// Three.js r38 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)}; THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,n;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);n=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=n;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=n;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b; h=n;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g* 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)}; THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/ this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)}; THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b, d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/ b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b= this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)< 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)}; THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x* b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b0&&F>0&&L+F<1}var c,f,g,h,j,k,n,p,o,u, y,v=b.geometry,B=v.vertices,C=[];c=0;for(f=v.faces.length;cn?f:n;g=g>p?g:p}b()}; this.add3Points=function(n,p,o,u,y,v){if(k){k=!1;d=no?n>y?n:y:o>y?o:y;g=p>u?p>v?p:v:u>v?u:v}else{d=no?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>u?p>v?p>g?p:g:v>g?v:g:u>v?u>g?u:g:v>g?v:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=dn.getRight()? f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){d-=n;c-=n;f+=n;g+=n;b()};this.minSelf=function(n){d=d>n.getLeft()?d:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f=0&&Math.min(g,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}}; THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}}; THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,u||0,y||0,v||0,B||0,C||1);this.flat=Array(16);this.m33=new THREE.Matrix3}; THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,u,y,v,B,C){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=v;this.n43=B;this.n44=C;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1, g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23* f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize(); return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44,U=d.n11,z=d.n12,J=d.n13,L=d.n14,M=d.n21,Fa=d.n22, oa=d.n23,xa=d.n24,Z=d.n31,e=d.n32,da=d.n33,Ca=d.n34;this.n11=c*U+f*M+g*Z;this.n12=c*z+f*Fa+g*e;this.n13=c*J+f*oa+g*da;this.n14=c*L+f*xa+g*Ca+h;this.n21=j*U+k*M+n*Z;this.n22=j*z+k*Fa+n*e;this.n23=j*J+k*oa+n*da;this.n24=j*L+k*xa+n*Ca+p;this.n31=o*U+u*M+y*Z;this.n32=o*z+u*Fa+y*e;this.n33=o*J+u*oa+y*da;this.n34=o*L+u*xa+y*Ca+v;this.n41=B*U+C*M+F*Z;this.n42=B*z+C*Fa+F*e;this.n43=B*J+C*oa+F*da;this.n44=B*L+C*xa+F*Ca+H;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=this.n21; c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this}, determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,v=this.n42,B=this.n43,C=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*n*v+c*k*n*v+f*g*o*v-b*k*o*v-c*g*u*v+b*j*u*v+f*h*n*B-d*k*n*B-f*g*p*B+b*k*p*B+d*g*u*B-b*h*u*B-c*h*n*C+d*j*n*C+c*g*p*C-b*j*p*C-d*g*o*C+b*h*o*C},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13= b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11; this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13; b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,0,1);return this}, setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=1-c,h=b.x,j=b.y,k= b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=b*g;return this}, setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14= b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}}; THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,v=b.n34,B=b.n41,C=b.n42,F=b.n43,H=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*v*C-p*y*C+p*u*F-k*v*F-n*u*H+k*y*H;d.n12=h*y*C-g*v*C-h*u*F+f*v*F+g*u*H-f*y*H;d.n13=g*p*C-h*n*C+h*k*F-f*p*F-g*k*H+f*n*H;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*v-f*n*v;d.n21=p*y*B-n*v*B-p*o*F+j*v*F+n*o*H-j*y*H;d.n22=g*v*B-h*y*B+h*o*F-c*v*F-g*o*H+c*y*H;d.n23=h*n*B-g*p*B-h*j*F+c*p*F+g*j*H-c*n*H; d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*v+c*n*v;d.n31=k*v*B-p*u*B+p*o*C-j*v*C-k*o*H+j*u*H;d.n32=h*u*B-f*v*B-h*o*C+c*v*C+f*o*H-c*u*H;d.n33=g*p*B-h*k*B+h*j*C-c*p*C-f*j*H+c*k*H;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*v-c*k*v;d.n41=n*u*B-k*y*B-n*o*C+j*y*C+k*o*F-j*u*F;d.n42=f*y*B-g*u*B+g*o*C-c*y*C-f*o*F+c*u*F;d.n43=g*k*B-f*n*B-g*j*C+c*n*C+f*j*F-c*k*F;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d}; THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d}; THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)}; THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3; THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible= !0;this._vector=new THREE.Vector3}; THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!== undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!== 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3}; THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3}; THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)}; THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1}; THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;dthis.boundingBox.x[1])this.boundingBox.x[1]=b.position.x; if(b.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.zthis.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;dthis.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]]; u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var v,B,C=this.points.length,F=[];for(v=0;v1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+v);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]= this.getPrevKeyWith("pos",v,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",v,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c=== "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(v=0;vb.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];n=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,c,j);return f}; THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]}; THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype; THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)}; THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate= !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible= !1;this.LODs[f].object3D.visible=!0}else break;for(;f=0&&qa>=0&&$>=0&&pa>=0)return!0;else if(Ha<0&&qa<0||$<0&&pa<0)return!1;else{if(Ha<0)Ca=Math.max(Ca,Ha/(Ha-qa));else qa<0&&(Aa=Math.min(Aa,Ha/(Ha-qa)));if($<0)Ca=Math.max(Ca,$/($-pa));else pa<0&&(Aa=Math.min(Aa,$/($-pa)));if(AaHa&&j.positionScreen.z0&&L.z<1){Ua=z[U]=z[U]||new THREE.RenderableParticle;U++;H=Ua;H.x=L.x/L.w;H.y=L.y/L.w;H.z=L.z;H.rotation=wa.rotation.z;H.scale.x=wa.scale.x*Math.abs(H.x-(L.x+da.projectionMatrix.n11)/(L.w+da.projectionMatrix.n14));H.scale.y=wa.scale.y*Math.abs(H.y-(L.y+da.projectionMatrix.n22)/(L.w+da.projectionMatrix.n24));H.materials=wa.materials;Aa.push(H)}}}}Ca&&Aa.sort(d);return Aa}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,u,y,v,B,C;b=d.projectScene(j,k);n=0;for(p=b.length;n>1;Qa=ha.height>>1;fa=ta.scale.x*n;ua=ta.scale.y*p;aa=fa*K;va=ua*Qa;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){o.save();o.translate(T.x,T.y); o.rotate(-ta.rotation);o.scale(fa,-ua);o.translate(-K,-Qa);o.drawImage(ha,0,0);o.restore()}}}else if(fa instanceof THREE.ParticleCanvasMaterial){aa=ta.scale.x*n;va=ta.scale.y*p;A.set(T.x-aa,T.y-va,T.x+aa,T.y+va);if(ia.instersects(A)){c(fa.color.__styleString);ua=fa.color.__styleString;if(F!=ua)o.fillStyle=F=ua;o.save();o.translate(T.x,T.y);o.rotate(-ta.rotation);o.scale(aa,va);fa.program(o);o.restore()}}}function ca(T,ta,fa,aa){b(aa.opacity);d(aa.blending);o.beginPath();o.moveTo(T.positionScreen.x, T.positionScreen.y);o.lineTo(ta.positionScreen.x,ta.positionScreen.y);o.closePath();if(aa instanceof THREE.LineBasicMaterial){la.__styleString=aa.color.__styleString;T=aa.linewidth;if(H!=T)o.lineWidth=H=T;T=aa.linecap;if(U!=T)o.lineCap=U=T;T=aa.linejoin;if(z!=T)o.lineJoin=z=T;c(la.__styleString);o.stroke();A.inflate(aa.linewidth*2)}}function ja(T,ta,fa,aa,va,ua,ha,K,Qa){b(K.opacity);d(K.blending);Z=T.positionScreen.x;e=T.positionScreen.y;da=ta.positionScreen.x;Ca=ta.positionScreen.y;Aa=fa.positionScreen.x; Ha=fa.positionScreen.y;V(Z,e,da,Ca,Aa,Ha);if(K instanceof THREE.MeshBasicMaterial)if(K.map){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0];Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}}else if(K.envMap){if(K.envMap.mapping instanceof THREE.SphericalReflectionMapping){T=za.matrixWorldInverse;G.copy(ha.vertexNormalsWorld[0]);N=(G.x*T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;X=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;G.copy(ha.vertexNormalsWorld[1]);ma=(G.x* T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;Ea=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;G.copy(ha.vertexNormalsWorld[2]);Ka=(G.x*T.n11+G.y*T.n12+G.z*T.n13)*0.5+0.5;ya=-(G.x*T.n21+G.y*T.n22+G.z*T.n23)*0.5+0.5;Na(Z,e,da,Ca,Aa,Ha,K.envMap.image,N,X,ma,Ea,Ka,ya)}}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString);else if(K instanceof THREE.MeshLambertMaterial){if(K.map&&!K.wireframe){if(K.map.mapping instanceof THREE.UVMapping){Pa=ha.uvs[0]; Na(Z,e,da,Ca,Aa,Ha,K.map.image,Pa[aa].u,Pa[aa].v,Pa[va].u,Pa[va].v,Pa[ua].u,Pa[ua].v)}d(THREE.SubtractiveBlending)}if(x)if(!K.wireframe&&K.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==3){Ga.r=ka.r=na.r=w.r;Ga.g=ka.g=na.g=w.g;Ga.b=ka.b=na.b=w.b;Sa(Qa,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Qa,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Sa(Qa,ha.v3.positionWorld,ha.vertexNormalsWorld[2],na);wa.r=(ka.r+na.r)*0.5;wa.g=(ka.g+na.g)*0.5;wa.b=(ka.b+na.b)*0.5;ab=Xa(Ga,ka,na, wa);Na(Z,e,da,Ca,Aa,Ha,ab,0,0,1,0,0,1)}else{t.r=w.r;t.g=w.g;t.b=w.b;Sa(Qa,ha.centroidWorld,ha.normalWorld,t);la.r=K.color.r*t.r;la.g=K.color.g*t.g;la.b=K.color.b*t.b;la.updateStyleString();K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){Ua=za.near;cb=za.far;Ga.r= Ga.g=Ga.b=1-gb(T.positionScreen.z,Ua,cb);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z,Ua,cb);na.r=na.g=na.b=1-gb(fa.positionScreen.z,Ua,cb);wa.r=(ka.r+na.r)*0.5;wa.g=(ka.g+na.g)*0.5;wa.b=(ka.b+na.b)*0.5;ab=Xa(Ga,ka,na,wa);Na(Z,e,da,Ca,Aa,Ha,ab,0,0,1,0,0,1)}else if(K instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}} function La(T,ta,fa,aa,va,ua,ha,K,Qa){b(K.opacity);d(K.blending);if(K.map||K.envMap){ja(T,ta,aa,0,1,3,ha,K,Qa);ja(va,fa,ua,1,2,3,ha,K,Qa)}else{Z=T.positionScreen.x;e=T.positionScreen.y;da=ta.positionScreen.x;Ca=ta.positionScreen.y;Aa=fa.positionScreen.x;Ha=fa.positionScreen.y;qa=aa.positionScreen.x;$=aa.positionScreen.y;pa=va.positionScreen.x;Da=va.positionScreen.y;ga=ua.positionScreen.x;Y=ua.positionScreen.y;if(K instanceof THREE.MeshBasicMaterial){P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(K.color.__styleString, K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshLambertMaterial)if(x)if(!K.wireframe&&K.shading==THREE.SmoothShading&&ha.vertexNormalsWorld.length==4){Ga.r=ka.r=na.r=wa.r=w.r;Ga.g=ka.g=na.g=wa.g=w.g;Ga.b=ka.b=na.b=wa.b=w.b;Sa(Qa,ha.v1.positionWorld,ha.vertexNormalsWorld[0],Ga);Sa(Qa,ha.v2.positionWorld,ha.vertexNormalsWorld[1],ka);Sa(Qa,ha.v4.positionWorld,ha.vertexNormalsWorld[3],na);Sa(Qa,ha.v3.positionWorld,ha.vertexNormalsWorld[2], wa);ab=Xa(Ga,ka,na,wa);V(Z,e,da,Ca,qa,$);Na(Z,e,da,Ca,qa,$,ab,0,0,1,0,0,1);V(pa,Da,Aa,Ha,ga,Y);Na(pa,Da,Aa,Ha,ga,Y,ab,1,0,1,1,0,1)}else{t.r=w.r;t.g=w.g;t.b=w.b;Sa(Qa,ha.centroidWorld,ha.normalWorld,t);la.r=K.color.r*t.r;la.g=K.color.g*t.g;la.b=K.color.b*t.b;la.updateStyleString();P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else{P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(K.color.__styleString,K.wireframeLinewidth, K.wireframeLinecap,K.wireframeLinejoin):fb(K.color.__styleString)}else if(K instanceof THREE.MeshNormalMaterial){la.r=hb(ha.normalWorld.x);la.g=hb(ha.normalWorld.y);la.b=hb(ha.normalWorld.z);la.updateStyleString();P(Z,e,da,Ca,Aa,Ha,qa,$);K.wireframe?Oa(la.__styleString,K.wireframeLinewidth,K.wireframeLinecap,K.wireframeLinejoin):fb(la.__styleString)}else if(K instanceof THREE.MeshDepthMaterial){Ua=za.near;cb=za.far;Ga.r=Ga.g=Ga.b=1-gb(T.positionScreen.z,Ua,cb);ka.r=ka.g=ka.b=1-gb(ta.positionScreen.z, Ua,cb);na.r=na.g=na.b=1-gb(aa.positionScreen.z,Ua,cb);wa.r=wa.g=wa.b=1-gb(fa.positionScreen.z,Ua,cb);ab=Xa(Ga,ka,na,wa);V(Z,e,da,Ca,qa,$);Na(Z,e,da,Ca,qa,$,ab,0,0,1,0,0,1);V(pa,Da,Aa,Ha,ga,Y);Na(pa,Da,Aa,Ha,ga,Y,ab,1,0,1,1,0,1)}}}function V(T,ta,fa,aa,va,ua){o.beginPath();o.moveTo(T,ta);o.lineTo(fa,aa);o.lineTo(va,ua);o.lineTo(T,ta);o.closePath()}function P(T,ta,fa,aa,va,ua,ha,K){o.beginPath();o.moveTo(T,ta);o.lineTo(fa,aa);o.lineTo(va,ua);o.lineTo(ha,K);o.lineTo(T,ta);o.closePath()}function Oa(T, ta,fa,aa){if(H!=ta)o.lineWidth=H=ta;if(U!=fa)o.lineCap=U=fa;if(z!=aa)o.lineJoin=z=aa;c(T);o.stroke();A.inflate(ta*2)}function fb(T){if(F!=T)o.fillStyle=F=T;o.fill()}function Na(T,ta,fa,aa,va,ua,ha,K,Qa,db,Wa,bb,lb){var Ta,ib;Ta=ha.width-1;ib=ha.height-1;K*=Ta;Qa*=ib;db*=Ta;Wa*=ib;bb*=Ta;lb*=ib;fa-=T;aa-=ta;va-=T;ua-=ta;db-=K;Wa-=Qa;bb-=K;lb-=Qa;Ta=db*lb-bb*Wa;if(Ta!=0){ib=1/Ta;Ta=(lb*fa-Wa*va)*ib;Wa=(lb*aa-Wa*ua)*ib;fa=(db*va-bb*fa)*ib;aa=(db*ua-bb*aa)*ib;T=T-Ta*K-fa*Qa;ta=ta-Wa*K-aa*Qa;o.save(); o.transform(Ta,Wa,fa,aa,T,ta);o.clip();o.drawImage(ha,0,0);o.restore()}}function Xa(T,ta,fa,aa){var va=~~(T.r*255),ua=~~(T.g*255);T=~~(T.b*255);var ha=~~(ta.r*255),K=~~(ta.g*255);ta=~~(ta.b*255);var Qa=~~(fa.r*255),db=~~(fa.g*255);fa=~~(fa.b*255);var Wa=~~(aa.r*255),bb=~~(aa.g*255);aa=~~(aa.b*255);Q[0]=va<0?0:va>255?255:va;Q[1]=ua<0?0:ua>255?255:ua;Q[2]=T<0?0:T>255?255:T;Q[4]=ha<0?0:ha>255?255:ha;Q[5]=K<0?0:K>255?255:K;Q[6]=ta<0?0:ta>255?255:ta;Q[8]=Qa<0?0:Qa>255?255:Qa;Q[9]=db<0?0:db>255?255:db; Q[10]=fa<0?0:fa>255?255:fa;Q[12]=Wa<0?0:Wa>255?255:Wa;Q[13]=bb<0?0:bb>255?255:bb;Q[14]=aa<0?0:aa>255?255:aa;D.putImageData(I,0,0);W.drawImage(O,0,0);return sa}function gb(T,ta,fa){T=(T-ta)/(fa-ta);return T*T*(3-2*T)}function hb(T){T=(T+1)*0.5;return T<0?0:T>1?1:T}function Ya(T,ta){var fa=ta.x-T.x,aa=ta.y-T.y,va=1/Math.sqrt(fa*fa+aa*aa);fa*=va;aa*=va;ta.x+=fa;ta.y+=aa;T.x-=fa;T.y-=aa}var eb,Ra,Ja,Ma,R,Va,Za,$a;this.autoClear?this.clear():o.setTransform(1,0,0,-1,n,p);f=g.projectScene(ra,za,this.sortElements); (x=ra.lights.length>0)&&Ia(ra);eb=0;for(Ra=f.length;eb0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}else if(Y instanceof THREE.PointLight){xa.sub(Y.position,$.centroidWorld);xa.normalize();la=$.normalWorld.dot(xa)*Y.intensity;if(la>0){pa.r+=Y.color.r*la;pa.g+=Y.color.g*la;pa.b+=Y.color.b*la}}}}function d(qa,$,pa,Da,ga,Y){da=f(Ca++); da.setAttribute("d","M "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ga instanceof THREE.MeshBasicMaterial)z.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshLambertMaterial)if(U){J.r=L.r;J.g=L.g;J.b=L.b;b(Y,Da,J);z.r=ga.color.r*J.r;z.g=ga.color.g*J.g;z.b=ga.color.b*J.b;z.updateStyleString()}else z.__styleString=ga.color.__styleString;else if(ga instanceof THREE.MeshDepthMaterial){oa= 1-ga.__2near/(ga.__farPlusNear-Da.z*ga.__farMinusNear);z.setRGB(oa,oa,oa)}else ga instanceof THREE.MeshNormalMaterial&&z.setRGB(g(Da.normalWorld.x),g(Da.normalWorld.y),g(Da.normalWorld.z));ga.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ga.wireframeLinewidth+"; stroke-opacity: "+ga.opacity+"; stroke-linecap: "+ga.wireframeLinecap+"; stroke-linejoin: "+ga.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ga.opacity); k.appendChild(da)}function c(qa,$,pa,Da,ga,Y,la){da=f(Ca++);da.setAttribute("d","M "+qa.positionScreen.x+" "+qa.positionScreen.y+" L "+$.positionScreen.x+" "+$.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+" L "+Da.positionScreen.x+","+Da.positionScreen.y+"z");if(Y instanceof THREE.MeshBasicMaterial)z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshLambertMaterial)if(U){J.r=L.r;J.g=L.g;J.b=L.b;b(la,ga,J);z.r=Y.color.r*J.r;z.g=Y.color.g*J.g;z.b=Y.color.b*J.b; z.updateStyleString()}else z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshDepthMaterial){oa=1-Y.__2near/(Y.__farPlusNear-ga.z*Y.__farMinusNear);z.setRGB(oa,oa,oa)}else Y instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ga.normalWorld.x),g(ga.normalWorld.y),g(ga.normalWorld.z));Y.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Y.wireframeLinewidth+"; stroke-opacity: "+Y.opacity+"; stroke-linecap: "+Y.wireframeLinecap+"; stroke-linejoin: "+ Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(qa){if(Z[qa]==null){Z[qa]=document.createElementNS("http://www.w3.org/2000/svg","path");Ha==0&&Z[qa].setAttribute("shape-rendering","crispEdges")}return Z[qa]}function g(qa){return qa<0?Math.min((1+qa)*0.5,0.5):0.5+Math.min(qa*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,u,y,v,B,C,F=new THREE.Rectangle,H= new THREE.Rectangle,U=!1,z=new THREE.Color(16777215),J=new THREE.Color(16777215),L=new THREE.Color(0),M=new THREE.Color(0),Fa=new THREE.Color(0),oa,xa=new THREE.Vector3,Z=[],e=[],da,Ca,Aa,Ha=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(qa){switch(qa){case "high":Ha=1;break;case "low":Ha=0}};this.setSize=function(qa,$){n=qa;p=$;o=n/2;u=p/2;k.setAttribute("viewBox",-o+" "+-u+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",p); F.set(-o,-u,o,u)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(qa,$){var pa,Da,ga,Y,la,Ga,ka,na;this.autoClear&&this.clear();h=j.projectScene(qa,$,this.sortElements);Aa=Ca=0;if(U=qa.lights.length>0){ka=qa.lights;L.setRGB(0,0,0);M.setRGB(0,0,0);Fa.setRGB(0,0,0);pa=0;for(Da=ka.length;pa 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif", lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}", lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;", color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif", morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif", default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"}; THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f", value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4}, fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}}; THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"}, shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}", fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"}, normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex, THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common, THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment, THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"), vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex, THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;", THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}}; THREE.WebGLRenderer=function(b){function d(m,A,x){var t,w,S,E=m.vertices,G=E.length,O=m.colors,D=O.length,I=m.__vertexArray,Q=m.__colorArray,sa=m.__sortArray,W=m.__dirtyVertices,Ba=m.__dirtyColors;if(x.sortParticles){Ua.multiplySelf(x.matrixWorld);for(t=0;tD){I=Q;D=O[I]}e.bindBuffer(e.ARRAY_BUFFER,w.__webglMorphTargetsBuffers[I]);e.vertexAttribPointer(A["morphTarget"+x],3,e.FLOAT,!1,0,0);S.__webglMorphTargetInfluences[x]=D;G[I]=1;D=-1;x++}}e.uniform1fv(t.program.uniforms.morphTargetInfluences,S.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER, w.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(w.__webglCustomAttributes)for(E in w.__webglCustomAttributes)if(m[E]>=0){A=w.__webglCustomAttributes[E];e.bindBuffer(e.ARRAY_BUFFER,A.buffer);e.vertexAttribPointer(m[E],A.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>= 0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(w.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(w.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,w.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2); if(t.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,w.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight, 4,e.FLOAT,!1,0,0)}if(S instanceof THREE.Mesh)if(t.wireframe){e.lineWidth(t.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglLineBuffer);e.drawElements(e.LINES,w.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,w.__webglFaceBuffer);e.drawElements(e.TRIANGLES,w.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(S instanceof 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j(m){if(pa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);pa=m.doubleSided}if(Da!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);Da=m.flipSided}}function k(m){if(Y!= m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);Y=m}}function n(m){wa[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);wa[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);wa[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);wa[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);wa[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);wa[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var A;for(m=0;m<6;m++){A=wa[m];A.divideScalar(Math.sqrt(A.x*A.x+A.y*A.y+A.z* A.z))}}function p(m){for(var A=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),t=0;t<6;t++){m=wa[t].x*A.n14+wa[t].y*A.n24+wa[t].z*A.n34+wa[t].w;if(m<=x)return!1}return!0}function o(m,A){m.list[m.count]=A;m.count+=1}function u(m){var 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uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t", value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;dthis.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed); this.moveRight&&this.translateX(this.movementSpeed);var c=this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;c=this.target.position;var f=this.position;c.x=f.x+100*Math.sin(this.phi)*Math.cos(this.theta);c.y=f.y+100*Math.cos(this.phi);c.z=f.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.supr.update.call(this)};this.domElement.addEventListener("contextmenu", function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera; THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))}; THREE.PathCamera=function(b){function d(p,o,u,y){var v={name:u,fps:0.6,length:y,hierarchy:[]},B,C=o.getControlPointsArray(),F=o.getLength(),H=C.length,U=0;B=H-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:C[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[B]={time:y,pos:C[B],rot:[0,0,0,1],scl:[1,1,1]};for(B=1;B=0?y:y+g;y=this.verticalAngleMap.srcRange;v=this.verticalAngleMap.dstRange; this.phi=(this.phi-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.horizontalAngleMap.srcRange;v=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(v[1]-v[0])/(y[1]-y[0])+v[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints); this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation= d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0; var Cube=function(b,d,c,f,g,h,j,k,n){function p(F,H,U,z,J,L,M,Fa){var oa,xa,Z=f||1,e=g||1,da=J/2,Ca=L/2,Aa=o.vertices.length;if(F=="x"&&H=="y"||F=="y"&&H=="x")oa="z";else if(F=="x"&&H=="z"||F=="z"&&H=="x"){oa="y";e=h||1}else if(F=="z"&&H=="y"||F=="y"&&H=="z"){oa="x";Z=h||1}var Ha=Z+1,qa=e+1;J/=Z;var $=L/e;for(xa=0;xa0){j(0,0,-p-(h||0));for(f=b;f0){j(0,0,p+(g||0)); for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder; var Icosahedron=function(b){function d(u,y,v){var B=Math.sqrt(u*u+y*y+v*v);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/B,y/B,v/B)))-1}function c(u,y,v,B){B.faces.push(new THREE.Face3(u,y,v))}function f(u,y){var v=g.vertices[u].position,B=g.vertices[y].position;return d((v.x+B.x)/2,(v.y+B.y)/2,(v.z+B.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0, 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var v,B,C;g=d.length;for(c=0;c0)for(f=0;f1){v=this.vertices[j].position.clone(); B=this.vertices[n].position.clone();C=this.vertices[p].position.clone();v.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(v.x,v.y,v.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.faceVertexUvs[0].push([o,u,F])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c= 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus; var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,v,B,C,F){y=v/B*u;v=Math.cos(y);return new THREE.Vector3(C*(2+v)*0.5*Math.cos(u),C*(2+v)*Math.sin(u)*0.5,F*C*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b>7)-127;ma|=(Ka&127)<<16|Ea<<8;if(ma==0&&ia==-127)return 0;return(1-2*(ya>>7))*(1+ma*Math.pow(2,-23))*Math.pow(2,ia)}function k(N,X){var ma=o(N,X),Ea=o(N,X+1),Ka=o(N,X+2);return(o(N,X+3)<<24)+(Ka<<16)+(Ea<<8)+ma}function n(N,X){var ma=o(N,X);return(o(N,X+1)<<8)+ma}function p(N,X){var ma=o(N,X);return ma> 127?ma-256:ma}function o(N,X){return N.charCodeAt(X)&255}function u(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);N=n(b,N+oa);THREE.BinaryLoader.prototype.f3(H,X,ma,Ea,N)}function y(N){var X,ma,Ea,Ka,ya,ia;X=k(b,N);ma=k(b,N+M);Ea=k(b,N+Fa);Ka=n(b,N+oa);ya=k(b,N+xa);ia=k(b,N+Z);N=k(b,N+e);THREE.BinaryLoader.prototype.f3n(H,J,X,ma,Ea,Ka,ya,ia,N)}function v(N){var X,ma,Ea,Ka;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);N=n(b,N+Ha);THREE.BinaryLoader.prototype.f4(H,X,ma,Ea,Ka,N)}function B(N){var X, ma,Ea,Ka,ya,ia,m,A;X=k(b,N);ma=k(b,N+da);Ea=k(b,N+Ca);Ka=k(b,N+Aa);ya=n(b,N+Ha);ia=k(b,N+qa);m=k(b,N+$);A=k(b,N+pa);N=k(b,N+Da);THREE.BinaryLoader.prototype.f4n(H,J,X,ma,Ea,Ka,ya,ia,m,A,N)}function C(N){var X,ma;X=k(b,N);ma=k(b,N+ga);N=k(b,N+Y);THREE.BinaryLoader.prototype.uv3(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma*2+1],L[N*2],L[N*2+1])}function F(N){var X,ma,Ea;X=k(b,N);ma=k(b,N+la);Ea=k(b,N+Ga);N=k(b,N+ka);THREE.BinaryLoader.prototype.uv4(H.faceVertexUvs[0],L[X*2],L[X*2+1],L[ma*2],L[ma* 2+1],L[Ea*2],L[Ea*2+1],L[N*2],L[N*2+1])}var H=this,U=0,z,J=[],L=[],M,Fa,oa,xa,Z,e,da,Ca,Aa,Ha,qa,$,pa,Da,ga,Y,la,Ga,ka,na,wa,Ua,cb,ab,Pa;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(H,f,h);z={signature:b.substr(U,8),header_bytes:o(b,U+8),vertex_coordinate_bytes:o(b,U+9),normal_coordinate_bytes:o(b,U+10),uv_coordinate_bytes:o(b,U+11),vertex_index_bytes:o(b,U+12),normal_index_bytes:o(b,U+13),uv_index_bytes:o(b,U+14),material_index_bytes:o(b,U+15),nvertices:k(b,U+16),nnormals:k(b, U+16+4),nuvs:k(b,U+16+8),ntri_flat:k(b,U+16+12),ntri_smooth:k(b,U+16+16),ntri_flat_uv:k(b,U+16+20),ntri_smooth_uv:k(b,U+16+24),nquad_flat:k(b,U+16+28),nquad_smooth:k(b,U+16+32),nquad_flat_uv:k(b,U+16+36),nquad_smooth_uv:k(b,U+16+40)};U+=z.header_bytes;M=z.vertex_index_bytes;Fa=z.vertex_index_bytes*2;oa=z.vertex_index_bytes*3;xa=z.vertex_index_bytes*3+z.material_index_bytes;Z=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes* 2;da=z.vertex_index_bytes;Ca=z.vertex_index_bytes*2;Aa=z.vertex_index_bytes*3;Ha=z.vertex_index_bytes*4;qa=z.vertex_index_bytes*4+z.material_index_bytes;$=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;Da=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ga=z.uv_index_bytes;Y=z.uv_index_bytes*2;la=z.uv_index_bytes;Ga=z.uv_index_bytes*2;ka=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes; Pa=z.vertex_index_bytes*4+z.material_index_bytes;na=z.ntri_flat*h;wa=z.ntri_smooth*(h+z.normal_index_bytes*3);Ua=z.ntri_flat_uv*(h+z.uv_index_bytes*3);cb=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);ab=z.nquad_flat*Pa;h=z.nquad_smooth*(Pa+z.normal_index_bytes*4);Pa=z.nquad_flat_uv*(Pa+z.uv_index_bytes*4);U+=function(N){for(var X,ma,Ea,Ka=z.vertex_coordinate_bytes*3,ya=N+z.nvertices*Ka;N=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;fthis.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p= this.size-1);var v=Math.floor(o-k);v<1&&(v=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var B,C,F,H,U,z;u0&&(this.field[F+B]+=H)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,v=p*Math.sqrt(c/f);v>p&&(v=p);for(g=0;g0)for(h=0;ho&&(B=o);for(h=0;h0){n=h*u;for(g=0;gsize&&(dist=size);for(j=0;j0){n=zd*j;for(h=0;h