[page:Object3D] →
[name]
Helper object to assist with visualizing a [page:DirectionalLight]'s effect on the scene.
Example
var light = new THREE.DirectionalLight( 0xFFFFFF );
var helper = new THREE.DirectionalLightHelper( light );
scene.add( helper );
Constructor
[name]( [page:DirectionalLight light], [page:Number size] )
[page:DirectionalLight light]-- Light to visualize.
[page:Number size] -- (optional) dimensions of the plane. Default is *1*.
Creates a line and plane to visualize the light's position and direction.
Properties
See the base [page:Object3D] class for common properties.
[property:Line lightPlane]
Contains the line mesh showing the location of the directional light.
[property:DirectionalLight light]
Contains the directionalLight.
[property:object matrix]
Reference to the [page:Object3D.matrixWorld light.matrixWorld].
[property:object matrixAutoUpdate]
See [page:Object3D.matrixAutoUpdate]. Set to *false* here as the helper is using the
light's [page:Object3D.matrixWorld matrixWorld].
Methods
See the base [page:Object3D] class for common properties.
.[method:null dispose]()
Dispose of the directionalLightHelper.
.[method:null update]()
Updates the helper to match the position and direction of the [page:.light].
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]