import { NodeUpdateType } from './constants.js'; class Node { constructor( type = null ) { this.type = type; this.updateType = NodeUpdateType.None; Object.defineProperty( this, 'isNode', { value: true } ); } getUpdateType( /*builder*/ ) { return this.updateType; } getType( /*builder*/ ) { return this.type; } update( /*frame*/ ) { console.warn( 'Abstract function.' ); } generate( /*builder, output*/ ) { console.warn( 'Abstract function.' ); } buildStage( builder, shaderStage, output = null ) { const oldShaderStage = builder.shaderStage; builder.shaderStage = shaderStage; const snippet = this.build( builder, output ); builder.shaderStage = oldShaderStage; return snippet; } build( builder, output = null ) { builder.addNode( this ); return this.generate( builder, output ); } } export default Node;