// ThreeExtras.js r31 - http://github.com/mrdoob/three.js var THREE=THREE||{};THREE.Color=function(a){this.autoUpdate=true;this.setHex(a)}; THREE.Color.prototype={setRGB:function(a,b,e){this.r=a;this.g=b;this.b=e;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(a){this.hex=~~a&16777215;if(this.autoUpdate){this.updateRGBA();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGBA:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+ ","+~~(this.g*255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)},toString:function(){return"THREE.Color ( r: "+this.r+", g: "+this.g+", b: "+this.b+", hex: "+this.hex+" )"}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0}; THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},unit:function(){this.multiplyScalar(1/this.length());return this},length:function(){return Math.sqrt(this.x* this.x+this.y*this.y)},lengthSq:function(){return this.x*this.x+this.y*this.y},negate:function(){this.x=-this.x;this.y=-this.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},toString:function(){return"THREE.Vector2 ("+this.x+", "+this.y+")"}};THREE.Vector3=function(a,b,e){this.x=a||0;this.y=b||0;this.z=e||0}; THREE.Vector3.prototype={set:function(a,b,e){this.x=a;this.y=b;this.z=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this}, cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,e=this.y,d=this.z;this.x=e*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-e*a.x;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/= a;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return Math.sqrt(b*b+e*e+a*a)},distanceToSquared:function(a){var b=this.x-a.x,e=this.y-a.y;a=this.z-a.z;return b*b+e*e+a*a},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},normalize:function(){var a= Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z);a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},toString:function(){return"THREE.Vector3 ( "+this.x+", "+this.y+", "+this.z+" )"}}; THREE.Vector4=function(a,b,e,d){this.x=a||0;this.y=b||0;this.z=e||0;this.w=d||1}; THREE.Vector4.prototype={set:function(a,b,e,d){this.x=a;this.y=b;this.z=e;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3}; THREE.Ray.prototype={intersectScene:function(a){var b,e,d=a.objects,f=[];a=0;for(b=d.length;a0&&K>0&&L+K<1}var e,d,f,g,k,i,h,n,c,D, u,x=a.geometry,A=x.vertices,B=[];e=0;for(d=x.faces.length;eh?d:h;f=f>n? f:n}a()};this.add3Points=function(h,n,c,D,u,x){if(i){i=false;b=hc?h>u?h:u:c>u?c:u;f=n>D?n>x?n:x:D>x?D:x}else{b=hc?h>u?h>d?h:d:u>d?u:d:c>u?c>d?c:d:u>d?u:d;f=n>D?n>x?n>f?n:f:x>f?x:f:D>x?D>f?D:f:x>f?x:f}a()};this.addRectangle=function(h){if(i){i=false;b=h.getLeft();e=h.getTop();d=h.getRight();f=h.getBottom()}else{b=bh.getRight()?d:h.getRight();f=f>h.getBottom()?f:h.getBottom()}a()};this.inflate=function(h){b-=h;e-=h;d+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();e=e>h.getTop()?e:h.getTop();d=d=0&&Math.min(f,h.getBottom())-Math.max(e,h.getTop())>=0};this.empty=function(){i=true;f=d=e=b=0;a()};this.isEmpty=function(){return i};this.toString= function(){return"THREE.Rectangle ( left: "+b+", right: "+d+", top: "+e+", bottom: "+f+", width: "+g+", height: "+k+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; THREE.Matrix4=function(a,b,e,d,f,g,k,i,h,n,c,D,u,x,A,B){this.n11=a||1;this.n12=b||0;this.n13=e||0;this.n14=d||0;this.n21=f||0;this.n22=g||1;this.n23=k||0;this.n24=i||0;this.n31=h||0;this.n32=n||0;this.n33=c||1;this.n34=D||0;this.n41=u||0;this.n42=x||0;this.n43=A||0;this.n44=B||1}; THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,b,e,d,f,g,k,i,h,n,c,D,u,x,A,B){this.n11=a;this.n12=b;this.n13=e;this.n14=d;this.n21=f;this.n22=g;this.n23=k;this.n24=i;this.n31=h;this.n32=n;this.n33=c;this.n34=D;this.n41=u;this.n42=x;this.n43=A;this.n44=B;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,b,e){var d=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3;g.sub(a,b).normalize();d.cross(e,g).normalize();f.cross(g,d).normalize();this.n11=d.x;this.n12=d.y;this.n13=d.z;this.n14=-d.dot(a);this.n21=f.x;this.n22=f.y;this.n23=f.z;this.n24=-f.dot(a);this.n31=g.x; this.n32=g.y;this.n33=g.z;this.n34=-g.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var b=a.x,e=a.y,d=a.z,f=1/(this.n41*b+this.n42*e+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*e+this.n13*d+this.n14)*f;a.y=(this.n21*b+this.n22*e+this.n23*d+this.n24)*f;a.z=(this.n31*b+this.n32*e+this.n33*d+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,e=a.y,d=a.z,f=a.w;a.x=this.n11*b+this.n12*e+this.n13*d+this.n14*f;a.y=this.n21*b+this.n22*e+this.n23*d+this.n24* f;a.z=this.n31*b+this.n32*e+this.n33*d+this.n34*f;a.w=this.n41*b+this.n42*e+this.n43*d+this.n44*f;return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var e=a.n11,d=a.n12,f=a.n13,g=a.n14,k=a.n21,i=a.n22,h=a.n23,n=a.n24,c=a.n31,D=a.n32, u=a.n33,x=a.n34,A=a.n41,B=a.n42,K=a.n43,v=a.n44,C=b.n11,m=b.n12,O=b.n13,L=b.n14,j=b.n21,o=b.n22,l=b.n23,p=b.n24,r=b.n31,t=b.n32,w=b.n33,y=b.n34,F=b.n41,P=b.n42,N=b.n43,M=b.n44;this.n11=e*C+d*j+f*r+g*F;this.n12=e*m+d*o+f*t+g*P;this.n13=e*O+d*l+f*w+g*N;this.n14=e*L+d*p+f*y+g*M;this.n21=k*C+i*j+h*r+n*F;this.n22=k*m+i*o+h*t+n*P;this.n23=k*O+i*l+h*w+n*N;this.n24=k*L+i*p+h*y+n*M;this.n31=c*C+D*j+u*r+x*F;this.n32=c*m+D*o+u*t+x*P;this.n33=c*O+D*l+u*w+x*N;this.n34=c*L+D*p+u*y+x*M;this.n41=A*C+B*j+K*r+v*F; this.n42=A*m+B*o+K*t+v*P;this.n43=A*O+B*l+K*w+v*N;this.n44=A*L+B*p+K*y+v*M;return this},multiplySelf:function(a){var b=this.n11,e=this.n12,d=this.n13,f=this.n14,g=this.n21,k=this.n22,i=this.n23,h=this.n24,n=this.n31,c=this.n32,D=this.n33,u=this.n34,x=this.n41,A=this.n42,B=this.n43,K=this.n44,v=a.n11,C=a.n21,m=a.n31,O=a.n41,L=a.n12,j=a.n22,o=a.n32,l=a.n42,p=a.n13,r=a.n23,t=a.n33,w=a.n43,y=a.n14,F=a.n24,P=a.n34;a=a.n44;this.n11=b*v+e*C+d*m+f*O;this.n12=b*L+e*j+d*o+f*l;this.n13=b*p+e*r+d*t+f*w;this.n14= b*y+e*F+d*P+f*a;this.n21=g*v+k*C+i*m+h*O;this.n22=g*L+k*j+i*o+h*l;this.n23=g*p+k*r+i*t+h*w;this.n24=g*y+k*F+i*P+h*a;this.n31=n*v+c*C+D*m+u*O;this.n32=n*L+c*j+D*o+u*l;this.n33=n*p+c*r+D*t+u*w;this.n34=n*y+c*F+D*P+u*a;this.n41=x*v+A*C+B*m+K*O;this.n42=x*L+A*j+B*o+K*l;this.n43=x*p+A*r+B*t+K*w;this.n44=x*y+A*F+B*P+K*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(b,e,d){var f=b[e];b[e]=b[d]; b[d]=f}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n14=a;d.n24=b;d.n34=e;return d}; THREE.Matrix4.scaleMatrix=function(a,b,e){var d=new THREE.Matrix4;d.n11=a;d.n22=b;d.n33=e;return d};THREE.Matrix4.rotationXMatrix=function(a){var b=new THREE.Matrix4;b.n22=b.n33=Math.cos(a);b.n32=Math.sin(a);b.n23=-b.n32;return b};THREE.Matrix4.rotationYMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n33=Math.cos(a);b.n13=Math.sin(a);b.n31=-b.n13;return b};THREE.Matrix4.rotationZMatrix=function(a){var b=new THREE.Matrix4;b.n11=b.n22=Math.cos(a);b.n21=Math.sin(a);b.n12=-b.n21;return b}; THREE.Matrix4.rotationAxisAngleMatrix=function(a,b){var e=new THREE.Matrix4,d=Math.cos(b),f=Math.sin(b),g=1-d,k=a.x,i=a.y,h=a.z;e.n11=g*k*k+d;e.n12=g*k*i-f*h;e.n13=g*k*h+f*i;e.n21=g*k*i+f*h;e.n22=g*i*i+d;e.n23=g*i*h-f*k;e.n31=g*k*h-f*i;e.n32=g*i*h+f*k;e.n33=g*h*h+d;return e}; THREE.Matrix4.makeInvert=function(a){var b=new THREE.Matrix4;b.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;b.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;b.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;b.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;b.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;b.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;b.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;b.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;b.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;b.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;b.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;b.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;b.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;b.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;b.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;b.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;b.multiplyScalar(1/a.determinant());return b}; THREE.Matrix4.makeInvert3x3=function(a){var b=a.flatten();a=new THREE.Matrix3;var e=b[10]*b[5]-b[6]*b[9],d=-b[10]*b[1]+b[2]*b[9],f=b[6]*b[1]-b[2]*b[5],g=-b[10]*b[4]+b[6]*b[8],k=b[10]*b[0]-b[2]*b[8],i=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],n=-b[9]*b[0]+b[1]*b[8],c=b[5]*b[0]-b[1]*b[4];b=b[0]*e+b[1]*g+b[2]*h;if(b==0)throw"matrix not invertible";b=1/b;a.m[0]=b*e;a.m[1]=b*d;a.m[2]=b*f;a.m[3]=b*g;a.m[4]=b*k;a.m[5]=b*i;a.m[6]=b*h;a.m[7]=b*n;a.m[8]=b*c;return a}; THREE.Matrix4.makeFrustum=function(a,b,e,d,f,g){var k,i,h;k=new THREE.Matrix4;i=2*f/(b-a);h=2*f/(d-e);a=(b+a)/(b-a);e=(d+e)/(d-e);d=-(g+f)/(g-f);f=-2*g*f/(g-f);k.n11=i;k.n12=0;k.n13=a;k.n14=0;k.n21=0;k.n22=h;k.n23=e;k.n24=0;k.n31=0;k.n32=0;k.n33=d;k.n34=f;k.n41=0;k.n42=0;k.n43=-1;k.n44=0;return k};THREE.Matrix4.makePerspective=function(a,b,e,d){var f;a=e*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,e,d)}; THREE.Matrix4.makeOrtho=function(a,b,e,d,f,g){var k,i,h,n;k=new THREE.Matrix4;i=b-a;h=e-d;n=g-f;a=(b+a)/i;e=(e+d)/h;f=(g+f)/n;k.n11=2/i;k.n12=0;k.n13=0;k.n14=-a;k.n21=0;k.n22=2/h;k.n23=0;k.n24=-e;k.n31=0;k.n32=0;k.n33=-2/n;k.n34=-f;k.n41=0;k.n42=0;k.n43=0;k.n44=1;return k}; THREE.Vertex=function(a,b){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=b||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,b,e,d,f){this.a=a;this.b=b;this.c=e;this.centroid=new THREE.Vector3;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.materials=f instanceof Array?f:[f]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; THREE.Face4=function(a,b,e,d,f,g){this.a=a;this.b=b;this.c=e;this.d=d;this.centroid=new THREE.Vector3;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.materials=g instanceof Array?g:[g]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,b,e;a=0;for(b=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,e=this.vertices.length;bthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,e=this.vertices.length;b65535){h[k].counter+=1;i=h[k].hash+"_"+h[k].counter;if(this.geometryChunks[i]==undefined)this.geometryChunks[i]={faces:[],materials:materials,vertices:0}}this.geometryChunks[i].faces.push(d); this.geometryChunks[i].vertices+=g}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,b,e,d){this.fov=a;this.aspect=b;this.near=e;this.far=d;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f);f.cross(f.clone(),this.up);this.position.addSelf(f);this.target.position.addSelf(f)};this.translateZ=function(f){f=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(f); this.position.subSelf(f);this.target.position.subSelf(f)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,b){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; THREE.Object3D.prototype={updateMatrix:function(){this.matrixPosition=THREE.Matrix4.translationMatrix(this.position.x,this.position.y,this.position.z);this.rotationMatrix=THREE.Matrix4.rotationXMatrix(this.rotation.x);this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationYMatrix(this.rotation.y));this.rotationMatrix.multiplySelf(THREE.Matrix4.rotationZMatrix(this.rotation.z));this.scaleMatrix=THREE.Matrix4.scaleMatrix(this.scale.x,this.scale.y,this.scale.z);this.matrix.copy(this.matrixPosition); this.matrix.multiplySelf(this.rotationMatrix);this.matrix.multiplySelf(this.scaleMatrix)}};THREE.Object3DCounter={value:0};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a];this.autoUpdateMatrix=false};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b]};THREE.Line.prototype=new THREE.Object3D; THREE.Line.prototype.constructor=THREE.Line;THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.overdraw=this.doubleSided=this.flipSided=false;this.geometry.boundingSphere||this.geometry.computeBoundingSphere()};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.FlatShading=0;THREE.SmoothShading=1;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2; THREE.LineBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;this.linewidth=1;this.linejoin=this.linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending;if(a.linewidth!==undefined)this.linewidth=a.linewidth;if(a.linecap!==undefined)this.linecap=a.linecap;if(a.linejoin!==undefined)this.linejoin=a.linejoin}}; THREE.LineBasicMaterial.prototype={toString:function(){return"THREE.LineBasicMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
linewidth: "+this.linewidth+"
linecap: "+this.linecap+"
linejoin: "+this.linejoin+"
)"}}; THREE.MeshBasicMaterial=function(a){this.id=THREE.MeshBasicMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshBasicMaterial.prototype={toString:function(){return"THREE.MeshBasicMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+ "
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshBasicMaterialCounter={value:0}; THREE.MeshLambertMaterial=function(a){this.id=THREE.MeshLambertMaterialCounter.value++;this.color=new THREE.Color(16777215);this.env_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map= a.map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity=a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!== undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshLambertMaterial.prototype={toString:function(){return"THREE.MeshLambertMaterial (
id: "+this.id+"
color: "+this.color+"
map: "+this.map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+ this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshLambertMaterialCounter={value:0}; THREE.MeshPhongMaterial=function(a){this.id=THREE.MeshPhongMaterialCounter.value++;this.color=new THREE.Color(16777215);this.ambient=new THREE.Color(328965);this.specular=new THREE.Color(1118481);this.shininess=30;this.env_map=this.specular_map=this.map=null;this.combine=THREE.MultiplyOperation;this.reflectivity=1;this.refraction_ratio=0.98;this.fog=true;this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin= this.wireframe_linecap="round";if(a){if(a.color!==undefined)this.color=new THREE.Color(a.color);if(a.ambient!==undefined)this.ambient=new THREE.Color(a.ambient);if(a.specular!==undefined)this.specular=new THREE.Color(a.specular);if(a.shininess!==undefined)this.shininess=a.shininess;if(a.map!==undefined)this.map=a.map;if(a.specular_map!==undefined)this.specular_map=a.specular_map;if(a.env_map!==undefined)this.env_map=a.env_map;if(a.combine!==undefined)this.combine=a.combine;if(a.reflectivity!==undefined)this.reflectivity= a.reflectivity;if(a.refraction_ratio!==undefined)this.refraction_ratio=a.refraction_ratio;if(a.fog!==undefined)this.fog=a.fog;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!== undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshPhongMaterial.prototype={toString:function(){return"THREE.MeshPhongMaterial (
id: "+this.id+"
color: "+this.color+"
ambient: "+this.ambient+"
specular: "+this.specular+"
shininess: "+this.shininess+"
map: "+this.map+"
specular_map: "+this.specular_map+"
env_map: "+this.env_map+"
combine: "+this.combine+"
reflectivity: "+this.reflectivity+"
refraction_ratio: "+this.refraction_ratio+"
opacity: "+this.opacity+"
shading: "+this.shading+"
wireframe: "+ this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshPhongMaterialCounter={value:0}; THREE.MeshDepthMaterial=function(a){this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshDepthMaterial.prototype={toString:function(){return"THREE.MeshDepthMaterial"}}; THREE.MeshNormalMaterial=function(a){this.opacity=1;this.shading=THREE.FlatShading;this.blending=THREE.NormalBlending;if(a){if(a.opacity!==undefined)this.opacity=a.opacity;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending}};THREE.MeshNormalMaterial.prototype={toString:function(){return"THREE.MeshNormalMaterial"}};THREE.MeshFaceMaterial=function(){};THREE.MeshFaceMaterial.prototype={toString:function(){return"THREE.MeshFaceMaterial"}}; THREE.MeshShaderMaterial=function(a){this.id=THREE.MeshShaderMaterialCounter.value++;this.vertex_shader=this.fragment_shader="void main() {}";this.uniforms={};this.opacity=1;this.shading=THREE.SmoothShading;this.blending=THREE.NormalBlending;this.wireframe=false;this.wireframe_linewidth=1;this.wireframe_linejoin=this.wireframe_linecap="round";if(a){if(a.fragment_shader!==undefined)this.fragment_shader=a.fragment_shader;if(a.vertex_shader!==undefined)this.vertex_shader=a.vertex_shader;if(a.uniforms!== undefined)this.uniforms=a.uniforms;if(a.shading!==undefined)this.shading=a.shading;if(a.blending!==undefined)this.blending=a.blending;if(a.wireframe!==undefined)this.wireframe=a.wireframe;if(a.wireframe_linewidth!==undefined)this.wireframe_linewidth=a.wireframe_linewidth;if(a.wireframe_linecap!==undefined)this.wireframe_linecap=a.wireframe_linecap;if(a.wireframe_linejoin!==undefined)this.wireframe_linejoin=a.wireframe_linejoin}}; THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderMaterial (
id: "+this.id+"
blending: "+this.blending+"
wireframe: "+this.wireframe+"
wireframe_linewidth: "+this.wireframe_linewidth+"
wireframe_linecap: "+this.wireframe_linecap+"
wireframe_linejoin: "+this.wireframe_linejoin+"
)"}};THREE.MeshShaderMaterialCounter={value:0}; THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; THREE.Texture=function(a,b,e,d,f,g){this.image=a;this.mapping=b!==undefined?b:new THREE.UVMapping;this.wrap_s=e!==undefined?e:THREE.ClampToEdgeWrapping;this.wrap_t=d!==undefined?d:THREE.ClampToEdgeWrapping;this.mag_filter=f!==undefined?f:THREE.LinearFilter;this.min_filter=g!==undefined?g:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,b,e){this.color=new THREE.Color(a);this.near=b||1;this.far=e||1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b||2.5E-4}; THREE.Projector=function(){function a(o,l){return l.z-o.z}function b(o,l){var p=0,r=1,t=o.z+o.w,w=l.z+l.w,y=-o.z+o.w,F=-l.z+l.w;if(t>=0&&w>=0&&y>=0&&F>=0)return true;else if(t<0&&w<0||y<0&&F<0)return false;else{if(t<0)p=Math.max(p,t/(t-w));else if(w<0)r=Math.min(r,t/(t-w));if(y<0)p=Math.max(p,y/(y-F));else if(F<0)r=Math.min(r,y/(y-F));if(rt&&N.z0&&K.z<1){u=A[x]=A[x]||new THREE.RenderableParticle;u.x=K.x/K.w;u.y=K.y/K.w;u.z=K.z;u.rotation=E.rotation.z;u.scale.x=E.scale.x*Math.abs(u.x-(K.x+l.projectionMatrix.n11)/(K.w+l.projectionMatrix.n14)); u.scale.y=E.scale.y*Math.abs(u.y-(K.y+l.projectionMatrix.n22)/(K.w+l.projectionMatrix.n24));u.materials=E.materials;r.push(u);x++}}}}p&&r.sort(a);return r};this.unprojectVector=function(o,l){var p=new THREE.Matrix4;p.multiply(THREE.Matrix4.makeInvert(l.matrix),THREE.Matrix4.makeInvert(l.projectionMatrix));p.multiplyVector3(o);return o}}; THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,e,d,f,g;this.domElement=document.createElement("div");this.setSize=function(k,i){e=k;d=i;f=e/2;g=d/2};this.render=function(k,i){var h,n,c,D,u,x,A,B;a=b.projectScene(k,i);h=0;for(n=a.length;h0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}else if(Z instanceof THREE.PointLight){$.sub(Z.position,X);$.normalize();Z=U.dot($)*ea;if(Z>0){J.r+=ca.r*Z;J.g+=ca.g*Z;J.b+=ca.b*Z}}}}function Na(G,X,U){if(U.opacity!=0){a(U.opacity);b(U.blending);var J, T,Z,ca,ea,ga;if(U instanceof THREE.ParticleBasicMaterial){if(U.map){ca=U.map;ea=ca.width>>1;ga=ca.height>>1;T=X.scale.x*i;Z=X.scale.y*h;U=T*ea;J=Z*ga;s.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(s)){n.save();n.translate(G.x,G.y);n.rotate(-X.rotation);n.scale(T,-Z);n.translate(-ea,-ga);n.drawImage(ca,0,0);n.restore()}}}else if(U instanceof THREE.ParticleCircleMaterial){if(z){I.r=V.r+ba.r+fa.r;I.g=V.g+ba.g+fa.g;I.b=V.b+ba.b+fa.b;r.r=U.color.r*I.r;r.g=U.color.g*I.g;r.b=U.color.b*I.b;r.updateStyleString()}else r.__styleString= U.color.__styleString;U=X.scale.x*i;J=X.scale.y*h;s.set(G.x-U,G.y-J,G.x+U,G.y+J);if(R.instersects(s)){T=r.__styleString;if(B!=T)n.fillStyle=B=T;n.save();n.translate(G.x,G.y);n.rotate(-X.rotation);n.scale(U,J);n.beginPath();n.arc(0,0,1,0,xa,true);n.closePath();n.fill();n.restore()}}}}function Oa(G,X,U,J){if(J.opacity!=0){a(J.opacity);b(J.blending);n.beginPath();n.moveTo(G.positionScreen.x,G.positionScreen.y);n.lineTo(X.positionScreen.x,X.positionScreen.y);n.closePath();if(J instanceof THREE.LineBasicMaterial){r.__styleString= J.color.__styleString;G=J.linewidth;if(K!=G)n.lineWidth=K=G;G=r.__styleString;if(A!=G)n.strokeStyle=A=G;n.stroke();s.inflate(J.linewidth*2)}}}function Ia(G,X,U,J,T,Z){if(T.opacity!=0){a(T.opacity);b(T.blending);O=G.positionScreen.x;L=G.positionScreen.y;j=X.positionScreen.x;o=X.positionScreen.y;l=U.positionScreen.x;p=U.positionScreen.y;n.beginPath();n.moveTo(O,L);n.lineTo(j,o);n.lineTo(l,p);n.lineTo(O,L);n.closePath();if(T instanceof THREE.MeshBasicMaterial)if(T.map)T.map.image.loaded&&T.map.mapping instanceof THREE.UVMapping&&ua(O,L,j,o,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);else if(T.env_map){if(T.env_map.image.loaded)if(T.env_map.mapping instanceof THREE.SphericalReflectionMapping){G=na.matrix;$.copy(J.vertexNormalsWorld[0]);Q=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;E=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[1]);W=($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;Y=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;$.copy(J.vertexNormalsWorld[2]);S= ($.x*G.n11+$.y*G.n12+$.z*G.n13)*0.5+0.5;H=-($.x*G.n21+$.y*G.n22+$.z*G.n23)*0.5+0.5;ua(O,L,j,o,l,p,T.env_map.image,Q,E,W,Y,S,H)}}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString);else if(T instanceof THREE.MeshLambertMaterial){if(T.map&&!T.wireframe){T.map.mapping instanceof THREE.UVMapping&&ua(O,L,j,o,l,p,T.map.image,J.uvs[0].u,J.uvs[0].v,J.uvs[1].u,J.uvs[1].v,J.uvs[2].u,J.uvs[2].v);b(THREE.SubtractiveBlending)}if(z)if(!T.wireframe&&T.shading==THREE.SmoothShading&& J.vertexNormalsWorld.length==3){t.r=w.r=y.r=V.r;t.g=w.g=y.g=V.g;t.b=w.b=y.b=V.b;za(Z,J.v1.positionWorld,J.vertexNormalsWorld[0],t);za(Z,J.v2.positionWorld,J.vertexNormalsWorld[1],w);za(Z,J.v3.positionWorld,J.vertexNormalsWorld[2],y);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,l,p,M,0,0,1,0,0,1)}else{I.r=V.r;I.g=V.g;I.b=V.b;za(Z,J.centroidWorld,J.normalWorld,I);r.r=T.color.r*I.r;r.g=T.color.g*I.g;r.b=T.color.b*I.b;r.updateStyleString();T.wireframe?Aa(r.__styleString, T.wireframe_linewidth):Ba(r.__styleString)}else T.wireframe?Aa(T.color.__styleString,T.wireframe_linewidth):Ba(T.color.__styleString)}else if(T instanceof THREE.MeshDepthMaterial){P=na.near;N=na.far;t.r=t.g=t.b=1-Ea(G.positionScreen.z,P,N);w.r=w.g=w.b=1-Ea(X.positionScreen.z,P,N);y.r=y.g=y.b=1-Ea(U.positionScreen.z,P,N);F.r=(w.r+y.r)*0.5;F.g=(w.g+y.g)*0.5;F.b=(w.b+y.b)*0.5;M=Ja(t,w,y,F);ua(O,L,j,o,l,p,M,0,0,1,0,0,1)}else if(T instanceof THREE.MeshNormalMaterial){r.r=Fa(J.normalWorld.x);r.g=Fa(J.normalWorld.y); r.b=Fa(J.normalWorld.z);r.updateStyleString();T.wireframe?Aa(r.__styleString,T.wireframe_linewidth):Ba(r.__styleString)}}}function Aa(G,X){if(A!=G)n.strokeStyle=A=G;if(K!=X)n.lineWidth=K=X;n.stroke();s.inflate(X*2)}function Ba(G){if(B!=G)n.fillStyle=B=G;n.fill()}function ua(G,X,U,J,T,Z,ca,ea,ga,ka,ia,la,va){var oa,ma;oa=ca.width-1;ma=ca.height-1;ea*=oa;ga*=ma;ka*=oa;ia*=ma;la*=oa;va*=ma;U-=G;J-=X;T-=G;Z-=X;ka-=ea;ia-=ga;la-=ea;va-=ga;ma=1/(ka*va-la*ia);oa=(va*U-ia*T)*ma;ia=(va*J-ia*Z)*ma;U=(ka*T- la*U)*ma;J=(ka*Z-la*J)*ma;G=G-oa*ea-U*ga;X=X-ia*ea-J*ga;n.save();n.transform(oa,ia,U,J,G,X);n.clip();n.drawImage(ca,0,0);n.restore()}function Ja(G,X,U,J){var T=~~(G.r*255),Z=~~(G.g*255);G=~~(G.b*255);var ca=~~(X.r*255),ea=~~(X.g*255);X=~~(X.b*255);var ga=~~(U.r*255),ka=~~(U.g*255);U=~~(U.b*255);var ia=~~(J.r*255),la=~~(J.g*255);J=~~(J.b*255);ha[0]=T<0?0:T>255?255:T;ha[1]=Z<0?0:Z>255?255:Z;ha[2]=G<0?0:G>255?255:G;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=X<0?0:X>255?255:X;ha[8]=ga< 0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=U<0?0:U>255?255:U;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=J<0?0:J>255?255:J;sa.putImageData(Da,0,0);ya.drawImage(ra,0,0);return ta}function Ea(G,X,U){G=(G-X)/(U-X);return G*G*(3-2*G)}function Fa(G){G=(G+1)*0.5;return G<0?0:G>1?1:G}function Ga(G,X){var U=X.x-G.x,J=X.y-G.y,T=1/Math.sqrt(U*U+J*J);U*=T;J*=T;X.x+=U;X.y+=J;G.x-=U;G.y-=J}var Ca,Ka,aa,ja,qa,Ha,La,wa;n.setTransform(1,0,0,-1,i,h);this.autoClear&&this.clear();e=d.projectScene(da, na,this.sortElements);(z=da.lights.length>0)&&Ma(da);Ca=0;for(Ka=e.length;Ca0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}else if(H instanceof THREE.PointLight){p.sub(H.position,E.centroidWorld);p.normalize();R=E.normalWorld.dot(p)*H.intensity;if(R>0){W.r+=H.color.r*R;W.g+=H.color.g*R;W.b+=H.color.b*R}}}}function b(Q,E,W,Y,S,H){y=d(F++);y.setAttribute("d","M "+Q.positionScreen.x+ " "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(S instanceof THREE.MeshBasicMaterial)m.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(H,Y,O);m.r=S.color.r*O.r;m.g=S.color.g*O.g;m.b=S.color.b*O.b;m.updateStyleString()}else m.__styleString=S.color.__styleString;else if(S instanceof THREE.MeshDepthMaterial){l=1-S.__2near/(S.__farPlusNear-Y.z*S.__farMinusNear); m.setRGB(l,l,l)}else S instanceof THREE.MeshNormalMaterial&&m.setRGB(f(Y.normalWorld.x),f(Y.normalWorld.y),f(Y.normalWorld.z));S.wireframe?y.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+S.wireframe_linewidth+"; stroke-opacity: "+S.opacity+"; stroke-linecap: "+S.wireframe_linecap+"; stroke-linejoin: "+S.wireframe_linejoin):y.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+S.opacity);i.appendChild(y)}function e(Q,E,W,Y,S,H,R){y=d(F++);y.setAttribute("d", "M "+Q.positionScreen.x+" "+Q.positionScreen.y+" L "+E.positionScreen.x+" "+E.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+" L "+Y.positionScreen.x+","+Y.positionScreen.y+"z");if(H instanceof THREE.MeshBasicMaterial)m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshLambertMaterial)if(C){O.r=L.r;O.g=L.g;O.b=L.b;a(R,S,O);m.r=H.color.r*O.r;m.g=H.color.g*O.g;m.b=H.color.b*O.b;m.updateStyleString()}else m.__styleString=H.color.__styleString;else if(H instanceof THREE.MeshDepthMaterial){l= 1-H.__2near/(H.__farPlusNear-S.z*H.__farMinusNear);m.setRGB(l,l,l)}else H instanceof THREE.MeshNormalMaterial&&m.setRGB(f(S.normalWorld.x),f(S.normalWorld.y),f(S.normalWorld.z));H.wireframe?y.setAttribute("style","fill: none; stroke: "+m.__styleString+"; stroke-width: "+H.wireframe_linewidth+"; stroke-opacity: "+H.opacity+"; stroke-linecap: "+H.wireframe_linecap+"; stroke-linejoin: "+H.wireframe_linejoin):y.setAttribute("style","fill: "+m.__styleString+"; fill-opacity: "+H.opacity);i.appendChild(y)} function d(Q){if(r[Q]==null){r[Q]=document.createElementNS("http://www.w3.org/2000/svg","path");M==0&&r[Q].setAttribute("shape-rendering","crispEdges");return r[Q]}return r[Q]}function f(Q){return Q<0?Math.min((1+Q)*0.5,0.5):0.5+Math.min(Q*0.5,0.5)}var g=null,k=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),h,n,c,D,u,x,A,B,K=new THREE.Rectangle,v=new THREE.Rectangle,C=false,m=new THREE.Color(16777215),O=new THREE.Color(16777215),L=new THREE.Color(0),j=new THREE.Color(0), o=new THREE.Color(0),l,p=new THREE.Vector3,r=[],t=[],w=[],y,F,P,N,M=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(Q){switch(Q){case "high":M=1;break;case "low":M=0}};this.setSize=function(Q,E){h=Q;n=E;c=h/2;D=n/2;i.setAttribute("viewBox",-c+" "+-D+" "+h+" "+n);i.setAttribute("width",h);i.setAttribute("height",n);K.set(-c,-D,c,D)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(Q,E){var W,Y, S,H,R,q,s,z;this.autoClear&&this.clear();g=k.projectScene(Q,E,this.sortElements);N=P=F=0;if(C=Q.lights.length>0){s=Q.lights;L.setRGB(0,0,0);j.setRGB(0,0,0);o.setRGB(0,0,0);W=0;for(Y=s.length;W0?"#define VERTEX_TEXTURES":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n");c.attachShader(p,i("fragment",l+j));c.attachShader(p, i("vertex",r+o));c.linkProgram(p);c.getProgramParameter(p,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};return p}function d(j,o){if(j.image.length==6){if(!j.image.__webGLTextureCube&&!j.image.__cubeMapInitialized&&j.image.loadCount==6){j.image.__webGLTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,j.image.__webGLTextureCube);c.texParameteri(c.TEXTURE_CUBE_MAP, c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MAG_FILTER,c.LINEAR);c.texParameteri(c.TEXTURE_CUBE_MAP,c.TEXTURE_MIN_FILTER,c.LINEAR_MIPMAP_LINEAR);for(var l=0;l<6;++l)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image[l]);c.generateMipmap(c.TEXTURE_CUBE_MAP);c.bindTexture(c.TEXTURE_CUBE_MAP,null);j.image.__cubeMapInitialized=true}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_CUBE_MAP, j.image.__webGLTextureCube)}}function f(j,o){if(!j.__webGLTexture&&j.image.loaded){j.__webGLTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,j.__webGLTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,j.image);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,h(j.wrap_s));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,h(j.wrap_t));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,h(j.mag_filter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,h(j.min_filter));c.generateMipmap(c.TEXTURE_2D); c.bindTexture(c.TEXTURE_2D,null)}c.activeTexture(c.TEXTURE0+o);c.bindTexture(c.TEXTURE_2D,j.__webGLTexture)}function g(j,o){var l,p,r;l=0;for(p=o.length;l= 0.0 )": "",o?"pointSpecularWeight = pow( pointDotNormalHalf, mShininess );":"",o?"pointDiffuse += mColor * pointDiffuseWeight;":"",o?"pointSpecular += mSpecular * pointSpecularWeight;":"",o?"}":"",j?"vec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"vec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );":"",j?"for( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {":"",j?"vec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );":"",j?"vec3 dirVector = normalize( lDirection.xyz );":"",j?"vec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );": "",j?"float dirDotNormalHalf = dot( normal, dirHalfVector );":"",j?"float dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );":"",j?"float dirSpecularWeight = 0.0;":"",j?"if ( dirDotNormalHalf >= 0.0 )":"",j?"dirSpecularWeight = pow( dirDotNormalHalf, mShininess );":"",j?"dirDiffuse += mColor * dirDiffuseWeight;":"",j?"dirSpecular += mSpecular * dirSpecularWeight;":"",j?"}":"","vec4 totalLight = mAmbient;",j?"totalLight += dirDiffuse + dirSpecular;":"",o?"totalLight += pointDiffuse + pointSpecular;": "","if ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n} else if ( material == 1 ) {\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mColor.rgb * mapColor.rgb * vLightWeighting, cubeColor.rgb, mReflectivity ), mColor.a * mapColor.a );\n} else {\ngl_FragColor = vec4( mColor.rgb * mapColor.rgb * cubeColor.rgb * vLightWeighting, mColor.a * mapColor.a );\n}\n} else {\nif ( mixEnvMap ) {\ngl_FragColor = mix( mColor * mapColor, cubeColor, mReflectivity );\n} else {\ngl_FragColor = mColor * mapColor * cubeColor;\n}\n}\n#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif\n}"].join("\n"); p=e(r,p,l);c.useProgram(p);g(p,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);l&&g(p,["fogColor","fogNear","fogFar","fogDensity"]);j&&g(p,["directionalLightNumber","directionalLightColor","directionalLightDirection"]);o&&g(p,["pointLightNumber", "pointLightColor","pointLightPosition"]);c.uniform1i(p.uniforms.enableMap,0);c.uniform1i(p.uniforms.tMap,0);c.uniform1i(p.uniforms.enableCubeMap,0);c.uniform1i(p.uniforms.tCube,1);c.uniform1i(p.uniforms.mixEnvMap,0);c.uniform1i(p.uniforms.useRefract,0);k(p,["position","normal","uv"]);return p}(O.directional,O.point,fog);this.setSize=function(j,o){n.width=j;n.height=o;c.viewport(0,0,n.width,n.height)};this.setClearColor=function(j,o){var l=new THREE.Color(j);c.clearColor(l.r,l.g,l.b,o)};this.clear= function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.setupLights=function(j,o){var l,p,r,t,w,y=[],F=[],P=[];t=[];w=[];c.uniform1i(j.uniforms.enableLighting,o.length);l=0;for(p=o.length;l0){R.__webGLUVBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,R.__webGLUVBuffer);c.bufferData(c.ARRAY_BUFFER,new Float32Array(S),c.STATIC_DRAW)}R.__webGLFaceBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER, new Uint16Array(M),c.STATIC_DRAW);R.__webGLLineBuffer=c.createBuffer();c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,new Uint16Array(Q),c.STATIC_DRAW);R.__webGLFaceCount=M.length;R.__webGLLineCount=Q.length}};this.renderBuffer=function(j,o,l,p,r){var t,w,y,F,P,N,M,Q,E;if(p instanceof THREE.MeshShaderMaterial||p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){if(!p.program){if(p instanceof THREE.MeshDepthMaterial){b(p,L.depth); p.uniforms.mNear.value=j.near;p.uniforms.mFar.value=j.far}else p instanceof THREE.MeshNormalMaterial&&b(p,L.normal);p.program=e(p.fragment_shader,p.vertex_shader,null);M=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(E in p.uniforms)M.push(E);g(p.program,M);k(p.program,["position","normal","uv","tangent"])}E=p.program}else E=u;if(E!=D){c.useProgram(E);D=E}E==u&&this.setupLights(E,o);this.loadCamera(E,j);this.loadMatrices(E);if(p instanceof THREE.MeshShaderMaterial|| p instanceof THREE.MeshDepthMaterial||p instanceof THREE.MeshNormalMaterial){y=p.wireframe;F=p.wireframe_linewidth;j=E;o=p.uniforms;var W;for(t in o){Q=o[t].type;M=o[t].value;W=j.uniforms[t];if(Q=="i")c.uniform1i(W,M);else if(Q=="f")c.uniform1f(W,M);else if(Q=="v3")c.uniform3f(W,M.x,M.y,M.z);else if(Q=="c")c.uniform3f(W,M.r,M.g,M.b);else if(Q=="t"){c.uniform1i(W,M);if(Q=o[t].texture)Q.image instanceof Array&&Q.image.length==6?d(Q,M):f(Q,M)}}}if(p instanceof THREE.MeshPhongMaterial||p instanceof THREE.MeshLambertMaterial|| p instanceof THREE.MeshBasicMaterial){t=p.color;w=p.opacity;y=p.wireframe;F=p.wireframe_linewidth;P=p.map;N=p.env_map;o=p.combine==THREE.MixOperation;j=p.reflectivity;Q=p.env_map&&p.env_map.mapping instanceof THREE.CubeRefractionMapping;M=p.refraction_ratio;c.uniform4f(E.uniforms.mColor,t.r*w,t.g*w,t.b*w,w);c.uniform1i(E.uniforms.mixEnvMap,o);c.uniform1f(E.uniforms.mReflectivity,j);c.uniform1i(E.uniforms.useRefract,Q);c.uniform1f(E.uniforms.mRefractionRatio,M);if(l){c.uniform3f(E.uniforms.fogColor, l.color.r,l.color.g,l.color.b);if(l instanceof THREE.Fog){c.uniform1f(E.uniforms.fogNear,l.near);c.uniform1f(E.uniforms.fogFar,l.far)}else l instanceof THREE.FogExp2&&c.uniform1f(E.uniforms.fogDensity,l.density)}}if(p instanceof THREE.MeshPhongMaterial){l=p.ambient;t=p.specular;p=p.shininess;c.uniform4f(E.uniforms.mAmbient,l.r,l.g,l.b,w);c.uniform4f(E.uniforms.mSpecular,t.r,t.g,t.b,w);c.uniform1f(E.uniforms.mShininess,p);c.uniform1i(E.uniforms.material,2)}else if(p instanceof THREE.MeshLambertMaterial)c.uniform1i(E.uniforms.material, 1);else p instanceof THREE.MeshBasicMaterial&&c.uniform1i(E.uniforms.material,0);if(P){f(P,0);c.uniform1i(E.uniforms.tMap,0);c.uniform1i(E.uniforms.enableMap,1)}else c.uniform1i(E.uniforms.enableMap,0);if(N){d(N,1);c.uniform1i(E.uniforms.tCube,1);c.uniform1i(E.uniforms.enableCubeMap,1)}else c.uniform1i(E.uniforms.enableCubeMap,0);w=E.attributes;c.bindBuffer(c.ARRAY_BUFFER,r.__webGLVertexBuffer);c.vertexAttribPointer(w.position,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.position);if(w.normal>= 0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLNormalBuffer);c.vertexAttribPointer(w.normal,3,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.normal)}if(w.tangent>=0){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLTangentBuffer);c.vertexAttribPointer(w.tangent,4,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.tangent)}if(w.uv>=0)if(r.__webGLUVBuffer){c.bindBuffer(c.ARRAY_BUFFER,r.__webGLUVBuffer);c.vertexAttribPointer(w.uv,2,c.FLOAT,false,0,0);c.enableVertexAttribArray(w.uv)}else c.disableVertexAttribArray(w.uv);if(y){c.lineWidth(F); c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLLineBuffer);c.drawElements(c.LINES,r.__webGLLineCount,c.UNSIGNED_SHORT,0)}else{c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.__webGLFaceBuffer);c.drawElements(c.TRIANGLES,r.__webGLFaceCount,c.UNSIGNED_SHORT,0)}};this.renderPass=function(j,o,l,p,r,t,w){var y,F,P,N,M;P=0;for(N=p.materials.length;P=0;l--){p=j.__webGLObjects[l].object; o==p&&j.__webGLObjects.splice(l,1)}};this.setupMatrices=function(j,o){j.autoUpdateMatrix&&j.updateMatrix();x.multiply(o.matrix,j.matrix);K.set(x.flatten());A=THREE.Matrix4.makeInvert3x3(x).transpose();C.set(A.m);m.set(j.matrix.flatten())};this.loadMatrices=function(j){c.uniformMatrix4fv(j.uniforms.viewMatrix,false,B);c.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,K);c.uniformMatrix4fv(j.uniforms.projectionMatrix,false,v);c.uniformMatrix3fv(j.uniforms.normalMatrix,false,C);c.uniformMatrix4fv(j.uniforms.objectMatrix, false,m)};this.loadCamera=function(j,o){c.uniform3f(j.uniforms.cameraPosition,o.position.x,o.position.y,o.position.z)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE);break;case THREE.SubtractiveBlending:c.blendFunc(c.DST_COLOR,c.ZERO);break;default:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,o){if(j){!o||o=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW);if(j=="back")c.cullFace(c.BACK); else j=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK);c.enable(c.CULL_FACE)}else c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0};var L={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}", vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}",vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"}}}; THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]}; THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; var GeometryUtils={merge:function(a,b){var e=b instanceof THREE.Mesh,d=a.vertices.length,f=e?b.geometry:b,g=a.vertices,k=f.vertices,i=a.faces,h=f.faces,n=a.uvs;f=f.uvs;e&&b.updateMatrix();for(var c=0,D=k.length;c= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,b,e,d,f,g,k,i){function h(B,K,v,C,m,O,L,j){var o,l=d||1,p=f||1,r=l+1,t=p+1,w=m/2,y=O/2;m=m/l;O=O/p;var F=n.vertices.length;if(B=="x"&&K=="y"||B=="y"&&K=="x")o="z";else if(B=="x"&&K=="z"||B=="z"&&K=="x")o="y";else if(B=="z"&&K=="y"||B=="y"&&K=="z")o="x";for(iy=0;iy0||(c=this.vertices.push(new THREE.Vertex(new THREE.Vector3(D,i,u)))-1);n.push(c)}b.push(n)}var x,A,B;f=b.length;for(e=0;e0)for(d=0;d1){x=this.vertices[k].position.clone(); A=this.vertices[h].position.clone();B=this.vertices[n].position.clone();x.normalize();A.normalize();B.normalize();this.faces.push(new THREE.Face3(k,h,n,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z)]));this.uvs.push([c,D,K])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= b},loadAsciiOld:function(a,b){var e=document.createElement("script");e.type="text/javascript";e.onload=b;e.src=a;document.getElementsByTagName("head")[0].appendChild(e)},loadAscii:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);a.onmessage=function(f){THREE.Loader.prototype.createModel(f.data,b,e)};a.postMessage(d)},loadBinary:function(a,b,e){var d=(new Date).getTime();a=new Worker(a);var f=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(g){THREE.Loader.prototype.loadAjaxBuffers(g.data.buffers, g.data.materials,b,e,f)};a.onerror=function(g){alert("worker.onerror: "+g.message+"\n"+g.data);g.preventDefault()};a.postMessage(d)},loadAjaxBuffers:function(a,b,e,d,f){var g=new XMLHttpRequest,k=d+"/"+a,i=0;g.onreadystatechange=function(){if(g.readyState==4)g.status==200||g.status==0?THREE.Loader.prototype.createBinModel(g.responseText,e,d,b):alert("Couldn't load ["+k+"] ["+g.status+"]");else if(g.readyState==3){if(f){if(i==0)i=g.getResponseHeader("Content-Length");f({total:i,loaded:g.responseText.length})}}else if(g.readyState== 2)i=g.getResponseHeader("Content-Length")};g.open("GET",k,true);g.overrideMimeType("text/plain; charset=x-user-defined");g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,e,d){var f=function(g){function k(q,s){var z=c(q,s),I=c(q,s+1),V=c(q,s+2),ba=c(q,s+3),fa=(ba<<1&255|V>>7)-127;z=(V&127)<<16|I<<8|z;if(z==0&&fa==-127)return 0;return(1-2*(ba>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,fa)}function i(q,s){var z=c(q,s),I=c(q,s+1),V=c(q,s+2);return(c(q,s+3)<<24)+(V<< 16)+(I<<8)+z}function h(q,s){var z=c(q,s);return(c(q,s+1)<<8)+z}function n(q,s){var z=c(q,s);return z>127?z-256:z}function c(q,s){return q.charCodeAt(s)&255}function D(q){var s,z,I;s=i(a,q);z=i(a,q+j);I=i(a,q+o);q=h(a,q+l);THREE.Loader.prototype.f3(v,s,z,I,q)}function u(q){var s,z,I,V,ba,fa;s=i(a,q);z=i(a,q+j);I=i(a,q+o);V=h(a,q+l);ba=i(a,q+p);fa=i(a,q+r);q=i(a,q+t);THREE.Loader.prototype.f3n(v,O,s,z,I,V,ba,fa,q)}function x(q){var s,z,I,V;s=i(a,q);z=i(a,q+w);I=i(a,q+y);V=i(a,q+F);q=h(a,q+P);THREE.Loader.prototype.f4(v, s,z,I,V,q)}function A(q){var s,z,I,V,ba,fa,xa,$;s=i(a,q);z=i(a,q+w);I=i(a,q+y);V=i(a,q+F);ba=h(a,q+P);fa=i(a,q+N);xa=i(a,q+M);$=i(a,q+Q);q=i(a,q+E);THREE.Loader.prototype.f4n(v,O,s,z,I,V,ba,fa,xa,$,q)}function B(q){var s,z;s=i(a,q);z=i(a,q+W);q=i(a,q+Y);THREE.Loader.prototype.uv3(v,L[s*2],L[s*2+1],L[z*2],L[z*2+1],L[q*2],L[q*2+1])}function K(q){var s,z,I;s=i(a,q);z=i(a,q+S);I=i(a,q+H);q=i(a,q+R);THREE.Loader.prototype.uv4(v,L[s*2],L[s*2+1],L[z*2],L[z*2+1],L[I*2],L[I*2+1],L[q*2],L[q*2+1])}var v=this, C=0,m,O=[],L=[],j,o,l,p,r,t,w,y,F,P,N,M,Q,E,W,Y,S,H,R;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(v,d,g);m={signature:a.substr(C,8),header_bytes:c(a,C+8),vertex_coordinate_bytes:c(a,C+9),normal_coordinate_bytes:c(a,C+10),uv_coordinate_bytes:c(a,C+11),vertex_index_bytes:c(a,C+12),normal_index_bytes:c(a,C+13),uv_index_bytes:c(a,C+14),material_index_bytes:c(a,C+15),nvertices:i(a,C+16),nnormals:i(a,C+16+4),nuvs:i(a,C+16+8),ntri_flat:i(a,C+16+12),ntri_smooth:i(a,C+16+16),ntri_flat_uv:i(a, C+16+20),ntri_smooth_uv:i(a,C+16+24),nquad_flat:i(a,C+16+28),nquad_smooth:i(a,C+16+32),nquad_flat_uv:i(a,C+16+36),nquad_smooth_uv:i(a,C+16+40)};C+=m.header_bytes;j=m.vertex_index_bytes;o=m.vertex_index_bytes*2;l=m.vertex_index_bytes*3;p=m.vertex_index_bytes*3+m.material_index_bytes;r=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;t=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;w=m.vertex_index_bytes;y=m.vertex_index_bytes*2;F=m.vertex_index_bytes*3;P=m.vertex_index_bytes* 4;N=m.vertex_index_bytes*4+m.material_index_bytes;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;Q=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;E=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;W=m.uv_index_bytes;Y=m.uv_index_bytes*2;S=m.uv_index_bytes;H=m.uv_index_bytes*2;R=m.uv_index_bytes*3;C+=function(q){var s,z,I,V=m.vertex_coordinate_bytes*3,ba=q+m.nvertices*V;for(q=q;q