g(b,H+16+4),nuvs:g(b,H+16+8),ntri_flat:g(b,H+16+12),ntri_smooth:g(b,H+16+16),ntri_flat_uv:g(b,H+16+20),ntri_smooth_uv:g(b, H+16+24),nquad_flat:g(b,H+16+28),nquad_smooth:g(b,H+16+32),nquad_flat_uv:g(b,H+16+36),nquad_smooth_uv:g(b,H+16+40)};H+=B.header_bytes;D=B.vertex_index_bytes;L=B.vertex_index_bytes*2;G=B.vertex_index_bytes*3;I=B.vertex_index_bytes*3+B.material_index_bytes;R=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes;da=B.vertex_index_bytes*3+B.material_index_bytes+B.normal_index_bytes*2;T=B.vertex_index_bytes;C=B.vertex_index_bytes*2;ea=B.vertex_index_bytes*3;S=B.vertex_index_bytes*4;P=B.vertex_index_bytes* 4+B.material_index_bytes;k=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes;M=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*2;Y=B.vertex_index_bytes*4+B.material_index_bytes+B.normal_index_bytes*3;aa=B.uv_index_bytes;Z=B.uv_index_bytes*2;ha=B.uv_index_bytes;ka=B.uv_index_bytes*2;fa=B.uv_index_bytes*3;c=B.vertex_index_bytes*3+B.material_index_bytes;sa=B.vertex_index_bytes*4+B.material_index_bytes;U=B.ntri_flat*c;X=B.ntri_smooth*(c+B.normal_index_bytes*3);ca=B.ntri_flat_uv* (c+B.uv_index_bytes*3);ma=B.ntri_smooth_uv*(c+B.normal_index_bytes*3+B.uv_index_bytes*3);la=B.nquad_flat*sa;c=B.nquad_smooth*(sa+B.normal_index_bytes*4);sa=B.nquad_flat_uv*(sa+B.uv_index_bytes*4);H+=function(c){for(var f,g,j,k=B.vertex_coordinate_bytes*3,m=c+B.nvertices*k;c1&&(R=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(D,R);object.name=u;object.position.set(B[0],B[1],B[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=H.visible;M.scene.addObject(object);M.objects[u]=object;H.meshCollider&&(b=THREE.CollisionUtils.MeshColliderWBox(object),M.scene.collisions.colliders.push(b)); if(H.castsShadow)b=new THREE.ShadowVolume(D),M.scene.addChild(b),b.position=object.position,b.rotation=object.rotation,b.scale=object.scale;H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},M.triggers[object.name]=b)}}else B=H.position,r=H.rotation,q=H.quaternion,s=H.scale,q=0,object=new THREE.Object3D,object.name=u,object.position.set(B[0],B[1],B[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0], s[1],s[2]),object.visible=H.visible!==void 0?H.visible:!1,M.scene.addObject(object),M.objects[u]=object,M.empties[u]=object,H.trigger&&H.trigger.toLowerCase()!="none"&&(b={type:H.trigger,object:H},M.triggers[object.name]=b)}function p(b){return function(c){M.geometries[b]=c;m();ea-=1;e.onLoadComplete();o()}}function n(b){return function(c){M.geometries[b]=c}}function o(){e.callbackProgress({totalModels:P,totalTextures:k,loadedModels:P-ea,loadedTextures:k-S},M);e.onLoadProgress();ea==0&&S==0&&c(M)} var t,v,u,w,z,y,x,H,B,F,J,D,L,G,I,R,da,T,C,ea,S,P,k,M;T=b.data;I=new THREE.BinaryLoader;C=new THREE.JSONLoader;S=ea=0;M={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};b=!1;for(u in T.objects)if(H=T.objects[u],H.meshCollider){b=!0;break}if(b)M.scene.collisions=new THREE.CollisionSystem;if(T.transform){b=T.transform.position;F=T.transform.rotation;var Y=T.transform.scale;b&&M.scene.position.set(b[0],b[1],b[2]);F&&M.scene.rotation.set(F[0], F[1],F[2]);Y&&M.scene.scale.set(Y[0],Y[1],Y[2]);(b||F||Y)&&M.scene.updateMatrix()}b=function(){S-=1;o();e.onLoadComplete()};for(z in T.cameras){F=T.cameras[z];if(F.type=="perspective")L=new THREE.Camera(F.fov,F.aspect,F.near,F.far);else if(F.type=="ortho")L=new THREE.Camera,L.projectionMatrix=THREE.Matrix4.makeOrtho(F.left,F.right,F.top,F.bottom,F.near,F.far);B=F.position;F=F.target;L.position.set(B[0],B[1],B[2]);L.target.position.set(F[0],F[1],F[2]);M.cameras[z]=L}for(w in T.lights)z=T.lights[w], L=z.color!==void 0?z.color:16777215,F=z.intensity!==void 0?z.intensity:1,z.type=="directional"?(B=z.direction,da=new THREE.DirectionalLight(L,F),da.position.set(B[0],B[1],B[2]),da.position.normalize()):z.type=="point"?(B=z.position,d=z.distance,da=new THREE.PointLight(L,F,d),da.position.set(B[0],B[1],B[2])):z.type=="ambient"&&(da=new THREE.AmbientLight(L)),M.scene.addLight(da),M.lights[w]=da;for(y in T.fogs)w=T.fogs[y],w.type=="linear"?G=new THREE.Fog(0,w.near,w.far):w.type=="exp2"&&(G=new THREE.FogExp2(0, w.density)),F=w.color,G.color.setRGB(F[0],F[1],F[2]),M.fogs[y]=G;if(M.cameras&&T.defaults.camera)M.currentCamera=M.cameras[T.defaults.camera];if(M.fogs&&T.defaults.fog)M.scene.fog=M.fogs[T.defaults.fog];F=T.defaults.bgcolor;M.bgColor=new THREE.Color;M.bgColor.setRGB(F[0],F[1],F[2]);M.bgColorAlpha=T.defaults.bgalpha;for(t in T.geometries)if(y=T.geometries[t],y.type=="bin_mesh"||y.type=="ascii_mesh")ea+=1,e.onLoadStart();P=ea;for(t in T.geometries)y=T.geometries[t],y.type=="cube"?(D=new THREE.CubeGeometry(y.width, y.height,y.depth,y.segmentsWidth,y.segmentsHeight,y.segmentsDepth,null,y.flipped,y.sides),M.geometries[t]=D):y.type=="plane"?(D=new THREE.PlaneGeometry(y.width,y.height,y.segmentsWidth,y.segmentsHeight),M.geometries[t]=D):y.type=="sphere"?(D=new THREE.SphereGeometry(y.radius,y.segmentsWidth,y.segmentsHeight),M.geometries[t]=D):y.type=="cylinder"?(D=new THREE.CylinderGeometry(y.numSegs,y.topRad,y.botRad,y.height,y.topOffset,y.botOffset),M.geometries[t]=D):y.type=="torus"?(D=new THREE.TorusGeometry(y.radius, y.tube,y.segmentsR,y.segmentsT),M.geometries[t]=D):y.type=="icosahedron"?(D=new THREE.IcosahedronGeometry(y.subdivisions),M.geometries[t]=D):y.type=="bin_mesh"?I.load({model:f(y.url,T.urlBaseType),callback:p(t)}):y.type=="ascii_mesh"?C.load({model:f(y.url,T.urlBaseType),callback:p(t)}):y.type=="embedded_mesh"&&(y=T.embeds[y.id])&&C.createModel(y,n(t),"");for(x in T.textures)if(t=T.textures[x],t.url instanceof Array){S+=t.url.length;for(I=0;I=this.maxCount-3&&m(this)};this.begin=function(){this.count=0; this.hasNormal=this.hasPos=!1};this.end=function(b){if(this.count!=0){for(var c=this.count*3;cthis.size-1&&(p=this.size-1);var v=Math.floor(n-m);v<1&&(v=1);n=Math.floor(n+m);n>this.size-1&&(n=this.size-1);var u=Math.floor(o-m);u<1&&(u=1);m=Math.floor(o+m);m>this.size-1&&(m=this.size- 1);for(var w,z,y,x,H,B;t0&&(this.field[y+w]+=x)}}};this.addPlaneX=function(b,c){var g,j,h,m,p,n=this.size,o=this.yd,t=this.zd,v=this.field,u=n*Math.sqrt(b/c);u>n&&(u=n);for(g=0;g0)for(j=0;jo&&(w=o);for(j=0;j0){p=j*t;for(g=0;gsize&&(dist=size);for(h=0;h0){p=zd*h;for(j=0;jj?this.hits.push(g):this.hits.unshift(g),j=f;return this.hits}; THREE.CollisionSystem.prototype.rayCastNearest=function(b){var c=this.rayCastAll(b);if(c.length==0)return null;for(var e=0;c[e]instanceof THREE.MeshCollider;){var f=this.rayMesh(b,c[e]);if(f.distc.length)return null;return c[e]}; THREE.CollisionSystem.prototype.rayCast=function(b,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(b,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(b,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(b,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(b,c.box)}; THREE.CollisionSystem.prototype.rayMesh=function(b,c){for(var e=this.makeRayLocal(b,c.mesh),f=Number.MAX_VALUE,g,j=0;j=m*g))return Number.MAX_VALUE;h/=m;m=THREE.CollisionSystem.__v3;m.copy(b.direction);m.multiplyScalar(h);m.addSelf(b.origin);Math.abs(j.x)> Math.abs(j.y)?Math.abs(j.x)>Math.abs(j.z)?(b=m.y-c.y,j=e.y-c.y,g=f.y-c.y,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y):Math.abs(j.y)>Math.abs(j.z)?(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.z-c.z,e=e.z-c.z,f=f.z-c.z):(b=m.x-c.x,j=e.x-c.x,g=f.x-c.x,m=m.y-c.y,e=e.y-c.y,f=f.y-c.y);c=j*f-e*g;if(c==0)return Number.MAX_VALUE;c=1/c;f=(b*f-m*g)*c;if(!(f>=0))return Number.MAX_VALUE;c*=j*m-e*b;if(!(c>=0))return Number.MAX_VALUE;if(!(1-f-c>=0))return Number.MAX_VALUE;return h}; THREE.CollisionSystem.prototype.makeRayLocal=function(b,c){var e=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(c.matrixWorld,e);var f=THREE.CollisionSystem.__r;f.origin.copy(b.origin);f.direction.copy(b.direction);e.multiplyVector3(f.origin);e.rotateAxis(f.direction);f.direction.normalize();return f}; THREE.CollisionSystem.prototype.rayBox=function(b,c){var e;c.dynamic&&c.mesh&&c.mesh.matrixWorld?e=this.makeRayLocal(b,c.mesh):(e=THREE.CollisionSystem.__r,e.origin.copy(b.origin),e.direction.copy(b.direction));var f=0,g=0,j=0,h=0,m=0,p=0,n=!0;e.origin.xc.max.x&&(f=c.max.x-e.origin.x,f/=e.direction.x,n=!1,h=1);e.origin.yc.max.y&&(g=c.max.y-e.origin.y,g/=e.direction.y, n=!1,m=1);e.origin.zc.max.z&&(j=c.max.z-e.origin.z,j/=e.direction.z,n=!1,p=1);if(n)return-1;n=0;g>f&&(n=1,f=g);j>f&&(n=2,f=j);switch(n){case 0:m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;e=e.origin.z+e.direction.z*f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(h,0,0);break;case 1:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;e=e.origin.z+e.direction.z* f;if(ec.max.z)return Number.MAX_VALUE;c.normal.set(0,m,0);break;case 2:h=e.origin.x+e.direction.x*f;if(hc.max.x)return Number.MAX_VALUE;m=e.origin.y+e.direction.y*f;if(mc.max.y)return Number.MAX_VALUE;c.normal.set(0,0,p)}return f};THREE.CollisionSystem.prototype.rayPlane=function(b,c){var e=b.direction.dot(c.normal),f=c.point.dot(c.normal);if(e<0)e=(f-b.origin.dot(c.normal))/e;else return Number.MAX_VALUE;return e>0?e:Number.MAX_VALUE}; THREE.CollisionSystem.prototype.raySphere=function(b,c){var e=c.center.clone().subSelf(b.origin);if(e.lengthSq=0)return Math.abs(f)-Math.sqrt(e);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4; THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(b){b.geometry.computeBoundingBox();var c=b.geometry.boundingBox,e=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),e=new THREE.BoxCollider(e,c);e.mesh=b;return e};THREE.CollisionUtils.MeshAABB=function(b){var c=THREE.CollisionUtils.MeshOBB(b);c.min.addSelf(b.position);c.max.addSelf(b.position);c.dynamic=!1;return c}; THREE.CollisionUtils.MeshColliderWBox=function(b){return new THREE.MeshCollider(b,THREE.CollisionUtils.MeshOBB(b))}; if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);var c=this,e=this.setSize,f=this.render,g=new THREE.Camera,j=new THREE.Camera,h=new THREE.Matrix4,m=new THREE.Matrix4,p,n,o;g.useTarget=j.useTarget=!1;g.matrixAutoUpdate=j.matrixAutoUpdate=!1;var b={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},t=new THREE.WebGLRenderTarget(512,512,b),v=new THREE.WebGLRenderTarget(512,512,b),u=new THREE.Camera(53,1,1,1E4);u.position.z= 2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:t},mapRight:{type:"t",value:1,texture:v}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}); var w=new THREE.Scene;w.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(b,f){e.call(c,b,f);t.width=b;t.height=f;v.width=b;v.height=f};this.render=function(b,e){e.update(null,!0);if(p!==e.aspect||n!==e.near||o!==e.fov){p=e.aspect;n=e.near;o=e.fov;var x=e.projectionMatrix.clone(),H=125/30*0.5,B=H*n/125,F=n*Math.tan(o*Math.PI/360),J;h.n14=H;m.n14=-H;H=-F*p+B;J=F*p+B;x.n11=2*n/(J-H);x.n13=(J+H)/(J-H);g.projectionMatrix=x.clone();H=-F*p-B;J=F*p-B;x.n11=2*n/(J-H); x.n13=(J+H)/(J-H);j.projectionMatrix=x.clone()}g.matrix=e.matrixWorld.clone().multiplySelf(m);g.update(null,!0);g.position.copy(e.position);g.near=n;g.far=e.far;f.call(c,b,g,t,!0);j.matrix=e.matrixWorld.clone().multiplySelf(h);j.update(null,!0);j.position.copy(e.position);j.near=n;j.far=e.far;f.call(c,b,j,v,!0);f.call(c,w,u)}}; if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(b){THREE.WebGLRenderer.call(this,b);this.autoClear=!1;var c=this,e=this.setSize,f=this.render,g,j,h=new THREE.Camera,m=new THREE.Camera;c.separation=10;if(b&&b.separation!==void 0)c.separation=b.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(b,f){e.call(c,b,f);g=b/2;j=f};this.render=function(b,e){this.clear();h.fov=e.fov;h.aspect=0.5*e.aspect;h.near=e.near;h.far=e.far; h.updateProjectionMatrix();h.position.copy(e.position);h.target.position.copy(e.target.position);h.translateX(c.separation);m.projectionMatrix=h.projectionMatrix;m.position.copy(e.position);m.target.position.copy(e.target.position);m.translateX(-c.separation);this.setViewport(0,0,g,j);f.call(c,b,h);this.setViewport(g,0,g,j);f.call(c,b,m,!1)}};